GM Shathira's Skull and Shackles

Game Master Kelarith

Skull and Shackles campaign

Boarding Party

Man's Promise Main Deck

Arron's Journal

PBP Player Expectations

Treasure Sheet


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Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

DM:
Garavaen would have tried to find Ri'el or Astein aster sneaking out of the bilges to let then know what's going on our enlist their aid in the cover up before post, if possible


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Barely stifling her gasp, Davina's look of concern is obvious, "Oh no, this is very bad. What can we do?"

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]
Davina Kurikami wrote:
Barely stifling her gasp, Davina's look of concern is obvious, "Oh no, this is very bad. What can we do?"

Ri'el closes his eyes and presses a thumb to his forehead as he considers the situation carefully.

"We should be ready, but avoid open conflict. Captain Harrigan is still the authority on this ship, and he's a big wild card, an uncertain factor. He favours Plugg at the moment, but that could change. Until then, we are at a disadvantage. We also don't know how strong the senior crew members are in combat, but we do know that do not all support or even like Plugg and Scourge. All things considered, I don't think Plugg and Scourge will act too brazenly for now - they did after all try to get rid of you secretly. We want to keep it that way, and make sure that if there is any open conflict, the blame falls on them rather than us."

"As for the deaths, if Garaveen's weapons were taken from him, then Plugg and Scourge will have trouble pinning the blame on him. Also, those weapons were returned to you by Harrigan's direct order. Confiscation of them could be seen as a direct reversal of Harrigan's order by Plugg, an undermining of Harrigan's authority even. If we could bring this to Harrigan's attention in some way, it might cost Plugg some favour in Harrigan's eyes whilst at the same time making sure that the blame for the deaths of Maheem and Tam does not fall on your shoulders."


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya notices her companions huddles in quiet conversation. "Hey there! she calls out. How's everyone's day been."

Upon reaching the others, the tension in their faces immediately gives her a bad feeling. "What's wrong? What happened? she inquires, immediately noticing the elf's injuries.

CLW: 1d8 + 2 ⇒ (2) + 2 = 4
CLW: 1d8 + 2 ⇒ (1) + 2 = 3

Take what you need from that

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

"This is very bad. According to the cook, the Captain isn't pleased with Plugg - says Plugg is at the end of his leash. Scourge is disliked by the Captian and only sticks around because he is Plugg's boy. We may need to call them out publicly for this. The alternative is to give Garavan a solid alibi that we all stick with."


The group sees Scourge come back up atop deck and he and Plugg talk quickly and quietly with one another. Plugg says something, obviously asking a question, and Scourge looks over his shoulder at the group, Garavaen in particular, then looks back to Plugg and shakes his head quickly with tightly pursed lips. It looks like Plugg is about to come over to the group, when...

"Ship Ahoy! Sails on the horizon off the starboard fore!! Ratline, in the crow's nest yells out the warning.

All else seemingly forgotten, the crew, almost to a man rushes to the side of the ship to see, and sure enough, there are three sails on the horizon, belonging to one ship. Very shortly after that, the Wormwood cuts to the starboard as Harrigan sets the ship in pursuit.

Throughout the evening, and into the night, the Wormwood continues to gain on the ship. Plugg and Scourge, along with the rest of the officers give orders to keep the lights off for the evening, so as not to be spotted easily. It seems any acts that took place in the bilge are not going to come to light. When you return to your berths, Garavaen's equipment that Plugg and Scourge took earlier is set on his locker, and looks no worse for wear. As dawn breaks the next morning, the lone ship is silhouetted against the sun, barely 1/2 a mile away.

As the Wormwood continues to gnaw away at the remaining space between the two ships, Harrigan calls for Ambrose and Astein. "Get yerselfs below and slaughter up some pigs and toss em overboard. We'll let Besmara's children deal with any who're unlucky enough to find their way into the drink durin' the fight."

