GM SpiderBeard's Second Darkness (DrEvil Group) (Inactive)

Game Master Barvo Delancy

Chapter 4: Endless Night

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Opening discussion thread where you can meet each other OOC and discuss how great I am while you wait for me to actually get the game started.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Hi there!


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Hello. I had applied privately and was accepted as well. I'll be assisting with much of your sneaking and trap finding. Looking forward to playing with you all.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Hey Trig,

This is a long shot, but by any chance could you be the player of another gnome with the last name Glittergold from years back and the Living Greyhawk campaign? One Gnarl Glittergold, an earth elementalist wizard?


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

No sir, this is the only Glittergold I've played. Name is from the old-school D&D gnome god. Seemed appropriate for a family of gnomish merchants.


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Hi everyone!


M Human Commoner/1, Expert/1

Magnus, signing off! Gear and traits need fine-tuning,just stuck up a feat path that I might not necessarily stick to but it should give you some idea, and while I'm reasonably sure I know where you stand on ultimate campaigns drawbacks, an extra trait would really help Magnus' class skill pool, so I'll ask anyway.

With skills for magnus I'll be aiming for 5ish in his class skills, just enough to reliably aid another or take ten. Will finish his alias asap. I wanted to look at alternate race traits also.


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

Hello folks. I received a PM from the Doc informing me that I made the 'second chance' draw, so thank you!

@ Reva:
- Aishe now promises to keep Growler under control, so Cervin may sleep soundly without fear of being molested by timber wolves... assuming we both survive in Reign of Winter much longer, and I'm not sure I like our chances. :)

Since Vris is now officially the sidekick/supporting character to the group (in a good way), what changes to her build - if any - do folks think may need to be made to assist the party? I'm happy to make any tweaks required to better suit a given role (provided they don't require a major background story rewrite), and I know the Doc will be happier if I make such changes now, rather than forgetting to check with him first...


Male Goblin Paladin/1, Father/15

Gah! My class is slamming me with homework/test tomorrow. I will have the Character Sheet up by tomorrow afternoon/evening, I promise!

Also, Doc Evil is Tha Bomb!!! Seriously!

In all seriousness, thank you for inviting me and having patience with me & I apologize to everyone for this. It didn't exactly come out of nowhere, but it still managed to sneak up on me better than I would like...


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Yay! A vote for Vris is a vote for progress. I am delighted my paladin will not be eaten by your wolf. Yet.

I think that you fill two vital roles with Vris - healer and face. No issues with your build. :)


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Do you have elven weapon familiarity or some other racial trait? It seems to me that a shortbow would be better than a crossbow because you can't load a crossbow and fire and move more than 5' in a round.


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Hah, I'm a moron. First Inquisitor. I can totally use a shortbow or longbow with this class. I'll swap out the lame-o crossbow. Thanks for catching that Trig!


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

heh, I actually meant that for Vris, but that certainly applies to you too. If you have proficiency in shortbows, I always say by all means use them!


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Hah. Oh well, life is more fun if I assume everyone is referring to me at all possible times.


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

@ Trig - That thought has occurred to me, and I agree a shortbow may be of greater utility for movement, given the need to take up a move action to reload a crossbow, despite the latter's slightly higher damage potential.

Unfortunately as a cleric she doesn't have the proficiency for shortbow - she could use a damned glaive as a cleric of Shelyn, but not a bow - and Half-elves do not get elven weapon familiarity. She could take the Elven Battle Training feat at third level - which may be a good idea actually - since she'll have the +1 BAB prerequisite by then.

However I could obtain the Ancestral Arms alternate racial, which would give her proficiency with a single martial or exotic weapon, at the expense of the Adaptability trait. At present I have already swapped out Adaptability for the Sociable trait - giving her the ability to re-try a Diplomacy check within the normal 24 hour limit. I think the latter suits her character better, but being able to use a superior ranged weapon is definitely a good reason to swap.

An alternative would be to take the Heirloom Weapon (Proficiency) trait, which I could do if I dropped Charming, but again that would be a stretch given her background. Alternatively I could drop Selective channeling and take Additional Traits, permitting me to pick up the Heirloom Weapon and possibly Elven Reflexes instead.

Happily it will be a moot point anyway by second level - assuming she survives that long - as Vris will be taking a level of bard, giving her proficiency with shortbow.

