GM Silbeg's Thornkeep: The Forgotten Laboratory (Inactive)

Game Master Silbeg

Map of Thornkeep
Descriptions of Locations in Thornkeep
The Forgotten Laboratory


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Liberty's Edge

Male Human (Varisian) Level 6, #-4

True. I've already removed my post after seeing your post was fixed... 37 seconds later.

Grand Lodge

1 person marked this as a favorite.
Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Honesty, sometimes this group responds to question and has even finished combats quicker than some cases of Steve and myself's in person group :)

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None
Vox Banner wrote:
Honesty, sometimes this group responds to question and has even finished combats quicker than some cases of Steve and myself's in person group :)

This made me laugh. Then cry at the sometimes sad truth of it all... /sigh

No GM! NO PEEKING!:
Ok so Jaender will either cast burning hands or color spray next round. Both DC 15 saves (either reflex or will). I just needed to get into a better position to do it. We will see if/how much the gobbos bunch up on their turn... Just don't want to mess with your killer new feats either.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Crazy that we are so nuts about posting... I think I'm the main contributor. I keep thinking I'll tone it down one of these days. I probably will, but not sure when.

Oi! GM! No peeking!:
This is just tons of fun. Wonder if Jack is curious and is peeking anyway...

Burning hands seems like a great idea for this situation. Broad damage, clustered foes. Pretty sure you'll be able to get into a good spot for that one.

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

no peeking:

Spoiler:
I used invisible ink to make sure Jack can't see it

Dark Archive

Fury's Toll | MotD
Arturo wrote:
He was replacing this Hamilton Trask fellow, did that mean he had replaced him as leader also?

Funny, because Trask never thought of himself as a leader. He did what he was trained to do, what was necessary. He'd have gladly stepped aside if a "hero" wanted to take over (and then he'd clean up after the hero).

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Clean up after... heh. I always did see Hamilton as kind of a Harvey Keitel as he appeared in Pulp Fiction kind of dude

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Something happened to the campaign's short description. Mind popping that in campaign info? Just more scrolling to do if I'm on the phone...

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I was adding in who had light sources. Made an edit.
Is is working now?

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Ha! I was laughing pretty hard at the string of posts on the gameplay thread.

Lockwood this... Lockwood that... Could someone give me a quick Lockwood?.... Lockwood me over there... Thanks for the Lockwood... Thanks but no thanks, I just Lockwooded myself...

Dark Archive

Fury's Toll | MotD
Vox Banner wrote:

Ha! I was laughing pretty hard at the string of posts on the gameplay thread.

Lockwood this... Lockwood that... Could someone give me a quick Lockwood?.... Lockwood me over there... Thanks for the Lockwood... Thanks but no thanks, I just Lockwooded myself...

OMG!!! My coworkers must think I am crazy I am laughing so hard!

Liberty's Edge

Male Human (Varisian) Level 6, #-4
Silbeg wrote:

I was adding in who had light sources. Made an edit.

Is is working now?

Perfect. Thank you! You gotta love how quickly the "Lockwood" has taken hold. I think it's all about providing the proper definition. ;-)

I may add in a Zedroom version of the Urban dictionary to the campaign tab. We have "Lockwood", "Cyrus" and "Camapble"... much more to come, no doubt. Love this group.

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:
Jaender the Black wrote:

Edit: Vox, don't forget that Jaender cast mage armor on Einhardt - that will be standard procedure unless you get barding for her.

Awesome, thanks! Much appreciate. I'll buy another wand of shield to make up for the charges spent and then you can use it too. The problem with getting barding is that I don't think a hunter's animals companion is trained to use it, so they end up taking negatives to skill checks and such, unless I burn a feat for Einhardt to become trained. A cavalier's mount luckily starts off trained light armor (I think).

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Barding would be pretty silly considering we can give her a +4 practically for free. We will keep doing it that way, a wand of shield on top of that too cast before we head into rooms would be good as well, though that will go much faster, since mage armor lasts an hour a cast

-Posted with Wayfinder

Dark Archive

Fury's Toll | MotD

See what happens when the players plan behind the GM's back? The GM pulls tricks out of his sleeve! :D

I'll make this a challenge, if I have to kill every critter in the level on your weapons.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Fie to you and your "cannot be flanked" enemies! All of my sh•t relies on it. Out of curiosity, would the gang up feat cancel out that particular one? I know it's not subject to precision damage, but the extra bonus to hit would still be nice. My guess from the wording is probably not...

Dark Archive

Fury's Toll | MotD
Arturo the Swift wrote:
Fie to you and your "cannot be flanked" enemies! All of my sh•t relies on it. Out of curiosity, would the gang up feat cancel out that particular one? I know it's not subject to precision damage, but the extra bonus to hit would still be nice. My guess from the wording is probably not...