With only a few hundred yards between the ships, Riaris Krine calls the group to the Wormwood's poop deck, and she, rather than Plugg gives the group their orders for the day. “The ship’s wheel is on the aft deck, just below the sterncastle. You’re going to grapple over, kill the guards on the sterncastle, take the wheel, and guard the ship’s boats. Kill anyone who tries to get away on one of the boats. Don’t move from the wheel until the fighting’s done, or you’ll have to answer to me. Oh yeah, as we get close, it’s going to get foggy. Just stick to what I told you to do. You might want to do somethin' about the angel, ta make sure she gets across in one piece. Climbin' doesn't seem ta be her thing

You there with the tattoos. You made the climbin' easy the other day. Yer in charge of this group fer now.” She smiles, which does nothing to enhance her looks, and kicks open a parcel, "Since we can't have ya goin' inta combat armed with nothin' but yer wits." she nods down to the parcel, and the weapons that were still being held from Ri'el, Astein, and Davina are there. "Now arm yerselves, today ya become f**kin pirates. An if ya cock this up, I'll have her innards pulled out and hang ya upside down from the yardarm with em, so ye'll be tastin shite as yer last meal!" Her grin never leaves her face, so you aren't entirely sure if she's serious, or if that's just her way of encouraging you.

The two ships soon close to within 120 feet, and the crew of the other ship, which is now visible as The Man's Promise, starts to bombard the Wormwood with missile fire. Mostly crossbow bolts, but two ballistae in the stern castle firing into the Wormwood's rigging. Almost immediately after, banks of heavy fog suddenly envelop the Man's Promise.

You can take action as the ships close with one another, which will take about 4 rounds. The closest targets are on the enemy sterncastle, and will give cover to their sailors. The fog also works as total concealment. Please let me know if you prepare any different spells than normal, or if you are taking any special preparations of a different kind. Also let me know if you want to say anything to Krine, when she gives you your orders.


The google drawing listed in the header is up to date.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Davina gets a terrified look at what is coming. She knows that she is crossing a boundary she never wanted to cross, and she knows she has no choice if she wishes to find her sister. I will do this for Nisha, I will do this so I can find her and bring her home. One day we will be far from here and what I did here will no longer matter. It is my duty to do this. Davina dons her armor and buckles her dagger then attaches her component pouch and slides her one potion into a safe place in case she needs it. She stows the rest of her gear in her locker before coming back to her position with her friends on the aft deck. She looks to her friends and says, "Is there a way I can get help across the rope? I do not want to fall into the water with the sharks if it can be avoided."

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

GM, it looks like there are boarding planks on the map. Do we even need to make climb checks if we go over them?

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

I have updated Ri'el's spells. But I don't see any way of getting Davina across short of someone physically hoisting her over.

The night before, Ri'el will cast his goodberry spell, so that he has a few berries to help the with the next day.

goodberries: 2d4 ⇒ (4, 2) = 6

------------------------------------------------------------------------

Ri'el says as he nods in acknowledgment at Krine's appointment. "Aye Ma'am," he says stoically as he collects his simple weapons from the pile.

As the two ships close in on each other, Ri'el takes cover behind the gunwales and motions to the others to do the same.

"Garaveen! Can you take out the guys manning the ballistae at the sterncastle? Anyone else handy with a ranged weapon should try to do the same!"

He twirls his sling and fires at one of the ballistae-gunners.

sling attack roll round 1: 1d20 + 1 ⇒ (19) + 1 = 20
sling damage roll round 1: 1d4 ⇒ 2
sling attack roll round 2: 1d20 + 1 ⇒ (2) + 1 = 3
sling damage roll round 2: 1d4 ⇒ 1
sling attack roll round 3: 1d20 + 1 ⇒ (13) + 1 = 14
sling damage roll round 3: 1d4 ⇒ 2
sling attack roll round 4: 1d20 + 1 ⇒ (7) + 1 = 8
sling damage roll round 4: 1d4 ⇒ 3


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen nods, "Aye, shouldn't be a problem.", and raises his crossbow, firing at the men that have been reloading the ballistae.

