GM SpiderBeard's Second Darkness (DrEvil Group) (Inactive)

Game Master Barvo Delancy

Chapter 4: Endless Night

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Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

I can cast Haste if you're debating a few options Besh, just so you know you're not tied to one thing or another.


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

Thanks!
I wasn't sure if any of Besh's area effect spells would work with Saphren already in the room - luckily, it's a big room!


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

And Saphren is all evady too.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Just took a good look at the map. Nicely done with the Black Tentacles placement. These guys are about to have a bad day.


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste
Saphren wrote:
And Saphren is all evady too.

Yeah, but dropping a Fireball in the middle of the room without knowing exactly where you were wouldn't have appealed to Besh - no matter how much ze wants to go boom


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

This is a better choice. But with Evasion and Cockyness, Sphren is just fine with you fireballing him now and again. :)


.

Okay, so I was about to do evil things with the daylight spell, and I realized that the bloodlink description on the web did not indicate that you guys may suffer from light blindness. You have no way of knowing you are vulnerable that way, and I'm not going to make you suffer from a trait you didn't know you have. You can swap out that spell if you want Lyr.

More importantly, Lyr didn't surprise them and so wouldn't have the free action. Saphren did since he was invisible, but Lyr is right there in the doorway.


INACTIVE - GAME DIED

Thank you! That's some good DMing... unlike the game over where, after my character specifically called out to watch out for zombies in cages, and I stated that I couldn't tell from the map where the cage doors were while I was moving my token, the DM ignored me and instead had a zombie charge through a door and crit me. Because nothing says "fun" like the DM knowingly doing things to screw your character after you tell the DM that you aren't able to make an informed decision! :D


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Huh. I thought we specifically did not suffer from light blindness since we weren't actually drow. I read the description of the Bloodlink and thought that was one of the little perks.

So we do have light blindness?


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Round 1, Xomos fight!

Lyra: -9 HP
False Life (1h) 11 temp HP
Magic Circle vs Evil (80m) +2 AC, +2 saves
Life LInk
Heightened Senses (80m) +2 perception, +4 init
Shield Other +1 ac, +1 saves
Paragon Surge, +2 int, +2 dex, counterspell focus

Vex: -2
Minor Image
Improved Invis 2/6 rounds, +2 vs sighted opponents, +40/20 stealth

Brenna:
Invisibility (8m) 2 atk vs sighted opponents, ignore enemy dex to AC, +40/+20 stealth
Enlarge Person (8m), +2 str, large size
Freedom of Movement

Beshtori:
Mage Armor (8h), +4 ac

Saphren:

Zoso -41 HP

Zoso, do you have any Buffs up?


.

Thanks for the status report Vex!

And so there's two pieces of information. One is the magic item description, and another is a sidebar with the interesting stuff.

The sidebar includes something I Have missed which you can get in exchange for suddenly realizing you have light blindness - everyone gets SR 19.


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

Does it blow our cover if we cast spells that would typically affect other drow? I had similar thoughts regarding summoning creatures on the celestial template...
(though I guess it doesn't matter if we kill everyone!)


.

I dunno. Does it blow your cover?


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

lol - well, I guess that was rhetorical...

(have I ever told you how much I hate rhetorical questions?)


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Round 1, Xomos fight!

Lyra: -9 HP
False Life (1h) 11 temp HP
Magic Circle vs Evil (80m) +2 AC, +2 saves
Life LInk
Heightened Senses (80m) +2 perception, +4 init
Shield Other +1 ac, +1 saves
Paragon Surge, +2 int, +2 dex, counterspell focus
Haste, +1 attack and AC, +30' movement, +1 attack during full attack

Vex: -2
Minor Image
Improved Invis 2/6 rounds, +2 vs sighted opponents, +40/20 stealth
Haste, +1 attack and AC, +30' movement, +1 attack during full attack

Brenna:
Invisibility (8m) 2 atk vs sighted opponents, ignore enemy dex to AC, +40/+20 stealth
Enlarge Person (8m), +2 str, large size
Freedom of Movement
Haste, +1 attack and AC, +30' movement, +1 attack during full attack

Beshtori:
Mage Armor (8h), +4 ac
Haste, +1 attack and AC, +30' movement, +1 attack during full attack

Saphren:
Haste, +1 attack and AC, +30' movement, +1 attack during full attack

[b]Zoso:[b]/ -41 HP
Haste, +1 attack and AC, +30' movement, +1 attack during full attack


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Pretty sure Saphren was out of range of that haste...


Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

Updated for After Zoso and Saphren

Lyra: -9 HP
False Life (1h) 11 temp HP
Magic Circle vs Evil (80m) +2 AC, +2 saves
Life LInk
Heightened Senses (80m) +2 perception, +4 init
Shield Other +1 ac, +1 saves
Paragon Surge, +2 int, +2 dex, counterspell focus
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Vex: -2
Minor Image
Improved Invis 2/6 rounds, +2 vs sighted opponents, +40/20 stealth
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Brenna:
Invisibility (8m) 2 atk vs sighted opponents, ignore enemy dex to AC, +40/+20 stealth
Enlarge Person (8m), +2 str, large size
Freedom of Movement
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Beshtori:
Mage Armor (8h), +4 ac
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Saphren:
+2 Inspire to Attack, Damage, saves against charm and fear

Zoso: -41 HP
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear


.

Hey guys, so my life is INSANE right now and is going to get crazier as I go on a weeklong retreat next week.

I'm going to put all of my games on hold until around May 20th so I can just get back into the groove and stop missing posts. Take your time, put your feet up, and enjoy a respite before we get going again.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Sounds fine Enjoy your breather and that retreat!


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Have fun with your retreat.


Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

Cool cool, not a problem


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Lyra: -1 HP
False Life (1h) 11 temp HP (all used up)
Magic Circle vs Evil (80m) +2 AC, +2 saves
Life LInk
Heightened Senses (80m) +2 perception, +4 init
Shield Other +1 ac, +1 saves
Paragon Surge, +2 int, +2 dex, counterspell focus
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Vex: -3
Minor Image
Improved Invis 2/6 rounds, +2 vs sighted opponents, +40/20 stealth
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Brenna:
Invisibility (8m) 2 atk vs sighted opponents, ignore enemy dex to AC, +40/+20 stealth
Enlarge Person (8m), +2 str, large size
Freedom of Movement
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Beshtori:
Mage Armor (8h), +4 ac
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Saphren:
+2 Inspire to Attack, Damage, saves against charm and fear

Zoso: -36 HP
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Zoso healed 5 HP on Lyr's action.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren seems impressively unbuffed. :)


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

I forgot about the tentacles until after I'd posted. I also hadn't realized it was a standard action to dismiss...


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

I just realized that Doors to Everywhere only works with doorways that are in my line of sight (next level that limitation ends).

So, we're going to have to retcon my action. Sorry about that. Give me a bit to come up with an alternate plan.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Lyra: -4 HP
False Life (1h) 11 temp HP (all used up)
Magic Circle vs Evil (80m) +2 AC, +2 saves
Life LInk
Heightened Senses (80m) +2 perception, +4 init
Shield Other +1 ac, +1 saves
Paragon Surge, +2 int, +2 dex, counterspell focus
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Vex: -4
Minor Image
Improved Invis 2/6 rounds, +2 vs sighted opponents, +40/20 stealth
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear
Nauseating Trail (round 1/8, 1/32 squares filled)

Brenna:
Invisibility (8m) 2 atk vs sighted opponents, ignore enemy dex to AC, +40/+20 stealth
Enlarge Person (8m), +2 str, large size
Freedom of Movement
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Beshtori:
Mage Armor (8h), +4 ac
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear

Saphren:
+2 Inspire to Attack, Damage, saves against charm and fear

Zoso: -31 HP
Haste, +1 attack and AC, +30' movement, +1 attack during full attack
+2 Inspire to Attack, Damage, saves against charm and fear


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

So as a recap of the HP situation-

on Lyra's action Zoso healed 5.
Lyra took 3 of it.
Vex took 2 with Shield Other, but Fast Healed 1.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Post Combat

(Everything with duration in rounds has been removed)
(Every 6 seconds Zoso heals 5, Lyra takes 3, and Vex takes 2 (and heals one)

Lyra: -4 HP (-18 over 30 seconds)
Life Link
Heightened Senses (80m) +2 perception, +4 init
Shield Other +1 ac, +1 saves
Paragon Surge, +2 int, +2 dex, counterspell focus

Vex: -14 (-6 over 30 seconds)

Brenna:
Enlarge Person (8m), +2 str, large size

Beshtori:
Mage Armor (8h), +4 ac

Saphren:

Zoso: -31 HP (+30 over 30 seconds)


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail
GM SpiderBeard wrote:
With Stylix having fled...

um, what?

