Wren the FeatherMage |
Wren explains the above to the others. Should they not come up with a plausible idea of what the cue might be, Wren opines her own.
1d20 + 5 ⇒ (20) + 5 = 25 Intelligence Check
Arval Beyondane |
"First the wind elemental and now this? What happened to normal guards?!"
Arval says as they enter the room.
"If we stay far enough away from the thing do you think it will elave us alone?"
GM SpiderBeard |
Well, a 20 is a 20.
Wren takes a moment, her high-speed mind working rapidly as she puzzles the situation out. The sort of construct required a guard in order to differentiate guests from intruders. Well, how does one identify a guard? It could be forced to memorize every face, but it looks like a dangerous place to work. High turnover. Reprogramming the construct every time would be arduous and irritating. So something easier. Well, how does anyone identify a guard? They wear guard stuff. A uniform would almost certainly do the trick.
Wren the FeatherMage |
Wren explains the above as she returns to the guardhouse looking for guard clothes.
"We can play dress up! I remember...blahblahblah...milkmaid and they were the dwarven skin...blahblahblah...undo the laces...blahblahblah...spilt milk everywhere...blahblahblah...one halfling on top...blahblahblah...glorious leather thong...blahblahblah...and why my back hurts to this day!"
Take 20 to search for guardish clothing.
GM SpiderBeard |
Sure enough, as she babbles excitedly Wren discovers a single guard uniform sticking out from beneath the corpse of a troll. She manages to extract it but the uniform has a bad rip in the front, marring what looks like the house coat of arms on the front.
Arval Beyondane |
"Seems like a good fit for me."
Arval says as Wren pulls out the guard outfit.
"Though I think it does need some mending as Whiskey said. Never touched a needle myself."
GM SpiderBeard |
The guard outfit fits nicely over Arval's armour, but the big rip in the front does ruin the effect somewhat.
Wren the FeatherMage |
Wren has no way to fix the rend...today.
"I have no way to fix that today. Maybe tomorrow. Might be that we pass the night here in this completely and totally safe guard room and we can repair the garment tomorrow and see if it purchases enough to bypass that construction," Wren opines. Her eyes dart to the firefly, Kawrock, as if just now noticing his flaming feathers. Her fingers tingle with an urge to pluck, but she declines to do so...for now.
Arval Beyondane |
Arval looks a bit doubtful but soon makes his mind over.
"Oke let's go."
He squares his shoulders, hold one hand on his stomach to hold the tear together and the other on his sword. He walks towards the thing and waits on a safe distance.
"Escorting prisoners."
He calls to it.
GM SpiderBeard |
Arval straightens out the guard uniform as best he can, clinging onto the symbol. As he steps into the room, the creature does come alive.
"WELCOM--" it pauses a moment, and then seems to switch between modes repeatedly. "INTRUDERS NOT ES---WELCOME ----INTRUDERS NO---WELCOME---"
Arval appears to be holding it at bay for now, but may not be able to sustain this.
Eldon Appleton |
Eldon figures he'll help Arval and walks with him.
Bluff: 1d20 + 7 ⇒ (6) + 7 = 13
"Oh, poor me! I am a prisoner, and I'm being escorted by this guard! It's something I really don't enjoy! Because he's a guard! And I'm a prisoner of this guard! Who is a guard!"
Arval Beyondane |
"Oh shut up! I've nearly been crushed by one of the troll and now you start on me? Just stand down and go about your job properly."
Arval advances past the thing whilst talking to it.
Intimidate: 1d20 + 12 ⇒ (18) + 12 = 30
GM SpiderBeard |
Arval tries to berate the automaton into silence. Unfortunately, it appears to have the opposite effect. It begins to hobble forwards, the enormous scythes that form its arms coming into play!
"INTRUDERS UNACCOMPANIED BY GUARDS --- DESTROY DESTROY"
Arval: 1d20 + 4 ⇒ (9) + 4 = 13
Kawrock: 1d20 + 3 ⇒ (12) + 3 = 15
Eldon: 1d20 + 3 ⇒ (15) + 3 = 18
Whiskeyjack: 1d20 ⇒ 15
Lena: 1d20 + 4 ⇒ (15) + 4 = 19
Wren: 1d20 + 8 ⇒ (1) + 8 = 9
The Hobbling, Hook-Clawed Apparatus: 1d20 + 1 ⇒ (4) + 1 = 5
Arval
Kawrock
Eldon
Whiskeyjack
Lena
Wren
---
The Hobbling, Hook-Clawed Apparatus
Everyone is up!
Wren the FeatherMage |
Round 1, Init 9
"Oh, I warned them! Didn't I Eldon?!" Wren repeats...again. "Oh, maybe we should move back to the guardhouse. We might be able to try again in the morning."
Wren retreats 30'.
When she sees the guardian more clearly, she explains what she knows of how to kill it.
1d20 + 13 ⇒ (17) + 13 = 30 Know (Arcana) - SRs, DRs, etc.
HP: 29/31
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used
Open spell slots: none
Left Hand: wand of acid
Right Hand: { }
Sage Advice: (4/8 used).
