GM Sphen's Rise of the Runelords (Inactive)

Game Master Sphen86

Maps: Part 1
LOOT SHEET


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Congrats on the job! Hope it is an upgrade from your last status.


Oceanshieldwolf wrote:
Thanks for the heads up GM. Congratulations on getting a new job.

Ditto!


Quick clarification por Sphen: My actual bonus to hit is +5 (4 str, 1 enh) due to the arcane pool point spent to boost my weapon to +1 (Lasts 10 rounds, but honestly I'm not counting them). I guess it's still up? I don't think I would've hit him with a 16 anyway.


Male Human

I keep forgetting to add any bonus from Elery's bless - was I in range initially? Is it still current?


Cleric (Herald Caller) 1: HP 10/10; AC 17, 15, 12; Init +2; Fort +3, Ref +2, Will +4; CMD 15: Perception +2: Channel Energy 5/5; Enlarge 4/5

It is not, 1 minute duration and we chatted after the last fight so I considered it expended.


Note: "Foxlove" wasn't a typo.


Farmageddon
Famfrit wrote:
Note: "Foxlove" wasn't a typo.

Had me worried. I thought that I had mistyped it.

Updated exp in the campaign info.


Farmageddon

Let's say that you all knew someone who was starting a podcast about gaming in general and Pathfinder in particular. What questions would you have for them? What topics would you want discussed?


The differences in pbp vs f2f, how to properly make monster pc's, and the concept of e6/e8.


Giantslayer Combat Map

What is the best Adventure Path and why? And what style of play each AP offers. How to improve APs for GMs. Whether to allow certain material, such as Summoners for balance purposes.

What was Paizo smoking when they published the Druidic Herbalism Natural Bond Variant Option? It must be good stuff because I have never seen an ability so designed to snap a game over its knee!


Both Fire Drake and Placeholder questions look great to me. I would've asked about the ap's, probably.

Also, some tips & tricks for dm'ing would be nice. Dm's need all the help they can get.


Farmageddon

What is e6/e8? I googled it and got everything from fútbol to thermal cameras to batteries.

Never mind. Refined my Google search and found it. Capping at 6th level.


I'd listen to third party content reviews. theres so much of it but its would be nice to know whats the good/the bad/ the balanced etc.


What about something like character voicing for all those NPCs a GM is handling, how to differentiate without being cheesy, and how to keep track of all of them, and what you do for each of them?

(There was probably a better way to word this)


Heads up: Just today, I sprained my ankle!

Good news: Even better posting rate
Bad news: Ouch for two weeks

Nothing serious but it's going to keep me from going outside that long.


Giantslayer Combat Map

Ouch! Feel better, hope they gave you the good pain killers!


Farmageddon
Zamdoc wrote:

Heads up: Just today, I sprained my ankle!

Good news: Even better posting rate
Bad news: Ouch for two weeks

Nothing serious but it's going to keep me from going outside that long.

Agreed with Placeholder, hope the pain meds are good.


Actually, I'm not even taking pain meds (Not even took one when I sprained it). I got balls of steel. Thanks for the concern!


Giantslayer Combat Map

That sounds worse than the sprained ankle! See your health care provide ;)


Male Human
SkaTalon wrote:
I'd listen to third party content reviews. theres so much of it but its would be nice to know whats the good/the bad/ the balanced etc.

I was going to say this, and more specifically, what are the best plug-ins for a campaign.

Champions of the Firmament for aerial campaigns, Alluria publishing's Cerulean Seas for aquatic/underwater; Path of War and Spheres of Power/Might; or excellent campaign settings like Midgard or Thunderscape.


Male Human
Zamdoc wrote:

Heads up: Just today, I sprained my ankle!

Good news: Even better posting rate
Bad news: Ouch for two weeks

Nothing serious but it's going to keep me from going outside that long.

Nice one. How'd you do it? I sprained one playing indoor soccer that you could apparently hear from the gallery up above...


Oceanshieldwolf wrote:
Zamdoc wrote:

Heads up: Just today, I sprained my ankle!

Good news: Even better posting rate
Bad news: Ouch for two weeks

Nothing serious but it's going to keep me from going outside that long.

Nice one. How'd you do it? I sprained one playing indoor soccer that you could apparently hear from the gallery up above...

I somehow managed to touch the ground with my ankle while running full sprint to the bus (And trust me, I do 100m in 12 seconds so I was running real fast). Went to the doctor, they told me I had just a minor injury, nothing severe. Two days on, it doesn't even hurt anymore. Didn't even take a single pain med the first day.


