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GM SpiderBeard's Carrion Crown

Game Master Barvo Delancy

Chapter Four: Wake of the Watcher

Campaign Maps

Our Heroes

Loot Spreadsheet


6,401 to 6,419 of 6,419 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>

Warpriest 9 | AC 26 T 10 F 26 | HP 71| F +9* R +4 W +12* | Init +2 | Perc +13*

Whiskeyjack hustled back to stand beside Arval, turfing Eldon out of the way as he did so. He raised his shield and held it to cover Arval and himself, and prepared to swing his mighty hammer.

Double move to stand beside Arval. Saving shield +2 is up

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 9 HP 47/47 | AC: 28 T 20 FF 23|concentration +15 fire resistance 20 | | CMB: +4 | CMD:19 | Fort:+7 | Ref:+10 | Will:+9 Fear Save: +3 | Init:+8| Perc: +11 | Stealth:+9 Spellcraft +13
active spells:
,shield of faith, mage armour, prestidigitation chain cast, shield/firebolt 9/9 fireblast 1/1

Lena steps behind eldon, and redies an action, casting a scorching ray spell.

scorching ray 1: 1d20 + 13 ⇒ (14) + 13 = 27

scorching ray 2: 1d20 + 13 ⇒ (19) + 13 = 32

damage 1: 4d6 + 3 ⇒ (5, 4, 6, 1) + 3 = 19

damage 2: 4d6 + 3 ⇒ (2, 2, 3, 1) + 3 = 11

wow, it looks mad. And very ugly.


Male Halfling Bard/9 (HP 75/75 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:5 | CMD:18 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+13 | Speed 20)
Abilities / Spells:
Bardic Performance: 20/23 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 3/4 | Inspired: 1/1 | Lore Master: 1/1

"That's just silly, Wren," Eldon comments. "How can I be his son? I'm absolutely flawless, and he's not."

Eldon looks at Arval and Whiskeyjack in front of him, then at Lena and Kawrock plugging the other tunnel through which the large fishman could approach. He moves a small distance away from the warriors in front of him, and decides his position's all dandy.

After taking out his crossbow, Eldon loads it with a bolt. Meanwhile, he shares a story about a fearful creature he recently slayed by shooting it from the sky. "It was a large bat-like demon dragon, and it circled the house I was in! I blasted it with fire, then locked it in a cage, and shot it from the sky with a bolt from this very crossbow! I'll show you the corpse later on, when we return to the surface!"

Inspire Courage +2 continues!


Male Tengu Druid 9 HP 66/66 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:7 R:6 W:10 | Init. 3, SPD 20 | Perc. 18, SM 4 |

Kawrock moves into position behind Avral and casts produce flame.


.

Going to slow up on updates for the week guys, personal life is insane. Bear with!


.

Back! Thanks for your patience. Wren, I guessed at the best acid pit location - point is it made its save and circled back around.

GM rolls:

Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

As the mega-skum arrives to start beating on the wall, Wren pops off an acid pit, which it leaps back, just avoiding. Arval and Whiskeyjack stand fast while the pit blocks off the tunnel. Everyone gets in position, and as the wall drops with a satisfying wonk sound, Lena blasts the creature with a pair of scorching rays. It looks at the pit, looks at all of you, and roars, circling back the way it came to take another run at you!

The skum has now circled around back to the south. Everyone is up![


M Human Fighter (HP 59/76 | AC:30 | T:14 | FF:28 | CMB: +10 | CMD:22 [+2 Disarm&Grapple] | Fort: +9 | Ref: +7 | Will:+6 | Init: +4 | Perc:+6 | Speed 20 | Insanity 7)

Arval moves back to the south, immediately throwing up his shield again.

Move and total defense AC 34

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 9 HP 47/47 | AC: 28 T 20 FF 23|concentration +15 fire resistance 20 | | CMB: +4 | CMD:19 | Fort:+7 | Ref:+10 | Will:+9 Fear Save: +3 | Init:+8| Perc: +11 | Stealth:+9 Spellcraft +13
active spells:
,shield of faith, mage armour, prestidigitation chain cast, shield/firebolt 9/9 fireblast 1/1

this thing is very persistent.
Lena sets herself to rince and repeat her spell

ready a spell, casting on seeing to creature

scorching ray 1: 1d20 + 13 ⇒ (8) + 13 = 21 touch

Scorching ray 2: 1d20 + 13 ⇒ (17) + 13 = 30 touch

damage 1: 4d6 + 3 ⇒ (3, 6, 3, 4) + 3 = 19

damage 2: 4d6 + 3 ⇒ (5, 4, 4, 4) + 3 = 20


Warpriest 9 | AC 26 T 10 F 26 | HP 71| F +9* R +4 W +12* | Init +2 | Perc +13*

Whiskeyjack followed Arval, keeping his shield up and ready, but being pinched by the narrow rock walls made that difficult.

move. SS +2 up


Stats:
HP 55/55; AC 13/13/10;F4,R6,W7;Appr10/Cft12/Arc18/Eng10/Geo10/Hist13/Loc17/Nat17/Pln16/R el18/Ling10/Spell18; Perc +12
Elf FeatherMage

Round 5, Init 15

Wren moves up and readies a blast from her wand of Magic Missile.

4d4 + 4 ⇒ (2, 1, 3, 3) + 4 = 13 force damage

"Be careful, now, Arval. This beast seems really angry about something. Possibly something you did," Wren squawks, unable to think anyone would be mad at her.

Wren Combat:

HP: 55/55
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots:
Left Hand: none
Right Hand: wand of magic missile

Sage Advice: (0/9 used)
: Take +4 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Magic Missile (lvl 7) 5 charges left - 4d4 + 4 ⇒ (3, 4, 2, 1) + 4 = 14 force damage.


