GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

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That is true. You basically use your swift action in advance.


Going to press on later tonight.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir 3rd level

Favored terrain: Urban (buildings, streets, sewers, etc.). I feel forest and underground are stronger choices, but urban and peri-urban is where he has proven himself this far.

Feat: Iron Will. Delendir is a stubborn tough nut to crack.

Favoured class: hp

Skills:
perception
survival
disable device
acrobatics
stealth
handle animal
k. dungeonering

Animal companion:
Ghina learned the "defend" trick, so I can tell her to protect another character.
Rereading the abilities I also have found she benefits from my favourite enemy and favored terrain bonuses.


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Kiley's Updated. A mess of hitpoints, another level of fighter, and dodge.

New stats!:
Kiley Sherrow
Female human (Varisian) fighter (two-handed fighter) 3 (Pathfinder RPG Advanced Player's Guide 108)
CG Medium humanoid (human)
Init +3; Senses Perception +2
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 34 (3d10+12)
Fort +5, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +6 (1d4+3/19-20) or
. . gladius +6 (1d6+3/19-20) or
. . halberd +7 (1d10+4/×3)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 15, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +6 (+8 trip); CMD 19 (21 vs. trip)
Feats Combat Expertise, Dodge, Improved Trip, Toughness, Weapon Focus (halberd)
Traits sandpoint faithful, tactician
Skills Acrobatics -2 (-6 to jump), Intimidate +4, Knowledge (local) +5, Knowledge (religion) +4, Perception +2, Profession (cook) +6, Survival +6
Languages Common, Elven, Goblin, Varisian
Other Gear scale mail, dagger (4), gladius, halberd, artisan's outfit, backpack, cooking kit, silk rope (50 ft.), silver holy symbol of Holy Symbol of Desna, trail rations (4), waterskin, 75 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.
Sandpoint Faithful +1 additional hit point every time you receive magical healing.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Mmmm... for some reason the Campaign has disappeared from my campaigns tab page.

Fortunately I usually look for updates at the Messageboards Online Campaigns, so I am still aware of new posts, but if it has happened to others they perhaps are not aware of the new posts.

Have any of you experienced such problems before?


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

I bookmark the character page for all mine for easier access myself.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

I think Delendir and El are sending mixed messages...


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Ya don't say?


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Wicked Grace wrote:
"I really hope that isn't the longshanks who needs to be poked. Because I don't think we're seducing him now..." Grace says with a longsuffering sigh.

Sorry, I do not get that Grace. Do you think we should not be fighting them?

Perhaps we should talk out that first as a group. I might had lose or misunderstood something about our mission here. From my point of view we came to kill Nualia and her minions and ensure her plot and demon callings are stopped forever. But perhaps you or others are not coming with that solution in mind, or you feel uncomfortable with it.

I guess this is the sort of thing we would have talked on our way to the lair, so I hope Crispy accepts to solve it in the Discussion thread now.

I already included the 'If they look aggressive' clause on my post and the GM confirmed they are (not very surprisingly as we have not exactly knocked to the door to ask for permission to step inside their home xD).

Just to make sure we are all working in the same track.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

Weren't we told Nualia is a light skinned woman with white hair? That's not her. :)

I'm more amused than anything else.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Hahahaha, ok, yes, that "Nualia!?" was sort of the same "I suppose you are not Nualia, aren't you?" XD

But I wasn't sure either. As far as I know Delendir doesn't really have a clear image of her.

As for Tal's spell, I guess even if it does not affect both of them, getting rid of the fighter will improve things a lot for us right now.


To be fair, Grace and Elisai had mentioned trying to distract the poor man with their womanly charms, but I don't think it ever got fleshed out.

I fully advocate trying to talk your way through certain situations as opposed to always opening with violence. In this case, the opponents are initially in a 'hostile' attitude, so probably best to save the sweet-talking for after you knock them on their ass. Or at least until the tide is turned against them.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Shall I get craft wonderous item as my next feat? If we stick around sandpoint we will need some magical items crafted I recon. Not sure if there is anyone in town that can do that?


Even if they could, they would charge full price, so it might be a good feat option, anyway.

Spell Focus and Combat Casting, if you don't already have them, would be pretty good.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

It is a nice addition. Thus, unless Cris has something against it because of the campaign gold impact I will be glad you have it.

At level 5 you will receive a bonus feat you can only invest in Magic Creation or Metamagic. Thus, unless you plan to get metamagic feats or extra creation feats, you might want to invest the regular feat differently though.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

We have so many front liners though, I already find it hard to get a good aoe spell off without hitting anyone from my own team. This level I want to get glitterdust and create pit as well, since I really like them and they can be funny in the right situation ;). So Tal should almost never get into melee with anything, unless they are ambushed completely.