Well, considering that Gang Up allow for you to be "considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning", and elementals are immune to flanking, I would say that it doesn't help any.

Sorry.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Yeah, that's my interpretation, too! I was thinking for some creatures with intelligence scores (like an ooze) that don't present a flank, but you still could distract them by having multiple opponents... but RAW doesn't favor me on that for any creature I can think of. Beholder?

Dark Archive

Fury's Toll | MotD

Beholders are D&D only (not OGL'd).

:D

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Yeah, them and mind flayers. Two of my favorites just gone. Honestly my only regret about not playing D&D anymore is the color: better campaign setting (sorry Golarion), and some of my favorite iconic monsters.

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Which setting? Greyhawk, Kyrnn, Realms, Dark Sun, Planscape, Ebberon? IMHO, Greyhawk is the best.

And yes you understood my self-deprecating joke.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Classic joke. I was hoping it was on purpose. ;-)

Forgotten Realms was my favorite to play again and again because it was high fantasy, a very rich world, and I'd read most of those novels.

I think Dragonlance had the most fiction-book awesomeness. For shame on missing, John, it but not missing Ebberon (new fangled bullsh•t!), but they kept on muffing up Drangonlance as a setting when it came to mechanics.

Dark Sun was much the same as Dragonlance: awesome flavor, but boring to play in the end.

Planescape was very interesting, but didn't have the longevity.

However, my unqualified favorite of all time was: Birthright! Kingmaker comes close to giving me the same feel, as do (unsurprisingly) the kingdom building rules from Ultimate Campaign, but nothing was as cool as carving out a kingdom Settlers of Catan style! Megalomaniac much? If anyone wants to give the fanboy 3.5e conversion (using Pathfinder rules, of course) a go, please please please please please let me know! Of course, I'd rather play than GM...

Alas for Greyhawk, it was never on our play cycle, except when we did the occasional vanilla adventure in 3rd Ed.

EDIT: I was wondering what this "Kyrnn" setting was... then realised what typo it had to be. Duh on me for not reading it right. I really should have picked up on that.. Edited the above with a strikethrough to make the most appropriate sentence.

EDIT EDIT: On the other hand, John should have been more consistent and used Toril / Faerûn, Athas, whatever they call Greyhawk if you wanted to call it Krynn. I also missed Ravenloft. Mostly that's because the setting sucks when run by anyone other than my buddy Ryan (who you'll all meet at GenCon).

Dark Archive

Fury's Toll | MotD

Wow... good thing that it was Roudamtaimi that got smacked, instead of Jaender. That thing hits HARD!

The game is now cat-and-mouse!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Hey GM Silbeg... just trying to visualize this encounter. Please tell me to naff off if you've got it in hand or don't want to hear metagame speculation like the below, but I'm genuinely sure how it's attacking us and I think it makes a difference to our tactics.

The creature isn't incorporeal, so I'm assuming it's using some kind of burrowing effect to achieve what it is doing. That does mean that it still needs to move out of the earth to get that attack, then, doesn't it?

Unless... it's attacking from within the ground. That'll mean it's using tremorsense (if memory serves - player knowledge, not Arturo knowledge). Tremorsense, as far as I know, tells it which square the creatures are occupying, but it still doesn't "see" them per se. I think that's why you were rolling for concealment. That should mean that it doesn't get an AoO on them (http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment).

Essentially, I want to know if it does the following:

  • Moves into a square, attack and then retreat (in which case, where's it getting the extra movement from?);
  • Stays beneath the earth and attacks from a square below its target; or
  • Something else.

Also, as I alluded to above, if it is doing the middle option... and I can't think of anywhere this would be printed explicitly... but I'm not sure that an earth elemental can attack something when it is inside the earth. It isn't incorporeal (whole different set of rules there), it's using a movement mode (I believe), not a special attack mode. Being able to move freely in a medium using a special movement mode doesn't mean you can automatically punch through it. The stone ground that is concealing it would still have a hardness.

With all of the above, you are the GM and I'll abide by your rulings. I want to know mainly which of the three options it's using (from your description it sounds like #2)... and then I want to know if I need to play an earth elemental summoning specialist with my next character!

Dark Archive

Fury's Toll | MotD

Actually, I was rolling the miss chance because I was interpreting it similar to incorporeal. However, on digging through the rules I don't actually find any evidence to support this... even if it makes perfect sense. RAW, I have to retcon a bit...

Earth Elementals do have earth glide, which allows them to move through earth like a fish through water. However, unfortunately, typically for Pathfinder, this is not really a rule that can be cleanly interpreted.

So, I will allow that it had to come up out of the ground. Then, the readied actions go off... (the two shots), and it does get an AOO (without the concealment), and then it still misses Roudi. But is above ground.

