GM Silbeg's PFS: Eyes of the Ten (Inactive)

Game Master GM..Silbeg

Currently in Nothing Ventured, Nothing Gained.

Chronicles


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Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

"Think these guys were other defenders for this place that got ganked by that shadow guy?"

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

While Koraq ponders, Auris opens the door and sees a corridor.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Where do you guys want to go next? I'll start pushing soon, if I don't hear from you guys.

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"You guys follow, normal step. I'm checking the hall, listen for screams if something goes bad." With that dry quip, Auris continues to push onward down the hall, maintaining his invisibility.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Auris pushes forward, until he sees something of interest. (See map... doors, and a room...)

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Double doors ahead, another landing past them." Auris announces, moving in closer for a better look.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"Right behind you," Ralph mutters, though in fact he is about 30ft behind.

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

Koraq carefully follows Auris, his calloused bare feet...

Stealth: 1d20 + 13 ⇒ (7) + 13 = 20

... making little noise as he approaches the halfling.

"Let's see what's inside that door..."

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

As Koraq and Auris enter the room behind the double doors, they see that the walls of this wide hallway are hung with hundreds of exotic masterwork swords, daggers, and other bladed weapons from distant locations within and beyond the Inner Sea region. Small placards beneath each provide the weapon’s name and details on its use, history, and country of origin. To the west, the hallway ends at the foot of a massive, curving staircase. A hall to the south leads to a door, while the double doors at the eastern end of the hall open onto the outer walkway that encircles this floor.

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

A low whistle sounds from empty air. "The Ten keep a lot of cutlery. Could swear I've seen a similar set up somewhere, but I can't quite place it." Refreshing his ring, he moves through the displays. "Which way next? Do we need to finish clearing this floor, or head up?"

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

"We should clear the floor."

-Posted with Wayfinder

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Fair enough." The southern door opens after a moment. "The way forward is around the perimeter."

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Koraq:
Check your faction mission

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

GM:

I read it; but for a few reasons not going to do it. I will admit I know of the repercussions since I have run it, but honestly, at this point Koraq has no interest in that foppish excuse for a faction leader says after trying to get a a giant stuffed owlbear. And... Koraq REALLY wants to punch Adril in the face for being the head of his demise.

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

Assuming nothing jumps out, and no one objects, Auris will move to the next door, the one marked C.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

This small gallery displays an impressive collection of Tian art. Upon shelves lining the room rest dozens of handblown glass baubles, each hiding a tiny etching of a bucolic scene within. Above the baubles, stylized brush and ink paintings hang upon the walls, depicting carp and dragons amid rolling waves and wind-whipped mountains. Wooden stands about the room display a menagerie of small ivory carvings, including a pair of foo dogs, several unusual dragons, a bear, a fisherman, a cluster of rats, and an osprey.

An arch to the north opens to a curved passage. To the east, a small antechamber houses a curved staircase rises up into darkness.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"Of course there would be an osprey," Ralph mutters as he scans the gallery for magic.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

haha... a member of the decemvirate is from tian?

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Ralph:
The figurine of an osprey is magical.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"And of course the osprey would be the only magical thing in the room. No prizes for guessing who was responsible," Ralph snickers.

spellcraft: 1d20 + 23 ⇒ (11) + 23 = 34
knowledge arcana: 1d20 + 30 ⇒ (11) + 30 = 41

Tell me about this magical osprey.

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

"Heh, think they outta update the statue, this time the bird swallowed by the worm!", Koraq teases as he spies the chamber.

Perception for hidden nooks/crannies: 1d20 + 19 ⇒ (2) + 19 = 21

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

It appears to be a Figurine of wondrous power similar to a silver raven.

Koraq now seems curious, and finds nothing interesting.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"I was just wondering when I saw the osprey where that Osprey was. Perhaps this we should use this to send him a message? Without knowing where he is, I suppose the Woodsedge Lodge is as good a location as any to send this bird. Who knows, perhaps Eliza has been sent there to."

Ralph scribbles a message and attaches it to the bird, giving a brief update on the situation. He also adds that if the reader of the message is Eliza he hopes she is ok and they are carrying on the mission, and if the reader is Osprey he should perhaps try to make himself useful at this critical time.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Ralph ties his message around the bird's leg, and it flies out the windows!

