GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

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HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir smiles at the bartender "You can be sure you will remember the day!" then he takes one gold piece and places it over the table "Gold for gold." giving her a wink.

As Tal sees him and gets his attention, Delendir moves to the group table. "I had no time to "interview" them. I left them to Hemlock. I think the Sheriff knows better how to get information from the ofenders." Delendir looks to the rest of the party. The women seem serious and altered for some reason he cannot grasp. Even Vivi is less happy than usual. "He and the Major Deverin will met us in the square in about one hour. I guess they want to ask us to provide all information we can about we have seen today. Who knows, maybe Hemlock will even find out something from that goblin leader."

When the golden liquid arrives he one hand takes the tank and starts drinking frantically. "How did your scouting work out? What is the current status around the city?"


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Arriving at the inn, Vivi follows Kiley inside. He sits and waits patiently for her to introduce him to the innkeeper, and merely asks for a cup of tea if he can get one.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

When they enter together and sit, Jessica sits next to Tal and waits for the others to join them. She still looks shook up by the evenings eventing not as upset as she was earlier.


The nobleman precedes Kiley and Vivi inside, taking up residence at the bar as he begins to ask Ameiko about a room. He either doesn't notice or ignores Tal's attempt at civility, choosing instead to haunt a table across the room after he speaks with the owner of the Rusty Dragon.

The lady Ameiko Kaijitsu is a lovely woman of Minkai descent. She is dressed in traveling garments, with fashionable earth-tones layered upon one another. She takes Vivi's request for tea, a half-grin forming. "Anything else, handsome?" Her voice is huskier than her appearance would indicate, her dark eyes twinkling with mirth. She winks at Kiley.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Vivi is surprised by Ameiko's appearance, and decides to take a gamble.

Tien:
"Tea is enough for now, though if you have some fresh vegetables or rice to go with it I would be most grateful. You appear to be of Minkai decent, am I correct? I am from Xa Hoi originally myself. We occasionally had travelers from there arrive, but not as often as I would have liked."

Vivi gives a polite nod and a warm smile to her as he speaks. I hope that if she does not speak the common dialect of Tien that she will not take offense to my trying to speak to her in it. Some Minkai are rather touchy about that.

He switches to common to continue.

"I apologize about the conditions of my clothes. The goblins I faced had the worst of my blades, but my 'do-not-be-there' block did not always work."

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

not completely clear to me right now, but are all the goblins defeated or run off out of town?


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Think so given what Delendir told us... why would they be waiting an hour to meet us if there were still hot spots that they could send us to?


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

It was stated earlier I think that they had all run. Not sure though, doubt we could handle much more anyway..


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Listening Tal's doubts, Delendir explains "Hemlock told me the goblins were sent packing, no thanks to us." Looking how the others are grieve and startled he shouts "Ameiko! Some more ale for my friends marvel! We have to celebrate we are another day alive!" Looking at Jess "I think our novel man here do not know we count here with a wonderful interpret. Maybe you can cheer us with some music before we go on more serious plans."


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Apparently, being referred to as a goddess, even if it's a goddess of war, is enough to cause Kiley's cheeks to darken in embarrassment.

No mean feat considering her olive skin.

Noticing Aldern snub Talwin again, she decides to give up on trying to reconcile the two, and is honest enough to admit she's not the best for the job anyway. She notes the mood and after Delendir calls for ale, she pipes up.

"Mead and two shots of some Old Law for me please."

@Tal: Up to you as to whether you've seen her order the heavy stuff before.


The woman's eyes crinkle in delight, and she edges forward towards the monk. Her dialect is not as crisp as Vivi's, but he is able to understand everything.

Tien:
"We have vegetables and rice for you, of course. Minkai descent, but Sandpoint born and bred. My parents were imports, but I was raised here, much to their chagrin."

Continuing in common, her right hand sweeps her hair out of her face. "Looks like you got the best of the exchange, considering you're standing here and they're laying on the ground outside. Besides, scars give a man character." Again she grins that half-grin, arching a fine ebony eyebrow to join it.

Ameiko winks at Vivi before nodding to Delendir, drawing a pitcher of fine brew and bringing it and plenty of mugs to the table for them. She then hurries to the back, out of sight for a few minutes.

One of the assistant bartenders takes Kiley's order, giving her a dubious stare as he pours the requested drinks.

After a while Ameiko comes back out with a saucer with a steaming cup settled on it. She stands before Vivi and bends at the waist, presenting the cup of tea. (Assuming he takes it) When he takes it, she laughs and says, "your food will be ready in a few more minutes, what was your name again?"

Meanwhile, a kitchen helper brings out some bread trenchers and stew for the others at the table. The smell is delicious. It appears to be some kind of spiced salmon as the meat in the concoction.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Vivi's expression lightens at Ameiko's response. Good she understands a civilized tongue... I feel like my old teacher of elvish in this land... longing for someone to be able to understand me in my native language.

"I did indeed, kami give rest to their souls and better forms to them in their next incarnation." As he says this, Vivi's head bows solemnly and those who hear him can tell both by this and his tone that he genuinely wishes for this.

As she goes to the back, Vivi turns to Kiley (probably before she sits down) and whispers to her.

At Kiley:
"You did not tell me that she was of Minkai descent. It warms my heart to find someone from my old continent, even one raised here."

He smiles warmly at her as she goes to join the others, and sits at the bar. When Ameiko returns with his tea, he accepts it gratefully and returns the bow.

Tien:
"I am indebted to you, Miss Ameiko, both for this and for your hospitality. It has been too long since I was able to speak in my own language with anyone, let alone someone as graceful as you. My name is Xi Obara Eni, but in these lands I go by Vivi Evan Eni. Sadly there are those that even now hunt Xi, so Xi had to wander to this land as a stranger even to his own name. I would be forever indebted to you if you only referred to me as Vivi in the 'common' tongue... and if you would let me know if strangers come looking for Xi, be they of similar bloodline to me or not."

He smiles sadly as he speaks, and takes an appreciative sip of his tea. He switches to common for the sake of those around him more than for her sake.

"This tea is well made, more fit for an emperor than a simple monk like myself. Is that a hint of jasmine I taste? If the food is even a portion as good as this tea then I am in for a royal treat."

The satisfied smile followed by the slightly less formal, deeper sip of tea speak to his enjoyment of the beverage almost more than his words.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Can I use linguistics to get a general grasp of what Vivi and Ameiko are talking about?

At the table Tal takes of his sunglasses (it's dark enough in here for that matter) and responds to Delendir.
"It's good to hear the goblins have run off properly, but their motivation for attacking us still puzzle me." Tal seems a little lost in thought over this.