Fair enough?

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Perfect! Thank you. As I said before, happy with any ruling you make. Pathfinder is full of grey areas when you try to do interesting stuff! RAW in grey areas is GM has final say... I mostly wanted to be sure what was happening (and was 100% serious about an elemental summoner!).

I'd forgotten about earth glide, too! (Thought it was just a burrow speed) Are there rules for staying submerged and attacking something that is out of water? Vice versa?

Kid bed time now, post coming soon.

Dark Archive

Fury's Toll | MotD

There are, actually. But that doesn't help the vision part. Doesn't really matter, and I would probably do it differently in a home game.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Ah, home games. I kinda miss the freedom they offer. On the other hand, I'm really digging the amount of time I get to think about rules (sorry!). Playing PFS and playing PbP have both given me an understanding of the Pathfinder ruleset that I don't think I would have gotten any other way.

Using the water analogy, though, I looked those rules up when you mentioned they existed (of course)! Assuming attacks from water to land worked the same way as the reverse (which they may not) we'd have total cover from one-another anyway (even forgetting the vision aspect). Even with the ability to attack from within the earth, I'd assume with earth glide he'd be equivalent to having a swim speed and not a freedom of movement effect as well ("like a fish" supports this), which means his attack rolls would be -2 and his damage rolls would be halved for bludgeoning.

Actually that's how I'd rule it. Someone with earth-glide and tremorsense could attack out from the stone as though attacking from water. They would would have partial cover vs readied attacks, but would suffer from the water-based combat penalties. They would also need to roll for the total concealment miss chance. I think that would then all be legal. Opinions?

I only continue with this line because I'm genuinely interested to take it through as a mental exercise. What if a creature had blindsight and earth glide? Or even the blind fight feat chain? Would that kick arse, or would it require a freedom of movement to take full advantage of the situation? Probably better off just finding a way of going incorporeal and ghosty. These are the things I think about when choosing character options. :-)

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

You play too much PbP.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

You know you play too much PbP when... John tells you that you play too much PbP!!!

Dark Archive

Fury's Toll | MotD

still, in a PFS setting, I typically go for a more conservative ruling... But have no issue discussing it. In your case, I would say (and how I re-ruled it) that it is only movement that earthglide talks about.

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Yeah pot kettle and all.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Wha'.. wait? You can play too much PFS on PbP?

Dark Archive

Fury's Toll | MotD

If you get the chance, please note on your tagline how many of the alchemical weapons you pick up (removing them as you use them). Probably the easiest thing to do.

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Sorry for the delay, I'll be tied up at training at work until the early afternoon. I'll be able to post then, but feel free to bot me and the pup to keep things moving until then.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

I didn't realize the area of effect for the table was 4 squares wide, or I'd never have moved there! For in-game purposes, Arturo probably just miscalculated.

Ophiuchus and Strong Brute on the other hand.... you were warned!

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

By definition, it was adjacent squares. So, I probably could have included einhaedt, but that made little sense. Think of it as alchemical vials exploding everywhere.

Dark Archive

Fury's Toll | MotD

Unfortunately for Jaender, the goblin was a rogue with evasion. FYI - wasn't meaning to criticize... I personally just like to have the CON, both for FORT saves, and for HP. My Wizards have a 12 and 14 CON (and toughness to boot... neither are humans, either.

This is just my personal preference. Doesn't have to be yours by any means. Was just surprised (as much as anything because of the way people build characters around here!)

Hmmm... makes me think. Does Lucius really need a 14 CON? I could tweak that, giving him a 16 DEX and 12 CON? Or maybe bring the CHA up to 10 (from 7). I still haven't played him at 2nd level...

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

No worries, I didn't take it as criticism. That is one of the reasons I love the point buy system. You have to make choices about where you want your stats to go... and how willing you are to live with mediocre or poor stats in other places.

Dark Archive

Fury's Toll | MotD

So, to try and help out, I am going to try and list everything that you've all found... I'll probably go back over the posts, and see what was used after that.

Unknown magical pearl
belt pouch w/ 14gp, 8sp, severed human finger with 200gp emerald ring
crystal from drill (worth 800gp w/o its magical properties)
2 books in Draconic (1 hour to study to give bonus to kn:arcana) worth 50gp each
4 alchemists fire
6 acid
500 gp diamond dust
3 MW small studded leather
3 MW small short swords
6 potions CLW (3 are now used)
3 acid (from goblins - I think I missed these)
6 alchemists fire (from goblins - I think I missed these)
2 bottled lightning
3 alchemist's fire
2 acid
1 thunderstone

This should be everything.

Also, please remember your boons from The Accursed Halls.