: Take +2 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 10 charges left
GM SpiderBeard |
Wren is fairly sure that since the thing is made out of metal, regular weapons will encounter a base hardness that they'll have to get past. Adamantine recommended. Aside from that she can't really tell anything else, it really just does seem to be some animated wires and metal.
Arval Beyondane |
"I want to get out of here as soon as possible! Not stay a whole bloody night in here!"
Arval says as he charges forward towards the creature, whilst drawing his sword.
21 AC
Power attack roll: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Dmg roll: 1d10 + 10 ⇒ (6) + 10 = 16
Intimidate if damaged: 1d20 + 12 ⇒ (1) + 12 = 13
Whiskeyjack Dunaldthal |
"Aye, lad! When in doubt, hi' i' wi' a hammer!" So saying, Whiskeyjack said a short prayer to Angradd, then waded in to the fray, holding his shield so as to cover Arval as well.
War blessing on Whiskeyjack, taking +1 to AC this round. Saving shield (+2 AC to ally against 1st attack) is up
HP 32/47. Current AC: 22/10/22 (+1 to all AC this round)
Active conditions:
Active spell effects: war blessing
Fervors remaining: 6/6
Blessings remaining: 3/6
Spells remaining: 1st 5/5, 2nd 4/4
GM SpiderBeard |
Arval's sword crashes into the hobbling, hook-clawed apparatus, sending bits of metal and wire afcross the room as he damages it.
As wren examines the construct from a distance, she's fairly certain that it has no particular weaknesses or strengths, aside from the natural hardness that comes from its construction. So an adamantine weapon would be handy, or failing that some good old fashioned magic.
Lena is up!
Eldon Appleton |
"Indeed you did, fair lady Wren!"
Eldon moves up to the door.
"I shall observe this peculiar metal creature from this doorstep and inform you if it does anything new, in order to warn you in case it does said new thing again."
GM SpiderBeard |
Lena holds back, watching the fight unfold.
The apparatus lunges at Arval, it's huge scything arms flipping out and upwards before coming down on the warrior. One manages to score a nasty hit, slicing him open.
Attack: 1d20 + 11 ⇒ (11) + 11 = 22 Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 11 ⇒ (7) + 11 = 18 Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Arval takes 13 damage! Everyone is up!
Arval Beyondane |
Arval looks down annoyed and attacks again.
"Who gave you permission to attack the guard?!"
He yells at the creature as he stabs it.
power Atk roll: 1d20 + 10 ⇒ (18) + 10 = 28
Dmg roll: 1d10 + 10 ⇒ (8) + 10 = 18
Intimidate if damaged: 1d20 + 12 ⇒ (14) + 12 = 26
Power atk roll: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg roll: 1d10 + 10 ⇒ (9) + 10 = 19
Intimidate if damaged: 1d20 + 12 ⇒ (4) + 12 = 16
GM SpiderBeard |
It has no mind, no need to do the intimidate thing ;)
Arval cracks his sword against the automaton twice more, his attacks nicely knocking off bits nad pieces of it.
Arval
Kawrock
Eldon
Whiskeyjack
Lena
Wren
---
The Hobbling, Hook-Clawed Apparatus (23 dmg)
Whiskeyjack Dunaldthal |
GM - did you tqake into account Saving Shield when you attacked Arval? It would have given him +2 AC against the first attack
attack, blessing: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Attacking, making the blessing +1 to hit. Saving Shield is up.
Whiskeyjack keeps his shield up for Arval's sake, launching a blow around the edge of the shield with his hammer.
Wren the FeatherMage |
Round 2, Init 9
Sensing a safe spot to stand around a squawk, Wren double moves up into the room. She is nervous about remaining on the bridge.
Strangely enough, she has little to say this round.
GM SpiderBeard |
Gah, yes. Missed Arval by 1.
Whiskeyjack's hammer bounces off of the apparatus without doing any damage while Wren moves into a better position.
Kawrock, Eldon, and LEna are up!
Arval
Kawrock
Eldon
Whiskeyjack
Lena
Wren
---
The Hobbling, Hook-Clawed Apparatus (23 dmg)
Eldon Appleton |
"You saw how it did that thing with its huge scything arms, Arval?" Eldon asks the fighter from the safety of the door. "You've probably not noticed it yet, but it's a good idea to avoid them before they come down and cut you."
GM SpiderBeard |
Okay, Lena hasn't posted in well over a week so putting her on autopilot.
Lvl 1: 3/7
Lvl 2: 2/6
Lvl 3: 4/4
Fire bolt: 5/7
Lena quickly weaves her hands, sending a magic missile flying into the automaton.
Magic Missile: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13
Kawrock holds his action, the strange phoenix remaining at a distance.
Meanwhile, the automaton lunges forwards, mechanically trying to rip Arval into tiny bits.
Attack: 1d20 + 11 ⇒ (19) + 11 = 30 Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 11 ⇒ (10) + 11 = 21 Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Although Arval blocks one swipe, the other connects solidly! A massive wound opens up, and blood seeps thorugh his armour.