When Kiley orders the stronger stuff, Tal raises his eyebrow in a judgmental fashion, but doesn't say anything. He makes sure that Kiley sees the eyebrow raise though.
I guess she has seen enough for a day that she needs it.

I'll be right back. He says to the group after the stew is delivered and proceeds to go to Ameiko.

"Hi Ameiko love, I hope you were safe from the goblin attack? Hopefully none of your patrons got attacked.
I am troubled by the attack itself, the way the goblins were organized and the motivation behind it. Could you tell me if the goblins attacked this city before and in this big number? What did they take, or was it just for the senseless killing? Anything you could tell me about the goblin tribes in the neighborhood would be welcome."
Tal asks her


Ameiko gives the man an appraising look, then nods as though reassured.

Minkai:
"You can depend on my discretion in this matter, good sir. Would those who come looking for you be a threat to me or my staff?"

Again she nods, ebony hair waving in the dim light of the tavern. "Jasmine, yes. And a hint of lemon, as well. I'll go check on your food, Vivi." She shares a conspiratorial wink with him before turning to walk off, almost running into Tal.

"I hope so as well, Talwin, though not all have returned yet. Perhaps they are good-hearted souls and are helping with the wounded." Her hand goes to her hip, her brows furrowing. "If it's a sage you're looking for, Master Quink can tell you all about Sandpoint's history. For local goblin activity, Shalelu is your girl. Although I think she is away at this point. I'm just a simple tavern owner. It hasn't been that long, so I don't know if anything was taken, but judging from the way those goblins were acting, I'd say bloodlust." She grins at the elf before retreating to the back once again.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

"I'll keep that in mind, thanks love. Any idea when Shalelu returns?" Tal asks.

After getting his answer he thanks Ameiko again and returns to his stew and has some of it before saying
"I guess we should see what the major and the sheriff want from us after we have had our stew and rested a little."


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir, as being a fighter of the goblins tries to recall as much as he can about them. Favoured enemy allows me to make all knowledge checks related with goblins as is I was trained.
Crispy@ You can post as talking like Delendir for whatever I can know.

Delendir frowns his front recalling past moments as he listens Tal's questions to Ameiko.
K. local (goblin): 1d20 + 3 ⇒ (18) + 3 = 21


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Kiley enjoys the stew and the bread while waiting for her drinks, when those arrive, she downs one shot of whiskey and shudders as it burns like liquid fire down her throat. she leans back in the chair, letting the warmth fill her belly.

"Guess that means this is all I get to drink for now then." Kiley says before taking the mug of mead and sipping it, savoring the flavor and the sweetness.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Going on a several hour tour of an old growth forest today, so this will be my only post until evening. If the party ends up moving beyond the Dragon just assume the Vivi follows if logically feasible. Oh, and also going to presume that Vivi would understand Minkai well enough to know what Ameiko said but not well enough to speak back to her in it yet. If you dispute this presumption strike what I say next and I will repost something that makes more sense when I get back.

Vivi follows Ameiko's switch to Minkai, though barely. Thank the kami that travelling merchant took the time to teach me enough to understand him... I really need to add that to my languages-to-learn list.

Tien:
"They seek to kill me. I am the last of my order, and the governor in charge of the area my monastery was placed a substantial bounty on my head. I thought that by merely coming west I would avoid them. But I have had run ins with hunters even in Cheliax. A few of them are Xa Hoin like me, but most have been relatively local to the area I was at. They are always looking for Xi however, so I am thinking it has just a combination of bad luck and rumors of a 'strange Tien man' in the area attracting them. They might be a danger to those here, but only if they thought you were holding out on them. So, get me and I will deal with them. Outside. I don't want to make a mess in your noble establishment, after all. On other topics, I really must get you to teach me Minkai. I understand only enough to listen to it, not to speak in it."


Delendir nods thoughtfully for a moment, before adding to the conversation. "Seems to me this attack is very unusual. The goblins around here tend to fight each other for territory and bragging rights, usually leaving the civilized areas alone out of fear. That they would strike like this, especially knowing they couldn't win, is very eerie."

Ameiko shrugs at Tal. "She usually returns only once a season...so it could be days or weeks."

The Minkai woman then turns to Vivi, a devious grin on her face. Vivi gets the impression that the change was on purpose, testing his knowledge.

Tien:
"You seem an interesting man, Vivi. I will hold your secret, for now. Perhaps we could arrange some...private lessons."
Ameiko chuckles huskily before turning to another table.

She claps Kiley on the shoulder as she passes by. "I heard you accounted for yourself well today, Kiley. Or should I call you the Goddess of War?" Ameiko giggles and hurries off.

After debating with myself, I am going to say using linguistics on spoken language would take days, if not weeks of immersion. (Like the 13th Warrior with Antonio Banderas, if you happened to see it). The way I interpret the linguistics skill to interpret a written language you don't know is that you spend hours sitting there, putting together patterns painstakingly until you figure things out. Trying to do that with two people speaking at a normal pace would be next to impossible.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

There is a weird use of the K. Geography I discovered just recently: Identify a creature's ethnicity or accent: Geography DC 10


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

"Stars above! You heard that?!" Kiley's voice almost squeaks as her cheeks burn crimson.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Jessica hears the comment and sees Kiley's reaction, and then begins laughing. "You make a great goddess of war, who knows, maybe Vivi sees more than we give him credit for." She quickly comes to her sense and then utters a brief prayer with a contrite tone and pose. "I should probably go change before we meet the sheriff. I don't normally wear my clerics vestments for anything other than formal clerical activities."

She quickly finishes her stew and then gets up to go change, "I won't be long." She then heads off to her room.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"Me too. Plus I want to take a fast bath." finishing his beer tank with a final gulp Delendir adds "I will take my full equipment this time. And you better do same. I don't know what that couple want, but we shall not lower our guard until things are proved calm again."

That way Delendir goes up the stairs and starts changing cloths and dressing for adventure.


Ameiko laughs wickedly at Kiley's comment, continuing to the back to retrieve Vivi's veggies and rice. She comes back out, the model of efficiency, bringing a large plate full of steaming vegetables and a bowl with white rice. "You all better hurry. I heard Hemlock and Deverin were wanting to see you."

As usual, feel free to RP a bit more, otherwise we'll get you guys to the 'meeting'.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Coming back from changing, you can easily see that she has returned to her original clothing and cleaned up as best she could in the time available. She is also carrying a crossbow and bolts in addition to her glaive. "I'm ready whenever the rest of you are."


