GM Silbeg's Thornkeep: The Forgotten Laboratory (Inactive)

Game Master Silbeg

Map of Thornkeep
Descriptions of Locations in Thornkeep
The Forgotten Laboratory


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Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Yep, you're right on, Cyrus the Flea. Hunter Tactics, seems really cool, and I can't wait to try these new abilities out this level. Hopefully Einhardt just got a little better in combat.

Dark Archive

Fury's Toll | MotD

well, the good news is that my streak of kills in Thornkeep is officially over.

Accursed Halls: 1 kill by wight (2 total)
Forgotten Laboratory: 2 kills (2 runs so far)
Enigma Vault: 1 kill
Dark Menagerie: No kill -- haven't run
Sanctum of a Lost Age: no kills (but came damned close to a TPK!)

Let's hope I don't go 3 for 3 in The Forgotten Laboratory.

(Yes, these levels can be lethal!)

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Purchases since chronicle:

Sell: Flail, 4; greatsword 25= 29
Buy: MW Heavy Flail 315; Cold-iron greatsword 100; smoked goggles 5; antiplague 50; a;chemists fire x2 40, holy water x2 50 = 570

1407+29-570=866

Dark Archive

Fury's Toll | MotD

Is Ophiuchus wearing the goggles constantly. I ask because they have a pretty severe penalty to perception rolls.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Arturo keeps his lifted up off his eyes, but strapped on his head. Maybe Ophiuchus wants to mirror Mr. Hairylip's fashion sense?

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

No I am not wearing them. With other characters I have them around the neck, but with Mr. Hairlips, imitation is the highest form of flattery.

Dark Archive

Fury's Toll | MotD

I've updated the rolls on the campaign information page... please check to see that I got them all correct.

Strong Brute, you need to update some stuff in your tagline... Perception, for example, is out of date.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Ashamed as I am about a will save of only +1 at level 3, Arturo's rolls are correct. Nice work!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Just as a total bit of metagame... who's interested in clearing things up around town for a while? There seem to be a few quests given (from the last adventure and this one) here and there that we could pick up. There are also locations we haven't been to yet. I'm a bit of a completionist, so I'm kinda interested in sweeping clear in the town before moving on to the menace below ground.

I think we might find clues to the Forgotten Laboratory and that sort of thing (like the ones we got and the ones we missed for Accursed Halls), even if it doesn't strictly count towards our chronicle sheet. Checking out the Mill, the racket for Taronnel, picking up the mining gear and so on. Again, I know it's metagaming a bit, but I just wanted to see what everyone's appetite for doing some pre-dungeon above ground adventuring and/or quest gathering was.

I know that we'll likely still get the ticks on the chronicle sheet if we simply just go down there and clear out every room (and it'll probably be quicker to do so), but I do quite enjoy the Thornkeep RP! I just don't want to slow things down for anyone.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

I am with you Arturo! I am a completionist at heart, so I am all about doing these extra things. Lets make a little pick list and just hit them one at a time. though I think Silbeg gave us a clue that the racket is due to the goblins being mad at us for not giving them their sword... yet...

If the majority doesn't want to do the extra stuff, my feelings wont be hurt, just FYI.

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

In for playing in the sandbox.

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

Also cool with the Sandbox approach.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

By the way, Jaender, thanks for updating the doc! Very nice work. I agree that we should see the Goblins first, but let's un-split the party first first.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

FYI - a "measure" the an Absalom gold piece... she asked Poochie for 5gp (the cost in UE for a tabard, by the way).

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Just wanted to bring up the potential of renting the cabin that Silbeg referred to - What benefit does that give us? Just wanted to make sure it was worth it, seems reasonable.

Dark Archive

Fury's Toll | MotD

Mostly color... and keeps you out of the more public public house.

Cost wise will be the same (i.e., hand-waved).

Liberty's Edge

Male Human (Varisian) Level 6, #-4

I'm up for a cabin in the woods... ;-)

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Sounds ominous... I'm in!:)

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

Why not? A bunch of dudes in a cabin in the woods...what could go wrong?

