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GM Sloth's Rise of the Runelords (Inactive)

Game Master ThreeEyedSloth

Book One - "Burnt Offerings"

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Hello, all, and welcome to the latest recruitment thread for Paizo's crown jewel, Rise of the Runelords! I've never played it and I think it's time.

To Apply:
Download the Player's Guide to provide the framework for your character's background.

Create a character with the following guidelines:
1) 20-Point Buy, 1st Level

2) Core races are preferred, but Featured Races from the Advanced Race Guide will be considered if the backstory is interesting and the crunch isn't too overpowered.

3) Choose two traits. One must be a campaign trait.
4) Any non-evil alignments.
5) Max HP at first level

6) Average starting gold for your class

All Paizo-published books, classes, archetypes, and equipment are allowed.

No 3pp material will be allowed. I apologize if that causes any character development issues.

Submit a Background: Tell me why your character's in Sandpoint. Are they from there? If not, where are they from? What are his/her driving goals? Keep your background tight and focused. You can tell the full story in-game if you're selected.

Miscellaneous Information:

I'm looking for 4 players. Because of this small number, it's important to have all four roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per day, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be roleplaying consequences and should affect how you play your character. No score may be lower than 8.

This last one is just personal, but I am biased against summoners and paladins. While submitting one won't keep you from getting selected, it's important for you to know that.

Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later, if any of the other recruitment threads are any indication.

Good luck, everyone!

Pathfinder Adventure Path Subscriber

Dotting for later. Would an Alchemist (Chirurgeon Achetype) be considered Skills? Given that I would be interested in dipping into Master Chymist at a later point would he still be considered skills?

Hmm...I'm not sure. I don't really know where I'd categorize that character. Would your main function/role be to heal during combat?

Rise of the Runelords? Be ready to face the inevitable horde of applicants!

Dotting for interest, I've been wanting to play a fighter for a while now. I'll see if I come up with something or not.

RE: traits. Would you also accept the ones from Shadows Under Sandpoint section in the APG as possible Campaign traits?
This character was created for a Jade Regent campaign but with a little tweaking can be retooled for RotRL.

Ok, dotting for a wizard type.

@Caerwyn - I'm good with those traits as a campaign trait.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber


Perhaps a trapper ranger or some kind of rogue.

Dotting for something, I need a little time to come up with a suitably awesome build.
Expect a Lore Warden going into Student of War at the least.
Are called shots allowed?

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Dotting. Arcane of some sort ... likely a wizard build ... enchanter perhaps.

Liberty's Edge

Pathfinder Adventure Path, Roleplaying Game Subscriber

I have a concept for a halfling archaeologist bard, which would do for the skill monkey role and a bit of arcane & healing support. Here's Edrebertil "Bert" Blackwillow. I haven't gone through equipping the character yet, but that wouldn't take much time.

As a young halfling growing up in Sandpoint, Bert's cleverness and outgoing nature seemed to make him a natural for a bardic career, and his family sent him off to apprentice at an informal bard's college in Magnimar. Unfortunately, he really didn't care much for music of any sort, even the common party songs of his people. He was definitely interested in bardic knowledge, and his grasp of the arcane side of the field was not lacking, but when it came time to practice music he couldn't be bothered to keep his mind on the task. He would borrow books on history from the library and smuggle them into classes, he'd skive off practicing, and (worst of all, from his family's point of view) he'd hang out with all sorts of disreputable elements, picking up the basics of what under other circumstances might have made him into a decent rogue. But his real interests lay elsewhere. Magnimar was filled with great monuments, and all around Varisia were the ruins of ancient Thassilon; Bert spent a great deal of time studying them as best he could--among other things, trying to find out the role that halflings played in the time of the Runelords. Whenever he'd go home, he'd inevitably end up spending time listening wide-eyed to Brodert Quink's more fevered historical speculations, a habit which did not sit well with his parents. He was personable enough to avoid repercussions for his transgressions for some time, but eventually his luck ran out and his glib tongue couldn't save him. After being kicked out of the bardic college, he made his way back home, dreading what his reception would be. As luck would have it, he arrived in Sandpoint just in time for the Swallowtail Festival...which meant that the time of reckoning with his family could be postponed for another few hours. And who knows what might happen in a few hours?

Despite his pathological disinterest in music, Bert nevertheless feels as though he's disappointed his family by his failure. He dreamed of making some great discovery and returning home in glory. (If he can prove that halflings were more than second-class citizens--at best--in any of the great ancient empires, so much the better; racial pride is a fundamental part of his makeup.)