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Kiley wastes no time finishing her meal, downing the second shot of whiskey and following it with the rest of her mead after scrapping her bowl clean with a piece of bread.

When the others are ready, they find her outside next to a rain barrel, almost finished cleaning the last of her gear with an old rag.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Vivi just smiles as she brings him his food and replies, "I would appreciate that, if you have the time and patience."

He digs into the vegetables and rice with gusto, pausing only to take sips from his tea or watch as the others come and go. Having no spare outfit to change into, or even a room to do so in yet, Vivi is resigned to appearing as he does now.

Vivi stands up and bows formally to Ameiko once he is finished.

Tien:
"My thanks for the delicious meal and superb tea. I shall be back in a moment once my new companions and I have talked to this Hemlock and his friend."

He raises his head and then proceeds outside to join Kiley, Delendir and Jessica (and Tal once he gets there).


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir goes out of the Rusty Dragon, apparently renewed and smelling to no other thing than soap. Looking at the others there he asks "Are we ready?"

And he then joins the walk as the party leaves towards the meeting.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Pity about hose vestments, she can wear them anytime for me Tal thinks but is wise enough to keep hit to himself.

"I will have to get my gear from home and check on my aunt to make sure she is all right. I will meet you at the appointed time with the major and the sheriff." Tal says before he takes off.

At Tal's home:

DM:

Don't want to rp an entire conversation which could get lengthy. But feel free to rp Nishka's responses to Tal's brief presence in the house.
Tal goes to Nishka's place and check the outside and surroundings for damage.
Once inside he check to make sure his aunt is all right and tells her of everything that has happened surrounding the goblins, that he and a couple of visitors, Kiley and Delendir fought them. And that now the major and sheriff are asking for them, so he has to get his gear.


Tal:
Aunt Nishka admonishes Tal. "Talathel, you know better than to go looking for trouble like that. You're scaring your poor Nishka to an early grave over here while you go out and 'do your thing', as you're apt to say. Do stay out of trouble, and fights, my dear boy. At least for a few days. And while you're out, go ahead and get me some salt and flour from the General Store. And tell Mr. Vinder I said hello."


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

As the party walks along the streets, Delendir asks "What do you think they want from us?"

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Niskha:

"I'll try to let the fighters take the beatings while I support them with my arcane spells Niskha." Tal says with a light tone and a grin. As he was about to leave through the front door he hears her request for salt and flour. "I'll see what I can do!" He says over his shoulder as he walks out with his weapons and gear.

As the group just arrived at the mayor and the sheriff, Tal walks over to rest. He is dressed pretty much the same but took his leather long coat with him. Over his shoulders you see an elegantly carved dark green crossbow and a regular seeming quarter staff.
"I didn't miss much I take it? So mayor, what would you have us do? I hope we don't have to hunt stragglers in the swamps?"


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Vivi waves as Tal approaches, the food having done much to restore his color and energy. Still, you can tell he is still hurting by the way his hand then clutches the wound on his chest once it finishes waving.

Elven:
"No, you got here right before we have even introduced ourselves. They have been talking to each other, I think that they were waiting until we all arrived. If we are hunting the stragglers then I may have to stay behind. My chest wound may not be bleeding right now, but it is only just closed. I would end up being more of a liability than an asset I think. That is a fine coat by the way, I may have to inquire with you as to where to get my own after we are finished here."

He smiles as he says this but a frown does cross his face. I need to train harder. I could not have continued the fight much longer, and without Jessica-sama's help I would be in much worse condition.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Jessica curtsies to the mayor and sheriff when everyone arrives at the appointed place. "I'm Jessica DuMorne, I understand you want to talk with us?"


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Wanna bet that Belor and Kendra have heard about the Goddess of war thing?

Kiley, much less formal than Jessica, just waves at the mayor and the sheriff.

"Hi, so as the pretty lady says, what's this all about?"


The first thing you notice when you (re)enter the square is that it is crowded. Not quite as crowded as earlier, during the Festival, but hundreds must be out. The place is lit with magical light and torches, the stage the center of attention as the Mayor and Sheriff await you.

As you approach, Mayor Deverin smiles and encourages you to come up on stage with her. Hemlock's expression doesn't change a bit, but he nods and steps out of the way to allow you to pass upwards.

The mayor addresses you quietly. "I appreciate you coming." She then grins and turns to the crowd with the grandiosity of a showman, or woman, in this case.

"Today was a sad day for Sandpoint! Our Festival was set upon by cruel goblinkin, who cackled and laughed for no better reason than the meanness of it, the cruelty of ruining a day we have built towards for years, the completion of our new Cathedral. The cost to us was high...a few of our citizens died defending their homes..."

Hemlock mutters under his breath, "Most were stabbed in the back trying to outrun their neighbors."

Deverin continues, unperturbed. "but take note, for while the price was high for us, the goblins paid for their attack dearly. Their dead littered the streets as we rallied and sent them packing!" She punches her fist into the air, and the crowd really gets into it, clamoring.

"Tragedies like these tend to bring out the best in certain people. Standing before you are five that rose to the occasion, and because of them the price to Sandpoint was kept low as they swept the streets clear of the goblin menace. So let's cheer the Heroes of Sandpoint!" The crowd cheers loudly for you, many of the people clapping their hands.

At this point, Deverin and Hemlock somehow sneak off, Deverin with a wide grin, Hemlock with a smirk, as the stage is swarmed by the crowd. Many individuals offer kind words to you, mentioning a friend or family member who 'might' have been killed or endangered had your group not driven off the goblins.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir does not succeed to react, both overhelmed between the proudness of being valued by the city and the rage against Deverin for not quite understanding the danger again.

Not quite decided if the redness of his face is due to shyness or rage, Delerin tries to get rid of people kindly while giving a rage stare at Deverin.

Talking to whatever member is close enough he mutters "I think we have been fooled and used for our governor goals. There were hundreds of goblins we just killed a pack or tow and now we are heroes?"

At some point he tries to get with the Major or the Sheriff, or both and have a talk.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

When he sees the big crowd gather Tal get's suspicious, he really doesn't want to get into the spotlight for some specific reasons. So as they are invited on the stage he stands his ground looking for a way out.
This is bad, if word get's out with my description... There might even be someone in the crowd with ties to them.
He looks around nervously into the crowd and slowly walks backwards away from the stage.
"You guys go up ahead, this attention is not my style." Tal says, trying to cover his actions up with being too cool for it.
bluff: 1d20 + 6 ⇒ (17) + 6 = 23

One of his group members can push him up if that's what they would do, but Tal would try to stay out of sight. Hoping that no one remembers him as a Hero of Sandpoint


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Surprised at what is going on, Jessica prepares to go up with the others on stage. Seeing Tal's reluctance, she stops and turns back to him, reaching to to take his hand, "Aren't you coming Tal, there's no need to be shy?"


