L'il Lucky |
to help the GM out....
Attempt #1: everyone tried - Lucky succeeds
Attempt #2: everyone tried - unknown results: Roud (not sure how the rolls are tallied for him), Gridger (14 and 15 after cleaning and removing fatigue)
Attempt #3: prizm & Arxus failed, Roud and Gridger yet to attempt again
GM Silbeg |
To clarify, you have to make both checks to successfully cross the beam. If you fail one, but make your reflex save, you've fallen, but are still hanging on to the board, and the Captain makes you start over. And walking across the bottom of the pit does not count as success.
After cleaning the boards, Roudantaimi is able to successfully cross!
Gridger's second attempt, after cleaning and having Roudantaimi cure his fatigue, is better, but in the first five feet of the trial, he falters and slips, falling into the pit.
Gridger: 1d6 ⇒ 2
Prizm and Arxus again fall into the pit.
Arxus: 1d6 ⇒ 4
Prizm: 1d6 ⇒ 5
The captain is looking frustrated at the failures, and continues to bark insults at you. "Hurry up, we haven't got all day! There are still more obstacles for you all to fail at!"
I am moving you on now.
Gridger -2hp, Arxus -8, Prixm -5
The next obstacle is the Bear Crawl, where you must wriggle under a tangle of metal wire scattered with glass, sharp rocks, and broken bricks. A crawlspace 2 feet in height is the only passage through the detritus.
two escape artist checks are needed. The first is to wriggle into the mess, the second to wriggle out
L'il Lucky |
Lucky takes the lead and quickly dives in without a word.
Escape artist: 1d20 + 2 ⇒ (17) + 2 = 19
Escape artist: 1d20 + 2 ⇒ (15) + 2 = 17
Roudantaimi |
Whoa! Lucky is true to his name.. nice rolling!
Escape artist, acp : 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Escape artist, acp : 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Oh, looks like the luck spreading :D
Roudantaimi follows Lucky through the crawlspace, wondering what's all the fuzz about it.
Prizm |
Prizm pulls himself out of the mud - hurt and sad. He climbs out only to see Lucky take on the next stage of the angry commanders un-fun test.
With a look of forced confidence he gives it a go as well. Meanwhile Bert closes his eyes and looks away in discomfort.
Escape Artist, Exhaustion: 1d20 + 2 - 3 ⇒ (11) + 2 - 3 = 10
Escape Artist, Exhaustion: 1d20 + 2 - 3 ⇒ (7) + 2 - 3 = 6
As his master gets tangled up in wire.
"Oh FUZZ!" chirps the little gnome.
Gridger Rusk |
Boy do I wish it was my rogue in this now!
Gridger grumbles under his breath at his fallings, "How does this even make a warrior?" He follows the group in the back, allowing time for reflection.
escape artist: 1d20 + 3 - 3 ⇒ (12) + 3 - 3 = 12
escape artist: 1d20 + 3 - 3 ⇒ (14) + 3 - 3 = 14
He sweats even more profusely at the next challenge, wondering how to fit his bulky self through the tiny gaps. Here goes nothing. "Right behind you Prizm!"
Arxus |
"Oh, Iomedae guide me through these... literal tests."
Escape Artist: 1d20 - 4 ⇒ (13) - 4 = 9
Escape Artist: 1d20 - 4 ⇒ (9) - 4 = 5
"This was not part of training to fight demons..."
GM Silbeg |
While Roudantaimi and Lucky both make it through, to no accolades from the captain, Prizm decides to take a nap under the tangle. Gridger almost makes it, but gets himself tangled up immediately. Arxus does nearly as poor a job as Prizm.
"You little PUKES! Cannot even wriggle like the parasitic worms that you are! Get your sorry asses out of there, and TRY AGAIN!!" screams Captain Othis. "And you'd better not damage my wire! It is worth more than the lot of you combined!"
Obviously, Roudantaimi and Lucky have succeeded, while the others failed. You need to make at least one more attempt.
Lucky spots a climbing wall a short distance away, that is apparently the team's next challenge.