.

Arval and Whiskeyjack get ready to block the passage again and protect the soft white underbelly that is their spellcasters. Wren and Lena get ready to blast the mega-skum.

Kawrock is up! I'll have Eldon on autopilot.


Male Tengu Druid 9 HP 66/66 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:7 R:6 W:10 | Init. 3, SPD 20 | Perc. 18, SM 4 |

With the passage blocked and no clear shot at the creature Kawrock waits patiently, holding his fire.

Delay


.

GM rolls:

Attack: 1d20 + 16 ⇒ (1) + 16 = 17 Damage: 1d12 + 15 ⇒ (7) + 15 = 22
Attack: 1d20 + 11 ⇒ (11) + 11 = 22 Damage: 1d12 + 15 ⇒ (8) + 15 = 23
Attack: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Attack: 1d20 + 15 ⇒ (18) + 15 = 33 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Crit: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 1d8 + 6 ⇒ (1) + 6 = 7

The gigantic raging fishbeast proves to be a very easy target for Lena, who continues blasting him with scorching rays to great effect. Wren thwaps him with a magic missile as well. Roaring bloody murder, he charges into Arval, swinging and biting wildly. Although Arval blocks the axe, he is bitten fiercely. However, all things considered, it could have been worse.

Round Four:

Arval
---
Iq'lothatuaa (-69)
---
Lena
Wren
Eldon
Kawrock
Whiskeyjack

Arval takes 17 damage. Everyone is up!


M Human Fighter (HP 59/76 | AC:30 | T:14 | FF:28 | CMB: +10 | CMD:22 [+2 Disarm&Grapple] | Fort: +9 | Ref: +7 | Will:+6 | Init: +4 | Perc:+6 | Speed 20 | Insanity 7)

Arval keeps up his defences, not wanting to get hurt more than necessary.

AC36 (34 Total defense, +2 Saving shield)

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 9 HP 47/47 | AC: 28 T 20 FF 23|concentration +15 fire resistance 20 | | CMB: +4 | CMD:19 | Fort:+7 | Ref:+10 | Will:+9 Fear Save: +3 | Init:+8| Perc: +11 | Stealth:+9 Spellcraft +13
active spells:
,shield of faith, mage armour, prestidigitation chain cast, shield/firebolt 9/9 fireblast 1/1

burn, fish breath!

scorching ray 1: 1d20 + 13 ⇒ (11) + 13 = 24 touch

Scorching ray 2: 1d20 + 13 ⇒ (19) + 13 = 32 touch

damage 1: 4d6 + 3 ⇒ (4, 4, 1, 3) + 3 = 15

damage 2: 4d6 + 3 ⇒ (4, 3, 6, 6) + 3 = 22


Warpriest 9 | AC 26 T 10 F 26 | HP 71| F +9* R +4 W +12* | Init +2 | Perc +13*

With a quick thought, Whiskeyjack caused his hammer to glow with the blue-white power of Angradd. He stepped up beside Arval and slammed the hammer out at the overlarge fish-creature.

"Ge' ye gone from this place, ye walkin' pile o' scales an' fish droppin's! Ge' ye gone, afore we turn ye int' stew!"

Swift to add sacred weapon to the hammer, move up and power attack. SS up for +2

attack,sw,pa: 1d20 + 11 + 2 - 2 ⇒ (19) + 11 + 2 - 2 = 30
damage: 1d8 + 4 + 2 + 4 ⇒ (8) + 4 + 2 + 4 = 18
intimidate: 1d20 + 10 ⇒ (15) + 10 = 25


Stats:
HP 55/55; AC 13/13/10;F4,R6,W7;Appr10/Cft12/Arc18/Eng10/Geo10/Hist13/Loc17/Nat17/Pln16/R el18/Ling10/Spell18; Perc +12
Elf FeatherMage

Round 6, Init 15

Wren fires again with her wand, almost empty.

4d4 + 4 ⇒ (2, 2, 4, 3) + 4 = 15 force damage

Wren Combat:

HP: 55/55
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots:
Left Hand: none
Right Hand: wand of magic missile

Sage Advice: (0/9 used)
: Take +4 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Magic Missile (lvl 7) 4 charges left - 4d4 + 4 ⇒ (2, 2, 1, 4) + 4 = 13 force damage.


.

Nicely done tactically.

Arval just plants his feet and lets the rest of the part rain hell on the mega-Skum. Two more scorching rays and a magic missile find their target while Whiskeyjack stomps into place. With a quick swing, he kneecaps the skum, and then caves its skull in with a hammer. His insane gibbering finally ceases.

End of Combat

You take a while to look over the area and the bodies of the strange skum. The massive one was likely very, very old, although something had clearly driven him insane. His axe has a strange design and is magical.

Knowledge History DC 17:

This axe is ancient, around 2,000 years old.

You find the following items of value in the chamber:

- +1 defending greataxe
- amulet of natural armour +2
- a dozen assorted gems worth 50 gp
- two fishgold bracelets, worth around 450 gp together

Peering down the tunnels from the two rooms you see that they meet. The foul stench to the northwest is coming from an enormous midden heap, the results of god-knows-how-long of skum garbage.

You can explore the midden or push westwards.


Stats:
HP 55/55; AC 13/13/10;F4,R6,W7;Appr10/Cft12/Arc18/Eng10/Geo10/Hist13/Loc17/Nat17/Pln16/R el18/Ling10/Spell18; Perc +12
Elf FeatherMage

1d20 + 13 ⇒ (12) + 13 = 25 Know (History)

Wren takes a look about, wondering why the big one was so insane...but then remembered that not everyone was a lovely person like she was.

She identifies the magics and looks around. She will follow Arval whichever way he goes.

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