GM wrote:
Upstairs the caster, presumably Stylix, and the dark stalker simply double over coughing from the spell and finally just go sit down.

Where did my prisoner go?


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Loot: The only thing for Saphren that is an upgrade is the +2 ring. He has a +1. But Brenna should have first rights to anything AC IMHO as Saphren's goal is to not stand and fight.

Too bad he is not proficient with that scimitar. It is nice.

He will take some, or all of the poisoned bolts, if no one else needs any. Can't have too many poisoned bolts. :P


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

Ditto the loot - there's not really anything that Beshtori can use (other than healing potions)


Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

+1 mithral chain shirt is a +1 upgrade for me.


INACTIVE - GAME DIED

... did Saphren just give me a ring? :D


.

EEEE! Lucky girl.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

lol. I guess he did at that.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

So, we are pretending to be drow. If we get found out we will be killed IF we are lucky and the Elves who set up this ploy/mission will be sad. The world as we know it might also end.

I think we can do noting to jeopardize that. I think that means we can not come clean to any potential ally or drow enemy. The importance of the mission seems to deny us that option. Anyone we tell might betray us or be tortured/mind controlled.

That said, if we can do things to weaken the drow overall, or cause more chaos, without implicating us, I am all for that.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

I don't think we need to reveal that we aren't drow. I think we can reveal that we aren't evil though. This seems like an opportunity to gain an ally.


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

That's assuming we can trust her at all - as you pointed out about the driders, there's little chance that she isn't evil herself.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Do we have any ability to detect alignment? We really should look into that.


.

A reasonable way to determine her worldview would be just questions and sense motive checks. Keep in mind that you've got a captive on an hours-long walk in total isolation.


INACTIVE - GAME DIED

Yeah. If everyone we meet is evil, just smash everyone, job done! :D


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Better to encourage or trick them to smash each other, if possible, since there are too many here for us to smash them all. :)


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

I'm not sure if I've made my plan clear or not, but it's to buy a copy of Sculpt Corpse so Besh can learn it and use it to copy the Drider's features onto recently dead drow or drider heads.


Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

Perfect, I was 80% there but didn't know about that spell. Assumed we make a disguise check on the heads.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

The fact that Sculpt Corpse requires a will save is why I wanted to buy one copy of the scroll, have Besh learn it and cast it zirself.

Besh's own DC are way higher than scroll DCs.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren levels to 9. He gains a total of 7 HP (5+1 con bonus +1 Favored Class bonus).

His fort and will saves both increase by 1.

His Danger Sense goes up to +3 (+3 on reflex saves vs traps and +3 AC vs traps) and his sneak attack dice increases to 5.

He gains a feat and takes Spring Heeled Style. +2 to hit every round he moves at least 10', and mobility applies to my AC if he provoked while making a range attack or reloading a range weapon. But most importantly, this opens up the Spring Heeled Sprint and Spring Heeled Reaping feats.

And finally, he gains 8 skill points.

+1 to Acrobatics
+1 to Disable Device
+1 to Perception
+1 to Sense Motive
+1 to stealth
And +3 to UMD


Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

Level 9!
HP: +7 = 5 + Con + Favored Class Bonus
+1 to Fort
Inspire Greatness!
An additional 3rd level spell per day

Feat: Many Shot

Skills: 5 ranks
+1 Acrobatics
+1 Knowledge (Arcana)
+1 Knowledge (History)
+1 Perform (Oratory)
+1 Perform (Comedy)


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

HP: 1d8 ⇒ 8! (+2 con, +1 toughness)

+1 fort and ref

7 skill points

5th level spells!

Evolved Familiar feat


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

51 HP (1/2 lyr's, +11 toughness)

Greater Steal (from Pilferer)

+8 racial bonus to UMD (from Evolved Familiar)

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