GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

Current Map


6,701 to 6,750 of 8,947 << first < prev | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | next > last >>

Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

"Krysta, could you tunnel around the ravine," Ragnhildr asks as she thinks about ways to bridge the gap.


female juvenile crystal dragon | HP 136/141 | AC 30; FF 28; TAC 12 | F +14; R +14; W +9 | CMB 16; CMD 28 (32 trip) | Senses: Darkvision 60, Low-light, Tremorsense 30 ft; Per +15 | pow atk bite/claw -3 atk/+9 dmg; wing -3 atk/+3 dmg | Resist Energy (fire) 20, heroism (+2 on attack rolls, saves, skill checks), blessing of faithful +2 sacred on attack rolls, skill checks, ability checks, or saving throws or to AC (3 rnds)

Considering Krysta finally nodded and said, I could, but any tunnel I make closes behind me. I couldn't dig one that you could use. I could fly across with a rope if needed."


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

"Okay, so if Krysta can fly over and tie off the ropes, how long would it be for us to make a rope and plank bridge?"


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"Why we just not climb down then up the ravine and avoid any risks or time loss?" comments Delendir not understanding Ragnhildr plans to make the magical beasts through a rope bridge.


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

"Then how would the lizards cross?" Ragnhildr, never one to hide her feelings, glares at Del as if he had said something particularly idiotic.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

"I have a way of bringing them across." Yavenee says getting up and making her way into the cave. "If you can herd them toward me I can trap them in a mirror and release them where we wish."


1 person marked this as a favorite.
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"... what."


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"A mirror?" Delendir scratches his front "Can you trap all us in the mirror? Krysta could release all us then in the core of the fortress, and boom!"

The half-elf though makes his best attempts to herd the lizards "Aiooooo! Tuuuuusa! Tuuuuusa!" he claps his hands after them like if they were a herd of sheep "Don't look at me like that help me!"
Handle animal (yep, I know this is only for domesticated!): 1d20 + 5 ⇒ (3) + 5 = 8


TG1 | GW | FF | RH

Ok, returning back to the present time.

Vale gets back up to his feet and offers a hand down to help Ragnhildr to her feet. Once the party makes their way up the slippery boards Jakardros says, "You deal with the lizards, we are going to keep an eye on the rear and ensure no one spotted us so we don't get surprised from behind."

He waves Vale, Kaven and Shalelu to follow him back to the entrance while the rest of your party advances forward down the corridor. The floor, walls, and ceiling of this cool, damp cave are coated from floor to ceiling in soft, dark gray fungus. Several crates are stacked in a nook to the northwest. Centered in the room are three small electrical creatures, the shocker lizards that Krysta had forewarned the group about outside. The dog-sized lizards have two horns, one on either side of their head, and green scales that crackle with sparks of lightning.

Apparently already alerted by the ruckus earlier climbing the boards, the lizards are ready for you. As soon as Elisai pokes her head out of the tunnel a lizard moves in front of her. The lizards begins sparking and shocking and as bolts of electricity flash between the three creatures. The forward facing one in front of Elisai lungest towards her as streams of electric current flash into her and continue on past her to Delendir, Ragnhildr, and Sunday. Popping and zapping sounds are accompanied by several flashes of light as the electricity zaps the party. 30 damage, DC13 Reflex for half.

With the large zap of electricity passed, the remaining two lizards move in on Elisai and attempt to bite her. The first one missed but the second one is able to bite into her left thigh [ooc](1 damage).

Init R1: Lizards, Yavenee, Sunday, Elisai, Delendir, Ragnhildr, Krysta

Delendir: 1d20 + 3 ⇒ (6) + 3 = 9
Elisai: 1d20 + 4 ⇒ (8) + 4 = 12
Krysta: 1d20 + 2 ⇒ (1) + 2 = 3
Sunday: 1d20 + 2 ⇒ (14) + 2 = 16
Ragnhildr: 1d20 + 2 ⇒ (2) + 2 = 4
Yavenee: 1d20 + 7 ⇒ (11) + 7 = 18
Lizzies: 1d20 + 6 ⇒ (14) + 6 = 20

6d8 ⇒ (2, 7, 7, 2, 4, 8) = 30
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (12) + 4 = 16
1d4 ⇒ 1
1d4 ⇒ 1


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
only takes 5 due to ER.

"Ow." Sunday lets outs as his hair starts to stand on end.


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
"AAAGGHHH!"

Ragnhildr screams as she takes the full brunt of the blast. Her vision swims and muscles twitch as white-hot pain lances up and down her body.