Hmm... sorry, I didn't mean to turn this into an essay. Trig makes a good point nonetheless. Any other suggestions?


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Forgot she was a half-elf, sorry... the avatar looks like an elf so I goofed. If you're taking bard at 2nd level then just stick with that plan, I'd say. Other than that, you look good. The men-to-women ratio went up significantly when Saphren joined -- you help move it in the right direction!


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5
Trig Glittergold wrote:
Forgot she was a half-elf, sorry... the avatar looks like an elf so I goofed.

Yeah, there just aren't many good avatars for female half-elves, so I used the portrait of Shalelu from RotRL for Vris.


M Human Commoner/1, Expert/1

Evangelist cleric instead of a bard level! Hear me out. I'll make my case when I get home.


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

I looked at the Evangelist archetype Twigs. Let me tell you why I didn't go there for Vris, then you can present your counter-arguments...

1. She would lose Spontaneous Casting - Vris would no longer be able to convert prepared spells for cure/inflict spells of the same or lower level. The alternate list for Evangelists which allows them to spontaneously cast Command, Enthrall, Tongues, etc. is a poor trade-off by comparison for a healer.

2. See #1 above...

Yes, the Evangelist archetype would also give her Bardic Performance abilities, and Perform as a class skill, but without giving her the additional skill points necessary to use Perform. She would also lose one of her two chosen domains (which I admit is a lesser concern).

I can see that the evangelical performance abilities would then scale at the same rate as her spells for cleric, as opposed to having to split her class levels between bard and cleric, so that Vris would get higher level cleric spells sooner. That's a vote in favor of the idea.

Now, please do make your case as to why Vris should become a daytime Christian-TV host... in the meantime I'm going to open up Hero Lab and play around with the idea. :)


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Vris Fontessa wrote:
Yeah, there just aren't many good avatars for female half-elves, so I used the portrait of Shalelu from RotRL for Vris.

I actually have the opposite problem with male elves. Both of my two elf PCs here have had half-elf icons. Yes, even Seldon with his giant ears. I'm actually happier with Magnus' icon than I've been with any PC to date. He just looks so, so very grumpy about something.

Okay, so the evangelist is pretty much the ultimate support character. I feel really pushy now that I'm sitting to write this post, but I did promise. Here are my long and disjointed thoughts:

This Dwarf's Thoughts:
You're denied the Bard's weapon proficiencies, which is probably the biggest hit, and their skills, which I'm not sure will hurt Vris as much as you might think. If you still meant to switch campaign traits, the Looking for Work trait could grab you bluff, and from there all you're missing from the bard list are knowledges and acrobatics. You lose one domain and have channeling one level lower than you would as a bard/1 cleric/X. I With 12 int and the favored class bonus you should have the skill points to make a great party face (4/level, one for perform, one for dip, one for bluff and one to spread around. Moreover nothing says you actually have to MAX perform, I think it'd only come up when you countersong).

You'd lose a domain, so I'd personally drop Luck, as the Charm/Love domain spells are just such a huge part of her repertoire. The archetype is built around Perform (oratory) for some lame reason (I think it's great for enchantress-types). But the Doc might let you take (singing) instead. It wouldnt be totally unreasonable. If you take weapon finesse and selected channel in that order, rather than what you had planned.

In return your casting progression and BAB is that of a full cleric, your gain all of the good bardic performances and can inspire courage, channel AND buff, or all three in one round if you take the Quick Channel feat. I'd say its the scaling (and thus, reduced action cost) of inspire courage rather than the full spellcasting that makes the archetype so sexy. At 8th level, +2 move action inspire courage + 4th level buffs (blessing of fervour, anybody?) makes for some impossibly good buffing. Moreover, Inspire Courage would actually open a lot of doors for Magnus. His hit chance is pretty dismal, especially if I take a tower shield. To-hit bonuses would be the greatest gift a cleric can give, and a competence bonus that stacks with all of her buffs? All the better.

Having to prepare healing spells bites, but think of it this way. The spells you'd probably be converting in the first place are likely command, charm person and other save-or-suck enchantment effects... so why not spontaneously convert the other way around? I'll concede that it would be a MUCH better deal if enthrall and tongues werent so awful, but the rest of those spells are REALLY good.