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17

Vivi shakes his head, but does not force Tal on stage... leaving that to Jessica or Kiley. Vivi himself keeps to the back of the stage, and leaves as soon as possible, sighting his still needing to get a room and still needing to sleep off his injuries.

bluff: 1d20 + 1 ⇒ (15) + 1 = 16

Successfull Sense Motive:
Vivi clearly does not want the attention, he is fidgetting and surprisingly nervous while on stage, trying to minimize his exposure.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

As Delendir pushes people trying to reach the Major he cannot avoid talking with the people "We did not do that much, seriously. Most of the hit was taken by the guard." upon receiving compliments he just asks questions "What have you seen the goblins attacking? Have you seen any goblin flying away? Did you see the guards fighting? What do you think the goblins wanted?"

He is so much swarmed he can hardly see his mates, but when he eye contact with them, the gaze is of understanding and rage same time.


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Kiley's dumbfounded by all of the attention and excitement. She doesn't know if she wants to laugh, or cry, or just throw up as the waves of praise and cheers sweeps over her.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

wisdom as in ah whats the worst that could happen: 1d20 ⇒ 15
Tal looks at Jessica and back at the crowd. Better not risk it. It is bad enough that the locals know me, I don't want all the strangers present to notice and possibly me.

Tal gives the hand a kiss and releases it while saying
"Not at all my dear, it's just that I know that fame is not always a good thing. I will watch from the sidelines, but you do go ahead and enjoy it. I will wait until it is over."
With that Tal turns away and moves to the sidelines of the crowd, scanning it for out of towners that could have ties with Sczarni with his sunglasses on.
perception: 1d20 + 3 ⇒ (13) + 3 = 16


@ Tal - Mayor Deverin's gestures clearly indicate you with the rest of the party, and you find yourself fending off a hoard of people without even the benefit of the stage itself as a natural buffer.

@ Delendir - "People!" is the overwhelming response to your first question. Most laugh at the second question, some saying, "Flying?" At the third question, "Yeah, they were fighting, but not as well as you guys!" Ignorant shrugs greet the fourth question as the ranger gets clapped on the shoulder so much he feels it might be sore the following morning.

@ Kiley - Your 1000 yard stare is taken for a look of stony fortitude, and you receive just as many claps and "Here Here's" as Delendir, perhaps even more so since you are a well-liked local.

@ Jessica - The crowd is a bit more subdued around you, and you get the feeling that it has to do with you being a priestess. Instead of claps on the shoulder, you get bows and hand-kissing/grabbing.

@ Vivi - You are as swarmed as the rest to begin with, but being the least known besides Jessica (and not a good-looking woman with mysterious powers), you find yourself with an opening to slide away relatively quickly and take it.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Taking the chance to remove himself, Vivi wanders back to the Rusty Dragon and seeks out Ameiko.

Tien:
"Well, that was not what I expected. I was thinking that we were going to discuss with them what happened, but it ended up being an introduction to the town as, I kid you not, the 'Heroes of Sandpoint.' Sigh. Are there any rooms available? I really could use a good night's after all the fun today."

He smiles but it is a strained one.


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

"Um, thanks?" Kiley replies to the cheers and "Here Here's" as her face darkens and a nervous grin shows off her teeth. The effect made her look like she's a little girl who was trying on her father's or her brother's armor.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Jessica accepts the gestures calmly, delivering the occasional blessing, while waiting for a chance to get away.


Tien:
"Something is going on. Beyond the goblins. That was staged for a reason, of course. Hemlock and Deverin aren't stupid. They'll sleep on it, then the discussions will begin, don't you doubt it. Don't worry, Vivi. Being a 'hero' has it's perks. As far as a room goes, you guys more than earned a free one. Here's the key. I'll make sure you rest...for tonight."

The owner of the Rusty Dragon winks at Vivi, mischievous grin in place after handing him the mentioned key.

--------------------------------------

The crowd disperses after a few minutes of praise and thankfulness, and the rest of the companions are finally free to extricate themselves.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Crap crap crap! Tal thinks as he is surrounded by hordes of people, familiar and not. Tal looks around, looking for an exit. "Look the mayor has something else to announce! " Tal says pointing at the stage. bluff: 1d20 + 6 ⇒ (19) + 6 = 25
With that diversion, he makes a run for it to Ameiko's bar.

He comes rushing in and closes the door behind him. Peering out the windows he says out loud. "These people are crazier than those goblins. Calling me a hero pfft. " He walks over and sits at the bar, joining Vivi. "Now I can never get a peaceful drink anymore. Two strong ones for me and my foreign friend here Ameiko.
So you left the others at the stage? I guess you're not one for crowds either hmm Vivi? "

-Posted with Wayfinder


Talathel "Tal" Darkariel wrote:

Crap crap crap! Tal thinks as he is surrounded by hordes of people, familiar and not. Tal looks around, looking for an exit. "Look the mayor has something else to announce! " Tal says pointing at the stage. [dice=bluff]1d20+6

With that diversion, he makes a run for it to Ameiko's bar.

He comes rushing in and closes the door behind him. Peering out the windows he says out loud. "These people are crazier than those goblins. Calling me a hero pfft. " He walks over and sits at the bar, joining Vivi. "Now I can never get a peaceful drink anymore. Two strong ones for me and my foreign friend here Ameiko.
So you left the others at the stage? I guess you're not one for crowds either hmm Vivi? "

-Posted with Wayfinder

>:( A not so gentle reminder, now. You have control of your character's actions and responses. Please leave the rest to me.

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Looking for a replacement character in a Rise of the Runelords Anniversary Edition game. Characters just reached 2nd level. Currently there are:

Sunday Daud - The brutish bloodrager
Tal Darkariel - The socially-challenged yet charming wizard
Jessica DuMorne - The lovely cleric of Shelyn
Delendir Farnes - The grizzled ranger

Most aspects of a party are covered by the group, so they are looking for someone to flesh things out. Which means that there are really no restrictions on what 'type' of character you should submit. Here are the build rules:

20 point buy
400 starting gold
Core races only
Paizo classes excluding Summoner (I reserve the right to turn down completely min-maxed creations)
Neutral or Good alignment only

Also there are these requirements:

Ability to post at least once per day, including weekends.
Ability to roleplay and add to the game on more than a mechanics level.