"Yavenee! Mirror trick! now," Ragnhildr gasps as she backs away with her shield raised protectively.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"Wait, you're not lighting proof?" Sunday asks the Storm wielder.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Ref: 1d20 + 8 ⇒ (14) + 8 = 22
Delendir stops trying to take the lizards attention and hides behind the corner just on time to save most of the electric shock.

"Filthy creatures of Hell!!!" shouts the ranger while running enraged towards the beasts.
CMB (overrun): 1d20 + 12 ⇒ (15) + 12 = 27
He pushes the front most creature trying to overrun it to gain its back and free space in the tunnel. As he does the bold movement he draws his magical sword.
I am aware of the AoOs I am generating


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

"No! It still hurts like mad," Ragnhildr grates out through clenched teeth.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"Ah." he simply says while thinking back to when her anger had caused lightning to dance around her without rhyme or reason.


TG1 | GW | FF | RH

Delendir powers through the shockers as they snap and bite at him as he moves through them. Clearly not expecting this type of maneuver, all three creatures miss the ranger.

Init R1: Lizards, Yavenee, Sunday, Elisai, Delendir, Ragnhildr, Krysta

AoO: 1d20 + 4 ⇒ (4) + 4 = 8
AoO: 1d20 + 4 ⇒ (12) + 4 = 16
AoO: 1d20 + 4 ⇒ (12) + 4 = 16


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

So what exactly are we wanting to do with the lizards?


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Ah, sorry, Ragnhildr is withdrawing until she's beside Yavenee.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Crap! Looks like the mirror has to be at least the size of the creature that's supposed to enter it.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Almost preturnaturally moving to avoid the worst of the shock, Yavenee hisses in pain as the remaining electricity washes over her wet skin, glaring angrily at the lizards.

"Elisai, move back to where Sunday is!” she calls out, ”Sunday stay back.” waiting until her companions respond, she begins to chant a spell culminating in a shimmering burst of golden motes exploding among the creatuires.

If Elisai falls back to beside Sunday, cast Glitterdust. DC 17 Reflex save or lizards are blind


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Mirror mirror on the wall, who's going to be the most fried of them all?


TG1 | GW | FF | RH

Golden particles scatter the entire area and outline the forms of the three shocker lizards. Seemingly able to predict the action though, they are able to prevent the spell from affecting their sight.

Init R1: Lizards, Yavenee, Sunday, Elisai, Delendir, Ragnhildr, Krysta

Reflex: 1d20 + 5 ⇒ (15) + 5 = 20


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"Now what?" he asks the Witch.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

"Just kill them I suppose unless you can render them unconscious." Yavennee says, surprised at the creatures' ability to withstand her spell.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"Well I could punch them unconscious or something."


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

"That works."


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Nodding and shrugging Sunday will walk over and crouch down in order to punch one of the lizards.

Unarmed Strike: 1d20 + 10 ⇒ (1) + 10 = 11
Bashing (Non-Lethal): 1d3 + 3 ⇒ (2) + 3 = 5


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Sunday unfortunately has reservations about punching the scaly electro dogs.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

GM, my preference would be to cast Tongues and communicate with them, but I'm unsure if this would work (ie if thats a valid use of the spell). If not, I could alternatively cast Scare and fear them all in a direction we want them to go, as I'm sure they have the ability to enter the place somehow.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Pretty sure they're too dumb to talk to.


female juvenile crystal dragon | HP 136/141 | AC 30; FF 28; TAC 12 | F +14; R +14; W +9 | CMB 16; CMD 28 (32 trip) | Senses: Darkvision 60, Low-light, Tremorsense 30 ft; Per +15 | pow atk bite/claw -3 atk/+9 dmg; wing -3 atk/+3 dmg | Resist Energy (fire) 20, heroism (+2 on attack rolls, saves, skill checks), blessing of faithful +2 sacred on attack rolls, skill checks, ability checks, or saving throws or to AC (3 rnds)

With the fighting begun against the lizards Krysta quickly burrowed down, under, and then popped up behind the creatures ending up opposite Elisai. When she emerged from the ground she kept quiet, hoping the creature's were unaware of her presence. She did keep an eye on the things, ready for an opportune moment to strike if they gave on to her.

AoO bite: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 6 ⇒ (3) + 6 = 9
if flanking +2 atk and sneak attack: 1d6 ⇒ 5


TG1 | GW | FF | RH

Elisai - Tongues won't work because they don't have a high enough INT to be considered intelligent unfortunately. I don't see Scare on your crunch list, but it looks like you haven't updated it to seven yet?
Let me know how you would like to proceed.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Oops, didn't realise we were 7. I can still cast Scare though if I channel my archmage spirit though.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"Save your spells for more relevant enemies, just slice them and don't look back!" yells Delendir making an effort to hold the line with his sword.