At 120'
Crossbow: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 for 1d8 ⇒ 8 -2 range

Round 2
Crossbow: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 for 1d8 ⇒ 8 Assuming the -2 still applies

Would concentrate fire until person when down and crew (hopefully) falls into chaos... Can roll r3, if needed -- r4 will use a grappling bolt and start crossing.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Each round, Astein glares at a different opponent that doesn't seem to be one chosen for attacks by the others. He concentrates to bring the curse of Unluck upon them, calling down Besmara's ire in his mind. As he continues, he begins to cackle madly as he twists fate against his foes.

Misfortune (DC15) on a different opponent and cackle every round to keep the misfortunes going.


Astein, it'll be three rounds in before the ship is within range for Misfortune (30ft). Did you want to try and get onboard the Man's Promise once close enough. That would give you one round of Misfortune before moving to cross.

gm dice:

Garavaen Cover chance to miss: 1d100 ⇒ 98
Garavaen Cover chance to miss: 1d100 ⇒ 80
Ri'el Cover chance to miss: 1d100 ⇒ 73
Ri'el Cover chance to miss: 1d100 ⇒ 85
Ri'el Cover chance to miss: 1d100 ⇒ 21
chance for Garavaen to be targeted: 1d100 ⇒ 96
chance for Ri'el to be targeted: 1d100 ⇒ 89
heavy xbow attacks on Garavaen: 1d4 ⇒ 4
heavy xbow attacks on Ri'el: 1d4 ⇒ 1
attack on Garavaen: 1d20 + 1 ⇒ (9) + 1 = 10
attack on Garavaen: 1d20 + 1 ⇒ (1) + 1 = 2
attack on Garavaen: 1d20 + 1 ⇒ (7) + 1 = 8
attack on Garavaen: 1d20 + 1 ⇒ (5) + 1 = 6
cover chance to miss Garavaen: 1d100 ⇒ 24
cover chance to miss Garavaen: 1d100 ⇒ 67
cover chance to miss Garavaen: 1d100 ⇒ 61
cover chance to miss Garavaen: 1d100 ⇒ 43
cover chance to miss Ri'el: 1d100 ⇒ 60
attack on Ri'el: 1d20 + 1 ⇒ (15) + 1 = 16
damage on Re'el: 1d10 ⇒ 6

round 2
chance for Garavaen to be targeted: 1d100 ⇒ 39
chance for Ri'el to be targeted: 1d100 ⇒ 22

round3
chance for Garavaen to be targeted: 1d100 ⇒ 23
chance for Ri'el to be targeted: 1d100 ⇒ 62
attack on Ri'el: 1d20 + 1 ⇒ (15) + 1 = 16
damage on Re'el: 1d10 ⇒ 9
cover chance to miss Ri'el: 1d100 ⇒ 31

As the Wormwood closes on the Man's Promise, both sides begin to fire on each other. Both Garavaen and Ri'el join in the fire across the gunwales. During the first exchange, both Ri'el and Garavaen are able to find their mark, and leave one of the ballista men bloody. Apparently the Man's Promise found Garavaen to be a threat and he quickly finds 4 heavy crossbow bolts that imbed their heads in the railing close by. Ri'el let's fly with his sling, and a heavy bolt slams into his side. The following exchange finds the crossbow and sling combo able to drop the injured balistaman, and the return volley is lost in Peppery's fog.

The two ships crash into one another with a sickening crash and splintering of wood and grapples and boarding planks are thrown. Through the heavy fog, glimpses of the crew of the Wormwood fighting with the Rahadoumi sailors are all that are visible. Several of the crew from the Wormwood fall as the ropes they are using to grapple the Man's Promise are cut by her crew. Very shortly after, screams are heard as men splash down into the water, and the rending, tearing sounds of the sharks feasting sound out over the din of battle.

Please give a roll to throw and latch a grapple on. Otherwise, I'll need an acrobatics, or sailor roll for going across a boarding plank. The planks are in no way secure with the rolling waves, and sailors trying to dislodge them.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

"Gargh. That hurts," Ri'el curses as the crossbow bolt sinks into his side. "Garaveen! You mentioned the other day to Krine something about a crossbow bolt grappling hook. Can you get us a direct line to the stern castle? We're going straight for it! Anyone not confident about climbing will need to use the boarding planks and hope they balance better than they climb!"