If I've left anything uncovered, please feel free to point it out. I look forward to seeing your submissions!


Here's a thumbnail pitch. If you like it, I can develop it and have it ready for you tonight:

Name: Wicked Grace
Class: Bard (Diva archetype)
Race: Human
Alignment: Neutral Good

History: Grace grew up on the streets of Egorian in devil-worshiping Cheliax. As a child she literally sang for her supper, standing on street corners and wailing out the songs she heard when huddling in the back alleys behind the opera houses. At ten, she was discovered by a talent agent and swept off the streets to be trained as an opera singer.

Grace adapted quickly, drinking in the culture of the operatic world and embracing the worship of Asmodeus, the patron of Cheliax. With the help of her agent she developed a persona: Wicked Grace, the darkest and most devilish of all the opera singers.

Based more on her persona than her ability, Grace rose in the ranks of the opera until, finally, she was made understudy of a rather famous diva in the premiere performance of one of Cheliax's greatest composers.

Days before the opera was to open, Hellknights discovered a holy symbol of Sarenrae in her dressing room. Further evidence pointing to heresy was found in the diva's home. She was quickly tried, found guilty and sentenced to death on the tines.

Grace attended the execution with her agent. As the diva sang her last notes, this time of pain and anguish, while writhing on the tines Grace's agents chuckled and congratulated himself for planting the evidence.

Grace was sickened. In that moment, as she watched people cheer the agonizing death of an innocent woman, Grace realized the lie of her life. Asmodeus didn't care about law but about order and Cheliax follows the example of their great "god". That evening, she escaped from Egorian and then from Cheliax. She ran until she found herself in the backwater of Sandpoint. A backwater, it so happened, that had a theater.

Here's the thing. Grace enjoys her persona. She enjoys the black and lace and heavy makeup and the wicked little teases and flirts. What she hates is the corruption that laid at the center of her life. She hates that an innocent woman died just so she could sing on a stage. She feels guilt for that and so she is looking for a way to atone.

In the meanwhile, she's not afraid to be billed as Wicked Grace as she sings on stage at the Sandpoint Theater. Let the locals get a thrill from her dark performances. Brushing against the appearance of evil is much better than the real thing.

Grace knows.


Interested, with a drunken gnomish alchemist.

The profile has been through a few recruitments/early dead games, so I'm not sure quite how it's built or which background is in it. When I have more time later I will need to update it to your requirements.


Hi, Crispy!

I've been hoping a RotRL game would come along again! I've had the idea of a dwarf who just plain hates giants in mind for a while now and it seems like this campaign would be a great potential fit.

As such, I'd like to present Stalford Fain and his animal companion Soren for your consideration. I believe I've built them to your requirements, though I've left the campaign trait blank for the moment in case you're past the point a trait of that sort would be appropriate.

If you have any questions, I'd be happy to answer them. Regardless, thanks for the time and consideration. =)

Grand Lodge

Hello! I'm Malkavik, but my friends call me Mal. Seeing as there was a huge celebration for the temple I decided to come try and make some coin by crafting and selling some ale. During the goblin raid, the little whelps decided to destroy my supply so I had to teach some of them a lesson. I suppose I didn't make much of an impact so I wasn't as celebrated as the others. When I learned infused curative I decided to go to the temple to administer some of my extracts. For a bit of time I decided to work as an alchemist but hearing of the others I finally decided to try and find them to try and prove myself as more than just an ale seller. I want to make a name for myself, and perhaps a bit of coin too.

My character details are in my profile.


OMG its Tal! I'm so glad he was able to find another RotRL game after the last one we were in died :(

Anyway, I have a Skald to submit. I have a rough backstory that I can flesh out, and the crunch is complete.

Backstory:

Born into a rather wealthy family in Cheliax, Elisai Aurear had always had a wonderful singing voice, and quickly made a name for herself in the famous Cheliax opera. Quickly becoming a star, Elisai amazed the audiences with her talent, and grew very popular. Her future set, everything quickly fell to pieces when her understudy quickly sabotaged her performance on opening night, causing her financial ruin and shame. To make matters worse, several high ranking members of the House of Thrune were present, and ideas of a particular punishment were thrown about. The Six Trials of Larazod were briefly mentioned, among other, more permanent solutions but Elisai was nothing if not intelligent, and quickly saw the danger, faking her death and vanishing from the city.

Being unable to sing for fear of recognised by others, Elisai became a soldier of fortune, picking up the blade and learning how to accurately defend herself. Her frustration at her fall from grace ultimately allowing her to shape a new style of performance, songs and music that served to inspire the listener to greater lengths in combat, suitable more for an adventuring group, rather than the stages of Cheliax. The shift in her musical style was so pronounced, that Elisai was able to practise her new brand of music in various stage auditions without being recognised, while also serving to help pay her bills. Elisai doesn’t intend to return to the stage in Cheliax again, she believes the door is firmly closed there, but she does intend to at some stage, track down her previous understudy, and teach her a firm lesion. Currently in Sandpoint, Elisai is keen to track down Cyrdak Drokkus and give him a personal interview, the cash is sorely needed after all, keen to hone her talent while on the road.

Crunch:

Elisai Aurear
Female Human skald (fated champion) 2 (Pathfinder RPG Advanced Class Guide 49, 114)
NG Medium humanoid (human)
Init +7; Senses Perception +3
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 17 (2d8+4)
Fort +4, Ref +0, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee greatsword +5 (2d6+6/19-20)
Special Attacks raging song 8 rounds/day (inspired rage)
Skald (Fated Champion) Spells Known (CL 2nd; concentration +5)
1st (3/day)—grease, silent image (DC 14), timely inspiration[APG] (DC 14)
0 (at will)—dancing lights, detect magic, ghost sound (DC 13), mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 12, Int 12, Wis 7, Cha 16
Base Atk +1; CMB +5; CMD 15
Feats Improved Initiative, Scribe Scroll, Skald's Vigor[ACG]
Traits eager performer, reactionary
Skills Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (nature) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +3, Perform (sing) +8, Perform (string instruments) +9, Use Magic Device +8
Languages Common
SQ bardic knowledge +1, versatile performance (string)
Other Gear chain shirt, greatsword, backpack, bedroll, belt pouch, flint and steel, Harp, hemp rope (50 ft.), mess kit, mirror, pot, soap, torch (10), trail rations (5), waterskin, 218 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Raging Song (standard action, 8 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Versatile Performance (String Instruments) +9 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks.

