GM ShadowLord's PFS #6–19: Test of Tar Kuata (Inactive)

Game Master The Rising Phoenix

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Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

Sajan runs west 10 ft and attempts to jump across the web onto the rock

jump: 1d20 + 14 ⇒ (10) + 14 = 24

Landing on the rock, he goes into a defensive stance

Total Defense
Web seems to be about 15ft long
If climb is needed climb: 1d20 + 10 ⇒ (17) + 10 = 27

Sovereign Court

Female Human Ninja 4 | HP:10/31 | AC/T/FF:16/11/15 | CMD:13 | F:4 R:9 W:2 | Init: +4 | Perc: +7 | Speed: 30

Naiomi shouts "There is something in the water!"
She holds her position waiting for it to show itself.
Naiomi delays until the thing in the water makes an appearance


TG1 | GW | FF | RH

Sajan's running leap is successful as he gracefully lands on the slippery rock and maintains his balance. Paiomi's blast of water splashes into the man on the rock with a fair amount of force, drenching him in the process.

As Sajan approaches the man on the rock pulls out a javelin and launches it in his location. While it flies in the general direction, it is position too high and sails overhead and behind him. Whatever is in the water doesn't move, staying beneath the web.

R3: Naiomi, Yukine, Paiomi, Baddie, Sajan, Troyst
R4: Naiomi, Yukine, Paiomi, Baddie, Sajan, Troyst

GM:

Tas=7
1d20 + 3 ⇒ (10) + 3 = 13

Sovereign Court

Female Human Ninja 4 | HP:10/31 | AC/T/FF:16/11/15 | CMD:13 | F:4 R:9 W:2 | Init: +4 | Perc: +7 | Speed: 30

Naiomi follows up behind Sajan attempting to get closer to the man on the rock. seeing how critical this fight is, she digs deep into her energy reserves and moves at blistering speed.
use a ki point to add +20 movement speed for one round. 1/4 ki points remaining
She runs along the southern edge of the rocks, and as she approaches the gap to the man, she leaps like no other ninja could.
acro: 1d20 + 12 ⇒ (20) + 12 = 32 (to jump)
She sails across the gap landing on the rock with the man, as she tumbles to get behind him, while keeping her grip on the rocks.
acro: 1d20 + 12 ⇒ (6) + 12 = 18 (to avoid aoo)
climb: 1d20 + 5 ⇒ (13) + 5 = 18 (to stay on the rocks)

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

Taking a few steps forward she focuses on the man now in sight.

Detect Evil

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

Sajan does a twirling jump kick towards the man, attempting to stun his foe.

jump: 1d20 + 14 ⇒ (19) + 14 = 33
acro: 1d20 + 10 ⇒ (5) + 10 = 15 (to avoid aoo, gain +4 dodge if opponent gets the aoo)
climb: 1d20 + 10 ⇒ (6) + 10 = 16 (if needed to stay on the rock)

using stunning fist (2/4)
atk: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d8 + 3 ⇒ (8) + 3 = 11


TG1 | GW | FF | RH

Yukine:
You detect the presence of evil.

Sajan make the DC10 Fort check or become sickened.

Naiomi sails through the air with practiced expertise as she lands on the rock adjacent to the man with the grace of a cat.

R3: Naiomi, Yukine, Paiomi, Baddie, Sajan, Troyst
R4: Naiomi, Yukine, Paiomi, Baddie, Sajan, Troyst

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

fort: 1d20 + 6 ⇒ (10) + 6 = 16

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

Troyst clambers up onto one of the rocks to get a better look at what's in the water. He readies a dagger to throw if it shows itself.

Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Readied Attack if needed: 1d20 + 5 ⇒ (19) + 5 = 24
Readied Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Readied Crit Confirm: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

Female Human Female Human Kineticist 4 | HP:39/39 | AC/T/FF:20/13/17 | CMD:16 | F:8 R:8 W:4 | Init: +5 | Perc: +10/+15 | Speed: 30

Paiomi's hands glow as her power grows and lets loose another ball of water at the man!

To Hit: 1d20 + 7 ⇒ (5) + 7 = 12

Paiomi shouts in alarm, "Naiomi!" as her sister narrowly ducks as the ball of water shoots past her head.

"Sorry!!!"


TG1 | GW | FF | RH

From out of the water, underneath the web crawls an obsense mass that looks like a blob crossed with a spider, ceaselessly lasting out with its hairy, wriggling legs.
calf Everyone make a DC13 Will save or be sickened by the appearance of this horrific creature .

