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GM Sloth's Rise of the Runelords (Inactive)

Game Master ThreeEyedSloth

Book One - "Burnt Offerings"

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Grand Lodge

I'll throw a character out there just in case

I'd like to put my fighter in for rise of the runelords. I'm going for a human two-handed fighter archetype, with some tripping.

His trait/backstory will be the giant slayer, basic back story as stated in the trait with me being trained by my mother and father to fight giants, and i was sent by my father to sand point to help out/train more people to stop the giant menace from destroying anymore towns.

I've not played rise of the runelords, and would really like to as i'm currently playing in a game of the jade regent and i know that has a little story to do with it.

So just let me know and i'll get my guy made up and posted.

All right, everyone. Recruitment is closed. I have made my final two selections.

Thanks to everyone who applied - I decided to wrap up recruitment a little sooner than a normal PBP, but I have a strong party of four.

The final two spots go to:
Totek Speaks With Thunder - Martial (playing as a Ranger rather than a Cleric)
Edrebertil "Bert" Blackwillow - Skilled

I strongly considered running with more, but I decided to stick with four for now. If anyone drops out, I'll be sure to come back here for a replacement.

Thanks again, folks.

Happy gaming!

Pathfinder Adventure Path Subscriber

Well, phoey.

That said, everyone have fun & good Luck!

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Good luck, didn't quite get back from the business trip in time to apply. Hope it works out for you all!

Hey all,
For those who didn't make it I've started another recruitment thread for this campaign. Take a look at it and decide if you want to post your character concepts there as well.

Hey everyone,

I've taken over responsibility for this game, and we are down a melee character. I am looking to recruit one person to fill in our party. We haven't even proceeded to the first encounter yet, so you are still coming in at the start.

I'm following similar character creation rules that GM Idyll posted initially in this thread. We currently have a Cleric, Wizard and Bard, so a front-liner is definitely needed. I'll accept submissions throughout the weekend.

Here are the character creation rules, slightly altered:

Download the Player's Guide to provide the framework for your character's background.

Create a character with the following guidelines:
1) 20-Point Buy, 1st Level

2) Core races are preferred, but Featured Races from the Advanced Race Guide will be considered if the backstory is interesting and the crunch isn't too overpowered.

3) Choose two traits. One must be a campaign trait.
4) Any non-evil alignments.
5) Max HP at first level

6) Average starting gold for your class

Anything from the Core Rulebook and APG is allowed, everything else is allowed with GM approval.

No 3pp material will be allowed. Sorry.

I prefer backstory and details over crunch. So the more fleshed out your character is, the better your chances of being picked.

Good luck!

Pathfinder Adventure Path Subscriber

How averse to a X-0 Man-o-War-esque Synthasist Summoner would you be?

I have been playing a Summoner in another PbP game & been having a lot of fun with the character interplay between the Summoner & her Eidolon. The idea of the front-liner or other party members, having running conversations with the 'magic-armor' tickles my fancy a bit. Although I realize it has the potential to take the game rather a ways outside the norm.

Going to hold off on presenting a character until I hear a response.

I'd like to present Grondyn (Pirknok) Stonemight, dwarven barbarian. Haven't got all the crunch worked out, but should be able to do that and have a completed alias sometime this evening. Who he is:

Grondyn (Pirknok) Stonemight:

Traits: Giant Slayer, Adopted (Auspicious Tattoo)
Starting Languages*: Common, Shoanti

Grondyn began his life among dwarves, and remained with his family until just after he was weaned. Mere days after, his father carried the babe to an ancient meeting site to affirm the treaty which had served their clan for generations. When Grondyn's father arrived at the ceremonial clearing, he was alone. He worked quickly, afraid that lingering too long would cause him to lose his calm facade and allow realization of his loss to sink in.

Removing the new greataxe from its place on his back, he laid it upon the cold ground and placed the child, sleeping, on top of it. He glanced around, but the forest was silent around him; as it had always been, according to the stories. Turning quickly, he strode away.

A short time later, a fiercely-painted human entered the clearing, picking her way carefully toward the center. Her face relaxed when she saw the child, and she gathered him, and the axe, and left the clearing.

Grondyn was given the name Pirknok by his tribe (of the Shundar-Quah, the Spire Clan), and grew up learning their language and their ways, knowing no other. At age five he received his tribal tattoo, at age seven he was given the axe his father had left in the clearing, and at age fifteen he began his three-year rite of passage to become an adult. Though not yet nearing adulthood by dwarven standards, the Shoanti from that time on considered him an adult and full member of the quah. After the rite, he returned to his tribe, and lived in relative peace for 27 years.