Party Role:

Elisai is kind of there to support, but really wants to be in the thick of things as well. With her own Raging Song, she is quite happy to go toe to toe in melee and assist a more dedicated front liner, or casting a few buff spells if required. She cannot heal, but she does have the ability to grant fast healing (eventually) to those that benefit from her Song, while out of combat she is ok at knowledges and acts as a passable face.

I'm happy to flesh out or answer any questions if anyone wants, I'd really love an opportunity to have some fun playing around with a Skald =]


Hello! My concept is going to be a bard that has retired to raise a family in Sandpoint. After mourning her recently deceased husband, she decides to go out for one last adventure.

"I am a old lady with my own grandchildren in Sandpoint. Perhaps... I will have one last adventure to tell ."


Interesting...

How much time do we have to submit a character?


2nd level hit points: 1d8 ⇒ 8

Build for Wicked Grace:

Class: Bard (Diva)
Human: Human
Alignment: Neutral Good
Favored Class: Bard (bonus spent on +1 skill, both levels)

STR 10 (+0)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 13 (+1)
CHA 18 (+4)

Hit Points: 20 (8 + 2 + 8 + 2)
Initiative: +1
Speed: 30 ft

Offense
BAB: +1
Melee Attack: +1
Ranged Attack: +2
CMB: +2

Defense
Armor Class: 14
Touch: 11
Flat-Footed: 13
CMD: 12
Flat-Footed CMD: 11

Fortitude: +2
Reflex: +4
Will: +4

Skills
Acrobatics +6 (2 ranks + 1 DEX + 3 class skill)
Diplomacy +11 (2 ranks + 4 CHA + 3 class skill + 2 Silver Tongued bonus)
Disguise +9 (2 ranks + 4 CHA + 3 class skill)
Intimidate +9 (2 ranks + 4 CHA + 3 class skill)
Perform (Singing) +13 (2 ranks + 4 CHA + 3 class skill + 1 trait bonus + 3 Skill Focus bonus)
Profession (Diva) +7 (2 ranks + 1 WIS + 3 class skill + 1 trait bonus)
Use Magic Device +9 (2 ranks + 4 CHA + 3 class skill)

Traits
Eager Performer (Rise of the Runelords Player's Guide): You gain a +1 trait bonus on checks for Perform (Singing)skill. Additionally, choose any one spell of the enchantment school; its save DC increases by +1.

Mentored: You gain +1 trait bonus on Profession (Diva) checks. You also gain a +1 trait bonus when you aid another's skill check with any skill.

Feats
Spellsong: You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell's casting time. Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.

Racial Abilities
+2 to any single ability score (chose Charisma)

Focused Study (replaces bonus trait feat): Gain Skill Focus in Performance (Singing).

Silver Tongued (replaces skilled): +2 bonus on Diplomacy and Bluff checks. Can use Diplomacy to shift a creature's attitude three steps instead of two.

Class Abilities

Weapon Proficiencies: Simple Weapons, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip

Armor Proficiencies: Light Armor, Shields

Spells: Knows 5 0-level spells, 3 1st level spells. Can cast 3 1st level spells per day.

Cantrips: Can cast cantrips.

Bardic Performance (10 times per day): Countersong, Distraction, Fascinate, Inspire Courage +1.

Prima Dona: At 2nd level, as her efforts to outdo her rivals increase, a Diva can spend additional rounds of bardic performance to augment countersong, deadly performance, fascinate, frightening tune, and scathing tirade (see below). When used, this ability gives her a +2 bonus on her Perform check or saving throw DC for those performances. The diva must spend an additional round of bardic performance for every round she uses prima donna to increase her Perform check result or saving throw DC.

Versatile Performance: Can use Perform (Singing) in place of Bluff or Sense Motive.

Spells

0-Level: Dancing Lights, Daze, Ghost Sounds, Lullaby, Unwitting Ally.

1st-Level: Beguiling Gift, Chord of Shards, Cure Light Wounds.

Equipment:

Rosewood Armor (50 gp/15 lbs, 10% spell failure chance)

Scorpion Whip (5 gp/3 lbs, 1d4 slashing damage, 20/x2, disarm, performance, reach, trip)

Bard's Kit (41 gp/33&1/2 lbs): Backpack, bedroll, belt pouch, tambourine, flint and steel, ink, inkpen, iron pot, journal, mess kit, mirror, rope, soap, 10 torches, 5 trail rations, waterskin

Disguise Kit (50 gp/8 lbs/10 uses): +2 on Disguise checks.

Sleeves of Many Garments (200 gp/1 lb)

50 gold worth of living expenses (room in a boarding house & food)

GP: 4


If it's not too late I'd like to submit a character as well. I'm thinking of a half-elf fighter that will either become a paladin or thief depending on how the adventure unfolds. His birthplace is Cheliax but he finds himself on the run from his father and half siblings.

Will get something to you by tonight if recruitment is still open.

Thanks,

Karmic


Dreaming Warforged, since we're only looking for 1 player and we have some good submissions already, I think we'll close up by this evening.


Quick questions

Do you want us to have a RotRL trait?
How are we doing 2nd level HP?


At this point, you can have a RotRL trait or just a basic trait, your choice.

PFS guidelines for hit points, good sir (average rounded up).

Sovereign Court

Hiya Ginganinja.
Im very lucky to have ended up here :). Great party so far, though unfortunately we lost two due to personal circumstances.

-Posted with Wayfinder


DM Crispy wrote:

At this point, you can have a RotRL trait or just a basic trait, your choice.

PFS guidelines for hit points, good sir (average rounded up).

I took one RotRL trait and one basic trait. My hit points will need to be adjusted from 20 to 16. I rolled instead of following PFS standard.


Alrighty...should have included that in the write-up. I was still in level 1 mode, so my apologies.


