GM ShadowLord's PFS #7-07: Trouble in Tamran (Inactive)

Game Master The Rising Phoenix

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Grand Lodge

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Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

"You just keep on yappin', there, Yappy," grunts Jax, then he pulls the man closer, tightening his hold as he begins to close the man's air passage.

Continue grappling, cause nonlethal damage.
Grapple: 1d20 + 5 + 5 ⇒ (18) + 5 + 5 = 28
nonlethal damage: 1d6 + 4 ⇒ (4) + 4 = 8

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh is inspired too, but not as well as the others. "Yeah, it also reminds of the time a cutpurse stabbed someone in the back and then tell that it's the victim's fault. OH WAIT, no, it's not a story, it's happening!"

The Ganzi steps on the side and delivers a mighty blow, showing off his otherworldly power.

Masterwork Rapier: 1d20 + 6 ⇒ (20) + 6 = 26 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4 Threat!

Masterwork Rapier: 1d20 + 6 ⇒ (20) + 6 = 26 for Piercing: 1d6 + 3 ⇒ (4) + 3 = 7 Confirmed!

The man must do a Fort save DC 13 or be staggered for one round.

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Please tell me you didn't just deliver that agains the guy Jax has firmly in-hand. :/
I was hoping to take one of these guys alive.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Yeah sorry for that. Esh is that kind of air-head dude. But if he were to go unconscious before his hit, Esh would have gone over and crit the last one.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn moves back toward the (orange) guy and swings the kukri at him again.

kukri: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran swings at the cutpurse.

attack: 1d20 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (5) + 1 = 6

He then takes a 5 ft step back.

to square below Esh

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan quaffs a potion CLW: 1d8 + 1 ⇒ (2) + 1 = 3 then draws a dagger from his bandolier feeling better, not by much, but better. "How's it coming Trevyn?"


TG1 | GW | FF | RH

Esh successfully manages to delivery his migty blow to the loud man that Jax had restrained. The man goes limp and completely slack in Jax's grip as blood streams from the wound he suffered.

When the cutpurse sees the loud man go silent she quickly moves forward to attack the man who is holding him (3 damage).

R3: RED, Goran, Trevyn, Jaxin, Esh, ORANGE, Pendergast, Bregan, PURPLE

Attack Jaxin: 1d20 + 3 ⇒ (19) + 3 = 22
Confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh slips on the side and strikes at the man who just hit Jaxin!

Masterwork Rapier: 1d20 + 6 ⇒ (13) + 6 = 19 for Piercing: 1d6 + 3 ⇒ (4) + 3 = 7

End of the mystic focus.

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Jax growls as Esh skewers the man he'd worked so hard to subdue, and shoots the strange Pathfinder a dark look. "You ain't helpin' our case. Maybe you could be a touch less bloodthirsty against the ones we got in-hand, eh?"

Dropping the limp man, he recoils from the woman's stab, then takes a moment to get the woman cut-purse's combat timing down. He lashes out, trying to grab the woman's blade from her hand.

If the woman is still up after Esh's attack, Jax will activate Martial Flexibility to gain Improved Disarm for 1 minute, then he'll try to disarm her of her weapon. If successful, he'll keep her weapon in his off-hand.
Disarm: 1d20 + 7 ⇒ (9) + 7 = 16

Dark Archive

[retired]

"Indeed. This bloodshed is not in our interest. The Law will most likely have something to say here."

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran assumes a defensive posture. full defEnce


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TG1 | GW | FF | RH

The cutpurse is still standing but now finds her blade sitting squarely in the hands of Jaxin. She looks between her hands and his twice quickly, confused. She smirks, "Dirty trick! Did The Molthuni guard teach you that one?"

Grand Lodge

1 person marked this as a favorite.
Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

"Geez, woman, I never even been to Moltho," says Jax as he tests the weight of her pig-sticker.

Just some fluff while we wait on Trevyn. (he's up, right?)

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Sorry bout that guys! Busy weekend including a sick baby.

Trevyn once again attacks the (orange) guy with his kukri.

kukri: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 + 2 ⇒ (2) + 2 = 4


TG1 | GW | FF | RH

The kukri nips a button off the front of the vest, just missing the sneaky man. The man swings back but is off balance and takes another step backwards after his missed counterattack.

R3: RED, Goran, Trevyn, Jaxin, Esh, ORANGE, Pendergast, Bregan

Attack Trevyn: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

[retired]

The Inspector moves over to his injured companion (Bregan), pulls his wand of cure light wounds as he moves, and attempts to zap him.

Acrobatics to avoid AoO: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10

Well at least my AC is 21 with Shield.