Complete text of your message would be appreciated, Ralph. Thanks!

Where to next?

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

Text of the message - no word limit per text of animal messenger.

Eliza: If you are reading this, know that your rifting succeeded. Impressive magic! We are now in THE TOWER searching for AH. The four of us are together, but as you know we were separated from you. We will complete the mission and save S. Any support you can provide from outside will be welcome.

Osprey: If you are reading this, know that the traitor has infiltrated THE TOWER and that we are hunting him now. His target is S. Eliza got us inside, but has been seperated from us. K's plight is regrettable but this is clearly more urgent. If you're going to make yourself useful to the Ten in this matter now will be the time to act.
Remote support or information that might help us reach S before AH would be nice, or at least find Eliza and make sure she's safe.

RC

"Right, that's about all we're gonna get out of this item," Ralph mutters as he sends the osprey statue on its way.

"Next room?" Ralph asks as he points to the door leading to the room to the East of the ghost-pillar and reactivates his ring of invisibility.

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Sure thing. It looks like this floor is pretty clear of traps, but I'll keep checking." Auris agrees, activating his own ring once more.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Auris makes his way into the next room without incident. This room is entirely lightless. Within the center stands a massive, metal-framed cylinder lled with strange black liquid. A plaque upon its base reads “The Orvian.” The strange liquid within the cylinder seems to devour any light and gives off an eerie chill.

GM:

Ralph Kn Arcana: 1d20 + 30 ⇒ (12) + 30 = 42
Ralph Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Auris Perception: 1d20 + 26 ⇒ (1) + 26 = 27
Auris Perception: 1d20 + 21 ⇒ (20) + 21 = 41

Ralph:
The container holds black blood. Any creature who touches the liquid will take 1d6 points of cold damage, while total submersion deals 10d6 cold damage. A pint of black blood extracted from the larger cylinder may be used as unholy water, though once removed it loses its cold-dealing abilities. Alternatively, if a creature drinks at least a pint of the black blood, it may cast any necromantic spells at +1 caster level for the next 10 minutes, though it takes 3d6 points of cold damage and 1 point of Constitution damage. Whether used as unholy water or to bolster necromantic magic, black blood loses either quality if not used within 1 hour of being removed from its source. A gentle repose spell can preserve a container of up to 1 gallon of black blood away from its source for increased lengths of time (which is how the column preserves the blood within).

This is what Pasha was talking about. You do notice a small compartment under the main container.

Auris:
There is a trap on the pedestal underneath the cylinder. You think that it will spill all of its contents on anyone who opens the the hiddent door beneath the cylinder

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

Sighing a little in relief from the brightness outside the room, Auris calls out. "Trap on the pedestal. Don't open the door and you're fine." He then moves on to the next door.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Thanks.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"Well then, let's not open the door. That substance is called black blood. An interesting substance, but dangerous, and I do not want to be fooling around with it right now. It is interesting though. I may request a sample for study once this is over."

"But now's hardly the time for that. It appears there may be one more large room on this level we need to check before proceeding up the stairs. We should hurry lest Adril Hestram increase his lead on us."

It occurs to me that we may be on some sort of timer detemined by our actions here. We should try to pick up the pace a little. Given the large number of effectively empty rooms in here, we may be penalizing ourselves by taking too many actions in each room. I say we take a look in the next area and if there's nothing there we press on upstairs.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Ralph:
I know it has been a while, but you should check your faction mission... you are pretty sure you could solve it with Auris's help

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

GM:
3 things.

1. I am already concerned that we are wasting time looking at empty rooms. Other than the guy in the shadow-room, nothing we have done on this level has been useful or productive, except maybe the Osprey statue. Maybe we will get some sort of bonus by doing these side missions, but if it comes at the cost of eating into some sort of timer, Ralph will prefer to reach Adril in time and rely on his own power to defeat him.

2. Ralph is egotistical. He wouldn't ask another party member to help in a private enterprise especially since it would require Ralph to admit a limitation to his magic. But the best creature I can summon to make the attempt has a +11, which is really not much at this level. Ralph will rather dismiss something as beneath him than let others see him fail to overcome a challenge through his magic.

