female juvenile crystal dragon | HP 136/141 | AC 30; FF 28; TAC 12 | F +14; R +14; W +9 | CMB 16; CMD 28 (32 trip) | Senses: Darkvision 60, Low-light, Tremorsense 30 ft; Per +15 | pow atk bite/claw -3 atk/+9 dmg; wing -3 atk/+3 dmg | Resist Energy (fire) 20, heroism (+2 on attack rolls, saves, skill checks), blessing of faithful +2 sacred on attack rolls, skill checks, ability checks, or saving throws or to AC (3 rnds)
Considering Krysta finally nodded and said, I could, but any tunnel I make closes behind me. I couldn't dig one that you could use. I could fly across with a rope if needed."
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
"Why we just not climb down then up the ravine and avoid any risks or time loss?" comments Delendir not understanding Ragnhildr plans to make the magical beasts through a rope bridge.
"I have a way of bringing them across." Yavenee says getting up and making her way into the cave. "If you can herd them toward me I can trap them in a mirror and release them where we wish."
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
"A mirror?" Delendir scratches his front "Can you trap all us in the mirror? Krysta could release all us then in the core of the fortress, and boom!"
The half-elf though makes his best attempts to herd the lizards "Aiooooo! Tuuuuusa! Tuuuuusa!" he claps his hands after them like if they were a herd of sheep "Don't look at me like that help me!"
Handle animal (yep, I know this is only for domesticated!):1d20 + 5 ⇒ (3) + 5 = 8
Vale gets back up to his feet and offers a hand down to help Ragnhildr to her feet. Once the party makes their way up the slippery boards Jakardros says, "You deal with the lizards, we are going to keep an eye on the rear and ensure no one spotted us so we don't get surprised from behind."
He waves Vale, Kaven and Shalelu to follow him back to the entrance while the rest of your party advances forward down the corridor. The floor, walls, and ceiling of this cool, damp cave are coated from floor to ceiling in soft, dark gray fungus. Several crates are stacked in a nook to the northwest. Centered in the room are three small electrical creatures, the shocker lizards that Krysta had forewarned the group about outside. The dog-sized lizards have two horns, one on either side of their head, and green scales that crackle with sparks of lightning.
Apparently already alerted by the ruckus earlier climbing the boards, the lizards are ready for you. As soon as Elisai pokes her head out of the tunnel a lizard moves in front of her. The lizards begins sparking and shocking and as bolts of electricity flash between the three creatures. The forward facing one in front of Elisai lungest towards her as streams of electric current flash into her and continue on past her to Delendir, Ragnhildr, and Sunday. Popping and zapping sounds are accompanied by several flashes of light as the electricity zaps the party. 30 damage, DC13 Reflex for half.
With the large zap of electricity passed, the remaining two lizards move in on Elisai and attempt to bite her. The first one missed but the second one is able to bite into her left thigh [ooc](1 damage).
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Ref:1d20 + 8 ⇒ (14) + 8 = 22
Delendir stops trying to take the lizards attention and hides behind the corner just on time to save most of the electric shock.
"Filthy creatures of Hell!!!" shouts the ranger while running enraged towards the beasts.
CMB (overrun):1d20 + 12 ⇒ (15) + 12 = 27
He pushes the front most creature trying to overrun it to gain its back and free space in the tunnel. As he does the bold movement he draws his magical sword.
I am aware of the AoOs I am generating
Delendir powers through the shockers as they snap and bite at him as he moves through them. Clearly not expecting this type of maneuver, all three creatures miss the ranger.
Almost preturnaturally moving to avoid the worst of the shock, Yavenee hisses in pain as the remaining electricity washes over her wet skin, glaring angrily at the lizards.
"Elisai, move back to where Sunday is!” she calls out, ”Sunday stay back.” waiting until her companions respond, she begins to chant a spell culminating in a shimmering burst of golden motes exploding among the creatuires.
If Elisai falls back to beside Sunday, cast Glitterdust. DC 17 Reflex save or lizards are blind
Golden particles scatter the entire area and outline the forms of the three shocker lizards. Seemingly able to predict the action though, they are able to prevent the spell from affecting their sight.
GM, my preference would be to cast Tongues and communicate with them, but I'm unsure if this would work (ie if thats a valid use of the spell). If not, I could alternatively cast Scare and fear them all in a direction we want them to go, as I'm sure they have the ability to enter the place somehow.
female juvenile crystal dragon | HP 136/141 | AC 30; FF 28; TAC 12 | F +14; R +14; W +9 | CMB 16; CMD 28 (32 trip) | Senses: Darkvision 60, Low-light, Tremorsense 30 ft; Per +15 | pow atk bite/claw -3 atk/+9 dmg; wing -3 atk/+3 dmg | Resist Energy (fire) 20, heroism (+2 on attack rolls, saves, skill checks), blessing of faithful +2 sacred on attack rolls, skill checks, ability checks, or saving throws or to AC (3 rnds)
With the fighting begun against the lizards Krysta quickly burrowed down, under, and then popped up behind the creatures ending up opposite Elisai. When she emerged from the ground she kept quiet, hoping the creature's were unaware of her presence. She did keep an eye on the things, ready for an opportune moment to strike if they gave on to her.
Elisai - Tongues won't work because they don't have a high enough INT to be considered intelligent unfortunately. I don't see Scare on your crunch list, but it looks like you haven't updated it to seven yet?
Let me know how you would like to proceed.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Elisai's eyes glow for a moment before she calls upon an sudden surge of eldritch power, hurling it outwards in a wave at the lizards, forcing them to retreat and flee backwards.
The lizards react to Elisai's spell, but not necessarily in the manner she had expected. The creatures hunch over slightly, nervously looking around the cavern as if temporarily shaken by her spell. They do not reach the point of fear however, holding their ground and continuing to push their attack.
Clearly agigated by the presence of the party, the lizard to the south of Elisai moves five feet behind her and begins snapping and popping with electrical current again. Once more sparks fly between the three small creatures, the other two further in the cavern seemingly feeding the one behind Elisai with additional power. A sudden explosion of white-hot sparks explode from the creature and zap Ragnhildr, Yavenee, Sunday, Elisai and Delendir with another burst of electricity. 38 damage, DC13 Reflex for half. The electrical current stops just short of Krysta's claws, missing her by inches.
GM, is there a way for her to lay down a cone or burstwithout hitting any allies but getting all or most of the lizards? If not, Ragnhildr is going to pull back and suggest the others do the same to regroup.
Sunday, give me a damage roll on that last attack a 16 hits. Ragnhildr - Dependant on the outcome of Sunday's attack, yes. If he kills the lizard in front of him you could soak up some AoO's and move south and get a cone out that would only hit the two lizards.
Whoops, I misread that last one as an attack. In that case they both miss. In order to execute your cone plan with no collateral damage you'll need Elisai to attack/kill that one to the left and/or try to make it past that one and get below it.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Ref DC 13:1d20 + 8 ⇒ (6) + 8 = 14
Delendir hardly avoids the electrical shock!
The half-elf attempts to protect Elisai while she finishes her casting. "Yes, this is enough!" he shouts while synchronizing his attacks with those of Daud to finish the lizard just in front then continuing with the next.
+1 longsword+PA+flank (2-handed):1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Slashing/Magical damage+PA:1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
As Yavenee drops down to the ground, Delendir's longsword seems to be guided from a higher being as he slices the head off the first lizard and then proceeds to skewer the second through its heart. Both lizards drop to the ground before him in just a matter of seconds, both of their bodies still popping and snapping with electricity.