I will think about it Delendir. I'm thinking I will take improved familiar at level 5 for sure. Metamagic seems for blasters and buffers mostly. I am going to be in control and conjuration so most metamagic won't be of much use to me. Crafting seems useful since we do not have a lot of coin, but it can help create some useful items for me and everyone else. As long as I have enough time to craft.

Though reach metamagic seems nice for those touch save or sucks. But then I could just craft a reach rod ;).

I will have to think it over some and my time for today is already over :(. I'll just quickly update Tal's status bar to represent his lvl up.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10
Quote:
Have any of you experienced such problems before?

You might have accidently made it "hidden", in that its there, you just don't see it. IIRC I did this once, wondered why it wasnt updating, and then realised the thread had been hidden and had to unhide it.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

You were right :)

Somehow I thought the hide/show was independent for every character, thus, when I hide it in my GM character it disappeared everywhere else.

Revealing hidden campaigns and then selecting to show RotRL has made it. Thanks a lot!


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

About level 7 or 9 you might look at Persistent Spell Tal, it's wonderful for those save or sucks.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Or Elisai could take Superstition as her rage power and then you could get all glittery blasty as you want :3


A clever plan, but being able to do such a sweeping attack to pop all of the images would make Mirror Image nearly worthless. I'm going to rule no.


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Darn, not even if she gets a free disarm attempt? I mean, that's a lot of momentum and she's not going to have a good grip on it.


Sorry, Kiley, I wasn't ignoring you. I fell asleep. :)

Giving a free disarm attempt to the classes that are least likely to be able to capitalize isn't much of a pendulum-swinger, I'm afraid.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

I edited the post to add the grapple and pin checks.
I also remembered you have a +5 to grapple checks against someone you are already grappling.

I hope the blind and stunned penalties are enough for the initial grapple check to be successful, otherwise everything else becomes harder :P


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99
DM Crispy wrote:

Sorry, Kiley, I wasn't ignoring you. I fell asleep. :)

Giving a free disarm attempt to the classes that are least likely to be able to capitalize isn't much of a pendulum-swinger, I'm afraid.

It's not a big deal. Besides, it'll be funny when Daud and I tackle her.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

I haven't registered the equipment yet.

Perhaps it is good moment to make a recap and update the treasure sheet.

I can imagine Elisai will want the bastard sword and the warrior armor is probably better than what we already have, so Daud or Kiley can make good use of it. I would like to get the bugbear bow, I really hope it has at least a +1 Str pull, but I recap it was at least a mwk longbow.
I am sure we will get useful things for Tal in the wizard, at least her spellbook. Perhaps we have to get to her room to get that.
We can also check the temple for items for Jessica, but I am sure Nualia will have nice stuff waiting for her ;) Perhaps we can also pay a visit to her room but most likely any useful thing she is already equipped with.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Considering who Nualia worships I would be more likely to want to destroy anything she has as opposed to keep it, but I guess we'll see.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

yay spellbook :D


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Moving here to say this so as not to clutter up gameplay.

To a point I agree Delendir, the loot is spread thin, and APs seem pretty bad about putting in things that make sense for the characters involved since it makes assumptions about a number of things. They are also written for 4 players at 15 point buy, not 7 at 20 so that does make a significant difference.

Having said that, it doesn't mean that we have to search all and take all when there is a good RP reason why not to. Just saying, I'm also sure we're going to have a chance to make up the gear disparity eventually.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Perhaps I did not explain properly myself. I am not saying we should become loot scavengers. I was just talking about the current situation of summing up all the factors. It happens nothing if there are things we do not get, the problem is we are skipping most of the loot (the goblins at Sandpoint, the quasit, the goblin druid, the goblin lair) if we sum up this two folks now, and for any reason Nualia escapes from us as the quasit did... well I guess you get my point. And certainly APs expect you are getting the most, if not all, the treasure (there are even rules to add more treasure if you are fighting mostly monsters without gear in the master's manual).

Plus from a character point of view, Delendir is just startled at your mercy, he is probably going to be ranting at this for a while. He is not a bad one, he has no reason to kill them or even set them for the whole life into a jail, but they are enemies, disabling them is a priority.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

I just don't think we should ever make a decision based on OOC considerations of XP or treasure.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

This is a game, not a book.

