GM Spiteful RNGs Sojourner Campaign

Game Master DualJay

A Homebrew Gestalt campaign in the world of Sojourner. Not currently recruiting.


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Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28
"Beware! The dwarf's strength is magnified!"


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon sees Ebeneezer's injuries and casts Cure Moderate Wounds.
Healing: 2d8 + 5 ⇒ (4, 7) + 5 = 16
Aethon then retreats.


Ebenezer's wounds mostly close, and the profuse bleeding stops.

He slashes at the horse attacking him, handily splitting its skull with a deft chop of his sword.

1d20 + 8 ⇒ (7) + 8 = 15
1d8 + 11 ⇒ (6) + 11 = 17

You all successfully retreat back out of the entry into the rock formation.

Emily hurriedly says, "We need to be ready for the horses!

Talwyn, you're up.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

"Horses, horses..."
"Ah!"
Talwyn casts grease on the area directly in front of the miniature stampede, even as he turns to run.
"Go! Let's put some distance between us and them!"


Chrysos is shanked by the goblin. A horse is flanking him, so Sneak Attack.

1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
1d3 + 7 + 3d8 + 3 ⇒ (1) + 7 + (8, 2, 8) + 3 = 29

Against flat-footed, so I'm guessing the Chrysos is dead.

Initiative Order Repost:

Talwyn
Goblin
Brown-Haired Man
Good Horse (1)
Bad Horses (5)
Emily
Dwarf
Aethon
Ebenezer

Ebenezer responds to Talwyn with a quick "Wait! We can't flee - if that damn goblin catches up in the night, we're dead - and this is the only spot we can fight the horses one-by-one!

Do Not Read:

Goblin halfway between wiz and dwarf.

Wizard full-round sacred geometry extended reach vanishes the goblin.
6d6 ⇒ (6, 6, 1, 5, 3, 6) = 27

(5*6)-1+((6-6)*3) = 29 Success!

Your horse can act. Remember, horses have scent.

Your summoned horse stands a bit away from the door, nostrils flaring.

More in a bit.


An enemy horse comes thundering through the tunnel, but is stopped dead by Ebenezer, who it attacks.

1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
1d4 + 5 ⇒ (3) + 5 = 8

However, its flailing hooves are ineffectual against Ebenezer's expert shield defense, and the horse behind it cannot fit by it and is stuck in the tunnel.

Emily reflexively puts an arrow into the horse's chest.

1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 8 ⇒ (5) + 8 = 13

The horse whinnies in pain.

Do Not Read:

Dwarf moves up behind horses.

Horses line up behind tunnel.

Aethon, then Ebenezer, and then we go back around to the start.

"I can handle this one!"


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Just gonna keep track of my spells used here for my own sake. Summoner: 3/4 2nd, 4/6 1st. Oracle: 2/6 2nd. And yes, Chrysos perishes for now.

Aethon, feeling his Eidolon be dispelled, backs away about 15 ft, and casts Summon Monster 3, attempting to bring forth Mud Elementals.

Summoned Monsters: 1d3 + 2 ⇒ (3) + 2 = 5


1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 11 ⇒ (7) + 11 = 18

Ebenezer kills the horse attacking him, causing the summoned creature to vanish. Behind it, the horse still in the tunnel snorts.

Talwyn, you're up.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Smirking, Talwyn, draws his hand skyward in a clawing motion as a swarm of bats whirls from the shadows just behind the gap in the rocks.
"Check."


Bats & Elementals come into effect on the start of your next turn. Don't let me forget.

You don't have a chance of seeing through the stealth, so no perception roll.

1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
1d3 + 7 + 3d8 + 3 ⇒ (1) + 7 + (4, 6, 6) + 3 = 27

Emily screams in pain as the goblin materializes in front of her, blood dripping from his knife... and a deep wound in her stomach. She does not, however, collapse.

You hear chanting up above, and on the top of the rock formation you see the enemy wizard casting a spell. A flaming orb materializes right on top of Talwyn.

1d20 + 3 ⇒ (8) + 3 = 11
3d6 ⇒ (2, 5, 3) = 10

10 fire damage to Talwyn.

Your horse steps into the path of the tunnel, blocking the oncoming horses. It lashes out with its hooves, one of which connects.

1d20 + 4 ⇒ (1) + 4 = 5
1d4 + 3 ⇒ (2) + 3 = 5

1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 3 ⇒ (3) + 3 = 6

The enemy horse responds viciously - and more strongly. Both of its hooves connect.

