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GM SpiderBeard's Second Darkness (DrEvil Group)

Game Master Barvo Delancy

Chapter 3: The Armageddon Echo

Online Maps | Loot Tracker


1,051 to 1,100 of 1,259 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

(Moving some discussion over here)

@Saph: I believe my AC is 23 - base 25, -2 for raging, +1 for haste, -1 for enlarge.

DM, since I am currently frightened, I don't have control of my actions. It makes sense to me that Brenna would run toward her allies if scared out of her wits, but scared people don't always do sensible things. So, er, which way do you think she would flee?


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Ok Brenna. Just saw the 25.

Note that Saphren does not provoke AOOs when he spring attacks.

My idea at the moment is to let things stand as you rolled them, but if a 23 hits the dragon then Saphren flanked and hit. And the the dragon has a debilitating injury at -2 to hit and -4 to hit Saphren so some of his attacks might have missed. I am still unsure if a 23 would hit though.

Sovereign Court

Deceased Male Elf Bard 7 : Place of Death, The Armageddon Echo

Hopefully these three arrows hack off a good chunk though ;)


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Brenna - you can actually control where you go and operate as a thinking human being. The point is to GTFO from the dragon as soon as possible.

And yeah, she's raging and has an AC penalty from enlarge, although that may balance out from haste. Anyways. It hit.

Saphren - I'll cut you some slack since I moved you and say the dragon attacked Brenna since she is guaranteed to be there and the larger target. That's an issue of the format more than anything. Sorry Brenna, but only a bit more damage ;)


.

I'm traveling for the next week or so, but should (should) have time to post. That said expect no activity over the weekend and next Wednesday at minimum.


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

Since Zoso is armed with a bow, I don't think he is able to be a flanking partner. I think there are feats for that, but I don't think Zoso has them

Sovereign Court

Deceased Male Elf Bard 7 : Place of Death, The Armageddon Echo

I do not have said feats, never want to be in this position.


Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

Sorry I ruined everything with my bad luck, guys. :(


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

That's ok. It happens to everyone sometimes. Remember the stinking cloud incident? :)

Dragons are brutal enemies. Being scared away might have saved you from a full attack. Running is better than dead.


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps
Lyr Scarheart wrote:
Since Zoso is armed with a bow, I don't think he is able to be a flanking partner. I think there are feats for that, but I don't think Zoso has them

I think its possible to have a bow and wear a gauntlet so that you threaten at close range. I think.


Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

CHARACTER DEVELOPMENT INCOMING!


.

Great stuff, I love it!


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

How does bragon's breath work? Is there a bladder full of acid? Or is it purely magical?

Basically, can I harvest some dragon acid?


.

I think a bladder full of acid is more fun, so sure.


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

Mechanically, what can I do with it?


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Statistically, it's just regular acid that you can throw at people and use on objects. However if you can think of something clever I'll entertain it.


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

Sounds good.


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Hmm. What if, still in the bladder the three doses could be sprayed into a dragon breath cone like spray. Maybe 15' cone that does all 3d6 (all three doses of acid) all at once?


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

Squeezing the acid organ sounds like a good way to cover myself in acid. I like the idea though. I'd have to build an artificial delivery system. Something like a seltzer bottle.

The Trap mechanics would probably be the best way to make the idea work in game, but that's beyond Lyr to design and build. Maybe Saphren or Besh could come up with the idea?


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Maybe just a nozzle that attaches to the bladder?


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

I think the bladder woukd have to be treated so that it doesn't start to rot, and it would have to happen really soon. Within a day its going to start decomposing. There are a few cleric spells and Alchemical items that would slow that.

I'll see what I can do.


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

I think to aerosolize the acid in a way that takes it far enough away from you might be difficult to work out. The 'seltzer' idea is good, but just getting the acid in tiny particles wouldn't be enough. Maybe if it was combined with Breeze or Gust of Wind?

What would be the contemporary tool used to spray insects/plants?


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

A pumpable pressure bottle attached to a super-soaker, basically.

The design we are really talking about is essentially a flame-thrower. A pressurized chemical launcher.

If I were going to model it mechanically, I'd use the Trap rules with Cone of Cold or a Scattergun as the base system.


Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

So to clarify, did one of the trog's attacks miss due to Saphren's debilitating strike?


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

Sorry for dropping the ball on the troglodyte fight - I was away for most of last week and it seems like paizo isn't wild about my iPad


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Brenna - the last round of attacks all missed. They were all within 2 of your AC unles syou were raging (I don't think you were).


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:
Saphren wrote:
Hmm. You seem to have only reacted to Saphren's first attack. He had and used a hasted attack as well: 26 to hit for 25 damage.

I think I might have an explanation for why this happened. It's something I've caught myself doing in games a few times.

At this level, Saphren's attack numbers and damage numbers are often similar. Because of the way you format your attacks it can be easy to see-

Quote:
+1 Cold Iron Falchion: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 2d4 + 10 + 6 + 2 ⇒ (1, 3) + 10 + 6 + 2 = 22

- as an attack roll with a result of 22.

It's just a reading comprehension fail, but it's one that can be easily avoided by formatting your rolls like this instead.