Don't take that into consideration and you will find yourself into trouble. Combats are driven by statistics, not narrative. You can have very cool ideas, but if the stats do not back up your ideas, the enemy is going to kill you anyway and develop their plot to the end.

And if I am totally wrong and this is driven by narrative rather than statistics just let me know so I can try and get my hero ideas to work whenever it comes to a climatic moment.

Plus from a narrative point of view, I don't know the warrior, but the wizard will certainly look for vengeance, and might well go and convince the goblin boss to do it now.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Same here. In this situation Tal will take anything he can get for the town. These two got themselves in this mess, they can get themselves out of it. We skipped a HUGE amount already due to being nice (to a goblin for crying out loud :P). And we are skipping a lot upstairs as well.
Tal is with Delendir on this, go team pointy ears! If it was up to him he would clear the entire tower. We could come back for them later if we want ;).

Also at this level, magical items add a lot to survivability. A wand of healing for instance.

Not sure how Crispy want to deal with us letting bad people go. It's good for karma, but not for our survivability.

Besides Tal is chaotic, he looks out for nr 1 first. And being nice to people who are in league with goblins, yeah not going to happen. They can leave, but not with their gear.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Yeah, all understandable, particularly Tal's points. I wasn't trying to imply that you were basing it off of that character wise, just pointing it out and both you and grace are right on your points as well.


All, I really have no preference in this regard. Do what you think is right for yourselves, Sandpoint, your prisoners, etc.

To Grace's point, I agree. I think basing decisions off an OOC desire to 'gear up' is not appropriate. There are plenty of IC reasons to want to do so without bringing up any OOC talks of survivability, etc.

Tal, chaotic does not mean 'Out for number 1'. That's Chaotic Evil. Chaotic means free-spirited, with a desire to not be oppressed or be laden with too much external rules/laws. Tal himself might be out for #1, but that is not a chaotic nature. That is a selfish nature, which is quite different.

That being said, as far as loot and such goes, I haven't seen any real need to gift-wrap new loot for you guys at this time. You haven't cake-walked some encounters, but you aren't supposed to.

Seems things are pretty evenly split. Take a vote, and let's move on.

I think we can already slot it as follows, so far.

Letting the people go with their stuff -

Kiley, Jessica, Grace

Keeping stuff, but willing to let them go -

Delendir, Tal, probably Sunday (educated guess only)

Looking for Sunday & Elisai to weigh in.

Sovereign Court

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Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Still taking away their stuff does nothing against holding your word Grace. At the same time, Tal thinks they can get safely just fine. Tal doesn't trust the woman and will do his best to make sure she doesn't cause trouble. Letting her go is as far as Tal is willing to go. Their mission comes first here, and taking their gear might help the group a great deal, while only being a temporary setback for them.

I do feel we are making a big fuss about nothing however...


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Crispy, I don't want to seem I am bad-thinking at you trying hard to deprive me of the fun of +4 damage arrows xD

But really, I have never seen a composite bow without a pull and this is just the second one we find one in the AP, can you please triple check that? In my experience NPCs without Str or without money usually carry normal bows. From my point of view composite bows doesn't really have any sense without a pull, it just mean a 10' range improvement for some extra money.


We'll have to agree to disagree on the loot aspect, Delendir. There is plenty of IC reason to want to get better, more effective stuff.

There will be plenty of opportunity to get more things. It was the party, ultimately, that agreed to the deal with the goblin in the thicket, thinking that the drain on your resources to finish the fight would be more costly than what you gained.

The group could have sliced and blasted through the goblins up top, but instead chose subterfuge and stealth. I don't disagree or disparage that decision at all, but with it comes the acknowledgment that the loot is lost, as well.

I just want to point out, once again, that I am the gamemaster, not the guy trying to kill all of you by never giving you any goodies. I want to create an interesting, dynamic story with relatable characters, and inter-party strife is an all-too-real thing. I am not going to punish good role-playing and avoiding encounters by squashing you later when you don't have enough things to compete.

Edit: Ooohhh, looks like you edited your post, Delendir. ;) The AP states it has no pull. If it had the bugbear's pull, you wouldn't be able to use it effectively, anyway.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

I don't think I need a bastard sword. I have two Greatswords, one of which is loaned to Sunday so thats all I need. I'm willing to let them go with gear intact.


Talathel "Tal" Darkariel wrote:
Tal can still continue doing as he wants even if they disagree I assume? The others might not like it or agree with it, but he is stubborn and believes he is in the right. Unless they physically stop him, he will continue his actions.

This puts me in quite a predicament. While each of you is an individual with your own actions, etc., you are putting your fellows in the position of allowing you to go against the majority or physically restraining you.