1 person marked this as a favorite.
Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

A third level spell to redirect these enemies against our bigger enemies is worth it I think


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Very much so.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Elisai's eyes glow for a moment before she calls upon an sudden surge of eldritch power, hurling it outwards in a wave at the lizards, forcing them to retreat and flee backwards.

Scare DC 15

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

50/66HP


TG1 | GW | FF | RH

The lizards react to Elisai's spell, but not necessarily in the manner she had expected. The creatures hunch over slightly, nervously looking around the cavern as if temporarily shaken by her spell. They do not reach the point of fear however, holding their ground and continuing to push their attack.

Clearly agigated by the presence of the party, the lizard to the south of Elisai moves five feet behind her and begins snapping and popping with electrical current again. Once more sparks fly between the three small creatures, the other two further in the cavern seemingly feeding the one behind Elisai with additional power. A sudden explosion of white-hot sparks explode from the creature and zap Ragnhildr, Yavenee, Sunday, Elisai and Delendir with another burst of electricity. 38 damage, DC13 Reflex for half. The electrical current stops just short of Krysta's claws, missing her by inches.

Init R2: Lizards, Yavenee, Sunday, Elisai, Delendir, Ragnhildr, Krysta

Will Save: 1d20 + 2 ⇒ (16) + 2 = 18
BZzzzzzt: 6d8 ⇒ (7, 5, 6, 8, 4, 8) = 38
1d4 ⇒ 4


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
9

"Okay enough of this." Sunday says before stepping up and swinging with his sword at the lizard.

Bastard Sword (1): 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
Slashing (Magical): 1d10 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Bastard Sword (2): 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 15
Slashing (Magical): 1d10 + 10 + 1 ⇒ (5) + 10 + 1 = 16


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

GM, is there a way for her to lay down a cone or burstwithout hitting any allies but getting all or most of the lizards? If not, Ragnhildr is going to pull back and suggest the others do the same to regroup.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

I can Channel and heal all of us, but that would probably heal them as well. Then again, I don't think they have lost much health so we should be ok?


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Unless Sunday's attack hit they haven't been damaged at all.


TG1 | GW | FF | RH

Sunday, give me a damage roll on that last attack a 16 hits.
Ragnhildr - Dependant on the outcome of Sunday's attack, yes. If he kills the lizard in front of him you could soak up some AoO's and move south and get a cone out that would only hit the two lizards.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

? My attacks are 13 and 15, and I have the damage rolls for both of them.


TG1 | GW | FF | RH

Whoops, I misread that last one as an attack. In that case they both miss. In order to execute your cone plan with no collateral damage you'll need Elisai to attack/kill that one to the left and/or try to make it past that one and get below it.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Reflex: 1d20 + 4 ⇒ (8) + 4 = 12

With a scream of agony Yavenee crashes to the ground her body still spasming from the electricity coursing through it.

Currently at -8 hp


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Ref DC 13: 1d20 + 8 ⇒ (6) + 8 = 14
Delendir hardly avoids the electrical shock!

The half-elf attempts to protect Elisai while she finishes her casting. "Yes, this is enough!" he shouts while synchronizing his attacks with those of Daud to finish the lizard just in front then continuing with the next.
+1 longsword+PA+flank (2-handed): 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Slashing/Magical damage+PA: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18

Crit?: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Slashing/Magical damage+PA: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15

+1 longsword+PA+flank (2-handed): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Slashing/Magical damage+PA: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15

The ranger steps then to the side offering extra flank help to Elisai.

HP 31/67


1 person marked this as a favorite.
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"Miss Yavenee! That's it! I'm skinning these bastards!"


TG1 | GW | FF | RH

As Yavenee drops down to the ground, Delendir's longsword seems to be guided from a higher being as he slices the head off the first lizard and then proceeds to skewer the second through its heart. Both lizards drop to the ground before him in just a matter of seconds, both of their bodies still popping and snapping with electricity.

Yavenee can you throw out a CON check please?

Init R2: Lizards, Yavenee, Sunday, Elisai, Delendir, Ragnhildr, Krysta


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

CON check(dying) DC 10: 1d20 + 2 - 8 ⇒ (2) + 2 - 8 = -4

now at -9. I die next round

1 to 50 of 8,947 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Another RotRL Campaign by DM Crispy - Gameplay All Messageboards

Want to post a reply? Sign in.