GM Shady's Price of Immortality (Inactive)

Game Master shady18

Current date: Kuthona 6, 4710 AR; XP - 1437 each; Roll20 link

The arc starting with the level one module, Crypt of the Everflame. All going well, we'll tour the sequel modules Mask of the Living God and City of Golden Death, then figure it out from there.


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Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

I thought the bomb did 10... is it not a direct hit because it scattered first?...


@Ehlers, it direct hit skeleton D IIRC and you were hit by the "splash" for 5 (if failed Ref save, otherwise 2). So you're at -1.

@Jarif - the pool's very deep.

Jarif hits the skeleton but the weapons fall into the gaps in its ribcage, doing no damage.

PFRPG skeletons have DR to most melee weapons.

I'll remove the defeated skeletons from Roll20 to create some space.

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

sorry, profile updated


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

*I* know that skellies have DR, but Jarif doesn't (didn't) know that.

"Gyaaah! What do I need to hit these guys? My strikes are landing, but it's not doing anything!"


Jarif Selvaunt wrote:
*I* know that skellies have DR, but Jarif doesn't (didn't) know that.

I know Jarif doesn't know but don't necessarily know *you* know, hence the ooc.


Is there a way that Jarif can deal bludgeoning damage with his swords? A flat-of-the-blade kind of thing?


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Sorry for posting with another alias; my bad!


Waiting on Truffles.

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

Didn't Goldi fluff a roll to get Truffles to attack


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)
Ehlers Danlos wrote:
Didn't Goldi fluff a roll to get Truffles to attack

Her roll to handle Truffles was successful. She fluffed her own attack roll.

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

Oh FFS! Sorry, I'll slink off and keep my mouth shut now...


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

sorry, busy day..

Truffles follows Goldi's orders ramming his tusks at the skeleton hoping to dislodge a few bones.

attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Much as Jarif experienced, the pig's attack isn't sufficient to do damage to the skeleton.

New round. Goldi and Haska are up.


- INACTIVE - (GM abandoned game)

Will post the next time I am on a computer and can see the map

-Posted with Wayfinder


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

GM, since the map is now empty to Jarif's SW, can we rule that when he was evaluating a 5' step into the pool (too deep), that he realized he could also free up space by moving to that now-empty space?


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi continues to swing wildly at the walking dog food in front of her. get it away...get it away...get it away!

attack: 1d20 + 1 ⇒ (14) + 1 = 15
damage?: 1d6 ⇒ 3


Despite managing to make contact with the skeleton, Goldi's blows don't have any effect.


- INACTIVE - (GM abandoned game)

"Let the dwarf with the hammer through, eh?!" Haska shouts in frustration. delaying. Bless would be overkill here with only 3 of them left.


@Jarif: no, because you had no way of knowing that.

Skeletons' turn. E and F move forward, so that E occupies Ehlers' square, Ehlers being prone. In terms of possible targets, A can attack Goldi, Truffles or Jarif, E can attack Jarif or Robilar and F can only attack Jarif.

Targeting:

All alphabetical order
At: 1d3 ⇒ 1 ... Goldi
Et: 1d2 ⇒ 2 ... Robilar

A attacks Goldi, E Robilar and F Jarif.

A scimitar attack: 1d20 ⇒ 5
A claw attack: 1d20 - 3 ⇒ (4) - 3 = 1
E scimitar attack: 1d20 ⇒ 14
E claw attack: 1d20 - 3 ⇒ (6) - 3 = 3
F scimitar attack: 1d20 ⇒ 11
F claw attack: 1d20 - 3 ⇒ (9) - 3 = 6

All the attacks miss.

The remaining skeletons move forward to press their attack, one on Goldi, a second on Robilar and the third targeting Jarif. However, none of their attacks strike home.

Jarif, Ehlers, Robilar and Truffles are up. Ehlers will be throwing to stabilise. Note Haska can still move when the time is opportune.

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

Robilar, spooked by the attacks, steps back and shoots the skelleton.

Point Blank Shot: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
But as he sees his bolt flying wildly, he draws his morningstar and says "Jarif, pick this! Crush their bones, as they have no tissue to slash at."