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

I think we would actually be fine, the set-up for a scary movie wouldn't feature an all dude cast.

Now if there were at least one females with us, then cue the axe-murderer and we'd all die except either Roudantaimi or Poochie. The stereotype-esc characters would never survive. Strong Brute is the tough guy of the group, definitely dead. Arturo is the charmer of group, definitely dead. Vox- dead. Weird little shadow dude, dead.

Dark Archive

Fury's Toll | MotD
Roudantaimi wrote:
"Oh, these berries..!" Roudantaimi lightens up, recognizing the berry. "I saved up some of those last night, for a groovier dungeon explore.." But reaching to his berry-stash in his pocket, all the gnome finds is gooey juice...

This had me rolling in my desk chair!!!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Hey questers! I have just updated the Thornkeep Doc with all the quests I could find. I've colored them according to our progress and put in as much relevant info as I could find (they repeat a bit of what was in the rest of the doc).

If I find some more time, I might comb through the gameplay thread to add in some more quests. Feel free to add any more that you know of!

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Bravo Arturo and Poochie. Bravo I say.

/slow clap

-Posted with Wayfinder

Dark Archive

Fury's Toll | MotD

FYI. The ruins being spoken of is the Emerald Spire.

Different set of modules.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

So this isn't even our quest? Shall I mark it as abandoned in the doc?

Dark Archive

Fury's Toll | MotD

Nope. I will warn you that what you are calling quests are actually rumors. And as rumors go, some are false! Additionally (and I found this to be pretty cool) some are actually not for the Thornkeep modules, but were incorporated into The Emerald Spire!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

I love the idea that Arturo thinks every rumor is a quest for him to follow. Such a Don Quixote style thing to do.

Dark Archive

Fury's Toll | MotD

Don't get me wrong... this is great fun! Just kind of warning you that there are red herrings here (for the Players to know, not the Characters!)

Dark Archive

Fury's Toll | MotD

Sorry about that at the mill... as it happens, you got spotted, and what you might have seen didn't happen. Them peoples is paranoid!

Dark Archive

Fury's Toll | MotD

All.. I am assuming that things like ear plugs and smoked goggles are not being work by default... that you'll be putting them in as needed.

Please correct me if I am wrong.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Ha, Paladins and stealth - unbeatable combination. While there's not much that can improve the roll, Roudantaimi actually has +3 stealth since he's small. I need to mark that on the character.

As ominous as your question sounds, Roudi doesn't have earplugs or smoked goggles on by default.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

You are correct, my ear plugs and goggles are off by default, hanging around my neck so they can be put on with a move action.

-Posted with Wayfinder

Dark Archive

Fury's Toll | MotD
Roudantaimi wrote:
Ha, Paladins and stealth - unbeatable combination. While there's not much that can improve the roll, Roudantaimi actually has +3 stealth since he's small. I need to mark that on the character.

Cool... I'll update my rolls. Still not good enough to have mattered at the mill.

Roudantaimi wrote:
As ominous as your question sounds, Roudi doesn't have earplugs or smoked goggles on by default.

Not trying to be ominous... just seeing if I need to add the penalties on now (they are pretty significant).

Liberty's Edge

Male Human (Varisian) Level 6, #-4
GM Silbeg wrote:

All.. I am assuming that things like ear plugs and smoked goggles are not being work by default... that you'll be putting them in as needed.

Please correct me if I am wrong.

You are not wrong. Seems silly (or paranoid) to be wearing them all the time. Hopefully we'll get some sign of trouble ahead and can slip them over my eyes / into my ears as needed.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Since we are largely unhurried, any reason we shouldn't take 20 on perception once we've cleared every room? We are, after all, in the hunt for clues and treasure!

Also, GM Silbeg can I just say that Arturo is being careful and always checks for traps down every corridor and in every room and down every passageway and... etc? I'm happy for you to roll off-screen. If it is very dark, he will ask Jaender to check for him.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

I agree with everything Arturo just said...

