GM Sior's PbP Game Day IV Serpents Rise (Inactive)

Game Master Sior

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ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Agreed. And how about we pump them for info on Zay, then spread rumors about Loshari/Telandril making comments about "showing a few Pathfinders what we're really worth", then off them. Then dress up as them and make sure we're seen approaching Zay, then kill Zay (recovering the key and trapping his soul in the process).

:D

Dark Archive

Completed Serpent's Rise

We will also need to get the key off of Janira to get in


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Oh, it's Janira's key ... not Zay's. Sorry. Hmm.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal nods eagerly at the discovery of Zay’s penance, as well as that of the two discredited Pathfinders. ”Fantastic. Let’s spread some rumors on behalf of Loshari and Telandril. Maybe that they have some plan to 'get even' in the works.”

What kind of check is that? Bluff? I’d love for Zatari to make the primary roll, then Zurnzal (and anyone else who wants to help set up these patsies and take down Zay) can make Aid Another rolls.
Bluff, to plan rumors, Aid Another: 1d20 - 1 ⇒ (18) - 1 = 17 <— SUCCESS!

”Then we can isolate Zay and try to find out where his notes are. Then we take him out,” he nods to 322, ”and she can do her thing with the lantern.”


Female CN elf Ora 7 | | hp 59/59 | Init +2 | AC 12, T 12, FF 10 | CMB +7, CMD 19 | F +6 R +7 W +10 (+2 vs ench) | Prcptn +2 (low-light) | Immune sleep |

Aid another Bluff: 1d20 + 4 ⇒ (14) + 4 = 18

Yes... the elf begins slowly, as if contemplating something.

Then suddenly her eyes snap open and a steady stream of words pours forth. Perhaps their time in Isger has soured them to the Society, and they are goblin sympathizers now, eager to destroy the blasphemous written words of Aram Zey. And they have come here to exact their vengeance on Zey and the Society that sent them to humiliation. Almost as fast as the words come they cease, and the elf falls sullen and silent again.

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

Turns to the experiment.

"Yes that's that I was thinking. Their hard times in Isger might be a key that would help the Consortium in its mission."

Bluff: 1d20 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Many of the folks who hear your tale are left flabergasted. "They're in Skyreach right now guarding the Tapestry! What could they be planning?!"

Dark Archive

Completed Serpent's Rise

Who knows! They had such a difficult time in Isger that they could have snapped and be planning anything.

Bluff: 1d20 + 11 ⇒ (10) + 11 = 21

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

"Le gasp! Someone should tell Aram Zey immediately!" A proper commotion is starting to unfold, though you doubt it is enough to be able to get you into Skyreach.

-Posted with Wayfinder

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

Jorilynn looks around to see what's going on.

Perception: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

At the Menagerie with Marnarius:

I'll work my way through the crowd until I find a zookeeper with keys. Sorry I'm late ol'chap. Pretty sure you're the one I'm supposed to relieve. Anyway, I'd appreciate you not letting them know I was late. I'll pay for your first two rounds. Anyway, thanks for the keys and thanks for not ratting on me. You're a stand up guy."

Bluff: 1d20 + 15 ⇒ (14) + 15 = 29

If the bluff doesn't work, I'll act like a stereotypical Pathfinder and just joke about it. I'll then try a Charm Person, but only as a last resort. If I score the keys I'll drop them with Marnarius.


Female CN elf Ora 7 | | hp 59/59 | Init +2 | AC 12, T 12, FF 10 | CMB +7, CMD 19 | F +6 R +7 W +10 (+2 vs ench) | Prcptn +2 (low-light) | Immune sleep |
GM Sior wrote:
"Le gasp! Someone should tell Aram Zey immediately!" A proper commotion is starting to unfold, though you doubt it is enough to be able to get you into Skyreach.

The elf nods emphatically. Someone should tell him, yes! She looks about the room, then to Shohiraj and Jorilynn, then back to the speaker. I don't see him. Have you seen him lately? I will share this distressing news, if only I can find him...


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal nods along, keeping a straight face, as 322 and Shohiraj so adeptly manipulate the seeds of these rumors.

"Yes, he says dead-pan, "Let's go see him."

As the group walks away, and finds a moment of solitude from the crowds, he mutters, "So we visit Zey, off him. 322 uses her lantern thing. We get his key and hide the body. Then we fetch Loshari and Telandril. Off them and take their clothes. Then we're good for a simple disguise when we make our entrance to set them up as the traitors. Too complicated? Better ideas?"

Dark Archive

Completed Serpent's Rise

I could use my disguise skill and look like Kreightan Shaine to get the key off of Janira?


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Looking like someone specific is much harder, especially when they're famous.