Gridger Rusk |
Gridger sighs heavily, and quietly makes back at the line to try again. But he frustrates himself further.
escape artist: 1d20 + 3 - 3 ⇒ (9) + 3 - 3 = 9
escape artist: 1d20 + 3 - 3 ⇒ (15) + 3 - 3 = 15
Prizm |
Jack... sigh
Prizm frowns and attempts again, wondering how anyone can be as mean as the commander. "There is a reason we left the warrior stuff to the Thorns...." he squeaks under his breath.
Escape Artist, Exhausted: 1d20 + 2 - 3 ⇒ (9) + 2 - 3 = 8
Escape Artist, Exhausted: 1d20 + 2 - 3 ⇒ (6) + 2 - 3 = 5
GM Silbeg |
As they start trying again, Gridger gets no further than he did before, prompting the Captain to scream out, "Even an insignificant WORM could do better than that! You call yourself an oread? I have seen ROCKS that move better than you!"
Then Prizm makes his attempt, barely able to move his little hands and feet. As he attempts to go underneath the wire, he looks around for Bert, forgetting that the Dodo is fast asleep in the barracks. He hopes that his familiar is ok, and not dealing with this sort of nonsense. It is at this time that he manages to get himself entangled in the wires, prompting a single word out of the Captain, "Gnomes..."
Arxus also tries again. He almost makes it, but his armor gets tangled up in the obstacle.
Arxus: 1d20 - 4 ⇒ (18) - 4 = 14
The Captain yells at you all to get up, and on to the next obstacle, which is a climbing wall. There is a staging area at the base of this 30' high stone wall, which has few handholds. It looks to be a difficult climb.
Arxus perception: 1d20 + 2 ⇒ (9) + 2 = 11
Gridger perception: 1d20 + 0 ⇒ (16) + 0 = 16
Lucky perception: 1d20 + 2 ⇒ (10) + 2 = 12
Prizm perception: 1d20 + 3 ⇒ (4) + 3 = 7
Roudantaimi perception: 1d20 + 6 ⇒ (11) + 6 = 17
Lucky Perc: 1d20 + 2 ⇒ (10) + 2 = 12
L'il Lucky |
"Captain sir - any restrictions on assisting my comrades in this endeavor sir?"
GM Silbeg |
Captain Othis stomps over to Lucky, towering over the halfling. "What sort of assistance are you talking about, slip?!" she screams at the bard, showering him in spittle. "No magic, like your tired gnome would want to do. And no ropes! That's cheating. Act like SOLDIERS!!!"
This requires just 1 climb check.
L'il Lucky |
"Comon Prizm - one good push up this wall. There's an ale at the end of the day! Gridger Arxus lets make a pyramid and help him up!"
Lucky gives Prizm a shove up the wall on his allies' shoulders aid another attempt
Climb aid Prizm: 1d20 + 1 ⇒ (10) + 1 = 11
"Roudi you are next - let's go!"
Climb Aid Roud: 1d20 + 1 ⇒ (12) + 1 = 13
not sure who should go next
edit: anyone object to Prizm, Roudi, Arxus, Lucky and then Gridger for the order?
Prizm |
Escape Artist, Exhaustion, Aid: 1d20 + 2 - 3 + 2 ⇒ (2) + 2 - 3 + 2 = 3
Escape Artist, Exhaustion, Aid: 1d20 + 2 - 3 + 2 ⇒ (1) + 2 - 3 + 2 = 2
"Uggghhhh!"
Jeeeez
Roudantaimi |
"Oh, I don't do climbing. That's what I keep Tahmatassu around for." Then, remembering that his pet is at the barracks (and guessing that the captain would consider using pets as cheating as well), Roudantaimi has no option but try and climb the wall himself.
"I don't understand why he calls a rope cheating. I'd call it just smart move..." he whispers to the others, before starting the climb.
Climb, acp, aid: 1d20 - 1 - 2 + 2 ⇒ (5) - 1 - 2 + 2 = 4
But even with Lucky's help, Roudantaimi is not able to scale the wall.
L'il Lucky |
Lucky sighs as the gnomes fail again.. after they fall, he helps Arxus get started hopefully with Gridger's aid..
climb aid arxus: 1d20 + 1 ⇒ (9) + 1 = 10
L'il Lucky |
aparently i'm not allowed to ride Gridger..... oh well
after Arxus's attempt... Lucky will look at Gridger and nod...