Recently, though, the rise of giant activity in the north has brought about a change. Pirknok's tribe, wandering on the Storval Plateau in their never-ending journey, was attacked by giants and nearly wiped out. The survivors fled south, seeking refuge with their Shoanti relatives in Sandpoint.

* requires DM approval; normally this would be Common & Dwarven

Any feedback/thoughts you have are welcome and appreciated.

Edit: 37 -> 27

I'd like to submit Barek Hisdren. He's a bareknuckled fighter, who has dies to the Scarnetti family, but is trying to break away. At his heart, he is an upstanding man who has gotten caught up in the Scarnetti business to help his family.


Findylnaur and his family

Making two submissions Findylnaur and his daughter Kuluinyavynuar "Cool Lindy" Docks. Please choose the one you most like, if you only allow one submission, it's Findley.

Everything is in his profile background is repeated here for easy viewing.


------------------------ Description -----------------------
Height: 5' 8" Weight: 106 lbs. Gender: Male
Eyes: Emerald Hair: Carrot colored,Wavy Skin: Fair
Dominant Hand: Right Quirks: Means well but..., Stubborn
Speech style: Uncertain Quotable: That's right! Isn't it?

Full Description

Findylnaur strides down the street, graceful but oddly furtive as if he doesn't belong. Maybe his spindly frame, large pointed ears, and solid emerald eyes, an elf for sure, has to do with it. The wavy, carrot colored hair tops a very fair face, cheeks rosy as a child, that he appears to be. Though few children wear black leather, steel-studded armor, with a large curved blade strapped to the back, a white shirt, and black hose that sweeps into soft black shoes.

Image of Findylnaur

Open Background:

A Fool, his Family, and Fate. Part I.

A decade after Sandpoint's founding, an Elven family of salters arrive. The patriarch Curarelimaeg, mother Lair'evara, and their son Findylnaur settled in, doing a passable business. "Findley" became a wild-child as his friends would age and he didn't. Has a daughter, by a low-class girl, that he's forbidden to acknowledge, though he does name her Kuluinyavynuar. Emyralda (Emme) supports her child as a menial and dock doxy. Daughter as unwise as father; a bastard granddaughter. Findley's now an adult, stays when his parents leave, moves into his not-wife and descendents' shanty, broke and propectless.

Secret Info:

Findley's parents are spies for the elves. Mission done, they've gone home, probably.

Findley is a Martial Rogue Build Swashbuckler, a moble primary warrior with some rogue abilities but does not have Trapfinding and cannot disable magical traps. But his first duty is to fight, he can complement a rogue or ranger well with his array of abilites.
Campaign trait is "Shadows in Sandpoint" based and is freely interpreted, if you want a change to a different list or just different, that's more than good.

Any comments or questions, I'd be happy to answer.

And here is "Cool Lindy" the other submission of mine.


------------------------ Description -----------------------
Height: 5' 8" Weight: 205 lbs. Gender: Female
Eyes: Emerald Hair: Carrot Colored, Peasant Cut Skin: Light tan
Dominant Hand: Right Quirks: Tough, Ambitious
Speech style:Blunt Quotable:I don't care if you don't like it.

Full Description

"Cool Lindy" calls the kid that waves at the large young woman. A girl, she is, by her round and tanned but unlined face with strong chin. Her attractive emerald eyes float below her carrot hair, in a peasent cut that frames her face. But the ordinary stops there, as pointed ears poke out of the hair, her height unusual, and with a strong build a wrestler would envy. Her body is wrapped in leather, the studs of her cuirass visible under the green- gold-trimmed mantle. A Varisian scarf belts her waist, holding a short sword.

Image of Cool Lindy

Open Background:

A Fool, his Family, and Fate. Part II.

Life's never easy, certainly not for a bastard girl, a half-breed elf, a doxy's get, who's an unwed mother. "Cool Lindy" grew up big, tough, often lonely. Lonely led to bastard daughter Desnatina, sired by that irresponsible and untouchable Sczarni boy. Determined to make a better life, the teen works at a tannery for her leathers, a guard's life is rough but better than thievery. Sheriff seems desperate lately, may take even her for more than militia. Her mother's aging fast, out-doxied by younger girls; now just menial work, often at soft-hearted Ameiko's place. Her dad's around now, looking for work, training her.

Secret Info:
Cool Lindy got involved with the Sczarni and Desnatina's real father is Titus Scarnetti who swore unimaginable vengeance on her and hers if anyone finds out.