UMD to activate wand: 1d20 + 8 ⇒ (17) + 8 = 25
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

With the thug continuing his attack on Trevyn, Bregan sends the dagger flying in the direction of his attacker.

move: step up beside Trevyn, swift: activate arcane strike for dagger

Dagger: 1d20 + 3 ⇒ (11) + 3 = 14
Damage+AS: 1d4 + 1 ⇒ (1) + 1 = 2

Thanks Inspector just saw your post

Dark Archive

[retired]

30 charges left (for my record keeping; forgot to include it in my last post).


TG1 | GW | FF | RH

The cutpurse would swipe at Pendegast but currently finds herself unarmed due to the brawler's most recent manuever. Cursing she slips a dagger into her hand and swipes at him, but misses. She takes a step back frm the man trying to put some distance between her and he.

Bregan's dagger slams into the doorframe just outside the building, missing the retreating man.

R4: RED, Goran, Trevyn, Jaxin, Esh, ORANGE, Pendergast, Bregan

Attack: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

"All damn day, girl," mutters Jax as he dodges under her knife attack, slipping the woman's rapier into his belt as he takes a following step towards her. "All damn day."

Then he tries to relieve her of the knife, as well. "Hey, Esh, you think you can keep her from boltin' without outright killin' her? She's runnin' outta options."

Move action to stow the disarmed rapier in his belt. 5' step towards Red (can someone update Jax's position? I'm on my phone). Then attempt to Disarm her of the dagger.
Disarm: 1d20 + 7 ⇒ (10) + 7 = 17
If successful, he'll hold onto this one, as well.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran moves up to support his colleagues.

5 ft step forward...and I accidentally moved the map...sorry...keyboard was running out of juice when trying to move my token...I feel like such a shnook

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

I moved the map back, as well as moved my token. It looks like it's where it should be now.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

I put it back the best I could. If such a thing happens again, don't worry and hit ctrl+z ;)

Esh wrinkles his eyes. "Wut? You mean... Not killing her at all? Or not now?"
Shrugging, he tries to hit the woman non-lethally.

Masterwork Rapier, flank, NL: 1d20 + 6 + 2 - 4 ⇒ (14) + 6 + 2 - 4 = 18 for Piercing, NL: 1d6 + 3 ⇒ (2) + 3 = 5

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn curses his bad luck and swears to himself that he will EVENTUALLY hit with his kukri.

kukri: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 + 2 ⇒ (2) + 2 = 4


TG1 | GW | FF | RH

The cutpurse looks a little panicked when Jax frees her of her second weapon. She groans in frustration and begins to look around for an exit when Esh walks up and bonks her hard on the heard with his rapier. She collapses to the ground from the attack between the two men.

Trevyn hit his target with his Kukri earlier, but not this time as he whiffs once more. Fearing the worst, the last standing man withdraws and bolts away as he begins to dodge and weave around merchants and consumers in the market.

R4: RED, Goran, Trevyn, Jaxin, Esh, ORANGE, Pendergast, Bregan
R5: Goran, Trevyn, Jaxin, Esh, ORANGE, Pendergast, Bregan

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Round 5

Jax grins across at Esh as the woman slumps, ”Let’s say that’ll do for now.”

He pockets the knife and stoops to pick the unconscious woman up, slinging her carelessly over his shoulder as he turns to watch the final man flee. ”I don’t like lettin’ that one run, but I’d rather deal with these two for now.” He looks down at the man Esh stabbed, "That guy still alive?"

If still in combat, stowing the dagger and stooping to pick up the girl eats Jax’s actions this round.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

"Oh no you don't you back stabbing mutt!" Thanks to the Inspectors application of the wand, Bregan was feeling much better and takes off after the fleeing thug. double move 60'

Dark Archive

[retired]

The Inspector will try to cover his companions with a well-timed bluff.

"Official investigation, nothing to see here, thank you for your cooperation."

Bluff: 1d20 + 13 + 1d6 ⇒ (10) + 13 + (6) = 29


TG1 | GW | FF | RH

Bregan gives chase and watches the man disappear out the rear door. Unfortunately there is no sign of him in sight and a half dozen different places he could have went. He takes a guess and follows the direction he thought he saw the man run but is confronted with another half dozen places in the market. After a few minutes of frustration he returns back to the group empty handed.

Shockingly, Gilligam is nowhere to be found either.

Out of initiative.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

"Och, well tha' was frustratin'." Trevyn snorts, then starts summoning Arthes. He won't be without her power for a fight again.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Retrieving his dagger from the door post, Bregan shakes his head as he returns. "Sorry guys lost him. Is everyone OK?"

The Exchange

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Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh sheathes his rapier with style and joins quickly the inspector's side, facing the citizens of Tamran.
He looks upon the crowd and adds some more weight to the inspector's speech, stating "Yes, the inspector right here and his crew are in charge of the situation. Be sure that when we will be aware of the details of the situation, you'll be the first informed."

Bluff (aid): 1d20 + 4 ⇒ (6) + 4 = 10 Barely!