Crunch (limited):
S 10 D 14 C 12 I 15 W 12 C 16
Favored class bard; +1 skill rank at L1
Climb +6
Diplomacy +7
Disable Device +7
Escape Artist +6
Knowledge (Arcana) +7
Knowledge (Dungeoneering) +6
Knowledge (History) +7
Perception +7
Spellcraft +6

Feat: Lingering Performance-Archaeologist's Luck effects persist for two rounds after halting.

Scholar of the Ancients-Speaks and reads Thassilonian; +1 trait bonus to Knowledge (Arcana) and Knowledge (History) checks
Vagabond Child-Disable Device is a class skill, +1 trait bonus

Liberty's Edge

Very interested in this one.

I;ve also never played RoTR and any recruitment threads for it always fill up insanely fast.

Looking to put together a halfling rogue or ninja

@Ptolmaeus - Yes, I'd allow that.

Hey everyone - the Divine role has been filled by a player from one of my older games. I still need martial, arcane and skilled!

Applied for so many of these and been accepted to some before they fizzled unfortunately I just got into one recently wouldn't be right to apply to this one but might be fun to follow though.

I would be interested in playing an LG Dwarf Monk. His motivations are pretty typical for a LG monk, he seeks to use his talents to seek out and destroy evil and protect the innocent. Was looking to do a Vow of Silence, as I think it would be an interesting role-playing mechanic, but I'm still on the fence on that (would have no benefit at level 1 anyway). Going to dump charisma and I'm willing to role play that.

I'll admit up-front that I've never done an online campaign before but am looking forward to giving it a chance.

Liberty's Edge

Been wanting to play Jelani in an AP for some time now. Basically a Sargavan slave turned Andoran freedom fighter, headed towards Steel Falcon. I'd have to tweak the equipment and background a bit, but I won't have time until work today.

Meet Tribin, halfling rogue

Brief Bio:

2'11" tall and 33lbs, with a little effort the 23 year old Tribin still passes for a human child. On many occasions in the town of Sandpoint this deception has earned him a warm meal and a bed to sleep in. Other nights it has earned him a night of running from the local sheriff. Regardless the game has always been entertaining and no one gets hurt, though sometimes Tribin has to fend for himself, and from time to time this means trying to get a few coins off the locals to get a meal at Ameiko's place, though never from someone who appears they cannot afford it. Lately Tribin has been doing well, and this means he is able to give back, whether this means volunteering time at the local orphanage or various locations around Sandpoint. Even assisting Belor, the town sheriff if he needs it.

Some Details:

Str - 11 Dex - 18 Con - 10 Int - 14 Wis - 10 Cha - 14

Roguey skills

Weapon Finesse feat, Dangerously Curious and Family Ties for traits

Ooooh. Oh man, I want in on this. I'll be doing Arcane with a Sorcerer. Expect a bio within the day.

Edit: Actually, I think I'll try out Wizard for this campaign, much as I love the Sorcerer.

Expanding upon my dwarf monk (we'll call him Lollok), I want to use the Outlander - Exile trait and the Law Enforcer trait.

Formerly, Lollok was a member of an order of monks devoted to perfecting themselves and maintaining the order and balance of society. As a journeyman of his order, the headstrong Lollok tended to speak out against the wisdom of his elders. Eager to champion his order's ideals, Lollok felt that his masters were spending too much time looking inward and not working to better the world outside of them. When Lollok confronted his masters over their passive ways, they took offense to his impudence. They gave a mission: to leave the order in order to protect society and actively defend his fellow humanoids from great evil. Although his masters considered this a punishment, Lollok gladly accepted the demand. Until he could return with proof of his heroic deeds, Lollok would not be allowed to return to his order. Furthermore, to atone for his ever-brash tongue, Lollok was made to follow a vow of silence until he could complete his mission.

Believing the city to be a haven for danger and disorder, Lollok found his way to Sandpoint to find a way to make a difference and accomplish his mission.

Here is a proposal for an inquisitor. I'll finalize my traits and other crunch fine tuning over the weekend.

Actually, scratch that. If we're doing a four person specialist party I'll submit something almost purely martial.

I would like to submit Rameth the Delver, he was picked up for a Shattered Star but it seems to have fallen apart.

The only thing that I need to do is drop his point buy, which I would drop WIS. I would need to get rid of my extra gold I have as well and swap out my campaign trait for a different one.

But I believe he is a very solid character, otherwise

I have been wanting to join in on such an AP for a long time - I am planning on going divine role - either oracle or full blown priest. Crunch and fluff to fall in asap.

Most definitely have a few ideas for this. Dotting for interest. :)

"There are eyes in the darkness... always."

Allow me to introduce Aiden Lightfoot, halfling ninja.