Meanwhile, he quickly pops a few goodberries into his mouth to heal the damage he took.

How much damage did I take?


6pts, Ri'el, and goodberry would heal you if it were nonlethal damage.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Seeing Ri'el get hit, Davina quickly directs a burst of holy fire into his wound. I hope this works.
Heavenly Fire: 1d4 + 1 ⇒ (3) + 1 = 4
Heal 4 if good, none if neutral

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Astein will use misfortune until targets are all used up, then will cross, cackling all the way.


**********Combat starting round 1 when ships are grappled*****
Astein: 1d20 + 1 ⇒ (14) + 1 = 15
Arenya: 1d20 + 3 ⇒ (2) + 3 = 5
Davina: 1d20 + 3 ⇒ (10) + 3 = 13
Garavaen: 1d20 + 3 ⇒ (12) + 3 = 15
Ri'el: 1d20 ⇒ 12
Rahadoumi Sailor: 1d20 + 1 ⇒ (15) + 1 = 16
Rahadoumi Sailor: 1d20 + 1 ⇒ (3) + 1 = 4
Rahadoumi Sailor: 1d20 + 1 ⇒ (5) + 1 = 6
Rahadoumi Sailor: 1d20 + 1 ⇒ (19) + 1 = 20
Rahadoumi Sailor: 1d20 + 1 ⇒ (13) + 1 = 14
Rahadoumi Sailor: 1d20 + 1 ⇒ (17) + 1 = 18

for ease, I'm going to number the sailors from the male at the "12 o'clock" position and then go clockwise
Order:
Sailors 4, 6, 1
PCs
Sailors 2,3,5

Several of the sailors eye the group as they make ready to board the Man's Promise, waiting for them to cross. Astein glares at one of the sailors on the sterncastle and it almost appears as though time stops for a short second as there is a connection. The man seems uneasy, even moreso when Astein starts to cackle maniacally.

Sailor 1 save vs misfortune: 1d20 + 1 ⇒ (3) + 1 = 4

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

So it is the sailors 4, 6, and 1's turn, correct?

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]
GM Shathira wrote:
6pts, Ri'el, and goodberry would heal you if it were nonlethal damage.

Actually it heals normal damage, if you're house-ruling that it only heals non-lethal, can I change one of my spells to Cure Light Wounds?

"Thanks Davina," Exiel says as the holy fire soothes his wound.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Unless it states otherwise, any magical healing heals equal amounts of lethal and non-lethal damage. God this is likely gonna suck, I have no reliable way of getting across without using the plank and we were told specifically to grapple across. Think I will be taking a chance and use the plank when I can. I'll see what the enemy sailors do first though.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen nods and fits his readied grappling bolt at the stern, per Ri'el's suggestion, before the boarding planks are put into place.

Since I store firing in round 3… Should have lots of time to do it before the initiative cycle begins..

Grappling Bolt: 1d20 + 5 ⇒ (6) + 5 = 11.

By default, should be vs AC 5, though with the door moving there might be a change. Also, 30' range increment


PRD I was looking at the Mythic spellbook before.

Garavaen fires his grapple line across before the ships collide, and it sinks into the side of the stairs leading to the sterncastle of the ship, and he readies to climb across.

1,4,6 all are holding action. Davina, you can also attempt to just leap across to the other ship. The gap is very close, the only real danger is that the two decks aren't moving in sync, so you could miss completely, and fall in the water, or lose your footing on the other ship's deck.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el peers out from behind the gunwales and scowls as he notes that the sailors on the sterncastle are waiting on the party's move.

"First person to attempt a crossing is going get pin-cushioned! Arenya, any chance you could draw their fire with an illusion? I'd suggest an image of Garaveen standing up, casting aside his crossbow and picking up a greataxe, then making a heroic leap across towards them with a ferocious snarl on his face. Feel free to use your imagination to make the illusion as compelling a target as possible!"


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Waiting til a couple of her friends have gone across, Davina gets a running start and yells to them, "Catch me if I miss!" As she reaches the edge she jumps.