1d20 + 6 ⇒ (6) + 6 = 12
1d4 + 5 ⇒ (4) + 5 = 9

1d20 + 6 ⇒ (10) + 6 = 16
1d4 + 5 ⇒ (4) + 5 = 9

Your conjured horse disappears.

Emily steps back from the goblin, and fires off a shot.

1d20 + 6 ⇒ (14) + 6 = 20
1d8 + 8 ⇒ (1) + 8 = 9

The shot connects successfully, singing into the goblin's gut a provoking a sharp hiss.

A heavy thumping comes from the tunnel, as the dwarf squeezes past the horse in the tunnel. He had to double move, so no attacks. Yet.

Aethon (remember, you took 10 fire damage), you're up.


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon grunts in pain when he's hit by the fiery orb, but finishes his summoning regardless. Five partially liquid creatures rise from the ground, two on opposite sides of the Goblin, and three around the Dwarf. The three around the dwarf immediately attack.

Slam: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Slam: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Slam: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

If those hit:

Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Plus, he must make a DC 14 Fortitude check for each successful attack or be entrapped. I assume you know the rest of the rules for that.

Aethon points at the Goblin and shouts a few magic words, casting Daze Monster (DC 17). The two mud elementals near the Goblin also attack.

Slam: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Slam: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

If those hit:

Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Summoner: 3/4 2nd, 5/6 1st. Oracle: 2/6 2nd. Also, yet more super-pro rolls.


Only two of them have the flanking bonus - the last one is not actually flanking. The dwarf is still denied his paltry dex bonus, though.

The last elemental manages to strike the dwarf in an opening created by the failures of his compatriots.

1d20 + 8 ⇒ (2) + 8 = 10

Mud splatters everywhere, and the dwarf is glued to the spot.

Both of the mud elementals attacking the goblin miss.

Ebenezer slashes the horse in front of him, killing it instantly.

1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 11 ⇒ (2) + 11 = 13

One horse in the tunnel, the Dwarf being assaulted by 3 mud elementals just beyond. 10 feet beyond the tunnel stands ebenezer. Emily is behind him about 5 feet further, and Aethon is about 10 feet to her left. Talwyn is with aethon.

Talwyn, you're up.


Goblin Vs Daze: 1d20 + 2 ⇒ (11) + 2 = 13

The goblin is dazed!


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Talwyn maintains concentration on the swarm.


The goblin's mind is too boggled for him to lash out at Emily again.

The sphere bounces up into the air and lands on Aethon again.

1d20 + 3 ⇒ (20) + 3 = 23

Who effortless avoids the burning orb.

The enemy wizard casts Snowball.

1d20 + 5 ⇒ (16) + 5 = 21
5d6 ⇒ (6, 5, 6, 5, 1) = 23

Fort or Staggered 1 rnd: 1d20 + 4 ⇒ (7) + 4 = 11

Aethon is staggered by the numbing cold.

Emily collapses from blood loss.

The dwarf attempts to rip free from the mud entrapping him, but fails!

1d20 + 4 ⇒ (6) + 4 = 10

Aethon, you're up and staggered. You took 23 cold damage. Emily is bleeding out on the ground. A five-foot step is sufficient to reach her.


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon takes a five foot step towards Emily, and channels energy to heal her.

Heal: 3d6 ⇒ (6, 5, 2) = 13

The two mud elementals next to the goblin attack yet again.

Slam: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Slam: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

If those hit:

Slam: 1d4 + 5 ⇒ (2) + 5 = 7

Slam: 1d4 + 5 ⇒ (2) + 5 = 7

The elementals surrounding the dwarf also continue their assault.

Slam: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Slam: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Slam: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

If those hit:

Slam: 1d4 + 5 ⇒ (2) + 5 = 7

Slam: 1d4 + 5 ⇒ (4) + 5 = 9


Your entire party heals from the channel, but so does the goblin...

1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (20) + 3 = 23

Goblin is entangled, but the first one threatened, so...

1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
1d4 + 5 ⇒ (2) + 5 = 7

Total of 21 damage to the goblin.

The first elemental lands a massive hit, trapping the goblin and making him an easy target for the second.

The elementals attack against the dwarf.

1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
1d4 + 5 ⇒ (2) + 5 = 7

1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (2) + 8 = 10

The dwarf is now caked in rapidly-hardening mud, and cannot move! DC 19 str to escape.

Ebenezer moves back to finish off the goblin.

1d20 + 10 ⇒ (15) + 10 = 25
1d8 + 11 ⇒ (4) + 11 = 15

He strikes it, but does not kill it.