3. This task appears to involve effectively stealing from the Decemvirate. The prospect of being labelled a thief would be an affront to Ralph's pride. Even if he wanted to do it, he would not be doing it in front of his allies, much less asking one of his allies to do it for him.

Right now Ralph is effectively turning his nose up at the Pasha's request. If the task was to study the black blood or decipher some kind of rune, some kind of challenge to be overcome with knowledge or magic, this could have played out differently.

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

"Heh, can't argue with that. Need to punch that smug grin off that bastard's face.", Koraq exclaims.

To the stairs or the eastern part of this area?

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Right. You guys follow me, standard practice." Auris agrees, turning invisible again before heading off to the final unexplored room.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Auris walks by the tower of screaming angels and onward. He looks into the ballroom with its nauseatingly gaudy decor includes thick, violet carpeting and glass tables set upon white marble bases carved to resemble pyramids. The room is walled with crushed gold-leaf panels set in ebon-lacquered walnut frames and lit by six tremendous iron and crystal chandeliers.

There is a door to the west still to investigate.

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Ugh, reminds me of Zarta's living room." Auris makes a retching sound. "Looks clear, going to check this last door."

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Go!

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"Indeed, we should hurry," Ralph says plainly as he reactivates his ring to keep up his invisibility.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

This room is lined with iron stands displaying massive scrimshaw tusks from great woolly mastodons, each engraved with thousands of tiny pictographs. Canvases displayed about the room depict artistic renderings of the pictographs along with their conceptual meanings. These translations tell the histories of various tribes living in the Realm of the Mammoth Lords.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

Any knowledge checks to make?

Ralph scans the room for magic. If he finds nothing, he tells the group and urges the group to move on.

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

"Tch... nothing still?"

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Nothing magical to find. And no knowledge checks

where to next?


Map and handout aid Token.

Gaétan look around d'or something.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

If we are done clearing this level, we should head up the stairs. I feel like we have wasted time on this level and might not reach Shemis in time at this rate.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

yes. Let's go.

-Posted with Wayfinder

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Alright, we have two stairs up. Which one, or should I scout them first?"

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

"Just pick one at random. I will follow invisibly from behind."

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

"Good Idea."

-Posted with Wayfinder

Liberty's Edge

Male Halfling UCRog10/Ftr3 HP98/98 AC26 TC17 FF26 CMD27 F+14 R+18 W+15 (+2 vs fear) Init+4 Perc+21(Trapspotter+26) Spd30 Buffs: N/A Senses: Darkvision, Light Sensitivity Chronicles.

"Heads, the statue room, tails, the swords." Auris says, flipping a gold coin.: 1d2 ⇒ 2 "Swords it is."

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

You make your way up the stairs, to see a hall that displays architectural artifacts recovered from the ruined islands of lost Azlant, far to the west. Renderings of strange designs hang as backdrops behind scale models
of various structures. Excerpts from Pathfinder journals document the post-Starfall migration and cultural progression of the survivors of Azlant’s destruction.

A pair of large metal creature stand guard here, and immediately move to attack.

Ralph, once you are up the stair to where Koraq is:

They are clockwork golems. (large constructs, cosntruct traits) Their metal skins are resistant to most attacks, though adamantine weapons will cut through it.

They are immune to any magic that allows spell resistance. Grease will be treated as haste to them, and rusting grasp will do damage normally, additionally slowing them.

If you are grabbed by them, their gears will grind the grabbed target, and they explode in a shower of shards when destroyed.

init:

Auris Init: 1d20 + 4 ⇒ (14) + 4 = 18
Géatan Init: 1d20 + 11 ⇒ (7) + 11 = 18
Koraq Init: 1d20 + 5 ⇒ (10) + 5 = 15
Ralph Init: 1d20 + 3 ⇒ (6) + 3 = 9
Creatures Init: 1d20 + 1 ⇒ (15) + 1 = 16

Currently, only Koraq and Auris can see them.

Auris and Geatan are up!

Azlant rd 7:


  • => Auris
  • => Géatan
  • Creatures
  • Koraq
  • Ralph

x = has gone already
=> is up!
U = Unconscious
S = Surprised
D = Delay
R = Readied action

Conditions:
Auris: 98/98
Géatan: 108/108
Koraq: 112/112
Ralph: 93/93

Bad Guy Damage, etc

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