Male Human

I know that one! Once running for the bus when I was 18 (we had two buses to choose from, that went slightly different directions to get to the same general area, so we would wait in the middle and sprint for the one that came first. A rather large lady and her entourage were walking the other way - I dodged left, she dodged to her right, I dodged right, she dodged to her left. Then we both went for the middle and I caromed into her. Very bad. And embarrassing. and foolish, Luckily I'm very light (helps to run fast!) and no-one was actually hurt.


Ah, those were the days when we chase school bus after school bus when waking too late.


Giantslayer Combat Map

Sorry this sounds cranky, but tired and irritable, and need sleep so too tired to edit into none grouch mode.

Puzzled about that healing info, knowledge religion should have nothing to do with healing magic, bards and druids can heal just as well as clerics and there is no rules connection - I sometimes flavour clerk s as chosen without formal religious education and that ought not to effect healing magic. 3d6 of channeling, plus the other clerics channels, really ought to heal everyone in the place, unless there was something other than goblins? If the villagers are rocking HP high enough that they need more healing how did they get hurt by goblins?

In character Elery would stay and tend any injured, but I do not really want her doing it when it does not make sense. Unless there was something beyond normal goblins doing somekind of different damage like poison?

The heal rules pretty much mean I would need to have her stay for 8+ hours to be effective which I am not keen on. Just not sure how this all makes sense in Golarion with the info we have, etc.


Farmageddon
Placeholder of Doom wrote:

Sorry this sounds cranky, but tired and irritable, and need sleep so too tired to edit into none grouch mode.

Puzzled about that healing info, knowledge religion should have nothing to do with healing magic, bards and druids can heal just as well as clerics and there is no rules connection - I sometimes flavour clerk s as chosen without formal religious education and that ought not to effect healing magic. 3d6 of channeling, plus the other clerics channels, really ought to heal everyone in the place, unless there was something other than goblins? If the villagers are rocking HP high enough that they need more healing how did they get hurt by goblins?

In character Elery would stay and tend any injured, but I do not really want her doing it when it does not make sense. Unless there was something beyond normal goblins doing somekind of different damage like poison?

The heal rules pretty much mean I would need to have her stay for 8+ hours to be effective which I am not keen on. Just not sure how this all makes sense in Golarion with the info we have, etc.

The K(Religion) is because you are a religious caster and it indicates your training in your (literally) god given abilities. 3d6 of channeling would be enough, but not every part of a role playing game is about roll playing. If you were a bard, it would be K(Arcana) since they're arcane casters and druids are K(Nature).

It's all flavor text.


Actually, for such a case as to see who's more injured and who needs healing the most (All in all, seeing the current condition of a patient) you use the healing skill. It DOESN'T imply an 8 hour treatment. The healing skill has much more uses than simply healing or treating deadly wounds, because that skill implies anatomic knowledge of the human(oid) body.

As an example of what I'm saying, you can use the heal skill to torture someone. So, unless we're playing raw (I hope not, that would mean we're a bunch of idiots who can't put context and sense in a game), the healing skill covers this.

Mental treatment, on the other hand...


Sorry. Haven't been able to post. Back now.


Remember we all rested, so we can recover our daily uses of everything and spells!


Male Human

Yay! Harness can now tie someone else's bootlaces, if given an illustrated manual, a pair of extra arms with tiny digits and a person with boots. And, he can do it tomorrow too! Fighters are awesome.


Giantslayer Combat Map

Ugh, I was so tempted to Create Water over his head, but I suppose being angry and tamping it down is not a crime.

When I played the early parts of this game previously the DM made Aldern Foxglove smooth as hell, but he is definitely coming across as a real creep here!


Ah curses. I thought that edit went through with the change to Fela. Ah well...


Farmageddon

I love Harness. He is hilarious.


Farmageddon

Hey everyone, time for a status check. We're fresh into the game and I wanted to know how everyone is doing. Does anyone want to make any changes to their characters? Move a skill point? Change a bonus language? In general, how are people doing with the game?


Cleric (Herald Caller) 1: HP 10/10; AC 17, 15, 12; Init +2; Fort +3, Ref +2, Will +4; CMD 15: Perception +2: Channel Energy 5/5; Enlarge 4/5

Generally I am happy with Elery and the game, the pace could be a tad faster, but that is pretty much always a truism in PBP.


I'm fine with the character (Although it sucks to now know what'll happen tomorrow to prepare spells lul), but same as Elery, the pace could be a tad faster. I end up watching at the thread and refreshing it every now and then with a sad face as I see there's no new posts :<


Sneaky assassin-types don't function the same at low level as they do higher up. but i'm having fun. Sorry i'm not a huge damage dealer right now.