Cayden don't fail me now...
bit of luck on self... plus aids i hope....
climb: 1d20 + 1 ⇒ (18) + 1 = 19 or climb: 1d20 + 1 ⇒ (17) + 1 = 18
edit: or... not... whew... can i give some of these rolls to Prizm please?
GM Silbeg |
Helping... :P
Gridger Aid another for Lucky: 1d20 + 4 ⇒ (1) + 4 = 5
Arxus Aid Another for Lucky: 1d20 + 3 ⇒ (10) + 3 = 13
With the boost up by Arxus, Lucky is able to scramble up the wall. However, about halfway up, suddenly part of the wall gives way, and a shower of rocks falls upon the team. The rocks knock Lucky off the wall, and he will have to start again.
I am going to say 50/50 that Prizm or Roudamtaimi were in range, both Gridger and Arxus were.
Prizm >50 is in the path: 1d100 ⇒ 42
Roudamtaimi >50 is in the path: 1d100 ⇒ 93
attack vs Lucky AC15 (FF, no shield): 1d20 + 15 ⇒ (2) + 15 = 17 damage: 4d6 ⇒ (6, 5, 5, 3) = 19
attack vs Gridger AC24: 1d20 + 15 ⇒ (12) + 15 = 27damage: 4d6 ⇒ (3, 4, 3, 5) = 15
attack vs Arxus AC22: 1d20 + 15 ⇒ (9) + 15 = 24damage: 4d6 ⇒ (2, 4, 6, 4) = 16
attack vs Roudamtaimi AC18: 1d20 + 15 ⇒ (14) + 15 = 29damage: 4d6 ⇒ (3, 1, 4, 5) = 13
Lucky Climb DC20: 1d20 + 1 ⇒ (12) + 1 = 13Lucky Climb DC20: 1d20 + 1 ⇒ (2) + 1 = 3Lucky fall: 2d6 ⇒ (6, 3) = 9
GM Silbeg |
Narrating the rest.
Gridger attempt: 1d20 + 1 ⇒ (11) + 1 = 12
Roudi attempt: 1d20 - 2 ⇒ (5) - 2 = 3
Arxus attempt: 1d20 - 2 ⇒ (2) - 2 = 0
Lucky attempt: 1d20 + 1 ⇒ (15) + 1 = 16
Gridger attempt: 1d20 + 1 ⇒ (4) + 1 = 5
Roudi attempt: 1d20 - 2 ⇒ (5) - 2 = 3
Arxus attempt: 1d20 - 2 ⇒ (16) - 2 = 14
Lucky attempt: 1d20 + 1 + 2 + 2 ⇒ (16) + 1 + 2 + 2 = 21
Arxus Aid: 1d20 - 2 ⇒ (19) - 2 = 17
Gridger Aid: 1d20 + 1 ⇒ (19) + 1 = 20
Roudi attempt: 1d20 - 2 ⇒ (15) - 2 = 13
Roudi attempt: 1d20 - 2 ⇒ (4) - 2 = 2
The team keeps flailing at the wall, until the third attempt, when Lucky (aided by Arxus and Gridger) finally manages to scramble to the top. Roudi is not able to muster the strength to get up, nor is anyone else.
The Captain finally berates you into moving on, at which time you see an abandoned quarry filled with muddy water that is 15 feet deep.
Arxus attempt: 1d20 - 2 ⇒ (14) - 2 = 12Arxus attempt: 1d20 - 2 ⇒ (3) - 2 = 1
Gridger attempt: 1d20 + 1 ⇒ (4) + 1 = 5Gridger attempt: 1d20 + 1 ⇒ (6) + 1 = 7
Lucky attempt: 1d20 + 1 ⇒ (7) + 1 = 8Lucky attempt: 1d20 + 1 ⇒ (10) + 1 = 11
Roudi attempt: 1d20 - 2 ⇒ (19) - 2 = 17Roudi attempt: 1d20 - 2 ⇒ (1) - 2 = -1
Prizm attempt: 1d20 - 2 - 3 ⇒ (6) - 2 - 3 = 1Prizm attempt: 1d20 - 2 - 3 ⇒ (12) - 2 - 3 = 7
Pausing for 2 questions:
@Roudantaimi - would you like to reroll a natural 1 on your swim check?