From above you hear a shout: "Wait! We surrender!"


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

"It's about time! Show yourself! We accept your unconditional surrender. "
Talwyn is pleased to see the end of the fighting and ceases concentration on the swarm.
"Aethon, if you would take over from here."
He eyes the dwarf and the goblin shrewdly.


The orb of fire bounces away from Aethon harmlessly rolls over the bare ground. Moments later, the brown-haired man floats down from the top of the rock formation, hands in the air.

Ebenezer grimly ties up the goblin and Emily does the same to the dwarf.

The wizard cautiously eyes Aethon and Talwyn, knowing them to be casters. "What do you want from us?"


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon clears his throat before speaking. "We are here on the request of Marco ul Sebastian an Viscross, who represents the interests of a coalition of merchants, tradesmen, and travelers, to bring you to justice for your criminal actions. We will bring you to town, and the law shall deal with you from there. If you do not make this difficult, we won't make this journey unpleasant for you. But if you choose to be difficult, we will do whatever we deem necessary to restrain you. Am I understood?" He looks expectantly at the bandits.

Intimidate: 1d20 + 7 ⇒ (5) + 7 = 12


The goblin appears to have been set rather ill-at-ease by Aethon's speech.

Grimly, the caster says "We won't fight back."

At this, Ebenezer speaks up. "Want me to search 'em now?"


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

"Naturally. Waste no time."
Talwyn turns to the wizard.
"Allow me to introduce myself. I am Talwyn ul Vargryn an Sabrauska, a mage of middling ability. May I have the pleasure of making your acquaintance? Your compliance will make your life and mine much easier.
He quietly awaits a response.


"Simon Bars. The green one is Sox, he doesn't speak Common. The dwarf is Yeoran, he doesn't speak much."


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon approaches Sox quietly. He leans over to look him in the eyes.

"So, I overheard that you don't speak common, huh? That's a pity; you'll have to wait until tomorrow to hear what I think of you. But maybe you'll catch the drift now." Aethon's expression changes; his eyes narrow, and his calm smile becomes a snarl. "You're a no-good low life piece of goblin scum. You killed my lifelong ally, Chrysos. You know, the lion you stabbed repeatedly until he died? Well, he'll be back tomorrow. He may not have died permanently, but I know for a fact that he doesn't enjoy the experience. That alone would be bad enough, but you had to try and kill my other allies as well. People who were brave enough to come down here and face you on your terms. I despise your kind. You're lucky we have orders to return you to the city." He clears his throat and returns to his normal composure before going to check on Emily.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Talwyn turns to the bandits.
"Get up."
Once in Common, once in Dwarven, and once in Goblin.
"It's a long walk back to town. Let's get started."
He will proceed to lead the party back to their small camp, and begin the trek back to town from there.


Before Aethon can turn away, the goblin hisses, "Hardly repeatedly. Only took two."


He says that in Goblin, btw.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Talwyn laughs, glancing towards the goblin.
"Keep your remarks in your own tongue, goblin. For your own good."


He grins, a manic gleam in his eyes.

Ebenezer finishes searching them and Emily returns from the camp.

Sweet Loots:

With Talwyn's spellcraft and knowledges, you will have no trouble ID'ing them.

+1 Agile Dagger
Black Granite MW Stoneplate (Talwyn knows this is a collector's item, and will be difficult to sell)
Goblin Stealth Armor (MW Leather armor that is a mw tool for stealth, small sized so will be difficult to sell in human communities)
MW Ranseur
Tower Shield
5x mw javelins

197 GP in trade goods and currency

Notably, you do not find a spellbook.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

What is custom for spellbook looting? If both wizards survive, do I as the victor have the right to demand his spells of him? Or will this be an uphill climb?


Varies on a case-by-case basis.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Okay.
"Mr. Bars, I think you are knowledgeable as to the whereabouts of an object I would very much like to get my hands on. Should you provide me with it, I would be willing to speak most highly of your cooperation to the judge. Judging by your profession, it should be no mystery as to what that object is."
He pauses, and faces Aethon.
"Do you have any final words before we head out?"


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon casts his gaze over the bandits again. He runs his fingers through his hair and shakes his head. "Not to the group at large, no. But there is one small personal bit of advice I would like to give to Ser Bars." He walks over to Bars and leans in close. "If I were you, I wouldn't fight Ser Talwyn on this. If you know what's good for you, at least." He smiles and pats the wizard on the shoulder before going over to Emily.