Please, state your opinions and such, but if the party agrees to a certain course of action, please respect it. If they cause trouble, you can say 'I told you so', and likely more people will vote for your cause the next time around.


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

My two cents on this whole situation:

Pathfinder is a game, but it's a game where the GM and the player's tell a story. The rules are there to abstract things and help the GM arbitrate what happens.

That said, while some people play it as if the rules are all that matter, that's not the way I play it. I prefer to have an interesting story and character over an interesting combination of mechanics. Yes, for third level characters we're behind in wealth, but that's not a big issue for me. Kiley's plenty survivable at this point, and I trust DM Crispy to alter things to ensure that we can survive if we play smart.

That said, I've got a sixth level character that still has his armor from when I made him. Treasure's nice and all, but I'd really rather play a character in a story than a collection of stats in a murderfest.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
DM Crispy wrote:
The group could have sliced and blasted through the goblins up top, but instead chose subterfuge and stealth. I don't disagree or disparage that decision at all, but with it comes the acknowledgment that the loot is lost, as well.

Crispy, I just cannot agree more with your later post (but perhaps that paragraph about the pull xD). This is exactly what I was trying to warn the group about the decision. I play this game because of the Roleplaying, otherwise there are better games out there, but it is still a game, otherwise I will just gather up to narrate stories with my friends. Personally it is from the combination I get the great fun. And because it is a game it has some rules, and there are some assumptions, and the GM takes note of the decisions, and we are deciding to skip the loot. It is ok, just be aware we are taking that decision, you cannot complain to the GM we are poorly equipped because we are deciding it ourselves.

There has been a lot of decision we are making based on OOC knowledge, based on game mechanics. The whole reason we are here instead of waiting for the Sheriff to come back with some mercenaries is based on the game knowledge we have we can handle the encounter because the game has been balanced for us to do it. Exactly same for letting these guys free.

In my opinion if we start to throw this anti-OOC discussions on us, we are going to end up draining the fun of the game, with things happening like this one Tal is pointing out.

Guys, I still don't understand why you want them to let them go, it has no sense for me in a ICC sense. But over all I don't understand why you want them to keep their gear, for me it is just not only have sense from a ICC point of view, that's why I started to talk about OOC, if just have no sense from ICC neither OOC. It just stuns me even more why a D&D/Pathfinder player will not want to loot an enemy after his defeat. It is just so normal behaviour that I feel you are just trying to go against Delendir and Tal in a personal way.

Are we understanding the game just so differently? Are our playing styles so far away?

I still cannot believe two composite bows with pull +0, one of them being a ranger one! I will need to place here all my trust on you Cris.

Seeing to settle this soon enough. I hope Sunday and Elisai can convince us all and make down all the tension.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Quote:
I trust DM Crispy to alter things to ensure that we can survive if we play smart.

You and Grace have stated this. Perhaps I misunderstood Crispy, but I think he already stated this is our decision. I personally feel it is you guys who are depriving me from the nice gear, not the AP or Crispy, not even Kiley or Grace, but my player companions, whom simply decided it is fun to remove one of the dimensions of the game, treasure, and anyone who enjoys about it is a bad roleplayer.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Just trying to run Jessica as I see her, more than a bit naive and way to nice for her own good, otherwise, I tend to agree with ya, kill em, loot the corpses, and let the gods sort them out.


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Honestly, the gear wasn't even the issue for me. I'm not trying to deprive you of anything. I'm also trying to play Kiley as I see her, and part of that is holding out hope that people can change if given a second chance.

I'd like to see if these two can be redeemed, maybe even some NPCs that we see around town. As for the gear, WBL is just a guideline, it's not the end all, be all of what kinds of gear we should have. To me, it's not that big of a deal and not worth getting into a tizzy over.

Now, IC, being worried about betrayal is much more reasonable, and might be a good way to persuade Kiley to agree to something a little stricter.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

I already made that point but you still cut her bonds ^^


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Kiley ain't her mother. She can dress herself. :)

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Whats with the dressing anyway? She has clothes on you know :P.
You are still acting quite like her mother even though you are 17 ;).


Female Human Slayer 1 HP: 10/10, NL: 0 | AC: 17/13/14, CMD: 17, Resistances: Cold 5, Electricity 5, Fire 5 | F +2, R +5, W -1 | Per:+3 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40
Perception DC 18:
Kiley's not actually human
Status:

Her clothing got used for her bindings. Anyway, I figured that a fresh set of clothes and a details on where to go to recover would be a pretty good peace offering.

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