@Lucky, would you like to use your "bit of luck" or your other luck ability on your swim checks?
GM Silbeg |
talked to Lucky in chat
4-star reroll, first attempt, Lucky: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Lucky uses adaptable luck +3 on the second attempt.
Lucky barely manages to make it across the water without failing!
Prizm, on the other hand, is not so lucky, as he appears to be floundering, and goes under. So does Gridger on his first attempt.
[ooc]What do you wanna do?
L'il Lucky |
praise Cayden!
After completing the climb challenge... Lucky healed everyone.
channel: 2d6 ⇒ (2, 1) = 3
channel: 2d6 ⇒ (5, 4) = 9
channel: 2d6 ⇒ (1, 1) = 2
Prizm |
Prizm will flail in the water trying to swim and get air.
Swim, Exhaustion: 1d20 - 2 - 3 ⇒ (14) - 2 - 3 = 9
Swim, Exhaustion: 1d20 - 2 - 3 ⇒ (15) - 2 - 3 = 10
"Tell... Bert... I... love.. him... *bbllllurrrp*"
Gridger Rusk |
Are we on swim now?
swim: 1d20 + 4 - 3 ⇒ (14) + 4 - 3 = 15
Gridger, with his strong attitude, never gives up and continues to try again. His second attempt for a swim is a little bit better than the first. You can clearly see his head bopping out of the water more than normal as he keeps needing to breath.
GM Silbeg |
Gridger manages to get his head above water, and pulls Prizm out as well.
Once everyone is out of the water, Captain Othis orders you all to get in line and stand at attention. "Listen up, roaches. You need more than strength and agility to succeed in battle. You need to know what you're up against and how to fight it. Let's see how stupid and unprepared you really are."
"Recruit Lucky, since you were so effective in the physical trials, you go first. Tell me three effective ways to handle being set on fire!"
knowledge planes or profession soldier. RP can add circumstance bonuses.
L'il Lucky |
"Captain Sir! First of all I would call upon my God to bath me in water, Sir. I realize that is not what you mean nor desire of an answer, but it is the truth sir! I would also call upon Cayden to grant me the ability to resist the fire - so that it would not burn."
Kn: Planes, Untranied, take 10: 10 + 1 = 11 trained skills only sucks.
Kn: History if allowed: 1d20 + 5 ⇒ (14) + 5 = 19
"Sir, to answer your question in a more pleasing way..."
"I would call upon my past experiences and the Pathfinder chronicles and teachings i have been given. For when our company assailed an asteroid of Earth, Water and Fire, we learned much in the ways of combating these elements on their native planes. I had the privileged sir of joining the expedition of the Earth caverns, while my comrades explored the Fire and Water. Sir"
Prizm |
Prizm thanks Gridger for his help saving him from the muddy water. ”You sir have ensured that my little Dodo will not be without a master – for that I thank you.. Brandywine will be yours when this is all done. From the finest berries in the meadow!”
The exhausted gnomes ears perk at the mention of academics.
”On fire? Oh you can roll around on the floor to smother the thermal acceleration! ! You can also emplore the use of hydro-technology as well! If you have some gears, springs and scrap I could fashion you a fabulous waterwheel! “
Prizm moves over to Roudantaimi and excitedly chirps on and on about ways to use gnomish technology to solve this conundrum… then his eyes twinkle…
"Well if you were on the elemental planes – some ways would be to gate in foreign materials! You could leverage the aid of a djinn as well!" With that the little fey illusionist pulls out his newly purchased tome on the planes of earth and fire and begins his lecture.
Kn: Planes, Mastercrafted Manual/Tool: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Bert the DODO |
Bert squints menacingly at Captain Orthis and proceeds to run over and peck him on the boot for being such a meanie.
*peck peck peck peck*
When the captain looks down in annoyance the stalwart Dodo answers him with a resounding...... "BERT!!!"