Crunch:
Rumal
Male gnome alchemist 2 (Pathfinder RPG Advanced Player's Guide 26)
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 15 (2d8+2)
Fort +4 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +5, Will +0; +2 bonus vs. poison, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities defensive training; Resist fortified drinker, poison resistance
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +3 (1d3+1/19-20) or
. . morningstar +3 (1d6+1)
Ranged bomb +5 (2d6+3 Fire) or
. . light crossbow +4 (1d6/19-20)
Special Attacks bomb 8/day (1d6+3 fire, DC 14), hatred
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—dancing lights, flare (DC 11), prestidigitation, produce flame
Alchemist Extracts Prepared (CL 2nd; concentration +5)
. . 1st—cure light wounds, polypurpose panacea[UM], recharge innate magic[ARG]
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 16, Wis 10, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Brew Potion, Extra Bombs[APG], Throw Anything
Traits fortified drinker, iron liver
Skills Acrobatics +2 (-2 to jump), Appraise +8, Craft (alchemy) +8 (+10 to create alchemical items), Disable Device +7, Knowledge (arcana) +7, Perception +6, Profession (brewer) +7, Sleight of Hand +6, Spellcraft +7, Use Magic Device +6; Racial Modifiers +2 Perception, +2 Profession (brewer)
Languages Common, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ alchemy (alchemy crafting +2), discovery (explosive bomb), mutagen (+4/-2, +2 natural armor, 20 minutes), poison use
Other Gear mwk studded leather, crossbow bolts (15), crossbow bolts (5), dagger, light crossbow, morningstar, absinthe (per glass), alchemy crafting kit, bedroll, belt pouch, gnome trail rations (8), hip flask, hip flask, hip flask, hip flask, ink, black, inkpen, masterwork backpack, obsession log, pulque (per cup), rumboozle (per cup), scroll case, thieves' tools, waterskin, whiskey (per cup), wrist sheath, spring loaded, wrist sheath, spring loaded, 3 gp, 5 sp
--------------------
Special Abilities
--------------------
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (8/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Fluff:
Rumal is a cheerful fellow, almost always with a smile on his face. Whether it is from being drunk or a general happiness is not quite obvious. He has bright red hair and bright yellow, almost golden eyes. He wears a simple shirt and trousers, and a stained apron over top of them. The pockets of his apron, typically used for carrying tools of a trade, are all stuffed with different flasks of different alcohol. He has a constant air of alcohol around him, and it is unclear whether it comes from his work, or he himself. It's often thought the latter, since as soon as he speaks the slurring speaks volumes.

Rumal is originally from the Brastlewark region, and had grown up in a large gnomish community. His family are all brewers, and as part of his growing education he attended formal training on brewing. In Brastlewark this included incorporating the magical processes involved, but it wasn't a focus for him as much as the ale-crafting methods. Sadly, with so many gnomes in such a large community, there wasn't much opportunity for him to create wares that stood out from the rest. As such, he decided to strike out for the larger human cities in hopes of bringing something unique or at least not widely available to the people of the region. He made it as far as Magnimar, and along the way connected with as many of the other races he could in perfecting the different brewing processes.

He had made it to the big city, and had a mild success, but soon realized that he enjoyed the trip much more than the time spent on his actual goal. He spent much more time in the city familiarizing himself with the special brews of the other more popular establishments, enjoying the research much more than the business side of the whole operation. When word came to him of a couple local places not far from Magnimar, with distinct food and drink, he had to investigate. He arrived in Sandpoint just in time to catch the tail end of Swallotail festival and some craziness with the local goblins. Since then he's been just enjoying drinks at the Hagfish, and food at the Rusty Dragon. There's been some folk dealing with the local problems, he figures it might be good fun to see if he might tag along.


I'm thinking about an inquisitor, perhaps archery focused. I'll try to get a build/background up by tonight or tomorrow.


@ginganinja: If this doesn't work out for us, maybe we can form an adventuring band made up of nothing but Cheliaxan divas...


Sounds pretty good as a matter of fact, heck with a little bit of tweaking we could even sync backstories.


@ginganinja: That would be awesome. I love syncing backstories. It could be as simple as having the same agent. Or something more sinister - you were the diva framed by my agent. When I found out I was mortified so I helped you escape prison and, together, we fled Cheliax.


Can we have both of them please?

Sovereign Court

Glad to see so many good application in such a short time. It will make it difficult for us.


DM Crispy wrote:
Dreaming Warforged, since we're only looking for 1 player and we have some good submissions already, I think we'll close up by this evening.

Thanks. I'll see if I can come up with something interesting.

Sovereign Court

If people who have not done so could also write up a short summary (couple of sentences) of what kind of person their character is. I.e.: How they would act in the party. What motivates them etc.
It makes it easier to find the difference between the individuals with the same(or near same) classes :).


In case it helps,

Rumal is generally just looking to enjoy life. He loves his trade, and even more, loves the product; almost more than he should. He is best summarized as a fully-functioning alcoholic. He doesn't see his extracts as magical as much as they are different recipes of his that he enjoys for the added little perks they have due to the ingredients.

Even his bombs are just some of his more volatile beverages, that he happens to throw when in a fight because he knows they are prone to combustion.

Despite his good cheer, he is not immune to the gravity of most situations, and understands the time for seriousness (not that he drinks less because of it).

In the end he wants to experience new places, cultures, and peoples... and learn what they use to get drunk, and make an even better version of it. He would like to someday be world-renowned as the proprietor of the best alehouse ever, but he still has a lot of recipes to learn.


@Tal: No problem.

Grace grew up seeing what evil could do when good men did nothing. Anyone without power became objects to be used or owned at best and vermin at worst. When she was lifted out of the gutter to become a diva she forgot all that and eagerly accepted security and fame in the place of ideals and truth. She bought the Cheliaxan party line of power and Asmodeus because it made her life better.

Then she was reminded that the good life can have a horrible cost. Now, she wants to do good. That is what motivates her. If she has a chance to help, she will.

Don't get me wrong, she still loves being Wicked Grace and plays up the flirty, dark, gothic temptress diva persona. She has embraced it and enjoys beind a "child of the night". But she can still be a good person while doing that. Not everyone who wears black lip color is evil.


Elisai potentially defines herself by her service, that is, helping others. Sure, she had many reasons to originally get into the opera, but one of them was obviously the joy of sharing her song with others, assisting in the entertainment of others. Unfortunately this was corrupted slightly and now when she sings she taps into her inner frustration rather than her desire to entertain.

As far as how she acts, Elisai is traditionally a very confident individual. Shes not opposed to talking things out, as she knows the value of having friends that owe favours, (without connections she never would have been able to escape) but if someone does threaten her person she responds aggressively. Shes naturally inquisitive, and always happy to think tactically, although she knows how to be differential to others if need be, as shes painfully aware that she initially lived a rather sheltered life as opposed to other people that might have far more real world experience than her.

As far as aspirations go, at the moment she wants to have a sense of adventure. She tried public performing, and her new brand of singing tailors itself to an adventuring party of some description, which is why she's casually looking around for such an adventuring group, so she can travel, pick up new experiences (that she could eventually weave into her songs), experience the thrill of adventure and generally live life on the edge. Currently, she feels very "free" so to speak and wants to learn things that she missed out on while performing in her spare time. Eventually, I think she would want to own her own opera that includes or is open to all stars. Assuming that her works were supremely popular, I think that this would be her ideal "revenge" against Cheliax opera, nothing bloody or drastic, just the ability to take away or apply your own influence on something that is previous to them.