Making a running jump, guessing that takes my full round to do.
Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7
Well crap, here's hoping a 7 is enough, just in case though, the reflex to catch the side follows.
Reflex: 1d20 + 3 ⇒ (13) + 3 = 16
...figures...

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Astein continues to invoke unluck upon his foes, remaining on this side of the ship as he can do it from a distance.


Arenya, following Ri'el's lead casts her illusion, and a Wormwood sailor leaps across the gap, landing midst the Rahadoumi sailors.

will save: 1d20 ⇒ 15
will save: 1d20 + 1 ⇒ (19) + 1 = 20
will save: 1d20 + 1 ⇒ (6) + 1 = 7
will save: 1d20 + 1 ⇒ (2) + 1 = 3
will save: 1d20 + 1 ⇒ (3) + 1 = 4
will save: 1d20 + 1 ⇒ (3) + 1 = 4

rerolls for misfortune(only those that succeeded in the first place
will save: 1d20 ⇒ 19
will save: 1d20 + 1 ⇒ (2) + 1 = 3

The four pirates closest to the apparition, and one upon the sterncastle turn to attack it, while the last on the sterncastle manning the ballistae seems perplexed by what his comrades are doing. Astein looks to another of the pirates and that odd connection between the two of them springs up again, and that pirate also looks ashen.
will save: 1d20 + 1 ⇒ (2) + 1 = 3

Ri'el, and Garavaen stand at the ready, and Davina waits for them to make their move.

**************round 1 so far******************
5/6 pirates are attacking the illusion
Pirate 1 and 2 have misfortune hexes on them
Between the good berries and the Heavenly Fire, Ri'el is healed of any damage. Nobody else has taken any.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Seizing the opening created by Arenya's illusion, Ri'el prepares to board. He notes that the two ships are about 10ft apart, and contemplates using his prehensile hair to just hoist himself across.

GM, my prehensile hair's reach is 10ft, which means that I should be able to just reach across and grab hold of the gunwales of the other ship using my hair. Can I make a str check to just haul myself across from the square North of Garaveen? What would the DC be?


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen looks and whistles, "Impressive. A distraction... and now, a shooting gallery..." He raises the crossbow again and fires off another shot, saying, "I'll cover your crossing."

Crossbow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 for 1d8 + 1 ⇒ (7) + 1 = 8

If Garavaen has a clear shot at the one not attacking the illusion, then I'll go that way -- but otherwise, I'll fire at the easiest, cleanest shot.


The str check would be a 15, due to the bobbing and crashing of the ships


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Still here, not much I can do til my leap drops me in the drink.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el huffs as he prepares himself for the daredevil maneuver.

"I dedicate this leap to an old friend of mine... LEEROOOOOOOOOOOOOOY JEEEEE-EEN-kins!!!!"

Prehensile-hair-assisted vault: 1d20 + 5 ⇒ (18) + 5 = 23

Ri'el reaches out to the gunwales of the other ship with his hair and bodily hairily hoists himself over to the other ship's deck.

Forgot to ask whether that would be a move or standard action.

If it was a move action to hoist myself over:

5ft move to the gunwales of the Wormwood, move action to get across, still have a standard action.
Ri'el proceeds to thump the nearest enemy sailor with his long and very animate hair.

attack roll: 1d20 + 6 ⇒ (16) + 6 = 22
damage roll: 1d3 + 7 ⇒ (3) + 7 = 10


Ri'el makes the leap, landing on the shifting deck, he finds that he needs to take a moment to steady himself. Following his example Davina tries to make the leap, but her foot slips as she plants, and she flies awkwardly towards the side of the Man's Promise, and misses getting over the side, and falls into the water between the two ships into the water bloodied by Kroop and Astein.

Garavaen fires at the remaining sailor at the Ballista and his bolt slams home into the man's midsection.

The sailor grimaces and raises his heavy crossbow and fires at Garavaen. It seems like he has a dead shot on Garavaen, but he slips and the shot goes wide.