Gridger Rusk |
I shall not speak unless asked, but if Prizm's addition to lucky's answer does not get punished, Gridger will also add in (spoiler is what i'll say)
survival: 1d20 + 4 ⇒ (12) + 4 = 16 Is survival applicable?
"Dirt and water are known to be effective ways to put off fire, if I recall correctly." Gridger chimes in after Prizm.
GM Silbeg |
Bert is back at the barracks, upon a coma.
"Recruit Prizm," she barks, "Do not speak out of turn, else you will earn yet another demerit."
GM Silbeg |
It is clear from her reaction that Captain Othis did not receive the answer that she wanted from Lucky. She grins before she continues.
Maybe you need a more simple question, " barks the captain, "One that you don't need to ask for help on. Which plane do fire elemetals come from? The elemental plane of earth or fire?"
L'il Lucky |
Lucky stands at attention seething, frustration written over his face as he silently stares back.
After a moment. "The plane of fire..... sir."
Roudantaimi |
Sorry, missing a couple of days here... Roudantaimi can use Eternal Hope to reroll natural "1"
Swim reroll, if still needed: 1d20 - 2 ⇒ (16) - 2 = 14
GM Silbeg |
"Yes, that is correct, recruit."
She then turns to Roudantaimi, "What are the immunities of fire elementals?" When the gnome doesn't give an answer right away (He has neither skill needed), she barks, "Ok, then what is the name of the unit you are unsuccessfully trying to join?"
Prizm |
"Oh golly - please pick me!"
GM Silbeg |
Moving on a little... Roudantaimi still needs to answer, but she'll ask questions of the others
To Arxus, she asks, "What is the typical fighting style of salamanders, and what is the best way to counter it?" When it becomes apparent that he doesn't know what salamanders are, she sighs, and asks, "Ok, try this, demon-spawn. Upon which plane do you currently stand?"
To Gridger, she asks, "What are the primary magical attacks that a effreefreetiet will use in battle, and how do you counter them?" Again, she waits, as Gridger tries to remember what a efreeti is. "So, another recruit without the training to fight effectively! Your second question is, Which elemental plane do earth elementals come from: the Plane of Earth or the Plane of Fire?"
Finally, after he answers, she turns to Prizm, who is about to explode from anticipation. "Recruit Prizm, other than the salamanders and efreeti, what sort of troops would you expect the armies of the plane of fire to muster?"
Prizm starts to pull out his book on the planes, but is stopped by the Captain immediately. He is still able to come up with the answers she is looking for, describing the mephits and elementals, and magmins that inhabit the plane of fire.
Knowledge Planes: 1d20 + 8 ⇒ (9) + 8 = 17
"Very well, answer this. Who is the demigoddess known as the "Fertile Flame", what is her citadel, and what are the creatures that adore her?"
Knowledge Planes: 1d20 + 8 ⇒ (5) + 8 = 13
He cannot come up with the answer.
I'll give you all time to answer your questions...
Roudantaimi |
"Umm..."
The talkative gnome falls silent for a moment, as his mind races to find the answer for the captain's question. He thinks it was mentioned in the briefing, but the briefings usually take a very long time, so Roudantaimi's mind starts to wander off - and as a result he rarely remember any details. And the situation is the same also this time.
It was a play on words, wasn't it. Something to do with earth... Muddy boys? No... Earthlings? Pebble-bouncers? Groundpounders?
"Hey, that's it! Ground-something!" the gnome shouts, enlightened. "Ground,ground ground... Not ground. Unground! Ungrounded, that's it, isn't it!?"
Prizm |
"Yes!!" chirps Prizm as he bounces around Roudantaimi in excitement. "Nice memory Roud!"
Prizms smile is wide and vibrant, that is until he notices the commanders disapproving glare - at which point he sulks away.
GM Silbeg |
To Roudantaimi
The Captain looks surprised that the paladin came up with the answer. [b]"Why, yes, yes it is. You should be proud of yourself."[/ooc]
1d20 ⇒ 8
She does not believe that.
Gridger Rusk |
Gridger, foreign to studies of anything other than swordsmanship, finds himself struggling to provide an answer regarding Ifrit's. I don't think I've met an Ifrit before. But when it comes to his own heritage, he is quite confident about it, and speaks it proudly.