Five foot step back, Standard to Attack, Move to Draw Morningstar with left hand and Free to drop it in front of him.


- INACTIVE - (GM abandoned game)

Robilar, did you update the map yet? If not, I think moving you back 5' feet would give Haska an opening.

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

Nope, map not updated yet so you get an opening!


- INACTIVE - (GM abandoned game)

Haska steps into the gap left by Robilar and tries to knock the nearest skeleton's head from its neck.

Crunch:
Notes:
map is still not updated since I am no longer at a computer. Robilar needs to move up one space and then Haska will occupy that space

Round 2 action:
5' step
Attack skeleton

Rolls:
warhammer, attack: 1d20 + 3 ⇒ (12) + 3 = 15 for bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10

-Posted with Wayfinder

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

Stabilize: 1d20 - 1 ⇒ (17) - 1 = 16

Stabilized on -1


I've updated the map. You're in melee with skeleton F, but your blow fails to hit.

As Robilar moves back from the combat, Haska moves forward into Robilar's place. However, Haska's blow fails to hit the skeleton before him.

Waiting on Jarif and Truffles.


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Jarif, his eyes on the rusty blade and his mind on the damage it would do to his flesh, dodges the slashing scimitar. He turns his head at Robilar's call. Seeing the sense in the man's words, Jarif stoops to pick up the morningstar, dropping his own sword in the process. He stands, and in a smooth motion, swings the crushing instrument at the skeleton in front of him.

Free drop, Move to pick up, Standard to Attack Skeleton F.

Morningstar: 1d20 ⇒ 18
Damage: 1d8 ⇒ 7


Jarif's swing shatters the skeleton, which collapses at his feet.

Waiting on truffles.


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles simply continues with his last command, wishing that these bones actually had some meat on them.

gore attack: 1d20 + 3 ⇒ (9) + 3 = 12

But trying to avoid Goldi's scythe was much more important than hitting the undead.


New round. Goldi and Haska are up.


- INACTIVE - (GM abandoned game)

Haska tries to shatter the skeleton again.

Crunch:
warhammer, attack: 1d20 + 3 ⇒ (8) + 3 = 11 for bludgeoning, silvered: 1d8 + 3 ⇒ (6) + 3 = 9


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi still swings her scythe at the skeleton looking like a panicked child. but there is actually some method to her madness.

attack aid another: 1d20 + 1 ⇒ (3) + 1 = 4

well crap, I can't even do that. so yeah, Goldi just is a tiny little twirling Tasmanian devil of missyness


Skeletons' turn. A and E are still standing. A can target Goldi, Jarif, Truffles. E can target Jarif and Haska.

Targeting:

A: 1d3 ⇒ 3
E: 1d2 ⇒ 1

A attacks Truffles, E attacks Jarif

A scimitar attack: 1d20 ⇒ 13
A claw attack: 1d20 - 3 ⇒ (6) - 3 = 3
E scimitar attack: 1d20 ⇒ 16
E claw attack: 1d20 - 3 ⇒ (18) - 3 = 15

The two remaining skeletons focus their attentions on Truffles and on Jarif, but both contrive to miss.

Robilar, Jarif and Truffles are up.


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Jarif steps through the gap between the skeletons, flanking one of them opposide Goldi. He swings the morningstar at the skeleton's ribcage.

Morninstar, flanking: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 ⇒ 5


That, as you may have guessed, is a miss. Waiting on Robilar and Truffles. Goldi, when you post for Truffles please go ahead and post for yourself also, given you're in the subsequent initiative block.


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles angerly snorts as he tries to get the upper tusk on this walking pile of bones.

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Meanwhile Goldi twirls her scythe again hoping that she can draw the skeleton's attention.

attack to aid Jarif with flank: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
and again Goldi fails to hit AC 10 good thing I have the "helpful" trait


Again Truffles knocks the skeleton but fails to damage it; Goldi misses altogether.

Haska is up.


- INACTIVE - (GM abandoned game)

Haska growls to himself in frustration and tries again to smash the skeleton into bone splinters.