He is completely statted up and ready to go with a background I believe ties him strongly to sandpoint and Varisia as a whole.

For myself, posting several times per day won't be a problem. I just hope I finally get a chance to play this appparently amazing AP.

If you have any questions please just let me know.


Aiden Lightfoot
Male Halfling Ninja 1
CG Small Humanoid (halfling)
Hero Points 1
Init +4; Senses Perception +5
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +7, Will +0; +2 vs. fear
Speed 30 ft.
Melee Wakizashi +5 (1d4/18-20/x2) and
Wakizashi +5 (1d4/18-20/x2)
Ranged Shuriken +5 (1/x2) and
Sling +5 (1d3/x2)
Special Attacks Sneak Attack +1d6
Str 11, Dex 18, Con 12, Int 12, Wis 8, Cha 16
Base Atk +0; CMB -1; CMD 13
Feats Weapon Finesse
Traits Dirty Fighter, Family Ties
Skills Acrobatics +8, Bluff +7, Climb +4, Diplomacy +7, Disable Device +8, Disguise +7, Escape Artist +8, Fly +6, Perception +5, Stealth +12, Use Magic Device +7
Languages Common, Elven, Halfling, Varisian
SQ Fearless, Hero Points (1), Poison Use
Combat Gear Shuriken (20), Sling, Sling bullets (10), Studded leather armor, Wakizashi, Wakizashi; Other Gear Backpack (empty), Bandolier, Chalk (5), Holy symbol, iron (Pharasma), Piton (2), Saw, Soap, Thieves' tools, Twine (50')
Shuriken - 0/20
Sling bullets - 0/10
Special Abilities
Dirty Fighter +1 damage when flanking.
Fearless +2 racial bonus vs Fear saves.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Poison Use You don't accidentally poison yourself with blades.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed


Do. Not. Fear.

He had told himself this so often it had become a mantra.

He stood at the corner of Festival street and Tanglefoot alley, dressed in black, cloaked in shadow, palms sweating, a knot in his stomach. He had followed his mark for days to become familiar with his movements. Within minutes he would be in sight, heading toward the dock on Mill Pond.

The man was a half-orc named Belok and Uncle Jubrayl wanted him to get a message. He didn't question his Uncle. Sandpoint is a small town and Varisians look after one another. Half the businesses along Festival street gave their unsold food to orphan children at the end of the day or threadbare blankets to the beggars, seeking some respite from the cold.

With news of Goblins and Giants abroad, the small contingent of guardsmen and militia were otherwise engaged these days. Besides, they had never really bothered with Jubrayl. So what if a few crates went missing from the ships in the harbor? Who cared if some of the passing caravans didn't fully declare their goods? The Sczarni had done more to keep the peace than half a dozen sheriffs in years gone by. Belok had moved in though, and within months had a lucrative protection racket operating. Jubrayl had a soft spot for orphans, beggars and needy. Long years in the Sczarni had taught him they were often the best sources of information on the street. He looked after them and they looked after him. If that wasn't the case Aiden would have died as a squalling babe in that grim, Chelaxian whorehouse.

There. The half-orc turned the corner. But he wasn't alone, a tall, broad shouldered human man accompanied him. Protection. Wise, but futile.

He moved swiftly and silently. "Do not fear" he told himself again. First, remove the threat.

His first strike sliced through the human's knee, driving him down to the ground with a grunt, his second ended hilt deep in his throat. Send a message. Twist. Let Belok see the blood flow.

The Half-orc turned to run. Despite his small size, Aiden was faster than most of his kind and, living up to his family name, he closed the gap between them in a heartbeat. Leaping, impossibly high, he vaulted over his prey, his left arm grasping in a kind of headlock. With a twist, he threw his weight backwards and flipped them both, somehow landing on Belok's chest, the razor sharp blade a fraction from his throat.

"You were follish to come to Sandpoint, Belok."

"P...please. I have money.

"I know." said the halfling with a snarl. "taken from the honest folk of Festival Street. The racket ends tonight, or your life ends tomorrow. Remember, Belok, there are eyes in the darkness. Always."

And suddenly he was gone. Melting into the shadows like smoke in the wind. He was not born in Varisia, but this was his land. He did not have family in Sandpoint, but these were his people.

Aiden stands just over three feet tall. He is small and slight but fleeter of foot than most halflings. He is handsome and quick to smile amd laugh. He has something of a silver tongue, particularly with the ladies but this is all part of his demeanor. what he really seeks is information, a wekness or a way out. He comes from humble beginnings as an orphan in a whorehouse after his mother dies in labour and since being given a chance at life by his benefactor, he seeks to help others less fortunate in the same way, particularly hating to see the needy exploited or abused. He is very disciplined which can also be a weakness. He is unquestioning of the person he decides is his leader or teacher. (explaining his low Wisdom modifier). Aiden follows the faith of Pharasma, believing all souls will eventually face her judgement, every kill he makes is sending the unworthy more quickly to face the Lady of Graves.