The other sailors continue to attack the image Arenya created. Two of them make contact with the figment, and seem to take a step back, realizing something is wrong, and turn towards Ri'el.

gm rolls:

Gar chance to miss from cover: 1d100 ⇒ 80
attack on Garavaen: 1d20 + 2 ⇒ (15) + 2 = 17
attack on Garavaen (misfortune): 1d20 + 2 ⇒ (5) + 2 = 7
will save: 1d20 + 1 ⇒ (14) + 1 = 15
will save: 1d20 + 1 ⇒ (16) + 1 = 17
will save: 1d20 + 1 ⇒ (9) + 1 = 10
will save: 1d20 + 1 ⇒ (2) + 1 = 3
will save: 1d20 + 1 ⇒ (15) + 1 = 16
will save (Misfortune): 1d20 + 1 ⇒ (10) + 1 = 11

**************end round 1***********
Ri'el 13/13
Davina 12/12 in water
Garavaen 18/18
Astein 14/14

Sailor 1 8 damage Misfortune
Sailor 2 0 damage Misfortune
Sailor 3 0 damage
Sailor 4 0 damage
Sailor 5 0 damage
Sailor 6 0 damage


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Desperately afraid now, Davina begins trying to climb up to the deck before the sharks come for her.
Climb: 1d20 + 2 ⇒ (15) + 2 = 17

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Astein continues to try and warp the fortunes of the sailors, concentrating briefly amidst his mad cackling.

Misfortune one of the sailors who has seen through the illusion, Cackle.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el thumps the nearest sailor with his prehensile hair as he notes wryly that he had somehow become the front-line warrior of the group despite being possibly the least able-bodied of the lot.

attack roll: 1d20 + 6 ⇒ (13) + 6 = 19
damage roll: 1d3 + 7 ⇒ (1) + 7 = 8


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

"Oh silly sailors face yee pirates,
The waves and the sharks our mates,
We'll cut you and gut you,
And turn yee to sharkstew,
So throw down your arms and be saved!"

Arenya recalls a pirate song she heard a time ago and and suddenly finds herself singing, encouraging her mates.

Bardic performance, +1 to attack and damage rolls and saves


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

As she sings Arenya readies her rope with the grappling hook to toss it across and fasten it upon the Man's Promise, eager to join in the fight.

Didn't use my move action, so here it is.


************Round 2************

GM Rolls:

Shark Init: 1d20 + 5 ⇒ (5) + 5 = 10
Sailor 4 Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Sailor 6 Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Sailor 2 Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Sailor 2 Misfortune Will: 1d20 + 1 ⇒ (9) + 1 = 10
Sailor 3 Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Sailor 5 Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Garavaen cover miss: 1d100 ⇒ 70
Sailor 3 Will Save vs Astein: 1d20 + 1 ⇒ (2) + 1 = 3

The one sailor who seems unaffected by the illusion crouches behind the ballista while he reloads his crossbow. Garavaen fires his crossbow but the bolt bites into the ballista.

Astein glares at another sailor and that frozen moment of time develops between them.

Davina surfaces after her fall, and looks about her frantically for handholds to the ship and sees a line dangling from the Man's Promise. She sees a fin slicing through the water towards her, and strength born of fear, pulls herself up the rope onto the deck of the Man's Promise.

Arenya sings an uplifting song as she slings a grapple across the gap and prepares to climb across.

**************end Round 2****************

Ri'el 13/13
Davina 12/12
Garavaen 18/18
Astein 14/14

Sailor 1 8 damage Misfortune
Sailor 2 0 damage Misfortune
Sailor 3 0 damage MIsfortune
Sailor 4 0 damage
Sailor 5 0 damage
Sailor 6 0 damage

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Did Ri'el miss with his attack, or is that going to happen next turn?

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Astein continues by invoking unluck on the next sailor, his cackle maddening.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Having finally obtained the deck of the ship, Davina decides she should try to disable as many of these sailors as she can. She begins to carefully cast so as not to attract attention.
Cast Defensively Color Spray (dc 17): 1d20 + 6 ⇒ (12) + 6 = 18
She cups her hands and from them fly a wild pattern of colors into the sailors.
I am aiming the cone so that it will get as many as possible and miss Ri'el. I can get two I think, and maybe three but I will take more if I can.

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