Bars briefly hesitates, and grunts. "It's shrunk, in my right inner vest pocket. Let me use the commmand word - I don't want it dropped to dismiss the effect."


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Talwyn's eyes narrow.
Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24
Sense Motive: 1d20 + 9 ⇒ (8) + 9 = 17
Is anything unusual about this request?


Nope. Shrink item can be dismissed either by throwing it on the ground or with a command word.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

"Very well. Should you seek to escape, you know what will happen."
Since Bars is tied up, Talwyn removes the book from his pocket and places it on the ground at a little distance.
"Speak the word."


He utters an arcane command word, and the book returns to its normal size.

What now?


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Talwyn takes the book and opens it slowly, a little distance from the others.


Make me three wills, two reflexes, and a fortitude.

Spoiler:
Just kidding. Nothing unusual happens.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Talwyn inspects the book quickly, then the group sets out, attempting to make good time back to town.


You return to Taloen with no difficulty - but notice smoke rising from parts of the city. The atmosphere of the city has changed from that of a bustling center of trade and learning to one that is thoroughly ill at ease.


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon, noticing the atmosphere with displeasure, gives a curt nod to Talwyn to wait for a moment and approaches the closest person he can see, clearing his throat. "Has something happened? Everyone seems more...uneasy than usual."

Diplomacy: 1d20 + 16 ⇒ (10) + 16 = 26


You autopass gather information checks.

Aethon learns that some of the more heavily demon-blooded tieflings, particularly the berserkers (A lot of tieflings are barbarians) had a simultaneous spurt of violence that none of them remember. In addition, a creature people are calling the Bloodcage attacked the Pathmage (the day-to-day ruler of the city, who is a very powerful summoner) and nearly killed him. The pathmage has not been seen since the day after the attack.

These events lead to heavy rioting.

The Undermage (a powerful Arcanist who manages the necromantic farm systems Talwyn knows of) was seen in the streets during the subsequent riots, and reportedly killed everyone he saw fighting. Understandably, this put an end to the violence rather quickly.

The Overmage (primarily a figurehead, but also a powerful Sorcerer) was rumored to also have had a confrontation with the Bloodcage, but nobody knows the result of this combat - or even if it happened.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Aw Snap.
That's the definition of what went down.

"That's terrible news. We must find our employer at once, in case the rioting starts up again. Aethon, there's no time to waste!
Talwyn, more aware of the power of the legendary mages than your average commoner, is clearly distraught.
"Ebeneezer, Emily, help us get these ruffians to jail, then we'll pay you and you may attend to your own affairs."


Male Human Summoner/Oracle 5 | Perception: +1 Sense Motive: +6 | AC: 14 FF: 12 T: 13 | Fort + 4 Ref +3 Will +5 | Init +4 | CMD 14

Aethon returns to his position quickly. He looks over at Talwyn questioningly. "I don't think I quite grasp the full gravity of the situation, but it certainly sounds bad. Should we see if we can help in any way?"


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

"I don't know that we could, my friend. For now though, our priority is to get these bandits in the hands of our employers."
Talwyn's face is grim.
"The mages we've been hearing of are some of the most powerful in the known world. Hearing that this so-called Bloodcage nearly killed one of them is dark news indeed. We must formulate a plan of action as soon as we deliver the ruffians."


So, you go to deliver the ruffians? You know that you would do this at the bounty office, by the way - this is just a private bounty.


Male Human Diviner/True Professional 5| Perception: +5 Sense Motive: +9 | AC: 15 FF: 12 T: 14 | Fort +6 Ref +8 Will +6 | Init +6 | CMD 14

Yes.


You drop off the prisoners without incident, and receive a note of veracity to present to Mosker. If you have any last things you want to say to the prisoners, go ahead.

Spell Book Contents:

1st Level: Expeditious Retreat, Snowball, Infernal Healing, Magic Missile, Vanish, Mount, Wave Shield, Scult Corpse
2nd Level: Protection from Arrows, Communal Mouth, Invisibilty, Flaming Sphere, Create Pit, Bull's Strength, Stone Call, Web Shelter, Spider Climb
3rd Level: Fly, Mad Monkey, Create Spiked Pit, Gaseous Form, Haste, Slow, Beast Shape 1
5th Level: Circle of Death

You have a basic transcription of these spells - not sufficient to memorize from without treating it as from someone else's book, but enough to copy the full version into your spellbook. It is generally considered common courtesy not to take the spellbook of a still-living caster, though they are valuable and you may do so if you choose.

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