Shadow Lodge

Absolutely interested GM Idyll for your consideration I present Navlin Gaethdel typical archer Elven rogue. Her background and history in Sandpoint are all available on her profile page.

Ekan, human Evoker with a chip on his shoulders about giants :)

Character Sheet:

Male Human (Chelaxian) Wizard 1
LG Medium Humanoid (human)
Init +1; Senses Perception +0
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2
Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Dagger +0 (1d4/19-20/x2)
Wizard Spells Prepared (CL 1, 0 melee touch, 1 ranged touch):
1 (2/day) Magic Missile, Mage Armor (DC 15), Burning Hands (DC 16)
0 (at will) Light, Detect Magic, Ray of Frost
Str 11, Dex 12, Con 14, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 11
Feats Point Blank Shot, Scribe Scroll, Spell Focus (Evocation), Wizard Weapon Proficiencies
Traits Focused Mind, Giant Slayer
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +8, Linguistics +8, Spellcraft +8
Languages Common, Draconic, Elven, Giant, Thassilonian, Varisian
SQ +3 to Appraise checks, Empathic Link with Familiar, Enchantment, Evocation, Force Missile (7/day), Intense Spells +1, Necromancy, Share Spells with Familiar
Combat Gear Dagger, Dagger; Other Gear Backpack (13 @ 9.08 lbs), Blanket, Ink, black, Inkpen, Parchment (4), Spellbook, Trail rations (4)
Special Abilities
+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Focused Mind +2 to Concentration checks
Force Missile (7/day) (Sp) Magic Missile hits for 1d4+1
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Intense Spells +1 (Su) + 1/2 wizard level to spell damage (minimum +1).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

Ekan still remembers the day the giants tore apart the small hamlet he lived in. He remembered buildings being shattered, lives that were lost, and feeling utter helplessness.

His remaining family struggled, found a new home... in Sandpoint, but rebuilding your lives from nothing is hard. It's even harder to find power when you're powerless, but Ekan was smart and driven. Eventually, the chance came to study magic, and that's what he did.

Ekan became a wizard, and found evocation magic came naturally to him. Perhaps it was all the anger still inside of him but he found the direct application of force quite satisfying. Now he's returned to his second home, determined that Sandpoint never suffer the fate of his first village.

Beneath the hot anger and cold discipline, Ekan is still a good individual. He doesn't just want revenge on giant kind. He wants to make sure no one else has to face the same horror and loss he has.

He also wants a wizard tower of his own one day, but he realizes that's a selfish vanity, for now at least.

rashly5 here with my Human Wizard (Air Elementalist). I'll continue updating his background and such throughout the day.

GM Idyll: do classes with partial spellcasting make any sense, given your comments regarding the size of the group.

Perhaps i'd best choose a different class for the concept?

Let me know what you think.

Hybrid classes are tough with only four players. I hate to limit choice, but I want to see what people can come up with inside these parameters.

Ridge's character submission, Ekan, has earned the arcane spot. If you've submitted an arcane character, you may submit another concept if you like.

There are already some incredibly solid contenders for the last two spots - martial and skilled. We're going to wrap up recruitment super quickly!

Alright, final concept for Martial. Former Sable Company Marine recruit (as per the archetype). Uses sword and shield. Still trying to decide on the first favored enemy.

Hmm. Can I pick TWO campaign traits? Both Black Sheep and Scholar of the Ruins fit my character well.

Edit: Oh, dangit. Time to rework this one. I'll go for the Skilled.

gm idyll

since we are wrapping so fast

backstory alteration:
addition is. After joining the Pathfinders Rameth was sent to Sandpoint in search of a lost scroll leading to a missing tomb. Rameth found the scroll though was gravely wounded in the process. He sent the scroll back to the society with his partner and resignation. He found that he had lost some of his wanderlust and liked the quaintness of Sandpoint. It has been several months and now, fully recovered that desire to explore has returned.

his trait will be scholar of the ruins as well

Alright, reworked my character. Now a Skill-based Rogue. Campaign Trait is Favored Son/Daughter (if that's alright).

Basic history is that he's lived in Sandover since his Mother moved there after the death of his father when he was young (a toddler). He's half-Chelaxian from his father's side and half-Varisian from his mother.

His mother works at the local tavern where Chaise helps out from time to time, which is why he knows the owner.