I am creating a spreadsheet to track loot -- please feel free to edit (ask for permission, and it will be granted)[/url]

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

If you want, send me you emails (my username at gmail.com) and I'll grant you access. May require you to have a gmail account, though (probably)

Dark Archive

Fury's Toll | MotD

Here is the order of events.

0) Jaender has a readied Magic Missile (for when the goblin turns visible)
1) Invisible goblin barbarian attacks Jaender — turns visible AFTER he attacks, right?
2) Trigger goes off (if he survives the attack) - which provokes (did not cast on defensive)
3) AOO from goblin happens - which might drop sorc, or at least disrupt spell
4) Spell goes off.

So, had Snarltongue have missed Jaender's flatfooted AC, Jaender would have been able to cast at him. However, he was not casting on the defensive (I would always call this out in the readied action if I were you), he would have provoked. Had he survived the hit, his spell would require a concentration check, possibly failing then.

Hope this makes sense. I spent more time than I probably should have figuring this out... even consulting my Venture-Captain to make sure I got it right.

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Wow, invisibility on a guy who does that type of DPR is rough. We are going to have to think long and hard about our actions this point forward.

Dark Archive

Fury's Toll | MotD

Sure will.

I am pretty sure you'll survive this... just needs a little smart thinking (and I am sure you are all capable of that!)

Of course it is made harder because he is turning invisible as a move action.

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Ok do I have this right?

PRD wrote:
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

So a wand is a spell trigger, which I can utilize without provoking.

I have a

PRD wrote:
Wrist Sheath, Spring Loaded: This item works like a standard wrist sheath, but releasing an item from it is an immediate action.

with my CLW wand. I could retrieve it with an immediate, use it standard, and which leaves me with a move action.

PRD wrote:
Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

So can I heal Jaender or Brute with my wand, and then try to 'perceive' the goblin?

GM:
Can I suggest Arturo to throw the diamond dust. Waste, but will allow us to 'see him'

Dark Archive

Fury's Toll | MotD

You have it about right.

Adventurer's Armory wrote:

Wrist Sheath, Spring Loaded: This item works like a standard wrist sheath, but releasing an item from it is a swift action. Preparing the sheath for this use requires cranking the sheath’s tiny gears and springs into place (a full-round action that provokes an

attack of opportunity).

It is actually not in a book that is in the PRD (and Archives of Nethys and dD20PFSRD both have it as a swift as well.

So:
Swift: Pop the wand (weapon-like object, so no provoke)
Free: 5-foot step
Standard: Trigger on Jaender
Move: Perceive

_Ophiuchus_:

I would say that throwing that much diamond dust will work like flour. However, this may reduce your rewards at the end (not 100% sure).

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Ophiuchus:

However, remember that everything touching him will turn invisible if he turns invisible a second time. So, the way he has been acting, it would only work for 1 round.

Glitterdust is a different case.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Sorry for some of the meta that will follow, but we need it:

Where did the guy disappear from last? Is it the square with the axe in it?

Also, how is he doing it? He's a barbarian rager! Is he using a wand or something? Anything we can perceive, steal off him, disarm, sunder or anything like that? Assuming we can't do something like that as a readied action for next time he appears (eg. Vox might be best readying a sunder potion or disarm wand)...

We should be able to narrow his position down to within 5ft of wher ehe last disappeared. I'm assuming if we try to move into his square we'll actually trip over him (ie. we can't occupy the same square as him and something will happen to prevent that). I say we all move to threaten his last known position and ready attack actions for when he appears. Vox with his reach weapon should help us get a good spread. Someone else should try stepping into the square the goblin last was seen in. That should tell us if he's there or not, as well as giving Ophiuchus definite reach on him for when he does reappear.

Roudi doesn't need to heal Jaender just yet and I reckon he'll get good utility out of just one more readied shot.

Arturo has a bag of flour that I had totally forgotten about and he'll pull it out if we don't manage to down the creep this round.

Finally, can Einhardt please try to locate him by scent? It's automatic if she gets within 5ft of him.

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Vox can command Einhardt to move to a location and hopefully use her scent ability to help pinpoint the creature. Additionally, while looking at the character sheet for Einhardt, I believe her scent ability has a range of 15ft currently.

However, a possible issue is that Vox has already given a command to Einhardt to flank the rat with him this round, so the wolf will first try to get into flanking and then next round can be commanded to move across the room.

Sound good?

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Also, Vox has a readied action to attack as soon as Einhardt moves into flanking for this round (as well, Vox used his move action to get to where he is now, so he could move again and attack this round).

So for Vox, hopefully he will kill the rat this round and then, can set up to ready his action to attack the invisible creature next round.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / PbP Gameday #3: GM Silbeg's Thornkeep: The Accursed Halls Discussion All Messageboards

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