Dark Archive

Completed Serpent's Rise

Yea. I could always just pick it off of her under distraction.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

After sewing discord, how would you like to spend the next hour before the speech. The plan to find and kill Shaine is grand but would not allow much time to lift the keys off Janira. At least, if you do them together. Does the party split up or focus as a group?

-Posted with Wayfinder


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

I figured we had split up. Still waiting on bluffing for keys confirmation

-Posted with Wayfinder


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Yes, by Rataji's post I believe we have split up. If your bluff fails mate Marnarius can try to pick the locks from the zoo, he has some skill with that. And the loose animals should create a diistraction big enough. DM if its alright I would like too add a quick speech from the time were still planning our actions.

There is something that I would like to share with you all before we begin. First this base has a vast zoo, it has been suggestted to me by the bosses that helping these fellow wretched creatures also unjustly imprisoned by the Pathfinders would create a great distraction and help secure the success of our mission.

Second, three years ago I was with the Aspist expedition inside the Hao Jin Tapestry, we used a magical backdoor to enter and exit it at will. Eventually the pathfinders found it and destroyed it, we got stuck inside. I managed to escape by my team is still there, they have gathered hundreds of people who lived there but want out. Those are our reinforcements, we get them free we get a small army on our side.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

I don't have any mechanical reason for this, but given Aram Zey's role in the Society (and likely experience as a mage), should we be bringing more people to that fight? Or are we comfortable having half the team try to take him out?

Dark Archive

Completed Serpent's Rise

I think the plan is to split to release the animals from one side while the other side steals the key to kill Aram Zey in the tower. Fighting him in the open here would be suicide.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Yes, we need to finish up the distractions here, then we all go in and fight. It's still likely suicide, but hey, at least we'll all die together.


Female CN elf Ora 7 | | hp 59/59 | Init +2 | AC 12, T 12, FF 10 | CMB +7, CMD 19 | F +6 R +7 W +10 (+2 vs ench) | Prcptn +2 (low-light) | Immune sleep |
Rataji the Leader wrote:
Yes, we need to finish up the distractions here, then we all go in and fight. It's still likely suicide, but hey, at least we'll all die together.

Or separate, since we're split up like the Scooby Doo kids. LOL


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Yeah, let's not stay split up. Something tells me it's more than the janitor in a spooky mask running this show. ;-)

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

To GM:
I'd like to try and find the wall and give the message to the contact if now is a good time


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Cool. Then I'd suggest the team who went after info for a fall-guy go have a visit with Loshari and Telandril. I'm guessing they're not as much of a threat. So we can isolate them, capture them, interrogate them, kill them, take their clothes, and hide the bodies.

Then the team can all meet back up to go after Zey.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Hour 1 (cont.)
Rataji goes to the menagerie and speaks to the keeper. "Well, can't say I wouldn't be happy to join the festivities. Let's head back to the office to sign over the keys to ye. I ain't about to deviate from the paper work. Not today of all days. Well, unless the deviation comes from on high direct."

Jorilynn:
Trees surround the small hill that bears a curving wall of black glass, providing visitors some privacy as they read any of the thousands of Pathfinder names inscribed on the surface. More trees grow in tight formation to the west, where the copse abuts the Grand Lodge’s wall. Few people are here at this time, most off enjoying celebrations. One man walks slowly along the wall, stopping from time to time to read a name. All the while, he nervously strokes a leather portfolio clutched tight to his chest.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

If he's buying the ruse, "I don't blame you one bit. I just don't want to get in trouble for being late. I actually went to the office first but they were pretty busy and shooed me away. Once this shindig gets underway I'll go do it. I'll mark down the time as right now. If they give me grief about you not initialing, I'll take the wrap. Go! Enjoy the day!"

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

To GM:

Sense motive to see if its the guy I'm looking for Or if I think its the guy I'll walk up and say the pass phrase

sense motive: 1d20 - 1 ⇒ (16) - 1 = 15

“The wall slithers like a snake through grass.”

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7
Eben's Circus wrote:

So we can isolate them, capture them, interrogate them, kill them, take their clothes, and hide the bodies.

LOL spoken like a true villain aka Aspis agent :)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

What can I say, Zurnzal's one NE Ambitious sumb@&$+. :D

Sior, is there anything we need to do to get this portion of the plan rolling? We know those two are pulling guard duty on Skyreach. Are they easy to find? Or do we need to make some rolls or something?

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Zurnzal, you know they are in Skyreach, guarding the vault containing the Tapestry. So a little out of reach at the moment as you would have to infiltrate the tower first.

Jorilynn:
"None would step on so great a serpent,” the man replies. After a moment’s hesitation, he then adds, “But perhaps it is a fool who invites the viper into his home.” This last line is not part of the prearranged signal.