-Posted with Wayfinder

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

That sounds good to me. I don't think you can take 20 for searching for traps, though, as there is an inherent price of failure.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Oh, no, not for traps! Never meant for that. Just once the room is cleared (for loot and secret openings).

Dark Archive

Fury's Toll | MotD
Roudantaimi wrote:
Roudi has a pretty slow rate of fire until he has enough fame for a double-barreled pistol. Maybe I'll need to buy a backup weapon while waiting that. Oh, and Roudi has healing (lay on hands) also, if Poochie has better use for his spells. They're not as effective, but anyway

Either save up for a double-barreled musket (does better damage) or a pepperbox pistol (4 shots instead of 2 before reloading). Also note, that with Rapid Reload, you can reload a Pistol as a free action (with alchemical paper cartridges), so if you take the feat, you don't really need the double-barreled cheese.

Dark Archive

Fury's Toll | MotD
Strong Brute wrote:
That sounds good to me. I don't think you can take 20 for searching for traps, though, as there is an inherent price of failure.

Actually...

Perception to find traps is listed as an example of Taking 20. However, there may be some traps (magical, etc) that proximity is enough to trigger... in which case you were screwed anyway. It does take a full minute to take 20, though. And, you'll need to declare specifically when doing it, 'cause of the time. :D

Liberty's Edge

Male Human (Varisian) Level 6, #-4

So much more fun to roll on searching for traps. As you say, I'll state if I take 20 for that. For searching rooms, though, with 1 assist on either Jaender or Vox, we get a 30 by taking 20. That should be (and I think everyone agrees) our standard "search the cleared room" roll, unless we need to preserve buffs (in which case, we'll come back and search).

Dark Archive

Fury's Toll | MotD

Just let me know when you are planning on rolling, instead of taking 20... before I post the results :P

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Yes, I agree with Arturo - take 20 on searching rooms as an SOP - provided we aren't trying to rush due to some short term spells. We can be sure to note that specifically.

Regarding the proximity issue for traps - likely the only way around that is the trap sense, where the GM rolls automatically for you within 10 feet. Or to just make rolls every 5 feet or so.

Totally aside from what we are doing, but I did read some interesting forum threads on that a while back. There was quite a bit of debate on how the take 20 when searching for traps should be ruled. do you have to take 20 for every 5' square? every room? part of the room? Seemed like it was open to a lot of GM discretion. I think what we have figured out is good though.

Also, at what point (since it is dark down here besides our own light spells) do you want jaender to do the scouting with his darkvision and stealth check? Let me know, otherwise he will continue to stay safely in the back. :)

Dark Archive

Fury's Toll | MotD

So, here's how I pretty much do it...

You declare you are taking 20 on a perception check... you are basically looking around for a minute... I'll then look to see what is there that you could see (including traps), and then apply any penalties (distance, etc), and let you know what you see.

Make sense?

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Makes sense to me! So long as we have fun killing stuff and spring the occasional trap (y'know, because it's boring if we don't) I'm fine! ;-)

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Hey Vox, you took that flanking teamwork feat (precise strike), didn't you? Let's try to get some use out of it with these guys. Move and readied action for when we get into flank? Y'know "as we rehearsed..." ;-)

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Vox only, GMs not allowed:

Oi! No cheating, GM! :-P

Ophiuchus just stole your spot! I'm gonna risk leap-frogging the chief, if you want to just stay where you are... assuming no-one moves in behind him. Of course, Silbeg's probably reading this and someone probably does!

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:
Arturo the Swift wrote:
** spoiler omitted **

GM... still not allowed!:
sounds great, I'm dying to actually use these shiny new feats!
Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:
Arturo the Swift wrote:
** spoiler omitted **

For Arturo... GM... still not allowed! :):
sounds great, I'm dying to actually use these shiny new feats!
Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Hahahah. It just took me a minute! I got it eventually :)

"You might have pathfinder problem when..."
You respond to a post within 1 minute of it being posted!

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