Thumbs up over here.


SkaTalon wrote:
Sneaky assassin-types don't function the same at low level as they do higher up. but i'm having fun. Sorry i'm not a huge damage dealer right now.

Don't worry, if I keep having the same luck I had those last combats, you can even sit and eat some popcorn in the meantime while I triple crit our way to victory. Hooray!


Male Human

All good here.


Farmageddon

Happy Easter Everyone!

If you don't celebrate, hope you enjoy thee excuse to eat extra candy.


Cleric (Herald Caller) 1: HP 10/10; AC 17, 15, 12; Init +2; Fort +3, Ref +2, Will +4; CMD 15: Perception +2: Channel Energy 5/5; Enlarge 4/5

Right back at you :) Chocolate and bank holidays are great!


Cleric (Herald Caller) 1: HP 10/10; AC 17, 15, 12; Init +2; Fort +3, Ref +2, Will +4; CMD 15: Perception +2: Channel Energy 5/5; Enlarge 4/5

I suggest we sell the Robe of Bones, not sure the value with two patches gone, but we cannot control the undead.

Robe of Bones

Aura moderate necromancy; CL 6th

Slot body; Price 2,400 gp; Weight 1 lb.

DESCRIPTION

This sinister item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:

Human skeleton
Wolf skeleton
Heavy horse skeleton
Fast goblin zombie
Tough human zombie
Plague ogre zombie


Cleric (Herald Caller) 1: HP 10/10; AC 17, 15, 12; Init +2; Fort +3, Ref +2, Will +4; CMD 15: Perception +2: Channel Energy 5/5; Enlarge 4/5

I suggest we sell the Robe of Bones, not sure the value with two patches gone, but we cannot control the undead.

Robe of Bones:

Aura moderate necromancy; CL 6th

Slot body; Price 2,400 gp; Weight 1 lb.

DESCRIPTION

This sinister item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:

Human skeleton
Wolf skeleton
Heavy horse skeleton
Fast goblin zombie
Tough human zombie
Plague ogre zombie


Oh dayum, I guess my magic knowledge is not needed yet, Elery dealt with everything. I would say we should keep it for now, we might have good uses for it, and Eydor would be able to control the undead soon I guess.

Also, where's Fela?


I'm beginning to realize the difficulty of a rogue who is opposed to stealing. Rogues depend alot on their looted equipment.

Snyk is opposed to grave robbing, but if the robe doesn't seem to be anyone elses property he'll take it. its always good to have a few tricks up his sleeve.

Can patches be thrown before transformation?
Since we're playing with exp, will we get exp for defeating the detached undead?


Farmageddon
SkaTalon wrote:

I'm beginning to realize the difficulty of a rogue who is opposed to stealing. Rogues depend alot on their looted equipment.

Snyk is opposed to grave robbing, but if the robe doesn't seem to be anyone elses property he'll take it. its always good to have a few tricks up his sleeve.

Can patches be thrown before transformation?
Since we're playing with exp, will we get exp for defeating the detached undead?

1) The Patches: Yes. The way I always envisioned it was the wearer would rip off a patch and then throw it to the ground, where it sprout out the appropriate undead. So you could throw it into a group of enemies and let it wreak some havoc as a distraction or something.

2) The EXP: Yes, again. I already added it, but it wasn't much as the skeletons are pretty weak.

3) Fela: I sent a pm to Famfrit yesterday since he's been absent for so long. I checked his profile and he hasn't posted anywhere for almost a week. If he doesn't respond soon, I'll have to replace him. As I'm sure most of you know, this is a common thing in pbp games. The Skulls and Shackles game I'm in has had 3 players drop and be replaced so far, and the story goes on. Hopefully he gets back to me and stays in the game; but if not, I already have backup's in mind form the recruitment thread.


2)To clarify, Will we gain experience if we choose to defeat the undead still attached to the robe? Could we detatch them just to fight them during downtime for some bonus exp? Is that too metagamey?


Well it doesn't make much sense to do that in terms of what would our characters do, since using that as training would be... Dangerous, at least, and a total mess at worst. Also, Eydor would NEVER, NEVER do that, since he was alive (And survived the event by hiding in a closet) when a group of flesh golems lost control and destroyed half of the twilight citadel before they could be stopped. Let's say he's not really... Happy, about letting uncontrolled undead happen anywhere. Maybe when he learns a spell or two to control undead, he'll be okay with that, with the proper preparations.


Farmageddon

I would say to meta gamey

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