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Is anyone else injured? I can take care of the wounds.

If anyone else is hurt, I will channel energy. If not, I will cast Cure light wounds on myself...will roll both to save time waiting for replies

channel: 1d6 + 1 ⇒ (6) + 1 = 7+1 from blessed touch trait

clw: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Dark Archive

[retired]

Goran if you don't have a wand you may use mine. I have to use UMD with it anyways, so if you want to just use it for the rest of the scenario you're more than welcome to.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

I appreciate it...figured I'd use a channel first...save the charges...

Dark Archive

[retired]

Up to you.

Whatever you decide, if you want my wand, it's yours.

There are 30 charges left. If you use it, just post something to the effect of "X charges remaining" after the dice roll.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

I'll use your wand of course...for the party as a whole...i just figured use the rechargeable heal first...

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh has a wand too. Don't refrain from using it both on him and on the party, he can't use it :)

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

When Goran returns, Jax gives the man a grin, ”Nah. I’m good.” He looks around at the market, ”though we might want to get scarce.” He thumps the unconscious woman—who still hangs limply over his shoulder—on the thigh, ”And we might want to get this girl back to the Lodge. And her friend here … if he’s still breathing, anyway.”

He looks down at the man, ”Is he still breathing?”

Jax looks antsy to move on.

Where to? Back to the lodge to question them?

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Back to the lodge sounds reasonable to me.


TG1 | GW | FF | RH

Both of their prisoners are still breathing and are able to escape death, for now.

Let me know how you want to play it. Diplomacy or intimidation? Drop me a roll or two and I'll type it up.

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

I say good cop/bad cop?

At the lodge, Jax unceremoniously dumps the woman down on the floor. Then he leans close, waiting for the VC to use a touch of magic to awake her. When her eyes flutter open, it's to Jax's ugly mug mere inches in front of hers.

"Wakey wakey, lady." He pats the dagger and rapier hanging from his belt, "I've already gotten to take a few of your toys away, so you've really only got one option." He plants a finger in the middle of her forehead, "Do. As. We. Say."

Intimidate: 1d20 + 5 ⇒ (13) + 5 = 18

The Exchange

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Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh sheathes his rapier and bursts out laughing, hands on his hips. "Naaaah don't mind him! He only got up on the wrong foot." French expression, I don't know if it translates well into english...
Holding firm the woman's wrist, he puts her on her feet and puts a scaly arm around her shoulders. "Now, what do we have here, a beauty of first class, I see... I'd be most delighted if you were to share... a meal with me! You and I could share a little bit more about our motives. And goals in our lives... That kind of things." he says, raising a fingery eyebrow.

Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28 OWWWWW!


TG1 | GW | FF | RH

The woman comes around around, rubbing her head when Esh smashs the hilt of his rapier earlier. She scoots back on the floor against the wall when Jax begins to lay into her. Still not completely with it, she pivots to Esh when he starts talking. "I. We." She closes her mouth and squeezes her eyes shut for a second and shakes her head as if she was in a dream and is trying to wake up.

She extends a hand to Esh and responds, "Sure. Get me away from that man. Please." Esh helps her up and shoos Jaxin from the room with a sign of good faith. He starts conversing with the woman and finds out that she knows very little. She explains that she and the other two worked for the church of Razmir, but were recently referred
to and hired by a towering woman with black and white hair. None of the agents know where that woman lives. They were simply paid for the frame-up job is all.

Similar techniques with the other prisoner reveal similar information.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Nice rolling Esh

Bregan laughs as their chaotic companion begins wooing the prisoner.

"My dear, you will probably enjoy the evening much more with Esh than our friend Jax here. While stronger than an ox he's a bit limited in the vocabulary, trending more towards questions followed by broken bones to answers he doesn't like. I implore you to speak truthfully."

Diplomacy(Aid): 1d20 + 10 ⇒ (3) + 10 = 13

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Thanks, I sure didn't expect that :D

"Gwahaha! Indeed, my good Bregan! Thank you for the informations, my lady. I hope we'll meet again... tonight." he says with a gallant but exaggerated bow.

Dark Archive

[retired]

"They know nothing about who might be hiding in the swamps?"

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

In their descriptions, what race was the woman? Basically, does this description match or at least seem similar to those described at the docks and tavern?


TG1 | GW | FF | RH

The woman's description matches very darn close to the one given to you by the women at the bar, down to the strong herbal scent about her.

As you are finishing with the woman and her compatriot, a small silvery bird flits in through the window and delivers a note to the party:

Pathfinders,

My sources tell me that the individuals responsible for stealing my cargo are bringing a shipment of my goods into the city tonight. If we act quickly, we can take them by surprise, and perhaps learn a thing or two about who’s pulling their strings. Meet me on the northernmost pier an hour before midnight, and we’ll discuss our plan of attack.

-Guaril

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