Crunch:
Notes:
(None)

Round 4 action:
attack skeleton

Rolls:
warhammer, attack: 1d20 + 3 ⇒ (19) + 3 = 22 for damage type: 1d8 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

Robilar swiftly pulls the lever of his crossbow and shoots again.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

.... damn


Haska smashes and destroys the skeleton nearest him.

Only skeleton A remains. It could target Jarif, Goldi, Truffles or (with a 5 foot step into the space ) Haska.

Targeting:

1d4 ⇒ 2

The remaining skeleton, seeing its comrade fall, moves into the space vacated by Jarif and attacks Haska ...

A scimitar attack: 1d20 ⇒ 15
A claw attack: 1d20 - 3 ⇒ (6) - 3 = 3

...missing with both its attacks.

Jarif, Truffles, Goldi (if we make it to a new round) are up. Robilar, your shot would have been into melee through soft cover so would have been at -8. Jarif, if you move one space to the east before attacking you will get flanking +2.

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

Ah, at -8 true. Well, once I saw I rolled a 1 I stopped because it was pointless but next time I'll put modifiers right anyway


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Jarif takes a 5' step to the east, and takes another swing at the remaining skeleton. He attempts to find a pattern in Goldi's wild swings that he can time a feint or counterfeint to, but is unable to link up his timing with hers.

Morningstar, flanking: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 6

I can't access Roll20 from where I am right now, can you please move my token on the map, GM?


Sorry was offline for all of yesterday - back now.

Jarif dispatches the remaining skeleton. The room's now silent. Ehlers is still unconscious from his wounds, and makes no sound.

Extending the information from the survival throw Goldi made before the conflict

Goldi can now see the tracks on the other side of the pile of bones. Evidently the original party entered the room, as a group, from the western door (the door on the western side of the southern wall) and spent some time by the pool, then at some point reverted back by the same door. There's also evidence that they took the eastern door out and explored that way. The skeletons seem to have entered by the eastern door, chasing a solitary figure, presumably Jaer.


- INACTIVE - (GM abandoned game)

Ehlers is unconscious. Damage report from everyone else? Need to know if channel or CLW is more appropriate here

Haska kneels down by Ehlers and checks his pulse.
"Anyone else hurt?"

-Posted with Wayfinder

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

"Not even a scratch. Lemme check Ehlers, afterall I did burn him. A little bit." says Robilar as he...

Heal: 1d20 + 5 ⇒ (5) + 5 = 10

... taps on Ehlers head and whispers "If you are forgiving me, demonstrate it by making no sound and appearing dead."

He then stands up, claps his hands and turns to Haska. "All yours. He only needs a lil bit of healing, but we forgave each other."


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

When the last skeleton falls, Goldi drops her scythe breathing heavy like she had a major workout.

she soon gathers her senses when she sees Ehlers, Goldi rushes over to him, is he dead? is he gonna turn into a zombie or something? does he need to eat brains now? can you heal him?

I know a little bit of healing, do you need it.


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Jarif nods his head at Haska. "I'm shaken, but unharmed. Take care of him." He hands the morningstar back to Robilar. "That was useful, thanks for the loan. A bit heavy though; I wonder if any of these bones might suit me better."

Jarif begins digging around in the mess of bones, looking for two that he can dual-wield effectively. He swings them around through the air (making sure the space is clear, of course) to test them out.

Is it possible to find a pair of bones that can be wielded as light weapons with no non-proficiency penalty?


@Jarif, no:

Improvised Weapons:
Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be non-proficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.


- INACTIVE - (GM abandoned game)

"You may heal him if you want to help."

if Goldi doesn't heal him, Haska will.

from a meta perspective it might be better for Goldi to do it, since a Druid has to prepare CLW, she won't be using that slot for anything else, while if Haska does it that is one less Bless for the party

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

ok. now lets see... she pulls out a small pouch containing all sorts of plant roots and leaves and a little dirt.

she starts to pick out a few leaves, lets see...oak starts with "O" that means Open wounds, Fir starts with "F" that is for fractures, Birch starts with "B" that's for burns, Rose petals, That's for the runs, and Sumac starts with "S" that's for....<blushes> well that's private.

she mixes the oak leaves with the birch leaves and some ginger root as well, she mixes it together till it turns pasty and applies it to the wounds.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

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