Den Sarment |
Survival: 1d20 + 5 ⇒ (16) + 5 = 21
The druid moves out across the narrow bridge, with his shield raised and going step by step. He does this slowly so that he can react quickly to any attacks he spots.
"Avogadro, well done, that light will help greatly."
GM Shady |
The lights reveal groups of kobolds in the high alcoves - two on the westernmost and three on each of the other two. Additionally, three kobolds wait at the far east of the chamber, probably those that escaped. All of them let fly with their slings at the group.
Initiative
Den+Draken: 1d20 + 3 ⇒ (3) + 3 = 6
Avogadro: 1d20 + 10 ⇒ (12) + 10 = 22
Leng: 1d20 + 3 ⇒ (13) + 3 = 16
Arnon: 1d20 + 3 ⇒ (15) + 3 = 18
Pipernortin: 1d20 + 4 ⇒ (4) + 4 = 8
Helien: 1d20 + 2 ⇒ (12) + 2 = 14
Kobolds: 1d20 + 1 ⇒ (7) + 1 = 8
I'm assuming Draken moves with Den, going forward
Initiative, then, round 1: { Avo, Arnon, Leng, Helien, Pip }, kobolds, { Den+Draken }. Avo, Arnon, Leng, Helien & Pip are up.
Going to set up Roll20 now. Roll20 is set up; Assume you have a free 10 ft movement to get into position, since we don't have established starting positions. Once you've posted, I'll assume your Roll20 position is correct.
Avogadro the Astounding |
As soon as the positioning of the Kobolds becomes clear Avogadro pronounces some magical sounding words and circles his outstretched hand as if he is polishing a table. Almost immediately a skittering of claws can be heard from the platform to the east..
"Wow, that's a lot of Kobolds. At last, company, we are not here to fight you, we need to talk to your leader."
Avogadro once again resorts to the slow and loud voice he uses for people who don't understand him.
Casting grease on the platform with K,L and M on it. DC15 Reflex to resist.
Pipernortin |
Pip's eyes go wide as he sees beady little lizard eyes peer out from over the tops of their alcove. While he certainly hoped that Avogadro's words would find someone reasonable amongst the kobolds, their welcome had proved that was unlikely at best. Any chance of a peaceful resolution was going to quickly evaporate under a hail of sling stones.
"I think we got off on the wrong foot!" he shouts, not truly expecting anyone to listen. "Why don't we just stop killing each other for a second and have a quick chat?"
With a few playful waves of his hands, a heavy crimson curtain drops silently from the ceiling of the cavern just across the chasm, flopping open with a small opening at the chasm's crossing for people to creep though.
Casting silent image, should have just enough coverage for a continuous north/south curtain that almost reaches the ground of the chamber and a 'door' at the bridge. DC 16 to disbelieve when interacted with.
Pipernortin |
"Well, I just put a curtain between us and them. I don't really want to get hit with a bunch of rocks, but you're welcome to the stage," Pip says, with an exaggerated gesture towards the gap in his illusory curtain.
Helien |
Helien stands behind the curtain with her shield ready - "I have no love for kobolds, believe me" - she nods - "But I am going to side with Master Pip here - if there is even a slim chance that we can parley with these, I say we take it, or at least try to" - the woman adds - "And if we can do it from behind cover, even better"
Avogadro the Astounding |
"Masterful Mr Pip, quite the stage hand you are!"
Then in a louder voice
"As you now no doubt notice, we are quite accomplished at all we do, we have one of yours already. If you want him back you can, we simply wish to talk..."
GM Shady |
Grease reflex saves. Note I had the lettering wrong (two Bs!) so Avo is targeting L, M, N.
Reflex L: 1d20 + 1 ⇒ (12) + 1 = 13
Reflex M: 1d20 + 1 ⇒ (2) + 1 = 3
Reflex N: 1d20 + 1 ⇒ (15) + 1 = 16
L and M both fail, but it's less than 10 ft so no damage. I'll rule they can't act this turn though.
Those kobolds not on a platform, though slightly distracted by the sudden arrival of a large curtain, ignore the calls for parley and rush towards the opening to attack Den.
I'll rule that only A gets an attack; if A or either of the other two works out the curtain is false, they'll attack and tell the others, and those that can act will fire at random targets beyond the curtain. If so, those that pass will checks will fire blind (I won't apply penalties for cover/melee for these); non-blind attacks will use soft cover (-4) and if on Den will acquire "into melee" as well (a further -4); blind attacks have 50% miss chance, so any hits will subsequently be checked and must roll 2 on d2.