Early you'll probably feel that lack of healing spells (scribe scroll or just purchasing some 25gp light wounds scrolls will help a tonne, and I could probably chip in there if that isn't powergaming too much). I'd prepare bless and as much cure light wounds as you can, your domain spell and spontaneously pop command when you need to break out the big guns, because its probably one of the clerics most powerful spells. At 3rd you can channel, have 2nd level cure spells and probably enough cash for some scrolls, and meanwhile all of our charaters (including Trig via her summons) have the best buff in the game next to haste.

I won't be offended if you don't like my sales pitch, because you raise some good points yourself. But it's worth considering. :P


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

@ Twigs:
I concede that you make some good points, but the trade-off for the performance abilities is that Vris would have no channeling ability at first level, and losing her channel energy class feature at 1st, 9th and 15th level would be the same as losing them to three levels of multiclassing with bard in any case.

She was only ever going to take two or three levels of bard, so by later levels the loss of cleric spell level progression from multiclassing would be a minor inconvenience at worst.

As for the issue of skill points, if she went Evangelist with an INT of 12, she's getting only 4 points per level, and that is NOT enough to spread around - you suggest Diplomacy, Bluff, Perform and one other - but any caster needs Spellcraft and having a cleric without Knowledge (religion) is ludicrous. There simply isn't enough to go around with that archetype from my POV.

It was a worthwhile suggestion and I can see that some of the trade-offs would be acceptable - if I were willing to swallow them. However I didn't intend for her to be an Evangelist and the fact is that I don't like those trade-offs at first glance.

In the end, while making Vris an Evangelist may well result in a stronger class build at higher levels, I think that I'm going to stick with the more 'organic' and messy business of multiclassing her with bard.

I'm still going to play around with the idea in Hero Lab before I completely discard it. :)


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps
Vris Fontessa wrote:


Hmm... sorry, I didn't mean to turn this into an essay. Trig makes a good point nonetheless. Any other suggestions?

Do not drop Selective channeling. That is my only suggestion. Oh, and when you consider bard, look at all the sweet archetypes. So much goodness...


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5
Saphren wrote:
Vris Fontessa wrote:


Hmm... sorry, I didn't mean to turn this into an essay. Trig makes a good point nonetheless. Any other suggestions?

Do not drop Selective channeling. That is my only suggestion. Oh, and when you consider bard, look at all the sweet archetypes. So much goodness...

Selective Channeling stays, no question; I was only mooting ideas when I suggested swapping it out for Additional Traits ("Crazy talk, crazy talk! Change the subject Tick..." Arthur/Mothman from 'The Tick')

Some of the bard archetypes are pretty nice, but I probably won't take any that replace Versatile Performance - that is potentially a huge skill point saver for Vris depending on which Perform skills she chooses.

Did you have any specific Bard archetypes in mind Saphren?


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Made some tweaks on my end. Reva had too much social stuff and a decent charisma isn't appropriate for this character.

Found a less awful picture (human with hidden ears = victory), dropped social skills and took some stuff that makes her more about knowledge and dex skills. Character sheet should be easier to read too. Switched favored class to fighter. I may take a level 'cause I want more feats and weapon proficiencies than I can have. Character's behaviour and role in the party remains unchanged.


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

D'oh! Like Trig did with mistaking Vris for an elf, I thought Reva was a human. Rolled a natural one on my perception... :p


You people and your constant tinkering....what's a DM to do. I bet if I held off on the game for another few days, someone would actually switch to being a bard...

I am working on build review against the Hero Lab rules engine today, and may have some questions for you if I run into discrepancies. Please do NOT make any more changes without checking with me first.

Cherry Blossom, I need to see that full alias sometime soon.

Just a few things about my style and mechanics(Vris, Magnus, and Saphren should already know most of this):

- I will roll initiatives and post the order. You can post anytime given the restraints of PbP and I'll re-order the actions in narrative. If your chosen action makes no sense based on prior events, I'll let you re-post, or move to next logical target etc.

- Spoilers are meant for the intended party only. So no peeking! There may be times where it directly affects the game or your fun, so don't ruin it.

- I will try to post at least once per day; sometimes more including weekends. Try to keep up, if not and it's sat on your turn for 24 hours, you will get defaulted to DM-PC. I won't do anythnig crazy or stupid with your turn and will eventually learn your specific tactics and try to model as best I can. The 24 -hr rule is to keep the game moving and may be shortened by popular demand (like in a combat).