"I am an descendent of the earth, clearly earth elementals come from the plane of earth." He smiles at the end, as if pleased with himself.
Arxus |
"uh... We're on the Plane of Earth, sir."
GM Silbeg |
After the training is over, it is almost 18:00 hours, and you are able to report to dinner. Dinner consists of roasted meats and vegetables, bread, and a cup of ale. There is time to interact with the other recruits and mercenaries at this time.
At 21:30, the Captain shows up in the barracks, and begins to recount all of the mistakes that the team made during the day. When Bert starts moving towards her, looking to peck at her feat, she gives him a look that causes him to lose something on the floor, and he scurries away to hide. The Captain shakes her head, and barks, "RECRUIT PRIZM!! CLEAN UP YOUR MESS!"
She then turns to the rest of you. "I need push-ups until that mess is cleaned up off of MY barrack's floor! NOW!!!"
Once things are cleaned up, she stomps out of the room, and you all collapse into your beds, exhausted, without even realizing that your bedding has been returned.
Though this is the pattern of activity for the next few days, I only need to know if there is anything out of the ordinary that you all wish to do before we move on. This includes talking to any one, investigations, anything out side of your normal labor, training, and cleaning.
Gridger Rusk |
Gridger continues to train hard without questions. He toils himself and pushes himself to his bodies limit to prove his is as good a soldier as he is a swordsman. His determination is never dying although the limits of his body would say otherwise. That's the price he pays for only training himself in one way.
Although, during dinner he will ask around his table "Why is training so difficult? When do we show our fighting skills?"
GM Silbeg |
An oread soldier that Gridger sort of remembers from the night before comes up behind Gridger, and slaps him on the back... hard.
"Recruit, soldiering ain't about fighting! It is about avoiding fighting. If that means you build a wall that you think don't make no sense, then you build it, 'cause your officer tells you to. You ain't paid to think.
"And before you get any ideas about bein' a hero, remember that a hero is someone who dies for his country. If it were up to me, I'd rather make a whole bunch of sonsabiches, heroes, than me bein' one, if you catch my drift!
"Don't you worry none, though... you'll get plenty of time to fight."
Arxus |
Arxus will keep as low a profile as he can, he's always stuck out and would like to avoid that. Especially since sticking out seems to draw negative attention.
During dinner, however, he will try to quietly ask for advice for the best ways to appease the Captain and get through training successfully.
And before bed, he does his regular devotionals, and armor polish, and Whetstone on his Bastard Sword.
L'il Lucky |
Lucky will sit with his food in quiet meditation until he finishes eating, and then quickly departs to perform his daily venerations that are 10+ hours overdue.
Upon returning an hour later, completely refreshed and ale in hand, he mingles with the company asking questions about the captain and the company, while pouring drinks for the men he mingles with.
gather info: 1d20 + 7 ⇒ (16) + 7 = 23 +2 for drinks?
Roudantaimi |
Sense motive, earlier: 1d20 ⇒ 16
The captain's words leave Roudantaimi a bit puzzled. What he said was nice enough, but how he said it... Almost as if he didn't mean it. Later, in the barracks, the gnome turns to his fellow Pathfinders. "What do you make of the captain? I have to say I... don't quite like her. I'm sure that's part of the training play as well, she acting tough on us. But there's something about her... My gnome-sense pops and whizzles around her."
---
On the coming days Roudantaimi does his chores, trying to resist the temptation for pranks. On the evenings he releases the accumulated restlessness by teaching the finer points of gnomish gunsmithing and gunnery to Prizm.
He joins Lucky in mingling with the other soldiers, also very curious about the captain.
Aid gather information: 1d20 + 9 ⇒ (3) + 9 = 12
GM Silbeg |
Talking about the captain gets the responses one would expect in a military training facility. The other recruits seem to think she is tough, but are under the impression that this is to make them better soldiers.
Arxus's queries get a response of "do what she wants, do it quickly, and do it right".
When you talk to Dell Darkblade, the oread recuit that you met when you first got here, he seems like he is holding something back... something he is actually afraid to tell you.