Dark Archive

Completed Serpent's Rise

Shohiraj awaits the release of the animals for the point to attempt to get the key off of Janira.

We need to get into that tower.

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

To GM:

Can I do a Sense Motive to see what his intentions are?

Sense Motive: 1d20 - 1 ⇒ (3) - 1 = 2

"What news do you have for the Gold Agent?"

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Rataji:
"You kidding? If we don't go by the books, on THIS day of all of 'em, we're both out! Whether you take the rap or not! Besides, can't be too careful. May be paranoid, but I think those Aspis snakes are gonna try something. But they won't get past me! No sir!"
Jorilynn:
The man can't bring himself to look you in the eyes. "I've got it, but..." He points to the wall. "Seeing these names... How many more would be added to it if I gave this over to you? I still don't agree with the Society but... these are people we're talking about." He absentmindedly rubs a holy symbol round his neck as he continues glancing at the wall. You may need to ease his mind. Or whatever.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

DM:

I'll let him walk away and then attempt a Suggestion (DC 19)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal does his best to keep his nerves under control. The Plan required patience. The Plan would work. But dang Zurnzal itched to take action.

Not sure how to be most helpful at this time, but available to help get the key if anyone has any ideas on how. :)

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

to DM:
diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6 this will end soon. not many more

Dark Archive

Completed Serpent's Rise

I figured once the animals are released. That would be a distraction enough for me to drink a potion of invisibility and pick Janira's pocket for the key.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

DM:

Are we alone? Can Marnarius attacks the man without raising alarm if he resist the suggestion?

Marnarius shrugs and follows the keeper close by pretending not to care but in fact getting ready for when things go south.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Rataji and Marnarius:
Apologies, didn't know Marnarius was there as well. Missed it. But no, not alone. There are various other Pathfinders enjoying the menagerie.
1d20 ⇒ 13
The man stops, scratches his head, and turns back to you. "Well, I suppose if you didn't sign them out, then you'd get in trouble, too. So no worries you wouldn't do such a thing. Right! I'm off to enjoy the celebrations! Don't forget to sign out those keys!" He tosses a ring of keys to you and heads off. The menagerie is yours with only some passersby who are there looking at the animals.

Now, logically, if you open a cage door, the animal within will no likely try to get out in the most disturbing way possible. If the one who opened the cage is still there when they escape... well, it might not turn out well for them. Either from the animal attacking or their cover blown.

Jorilynn:
The man takes one last look at the wall and something seems to change in his face. "Whatever you end up doing, you will need to do it without me. I will not speak of this to anyone. My name will not be attached to this, for good or ill." He turns with his portfolio and walks away.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

"marnarius, this is more your baileywick."

I'll look around for any animals that look... trained or intelligent

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

As it so happens, there is one specifically watching you. Indeed, has been watching you for some time. A criosphinx seems to beckon you over discretely as you perform your search. As you near it, it launches into a quiet monologue. “A time comes when the shackled shall walk among men, voicing their grievances with a hundred horns. These children—who strain at false laws—know not that the time is not today, but no man can chide them, for he knows not their tongue. Their castle of chains shall fall away, and only a lion or sheep shall be their herald, calling out to let them know that their time in the sun has arrived.”

If you catch my meaning, or Sense Motive DC 20:
As stated, if you open the doors willy nilly, the animals will escape with you too near them and cause a scene. But the sphinx may be willing to coordinate with them so they may escape at once while you're safely away.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

"And how am I to know that you won't simply point me out at your first opportunity?"

As an aside to Marnarius, "My focus is in the bending of humanoid minds. I have no experience here."

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

Jorilynn heads back and looks for some other members of the party.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

My assumption is that 322, Zurnzal, and whoever else went with them are off gathering the intel from before? Once they're done, I guess we're going to try to meet up to gain entrance to go do the Zey/traitors thing?


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Atk: 1d20 + 11 ⇒ (20) + 11 = 31
Turning to the criosphinx Marnarius whispers. Indeed, it seems we can help each other. The slayer shakes the keys with a metalic noise. Do we have a deal?

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The criosphinx nods. "Unlock my own cage and the hour of the caged rising shall be reigned."

After Marnarius unlocks the cage, the sphinx casually moves to the other side of the cage and starts bleating unintelligible noises. Animals throughout the menagerie hear him, and all begin vocalizing, rearing up, and performing other simple tricks to keep the audience’s attention. This may give you a good distraction for unlocking the remaining cages.
Requires three stealth checks, DC lowered to 13


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

I'll leave this part in the hands of Marnarius...


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

So Marnarius can't fail that stealth check unless there are unforeseen penalties...

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