"Cool Lindy" is a Martial Rogue Build of the Brute "type"; No archtype is used. This build is a Strength built rogue with the intention of picking up a level of fighter, then continuing rogue. However as base rogue she can serve as a main trapfinder if one isn't available, she just won't be as good as a dedicated high dex rogue would be.

Campaign trait is "Shadows in Sandpoint" based and is freely interpreted, If you want a change to a different list or just different, that's more than good.

Any comments or questions, will be answered.

Irnk - I had originally included a line about not allowing Summoners, but when I was editing my post I must've accidentally deleted it. As much as I like the flavor and description you provided, it's a class (and archetype) that I don't allow. Sorry.

Oladon - I like the backstory! Looking forward to seeing the rest. And the language change is no problem.

Barek - I definitely like what I see. I'm a big fan of Brawlers, and I appreciate that you explained his unique direction as a Fighter in his backstory. The only question I have is, it seems like there's a lot that he does in Sandpoint that he doesn't particularly enjoy. What is his motivation for staying? Is it just family? Does he have a love for the city? I'm just curious if he would be willing to save some of these people that he detests, if the need ever came. :)

Was able to fit in the crunchwork during lunch break; alias should be complete and ready to track down some goblins/giants!

@GM Sloth- The lack of comments toward either of my characters is making me nervious. I did understand that you are looking for martial characters and both are meant to be that. Is there something you don't like?

Leave Sandpoint? It's his home along with his family being there. He's never lived anywhere else. I guess you could call it city pride, but probably more just very little thought as to anywhere else.

And despite his background, Barek's alignment is LG. That's why he hates what he's had to do. He believes in something more honorable, he just can't find it. The Scarnettis have been very careful to give him tasks which he won't refuse outright, things which seem agreeable at times. Protecting people is one of those types of tasks. SO in short, yeah he might really dislike them, but he won't let them die if he can save them.

I actually see Barek as multiclassing into Paladin at some point. Much less of a shining knight than most, but his heart would be there. And smiting evil with his fist is just cool.

Sorry, I'm posting from my iPad at work. I' didn't have time to get to everyone yet. No need to be nervous, just patient. :)

Pathfinder Adventure Path Subscriber
GM Sloth wrote:
Irnk - I had originally included a line about not allowing Summoners, but when I was editing my post I must've accidentally deleted it. As much as I like the flavor and description you provided, it's a class (and archetype) that I don't allow. Sorry.

No worries. This is why I asked. Have fun everyone.

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Here's one I prepared earlier :) Worked him up for a previous RotRl game and then didn't end up submitting him. Primarily focusing on Barbarian, with a short (3 level) dip into rogue as discussed under advancement plans.

Tomast puts on a scary face, but really he's a big softy, especially for children. A gentle giant with anger management issues :p

"Hands of the Bear" Tomast, Shoanti Titan Mauler (Human Barbarian)

Stat Block:
”Hands of the Bear” Tomast
Human (Shoanti) Barbarian (Titan Mauler) 1
NG Medium Humanoid (human)
Init +2; Senses Perception +4
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d12+1)
Fort +3, Ref +2, Will +0; +1 trait bonus vs. fear
Speed 30 ft.
Melee Earth breaker +5 (2d6+6/x3) and
Klar +4 (1d6+2/x2) and
Morningstar +3 (1d8+4/x2)
Str 18, Dex 15, Con 12, Int 8, Wis 10, Cha 13
Base Atk +1; CMB +5; CMD 17
Feats Two-weapon Fighting, Weapon Focus (Klar)
Traits Giant Slayer, Shoanti Tattoo
Skills Acrobatics +1, Climb +7, Escape Artist +1, Fly +1, Intimidate +5, Perception +4, Ride +1, Stealth +1, Survival +4, Swim +7
Languages Common, Shoanti
SQ Big Game Hunter, Rage (5 rounds/day)
Other Gear Hide shirt, Earth breaker, Klar, Morningstar, Artisan's tools - Craft (sculpture), 20 GP
Special Abilities
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants. Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.

Advancement Plans:
As stated above I am intending to dip into Rogue (Thug archetype) with this character for a few reasons, Sneak Attack, Evasion, the level 1 & 3 thug abilities (Frightening and Brutal Beating). Current plan is Barbarian 1 – 3, then Rogue 4 – 6, then back to Barbarian for the rest.