- If you are going to be away, just drop us a note. It'a courteous thing to do. I will make every effort to do the same.

- I will keep official count of treasure and gold on a Loot Tracker worksheet that I will post on the Campaign Tab and the top margin area of each page. If you spend, loot, or steal, it needs to be here or it doesn't count.

- For now, maps etc will be on Google Share and you'll be able (and expected) to move your own token. I may move the maps to roll20 at some point, because the mapping is so much better.

- On maps, please show your path of movement using the line or arrow tools. Sometimes it's important for traps, AoO, etc and I don't want to have to decide for you when "death is on the line".

- Have fun. Call me out on the rules that I break/fudge. I am not a rules lawyer, and try to research things first, but am a fairly flawed person and sometimes flub up unintentionally. I won't be offended if you call me on something, but you have to respect my rulings on grey areas. These aren't the kind of things that get PC's killed, usually.

I am sure there are more. But we'll stumble over them when we get to them.


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

All of the above is understood. And tweaks are done, promise!


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps
Vris Fontessa wrote:
Saphren wrote:
Vris Fontessa wrote:


Did you have any specific Bard archetypes in mind Saphren?

Let me look at your build and see how you play. I'll have a recommendation before we level to 2. :) There are some good guides for building bards in the messageboards. Look for "guide to the guides" for an easy way to find it. At least one goes over archetypes and lists pros and cons. Of course none will take into account your prior level of cleric.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Well, I have the alias now. I will finish equipment later tonight.

Vris, What are you intending to go Bard for? I inquire because there is actually a rather interesting Bard Archetype in Faiths & Philosophies that might make a better healer than multiclassing between Cleric & Bard, although granted you wouldn't get the advantages of Domains or Domain Powers.


F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5
Bú nìng yīng huā jié wrote:
Vris, What are you intending to go Bard for? I inquire because there is actually a rather interesting Bard Archetype in Faiths & Philosophies that might make a better healer than multiclassing between Cleric & Bard, although granted you wouldn't get the advantages of Domains or Domain Powers.

I'm intending to go bard for for a level or two for two reasons;

  • Vris is a cleric of Shelyn, and since Shelyn is a patron of art and music - in her aspect as goddess of beauty - it is usual for her clerics to either practice some form of craft or performance skill, or to become patrons of creators of beautiful things.
  • More practically, it gives her a few extra class skills - and the additional skill points to put at least one rank into them - that I want to help round out her abilities as a face, and bardic performance skills.

    So what is the bard archetype from Faiths & Philosophies? Doc probably wouldn't like it if it's not from a hard-bound book, but I'm curious just the same.

    EDIT: Just so you know, unless you come up with a nickname yourself, Vris is going to be calling you 'Boo'... that's what it sounds like to her and otherwise it's just a scary string of syllables. :)

    Also since you are a Calistrian, have a low Wisdom, and a (present or former?) courtesan, what do you think of Vris linking her 'Fools for friends' trait to you, on the basis that Bu and she could have met at the House of Silken Veils in Riddleport?


  • Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

    Calling her 'Boo' actually works fine. She will also accept Blossom. She will likely constantly correct you with "Bú", but most people won't be able to 'hear' the difference unless they go ahead & learn Tian. Regarding the friends, I was actually thinking something similar myself, but then I've always had a weakness for that picture of Shalelu.
    Yes, Bú is bi. She is also as flirtatious, carnal & provocative as you might expect from a worshiper of Calistria. If anyone starts getting uncomfortable with how I play her, please let me know & I will either tone her down or move things 'off camera', as you prefer. I don't intend to get graphic anyway.

    Arcane Healer, Faiths & Philosophies, pg 13. wrote:

    Channel Energy (Su): At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier. An arcane healer can use this ability once per day at 2nd level, gaining an additional use per day every four levels thereafter (6th, 10th, 14th, and 18th), to a maximum of 5 times per day at 18th level. This ability replaces versatile performance.