Arval takes 16 damage, everyone is up!
Arval (16 dmg)
Kawrock
Eldon
Whiskeyjack
Lena
Wren
---
The Hobbling, Hook-Clawed Apparatus (36 dmg)
Wren the FeatherMage |
Round 3, Init 9
Wren moves up for a clear shot at the automaton. She uses her wand again.
1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 touch to hit; (-combat)
2d4 ⇒ (3, 4) = 7 acid damage this round; 2d4 ⇒ (4, 4) = 8 acid next round
HP: 29/31
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used
Open spell slots: none
Left Hand: wand of acid
Right Hand: { }
Sage Advice: (4/8 used).
: Take +2 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 9 charges left
Arval Beyondane |
Arval grunts as he looks down, his armor soaked in blood. He squares his shoulders and launches another attack.
"Maybe I should take you as a shield Eldon! No need for pointing out the obvious!"
Power atk roll: 1d20 + 10 ⇒ (16) + 10 = 26
Dmg roll: 1d10 + 10 ⇒ (6) + 10 = 16
Power atk roll: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg roll: 1d10 + 10 ⇒ (5) + 10 = 15
Whiskeyjack Dunaldthal |
Whiskeyjack chose to conserve his energy and set a more defensive stance. Then, seeing Arval take a hard blow, he reached out to heal the man.
War blessing goes to +1 AC. Fervor on Arval for healing: 2d6 ⇒ (3, 3) = 6. Saving Shield is up!
HP 32/47. Current AC: 22/10/22 (+1 to all AC this round)
Active conditions:
Active spell effects: war blessing
Fervors remaining: 5/6
Blessings remaining: 3/6
Spells remaining: 1st 5/5, 2nd 4/4
GM SpiderBeard |
Wren's handy blob of acid slaps into the metal creature's "torso", doing a great job of eating its way through the tough metal. Arval roars with frustration, and showing his good old-fashioned farmer's strength he cleaves straight through it! The hobbling, hook-clawed apparatus clatters very noisily to the floor, twitches, and stops moving.
End of Combat
Whiskeyjack Dunaldthal |
wand, whiskeyjack: 1d8 + 1 ⇒ (3) + 1 = 4
wand, whiskeyjack: 1d8 + 1 ⇒ (4) + 1 = 5
wand, arval: 1d8 + 1 ⇒ (5) + 1 = 6
wand, arval: 1d8 + 1 ⇒ (8) + 1 = 9
wand, arval: 1d8 + 1 ⇒ (6) + 1 = 7
wand, arval: 1d8 + 1 ⇒ (8) + 1 = 9
wand, arval: 1d8 + 1 ⇒ (7) + 1 = 8
Whiskeyjack pulled out one of his wands, and began tapping himself and Arval, healing the wounds from their recent combats.
"Good work, lad. Good work indeed. 'Ere, tha' should be helpin ye t' be feelin' better. Anyone else need a hi'?"
Arval Beyondane |
Arval sits right down on the ground with a loud thump.
"That... That felt like a rock hitting my chest. I think I should be getting one of those healing sticks to patch me up. Though one of you would have to use it on me."
He pulls off the guard uniform and throws it aside.
GM SpiderBeard |
The doors in the manse are unlocked. Kawrock nudges the ajar door open, which reveals a hallway lined with doors.
Map is updated.
Wren the FeatherMage |
Wren squawks as the metal beast falls, happily twirls her wand.
"That thing's constructed nature reminds me...blahblahblah...two diaphonus feet...blahblahblah...not unlike a wearable tomato...blahblahblah...designed for recreational foreplay...blahblahblah...and I slept soundly that night, I'll tell you that."
Wren follows Kawrock to the next door.
Eldon Appleton |
Eldon finally moves into the building. "Well done, Arval! Personally, I could've done it just a little bit better. Well actually a bit more than that, but you still handled it reasonably. Well done!"
Arval Beyondane |
Arval nods to Whiskey and moves to the first southern door, ignoring Eldon. He listens at the door to see if anything is inside and opens it when it seems quiet.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Vladlena |
Lena taps at the wreakage with a toe.
I have to get me one of these.
I'm back, thanks for your patience
GM SpiderBeard |
So when in a dungeon situation I'll make things easier for you and open 'areas' at a time. I just need to know which area you're in first. I will also always assume someone examines a door before opening it. If you wanna do a search, just one perception check per person will do and I'll sort it from there.
The group listen at the doors in the hallway, and begin to open them and check the rooms, one by one.
The first room is a library, crammed with books on all sides with a comfortable chair in the centre. The books appear to be on the subject of engineering, and quite valuable.
The second room is a smoking room, two plush chairs sitting around a small lit fire. The walls are heavily stained with tobacco. Numerous tobacco jars stand on a shelf next to a pipe rack filled with strange pipes. The tobacco and pipes appear valuable.
The two rooms on the south are both trophy rooms, they are crammed with the stuffed heads of various exotic beasts.
And on the far east is a billiards room, with a huge billiards table filling the room and a rack of cues on the wall. A gold and brass score checker looks expensive.