Quote:

+1 Cold Iron Falchion: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

2d4 + 10 + 6 + 2 ⇒ (1, 3) + 10 + 6 + 2 = 22


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

- 2 mw rapiers
- 2 mw hand crossbows
- 4 potions cure moderate wounds
- 5 acid bolts
- 2 poison bolts
- 2 ring of protection +1
- 2 cloak of resistance +1
- wand of false life (12 charges)

I'ev added the loot to my own sheet for bookkeeping. I'm sure Saphren will add it to the loot sheet when he has the time.

For now, is there anything anyone wants?

I wouldn't mind having one of those rings of protection, but Saphren and Brenna should have first dibs on them.


Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

I already have a +1 ring and a +1 cloak.


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps
Lyr Scarheart wrote:
Saphren wrote:
Hmm. You seem to have only reacted to Saphren's first attack. He had and used a hasted attack as well: 26 to hit for 25 damage.

I think I might have an explanation for why this happened. It's something I've caught myself doing in games a few times.

At this level, Saphren's attack numbers and damage numbers are often similar. Because of the way you format your attacks it can be easy to see-

Quote:
+1 Cold Iron Falchion: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 2d4 + 10 + 6 + 2 ⇒ (1, 3) + 10 + 6 + 2 = 22

- as an attack roll with a result of 22.

It's just a reading comprehension fail, but it's one that can be easily avoided by formatting your rolls like this instead.

Quote:

+1 Cold Iron Falchion: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

2d4 + 10 + 6 + 2 ⇒ (1, 3) + 10 + 6 + 2 = 22

Perhaps its clear to me because I have always done it that way. The + sign sorta gives it away to me. But I'd be happy to put it on two lines if that would help. It does take longer.


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Saphren has a +1 cloak but could sure use a ring of protection. He has a UMD skill, but its pretty bad right now. He might begin to increase at next level so he could begin to benefit from things like that wand. For now I think it goes to Besh. Pretty sure False Life is not on the bard list. And its a personal spell.


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

I'll add the wand to Besh's list, if nobody else can use it. Besh already has an equivalent ring and cloak.

(Potions to go in a collective party equipment? If not, ze could carry a couple of them.)


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Good to make sure everyone has potion. Saphren has two of those already so help yourself Besh, unless others need them.

What poison is on the crossbow bolts? Sleep Poison?


Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

Speaking of, I'm beat to heck right now and could use a lot of healing.


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

lol - let's just have Brenna drink all the potions and then we don't have to worry about who's carrying them


.

Sorry guys no post today - conference time and I know it is a poor idea to drink and GM.


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Always better to use healing spells and save potions. And we do have a 7th level cleric with us. Lyr?


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

I got ya. I'm down to the very last of my spells, but I have a wand of Cure Moderate, so we're fine. Save your potions.


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

OK - Besh has the wand and two of the potions.


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

anyone else want that 2nd ring of protection?


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Lyr, do you not channel? Your alias seems to suggest you have that ability.


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

When more than one character is wounded, yes. Right now, I think everyone else remembered not to get stabbed, so the wand is the most efficient option.

Also, I only have 3 Channels a day. 12d6 seems like a lot of healing until you have to heal a Barbarian.


Female Human Barbarian (Armored Hulk) 8 | 93/93 HP (105/105 raging) | AC 25 (23 raging) T 12 FF 24 | DR 1/- | Fort +11 Ref +6 Will +6 | Initiative +1 | Perception +12 | Rage 21/21 rounds | Lesser Elemental Rage 1/1

I'm like a sponge for hit points! :D


.

Back!


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:
Saphren wrote:
Saphren considers the challenge ahead and asks Besh, I'd start invisible if that is within your power.

Besh is pretty much out of juice - ze has one first and one third-level spell left, so could do one more each of Enlarge and Haste, which we should probably get off just before the next encounter.

Besh has no more second-level spells, which means no Invisibility or Burning Arc, but Arcane Bond lets zir cast one known spell. I think it makes more sense to spend that on making Saphren invisible - you all inflict far more damage than Besh could hope to do.

I'll rethink Besh's spell list when we get to a break - I'm seeing some inefficiencies (not that I didn't expect to - it's probably been 25 years since I've played an arcane caster).


M Half Orc Unchained Rogue 8 (Scout) | AC 23 T 15 FF 15 | CMB +11 CMD 27 | HP 58/58| F +5 R +12 W +5(7) | Init +6 | Perc +17/22 vs traps

Haste helps us all a great deal. You do more damage to the enemy by casting that spell that 5 fireballs would do. So please do use your remaining 3rd level slot for that. But I will remind you that you are allowed to downgrade slots and cast a first or second level spell with a third level slot. Seldom a wise decision but I believe its legal.


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

Thanks! I thought that was the case, but didn't look into it because, as you say, I figured Haste was more beneficial to the group anyway.


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Yep, totally legal. I'll let the remainder of the group gird their loins before pushing.


HP 69/69 , AC 18, Fort +5, Ref +4, Will +13, Perception +26, Survival +20 WD Channel 3/3, Life Channel 1/1, Quickrun 1/1. ACTIVE EFFECTS:

Besh, I'm carrying around tons of Alchemical weapons. You're welcome to a Bandoleer. If your spells are tapped out, they're a good backup.


CG Gnome Arcanist 8 | HP: 66/66 | AC: 16 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +6, R: +5, W: +6 | Init: +8 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects:

That would probably be good, as Besh'll be down to Magic Missiles after the buffs. Then again, 8-20 unmissable damage might be better than throwing bombs into combat without Precise Shot.

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