    Inspiring Healing (Sp): At 5th level, an arcane healer gains the ability to expend rounds of his bardic performance to provide extra healing to his allies. By expending 2 rounds of bardic performance, an arcane healer can cast cure light wounds as a spell-like ability. At 11th level, the arcane healer can expend 2 rounds of bardic performance to cast cure moderate wounds as a spell-like ability. At 17th level, he may instead expend 2 rounds of bardic performance to cast cure serious wounds as a spell-like ability. No single target may be affected by an arcane healer’s inspiring healing ability more than once in a 24-hour period. This ability replaces loremaster.

    .

    Hrm... Upon re-reading, I'm not so sure it really would be an improvement over what you were talking about, Vris. I thought the Channel Energy was basically identical to a Cleric's, just starting one level later & I completely spaced that you could only use Inspiring Healing on a particular subject once a day...

    edit: Oh Hey, DoctorEvil? Per RAW White Hair is effectively only useful for combat, given that it doesn't mention any of the non-combat uses that Prehensile Hair does. Do you intend to go with that, or can we consider that it is as useful as another arm & hand would be? I.E.: Fine manipulation, picking up & touching things, things like that...


    F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

    Expect Trig to be fascinated by your hair. :D Not in a sexual way, just in a gnomish way.


    F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

    And Reva to be horrified. :D

    Also...

    Entry for Prehensile Hair wrote:
    Her hair can manipulate objects (but not weapons) as dexterously as a human hand.

    That's for the standard prehensile hair hex. So your super-hair should be even better! I think the idea is it really is supposed to be like another limb, but with the restriction it can't wield weapons for balance purposes. Of course DocEvil may have his own uh, evil plans.


    F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5
    Trig Glittergold wrote:
    Expect Trig to be fascinated by your hair. :D Not in a sexual way, just in a gnomish way.

    I can't remember what movie it was, but it was animated one I was watching with my nieces a while ago, which had a scene where a lab monkey was sitting on a moustached guy's shoulders. The guy was trying to talk, but the monkey kept trying to surreptitiously reach around and pull off the guy's moustache, causing him to snap his head around all the time to try and catch the monkey in the act.

    I now have this mental picture of Bu trying to go about her daily activities, all the while being stalked by Trig who keeps trying to cut off a lock of her hair; "Soooo very shiny..."


    F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

    Stealing that. :D

    After all, gnomes want to experience the world through all their senses and every way they can, or else they literally get bored to death.


    Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2
    Vris Fontessa wrote:
    Trig Glittergold wrote:
    Expect Trig to be fascinated by your hair. :D Not in a sexual way, just in a gnomish way.

    I can't remember what movie it was, but it was animated one I was watching with my nieces a while ago, which had a scene where a lab monkey was sitting on a moustached guy's shoulders. The guy was trying to talk, but the monkey kept trying to surreptitiously reach around and pull off the guy's moustache, causing him to snap his head around all the time to try and catch the monkey in the act.

    I now have this mental picture of Bu trying to go about her daily activities, all the while being stalked by Trig who keeps trying to cut off a lock of her hair; "Soooo very shiny..."

    Cloudy with a Chance of Meatballs perhaps? That is the only recent animated movie I can recall with a Monkey, although it sounds like something that might have been in Curious George.

    Now I have a mental image of Bú/Blossom simply preemptively gathering Trig up in her hair & carrying her along, Trig grappled but not caring because she & the hair are playing pat a cake or some such...


    I think as long as the prehensile uses were minor in nature and not combat or skill affecting then I could probably deal with it.

    Sorry my build review is taking longer than expected due to a major summer cold that has struck me. I feel asleep at the keyboard yesterday...not very productive...

    Will get it going soon, promise!


    Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

    By skill affecting...
    Well, as an example, at 6th level her hair has 10' reach & she can initiate a Pull Maneuver per RAW. Would you consider it acceptable for her to use her hair to climb up into a room's rafters? Essentially, pulling herself?
    What about possible Slight-of-Hand attempts, particularly at later levels when the hair gets really long, by 12th level her hair will have a 20' reach.


    F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

    Summer colds suck. I've recently had a bout of 'flu myself, but it's the tail end of winter down here so that's expected. No-one expects to catch a cold when it's summer... <Vroosh!> "Nobody expects the Spanish inquisition... er, the Spanish influenza... oh bother, let's try that again."

    Take care Doc, and use it as an excuse for breakfast in bed and other things if you can wrangle it that way.