In case you couldn't tell from the build and references in the background, I'm aiming for the 'Thunder and Fang' feat by 5th level :)

Born into the Shadde-Quah tribe of Shoanti, Tomast was raised amongst the traditions of his people. He was always a big child, but his most distinctive feature had always been his hands, which dwarfed those of the other children. Though he did well in most tests of strength, he was not the strongest in the tribe, yet no-one could beat him in arm-wrestling due to his superior grip. There was never any doubt for Tomast's proud parents that he would grow to become a mighty warrior of the tribe.

His temperament didn't quite match up with their view for him however. True he won every challenge against the other kids, but he would much rather have played with them than wrestle them. His desire for a quiet, happy childhood seemed doomed however, as before he had the chance to grow into his parent's desires, his tribe was raided by hill-giants. The giants were driven off, but not without severe casualties amongst the tribe; and indeed Tomast's father was struck down by the leader of the raid, and though he survived, he was unable to recover fully, and walked with a limp.

From then on Tomast's childhood was left behind, at his crippled father's urgings he forwent even the standard training of the tribe's youth--the foot-races, and the long hours of drilling, remaining ever alert and ready for anything—-in favour of practicing fighting the giant humanoids and beasts of the Tribe’s lands. Under his father's tutelage and despite his initial reluctance to learn the violent ways of war, he grew to embrace the spirit of the warrior. The first time the rage came upon him has he stalked the wilderness with his father, he crushed the skull of a wolf beneath his club.

It was after this experience that Tomast finally came to accept his new role. He had lost his own childhood to the dangers of the wilds, and so he would ensure that no-one else experienced the same, he vowed to protect the weak, and to hunt down the giants who had so decimated his own villiage. He remained with the tribe for several more years, until he grew of age, when he was gifted with his father’s weapons; the shoanti tribe's traditional Earthbreaker and Klar, though he has yet to master weilding the pair together, and so continues to train with a mace instead, though he practices often to understand the heft and the weight of the great spiked hammer.

With the giants seemingly having abandoned the regions around his tribe Tomast grew restless; and it was when rumors of giant activity to the south reached him, that he finally bid his home goodbye. He would no longer wait for the giants to attack, he would search out the beasts and destroy their homes instead.

Still need to buy some additional gear too.

NP :) Just saw everyone else getting pats and wondered if I did something wrong. I know what I did was a little out of the box.

Fixed a few things in the alias, specifically not having accounted for the Giant Slayer trait and a few of the Dwarven racial features.

For the campaign trait "Giant Slayer", could you rule whether the skill bonuses are just versus giants, or separate from the attack/damage bonus? Text is:

RotRLPG:AE: Giant Slayer wrote:
You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.

I did check the forums, but couldn't find anything on it. Right now I've got the bonuses as applying only versus giants, pending your ruling.

Hey all seems my game isn't the only one that GM Idyll has left.

good luck all I am already in another runelords game so not applying here.

I'm still accepting submissions for the next day or so. I should also point out that I'm not limiting my selection to just one person either. If I find two extraordinary submissions that both balance well with the rest of the party, I'd be happy to take them. So don't feel like you're limited to just "Fighter" or what have you.

Submitting for consideration.

GM Sloth wrote:
I'm still accepting submissions for the next day or so. I should also point out that I'm not limiting my selection to just one person either. If I find two extraordinary submissions that both balance well with the rest of the party, I'd be happy to take them. So don't feel like you're limited to just "Fighter" or what have you.

Hmm, in that case I wouldn't mind submitting this character as well (this is Peanuts, who submitted Tomast, the barbarian up above). He is another character made for the same PbP as Tomast, and the one I actually ended up submitting :) I think I'd need to adjust his starting cash/gear down a bit as we used max starting gold rather than average.

Submitting this character for your consideration.

Here's a character I made that was in a RotRL game that died out before our first encounter, too. It's 25 point buy, but I can easily fix that if I'm selected. Thanks!

May I submit: Crag the Igneous.

Thanks for considering!

Jeez, there are some REALLY great submissions from everyone here. I hate having to pick and choose. :(

In the end, I decided to go with two. I felt like their backstories and class roles meshed the best with the rest of the current party. So, congratulations Barek Hisdren and Mirela Malvo!

Everyone else, I wish you all luck in getting into a game. You guys have great characters, and I hope you are able to play them in the near future.

Congrats to the chosen, fine choices. As always in my efforts to improve my submissions, not to put GM Sloth on the spot, but please tell me what was it about my submission that led neither being chosen. I agree that at any recruitment, a GM will have an embarrassment of riches to choose from.

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

D'oh! Ah well, I shall have to wait for another opportunity :) Grats Barek and Mirela. Hope you all have fun.

Fantastic! Looking forward to playing in your game Sloth.

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