Will Save A: 1d20 - 1 ⇒ (17) - 1 = 16 Would have attacked anyway but shouts an alert to its companions.
Will Save B: 1d20 - 1 ⇒ (19) - 1 = 18 Also shouts an alert to its companions, and can now attack.
Will Save D: 1d20 - 1 ⇒ (1) - 1 = 0 Does nothing, waiting patiently for the curtain to be opened (but will act next turn).
A attack: 1d20 + 1 ⇒ (1) + 1 = 2
B attack: 1d20 + 1 ⇒ (20) + 1 = 21
B crit check: 1d20 + 1 ⇒ (17) + 1 = 18
B damage: 3d6 - 3 ⇒ (4, 6, 4) - 3 = 11
The leading kobold thrusts its spear through the curtain at Den and, though the blow misses, the creature obviously quickly sees through the illusion, calling back to its friends in the cavern behind. One of its partners, moving forward, also manages to thrust through the false curtain and strikes a deep blow at Den, while simultaneously chittering its discovery to its fellows.
A shower of stones falls on the adventurers, from those kobolds remaining on the platforms.
5 remaining can move/fire (2 temporarily disabled due to fall). .
Will checks at -1: 5d20 ⇒ (17, 12, 14, 18, 15) = 76 2 passes, 3 fire blind
Note, they're not really targeting, these are just the random targets being hit by the sling stones.
Alphabetical, Arnon, Avo, Den, Draken, Helien, Leng, Pip: 5d7 ⇒ (6, 3, 6, 7, 6) = 28
Non-blind attack on Leng, soft cover: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 hit
Non-blind attack on Den, soft cover, melee: 1d20 + 3 - 8 ⇒ (11) + 3 - 8 = 6 Miss (mathematically inevitable)
Blind attack on Leng: 1d20 + 3 ⇒ (11) + 3 = 14 miss
Blind attack on Pip: 1d20 + 3 ⇒ (16) + 3 = 19 blind check: 1d2 ⇒ 2 hit
Blind attack on Leng: 1d20 + 3 ⇒ (19) + 3 = 22 blind check: 1d2 ⇒ 2 hit
Damage on Pip: 1d3 - 1 ⇒ (1) - 1 = 0
Damage on Leng: 2d3 - 2 ⇒ (2, 1) - 2 = 1
GM Shady |
Arnon already moved for this turn (I will treat that as the next turn when it comes to it). I think Leng delayed, so fine on the action. But, per Roll20, Leng is 15ft away from the nearest kobold, all intervening spaces are occupied and access via a bridge (occupied by Den). I'm not sure the move you want is available without AOO. You could wait on Den's move to see if he somehow vacates his space on the bridge for you.
Den is Disabled, so has a choice of what to do; we're waiting on Draken also.
Avogadro the Astounding |
Seeing how unsuccessful Pip's illusion has been Avogadro spins on his heel and scuttles back the way they had came
"discretion is the better part of valour Mr Sarment! With me I think!"
He points a finger at the nasty kobold (B) as he passes.
Casting Daze DC14
Helien |
I already acted, correct?
Helien |
In that case:
"Den! Step back!" - Helien warns - "Swap positions!"
I will delay. If Den retreats we swap places, and then Helien will attack. Is that ok?
Den Sarment |
Den staggers back out from Helien barely hearing the offer from Helien. He holds the shield up and grits his teeth at the waves of pain from the open wound in his stomach.
[b]They've guessed its false!"[/dice]
[ooc]On 0 hits so one action a round for now. Thanks Helien. Liked the colourful illusion until Den was stabbed.[/dice]
GM Shady |
@Den, (/dice) is not a universal closing tag. :-)
@Leng, you can move into the space vacated by Helien as she moves forward to attack; that gives you reach from behind Helien. I suspect this is cleaned up partly because Avogadro high-tailed it out of turn and created space for Den, but I'll let that go ...
Helien, you're now on the bridge and you may attack D, A or B. Leng has the same choice after your move (Leng I'll use your earlier post and pick a random target from whichever Helien leaves standing). I've moved the counters in Roll20.
@Den note Draken has a move, but I don't think he has space, once again, so will pass over if we get to the end of the turn.
Helien |
Without a moment's hesitation, Helien snarls and swings at the kobold to her right.
Attacking Kobold A.
Longsword: 1d20 + 7 ⇒ (3) + 7 = 10
Damage if it hits: 1d8 + 5 ⇒ (7) + 5 = 12
"We need to push forward!"