    PS. If nobody gets the Spanish Inquisition reference I may have to crawl into a corner and cry myself to sleep...


    F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

    Gah, feel better! I think I'm getting ill myself. Misery loves company or something. And the chief weapon of the Spanish Influenza is exhaustion. And a sore throat. Our TWO chief weapons of the Spanish Influenza are exhaustion and a sore throat. And a nausea. Damnit. Our THREE chief weapons..


    Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2
    Vris Fontessa wrote:

    Summer colds suck. I've recently had a bout of 'flu myself, but it's the tail end of winter down here so that's expected. No-one expects to catch a cold when it's summer... <Vroosh!> "Nobody expects the Spanish inquisition... er, the Spanish influenza... oh bother, let's try that again."

    Take care Doc, and use it as an excuse for breakfast in bed and other things if you can wrangle it that way.

    PS. If nobody gets the Spanish Inquisition reference I may have to crawl into a corner and cry myself to sleep...

    Have no fear, my father's girlfriend has the entire collection on DVD. The last time I took my son to visit we wound up watching that episode at least...

    Well, it might have only been once, but it certainly felt like many times. Those boys were not afraid to beat a joke into the ground...
    Which of course was half the point of that particular skit.


    F Half-elf NG Cleric 1 | AC 15 T 12 FF 13 | HP 8/8 | CMB +1 CMD 13 | F +3 R +3 W +6 (+2/+1) | Init +2 | Perc +5

    Thank you Boo and Reva - I don't know how many times now that I've made similar references when tutoring younger students and they've given me blank stares. <Sigh> I'm finally old enough to be on the receiving end of the generation gap... :p

    By-the-by I asked the Doc to let me make one change to Vris, which was to swap the Love domain for the Purity domain. I liked having a +1 to all of my saves - increasing by +1 every five levels - more than being able to maybe stymie a single attack a few times per day (with a DC13 to resist it won't be any use at later levels). It doesn't really change her focus as a priestess of Shelyn much either. Now, who wants to be the first to tell me why I shouldn't have done that? :)


    F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

    It's not too different in theme. Pure love :D


    Ok, I think build review is done. Several questions sent out and some already back in (thanks!).

    Give me a chance to get intro's ready, and we can likely start tomorrow or Friday late.

    Boo, you can use your hair for skills as it specifically relates to the superpowers it gives you. We'll play the rest by ear...


    M Human Commoner/1, Expert/1

    I don't want to be that guy today. But resistance bonus' won't stack with a cloak of protection and you lose all those charm domain enchantment spells, although I suppose you can cast them as a bard, and uh... Oh dear. I've become everything I hate! Too much time on the forums, I guess. :P

    I'm being dragged out of the house against my will. Magnus will have a warhammer, a throwing axe, some dwarven-dice and either a heavy coinpurse or as many worldly posessions as I can fit in a rucksack. I'm not certain if he'd have a hovel near the gas-forges or lodgings elsewhere, though, and I want to fill his pockets with food, trinkets and odds and ends. The bare minimum is in Magnus' profile though, so I can do my shopping in game if I dont get a chance to pour through Ultimate Equipment tonight.

    Sorry for being so slow with my profile. Fluff I can do from anywhere, but for crunch I have to sit down with the SRD for a while and I've been practically living on campus lately under the illusion that it makes me more productive (instead of seeing me wittle away what little money I have on coffee, curries and at the bar...)


    F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

    Got my feedback and made my changes (I hope).

    The Monty Python revival that was big in my teen years (I'm in my early 30s) didn't stick around. So many people under 25 don't know who they are. Although I did get to delight in showing some people Holy Grail for the first time. :D

    And I actually like the purity domain. Enchantment spells are useless against LOTS of different creatures, and the domain spells you get from purity are solid. No cleric should leave home without protection from evil. I am also the worst min-maxer ever.


    M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

    I'll have a soft start, as I'll be at Dragon Con by then...


    M Human Commoner/1, Expert/1

    Speaking on behalf of people under 25... I cant think of a soul that wouldn't get that reference, and if I met one I'd sit them down to watch as much Monty Python as I could while my John Cleese poster glared at them.


    M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

    I suspect the lot of you are youngsters. :P


    Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2
    Saphren wrote:
    I suspect the lot of you are youngsters. :P

    Cough *forties* Cough

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