I currently have been trying to get gramlag here into a PBP, dual wields heavy spiked shields and ive really wanted to give him a shot, overal he is supposed to be a good person, driven to help others, really likes a good fight, has a desire to make a name for himeelf as a hero so he can join the ranks of the heros in his clan homes great hall (the great hall has statues of great members of the clan who have made a name for themselves one way or another)

he is currently not in use, and still level one, if you like the idea i can adjust everything in the profile no problem so let me know and i can draw something up


Dreaming Warforged's application: a Shoanti shaman.

APPEARANCE
Noche’Wa
A young man of the Tamiir-Quah (Wind Clan) of the Shoanti nation in his early twenties, his brothers often said he had the eyes of an old soul. Under soft eyebrows, their emerald quality pierces through your shell and washes your spirit with a sense of calmness and dignity. Noche'Wa harbours a patient smile and in all manners tries to show humility and simplicity.

Noche’Wa has a massive and powerful built. His amber-colored body is sculpted, with a smooth and polished quality. His jaw is rigid, and his speech cut from stone. On his shoulder lies a series of Shoanti tattoos depicting mice dancing around a rising moon.

Nature and its spirits provide for him. He is generally wrapped in a traditional ample cloth of patterned ecru, ocher and crimson. He prefers traditional Shoanti weapons, carrying spear and knife. His weapons and armour are adorned with detailed depictions of mouse spirits painted in red and black, and white eagle feathers with black tips.

PERSONALITY
Noche'Wa tries to remain a simple man, open to the world and its spirits. He is blessed with a sense of time that has brought peace to his fiery mind. His sorrowful past taught him harsh lessons and ruthlessness, but compassion and patience as well.

He is curious about people and their ways, often asking blunt questions with no intent to insult or undermine.

His favorite moment is when he sits looking at a peaceful landscape, with the moon rising over the horizon. It is then that he feels his worlds rejoining, when Mouse starts its dance among the stars.

MOTIVATIONS
To find meaning to his guiding vision, and his purpose as an agent of the Past shaping the Future's unfolding. Possessed by the ancestral spirits of Shoantis slain in battle, Noche’Wa nonetheless carries within him a dream of peace for all man, a seed he wishes to help blossom into the world. He knows though that the way to peace passes first through war. He prays Mouse to guide him towards wisdom.

His immediate motivation is to know more about the Thassilonian civilization and its connection to the Shoanti. He secretly hopes to one day lead his own tribe, a tribe that would seek to unite the other tribes in a respectful peace.

Grand Lodge

Mal respects others expecting respect in return. While he is in it for the adventure, fame, and gold, he still has that respect aspect about him. He wants to see both himself and his friends succeed. While he doesn't delight in bloodshed, he knows it's necessary as a means to a better end. By that he believes that the wholly counterproductive (evil) must die in order to allow for good to flourish. He's no saint though, being aligned to no real deity. He believes in the greater good but doesn't want to impose his beliefs on others unless they impose ignorance, hatred, death, and destruction on others. Wanting people to live in respect of one another, he can sometimes get caught up in the end and thinking the means doesn't matter. He knows this about himself and is not fond about this aspect and struggles with it. It is hard for him to determine who should die for the greater good unless it is obvious.

Dark Archive

I am interested and will post a full request shortly.

Sovereign Court

1 person marked this as a favorite.

Dammit people you just made it harder again! :P

Dark Archive RPG Superstar 2014 Top 16

Jovinus' Story:
Jovinus Corinne grew up as the child of magically gifted scribes, Gilrith and Yvonne Corrine. Gilrith & Yvonne, both trained at the Academy, where they met and fell in love. Both were very talented wizards and accompanied several adventuring parties after their graduation. After Jovinus was born however; they longed for a quieter and less adventurous life. They retired from adventuring and started a bookeeping and transcription business. Both were very talented and their abilities and discretion were sought after by the local nobility as well as most of the major businesses. Business flourished and they were able to pay for a better education for Jovinus, whom they groomed to take over the business. Unfortunately for Gilrith and Yvonne, Jovinus desired everything her parents had given up- adventure. In fact Jovinus enjoyed the physical exertion of adventuring as much as the intellectual pursuit of the arcane. Instead of focusing solely on the arcane, Jovinus melded her magic with melee and became an adept Staff Magus.

Yearning to pursue her dreams of being a famous adventurer, Jovinus has run away from home and her responsibilities to the family business in search of adventure. Hearing rumors of strange events in the small town of Sandpoint, Jovinus has traveled their to investigate things herself.

Jovinus is a straight talking head first kind of girl. Unfortunately this sometimes gets her in trouble. Not known for her tact, Jovinus has a tendency to blurt out the first thought that comes to her mind when dealing with strangers. A "Good morning to you" followed by "why did you wear that? It makes you look fat!" is a common occurrence for Jovinus. While her parents are upset she has gone missing, none of the neighbors will miss Jovinus or her sharp tongue.

Despite her tactlessness, Jovinus is actually a kind hearted and good person. She believes in doing what is right and fair. While she isn't a lawbreaker, she does find that laws sometimes interfere with doing what is right. A worshipper of Nethys, though not devout, Jovinus has studied the arcane and finds it interesting. As such she has taken time to become learned in the arcane as well as the history surrounding the arcane.

Jovinus is a selfless companion to her adventuring parties just as likely to wade into combat as she is to sling spells. She tries to make herself a versatile asset to the party. Loyal to the last, she will never leave a companion in the lurch.

For the crunch, feel free to check her profile.


Alrighty, it seems since it was so close, we'll end up taking two, after all. Grace and Elisai, please join us in the discussion thread, please. Everyone else, I appreciate your awesome submissions, and good luck going forward!


Rumal waves as the two leave the Rusty Dragon with the others, "Thas okay. All be ry here if yer efer loogin fer a del... *hic* delish.. *hic* tasy befrish." he just manages to slur out with half-lidded eyes, before belching loudly and passing out head first onto the bar.

Grats guys.


Many thankies to everyone who submitted, best of luck in all your current and future gaming endeavors ^w^


We were up against some amazing concepts. I always feel awkward auditioning for a campaign. I hope you all find another fun game soon! :)

Grand Lodge

Thanks for the consideration. Have a great campaign.

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