Lately, he's been getting restless. He's hesitant to leave his mother even though she understands his need to travel, because he's still a Varisian and her son. He still stays, because so far he didn't have a reason to go.

Thanks for your answer. Please consider Tania as a martial contender. I understand it's unusual, but I think she can hold her own.

Is Varisian an available language by the way? All stats can be found on my profile.

Got the Stats all set up. Now working on fluff

Shadow Lodge

Pathfinder Card Game Subscriber

Hey there Idyll. Good to see you again. :)

I've got a character I've been trying to get into a Runelords game for awhile that I'd like to submit.

Totek Speaks-With-Thunder

Simple story

A Sable Company washout. It was not his skill at arms. It was not how well he took the the juvenile Hippogriff he had been assigned. It was probably the fact that he broke his drill sergent's jaw with the edge of his shield after the man tried to make him do this very thing to another recruit who was not up to the sergent's standards. 'Ventus has never been the sort to put up with that kind of thing.

So he left Korvosa with the damn expensive hippogriff saddle he had had to buy himself in tow. He had heard rumors Sandpoint liked to take in oddities like him and often had the sort of problems a man with a sword could get paid to handle. Besides, the big city had been starting to get to him.

Alright, Adventus Artemidorus, Ventus to his friends, is as finished as he's going to be.

A Sable Company Marine and Skirmisher hybrid, he is meant to be a frontline fighter and will eventually be accompanied into battle by a hippogriff (it'll be a bit before then).

NG, Human and what one might refer to as a 'good guy' without being sickeningly so.

Leaning towards favored enemy goblinoid or magical beast but I have yet to decide.

Liberty's Edge

Okay, I updated crunch and fluff to meet your requirements. I'd like to point out I've got well over 3000 post on these boards, so you know I'm reliable. I can post every day, and am an experienced DM as well.

Character advancement wise, Jelani will be a fighter/barbarian with a dip in bard going for steel falcon prestige class. He hits hard, will have decent skills, and can use cure wands (after his bard dip).

Best of luck to the other applicants!

Among Galia's few possessions is a cowbell. To any normal passerby, it looks like a normal cowbell. Meant to be hung around the lead cow and used in the herding of cows. It is made of brass, has a faint smell of leather, polish, and heather, and has many dings.

But this is no ordinary cowbell. It is a loud cowbell. It goes all the way to 11!

If there's a gap in the group, a lack in the pack, a missing piece in the party puzzle that can only be filled by cowbell, then Galia's the right barbarian for the job.

Crunch on Female human Oracle of Sarenrae done - her name is
Aldiran Teldessar.

Galia Hartswift wrote:

But this is no ordinary cowbell. It is a loud cowbell. It goes all the way to 11!

If there's a gap in the group, a lack in the pack, a missing piece in the party puzzle that can only be filled by cowbell, then Galia's the right barbarian for the job.

Nice, I got the reference lol. By why not just get a louder cowbell and call that 10?

Any news on the skilled slot? Aiden sits in the shadows and waits. Patience was one of the first things he learned.

Grand Lodge

Gimme a few hours but putting up a cleric of Iomadae

Edit - I note you said the divine role is filled and you are looking for Martial, Arcane and Skilled. May I recommend a 5th or possibly even a 6th player? Its easy to lose players in PbP in the many games I've been a part of and it kills the game to have to slow down to recruit that essential extra when you are down to 3.

Helaman wrote:

Gimme a few hours but putting up a cleric of Iomadae

Edit - I note you said the divine role is filled and you are looking for Martial, Arcane and Skilled. May I recommend a 5th or possibly even a 6th player? Its easy to lose players in PbP in the many games I've been a part of and it kills the game to have to slow down to recruit that essential extra when you are down to 3.

Personally, I think this is a good idea. Real Life does have a habit of getting the way sometimes and people need to drop out.

Plus a 5th or 6th opens up the possibility of characters outside the iconic roles who can fill more than one occasionally. I'm thinking of the inquistors, magi, bards, alchemists and even druids of this world.

Up to you GM of course but 5 or 6 is just as easy to run as 4 if you get the right people IMHO.

Throwing my sword into the fray, is the fearless Grimnor Wyrmreaver, Ulfen Two-handed warrior, Chimera of the Frozen North! I'll have his background and the other stats completed shortly.

Sir Egon d'Clausanne would welcome a new quest. The scion of Cheliaxan nobility, he fights with honor and tenacity.

I am a experienced Pathfinder player and budding DM

What's the deity of the divine character, anyway ?

Newly released from military service of his clan Kilaim searches Varisia for glory and honor.

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