It makes its way over and comes up out of the water behind Naiomi. Once in position. It lashes out at her, striking her calf 5 damage + DC14 Fort save or take 1d2 ⇒ 1 STR damage .

The man on the rock, now flanking Naiomi, swings and perfectly buries his great axe into Naiomi's chest with great force 15 damage.

R4: Naiomi, Yukine, Paiomi, Baddie, Sajan, Troyst
R5: Naiomi, Yukine, Paiomi, Baddie, Sajan, Troyst

GM:

1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30
1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16
1d12 + 3 ⇒ (8) + 3 = 11
1d6 ⇒ 4

Sovereign Court

Female Human Female Human Kineticist 4 | HP:39/39 | AC/T/FF:20/13/17 | CMD:16 | F:8 R:8 W:4 | Init: +5 | Perc: +10/+15 | Speed: 30

Will: 1d20 + 4 ⇒ (12) + 4 = 16

Paiomi starts to barf, but manages to hold it in. "WOAH UGLY!" shouts in alarm.

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

Sensing evil she moves forward.
will: 1d20 + 4 ⇒ (9) + 4 = 13
Seeing the creature she almost loses it but is able to push on, jumping across the obstacle and climbing up the rock to get closer.
Acro Jump web: 1d20 - 4 ⇒ (16) - 4 = 12
Climb Rock: 1d20 - 1 ⇒ (16) - 1 = 15

Sovereign Court

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Female Human Female Human Kineticist 4 | HP:39/39 | AC/T/FF:20/13/17 | CMD:16 | F:8 R:8 W:4 | Init: +5 | Perc: +10/+15 | Speed: 30

Briefly shaking off her distraction, she gathers visible power in her hands and lets off another waterball at the man who just buried his axe into Naiomi. "I'll save you sis! What will old man Tsuyomi say when you come back scarred!"

To Hit: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

"HA TAKE THAT YOU. YOU.... MEAN PERSON!!!" she shouts triumphantly.

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

will: 1d20 + 6 ⇒ (20) + 6 = 26

The creature does not phase Sajan at all. He continues striking the man with fury.

atk1: 1d20 + 5 ⇒ (20) + 5 = 25
dmg1: 1d8 + 5 ⇒ (7) + 5 = 12

atk2: 1d20 + 5 ⇒ (19) + 5 = 24
dmg2: 1d8 + 5 ⇒ (2) + 5 = 7

confirmcrit1: 1d20 + 5 ⇒ (18) + 5 = 23
confirmcrit2: 1d20 + 5 ⇒ (14) + 5 = 19

critdmg: 1d8 + 5 ⇒ (5) + 5 = 10
critdmg2: 1d8 + 5 ⇒ (2) + 5 = 7

total dmg1 = 22
total dmg2 = 14

Sovereign Court

Female Human Ninja 4 | HP:10/31 | AC/T/FF:16/11/15 | CMD:13 | F:4 R:9 W:2 | Init: +4 | Perc: +7 | Speed: 30

will: 1d20 + 2 ⇒ (14) + 2 = 16
fort: 1d20 + 4 ⇒ (5) + 4 = 9
str: 1d2 ⇒ 1
20 damage applied, 1 str damage applied (brings her from 11 to 10 str, so no real noticable effects)
Naiomi almost loses her lunch at the sight of such a creature. While distracted from its appearance she leaves herself open to attack from both side, taking blows from both the man and the creature. She lets out a scream of agony, pleaing for her sister's aid. "Something is wrong! I feel just like i did back in that dreadful dungeon!" she shouts, as she fights on with the last of her might.
Naiomi uses her last ki point for attack speed, extra attack at highest attack bonus
atkx3: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (6) + 9 = 15
confirm: 1d20 + 9 ⇒ (13) + 9 = 22
dmg: 1d6 + 2d6 + 1 ⇒ (1) + (2, 4) + 1 = 8
If crit confirms, crit damagecritdmg: 1d6 ⇒ 3

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

add +2 on all atk rolls on my previous post. Did not add flanking bonus

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

Troyst's stomach flips at the site of spiderblob. He watches to see where the dagger hit and then runs after the others, trying to find a suitable place to stop. When his foot slips on the rocks, he finds that place smack in the middle of the web he was trying to jump.

Will: 1d20 + 2 ⇒ (8) + 2 = 10
Acro: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6


TG1 | GW | FF | RH

Troyst hurls his dagger as the creature appears, but it is further than he expected and the dagger misses as it splashes into the water nearby. Trying to move through the webbed area doesn't work well for the brawler as he lands short of his goal into the webbing. Reflex save or become grappled at which point you can escape artist or grapple to get out of the web.

Both Paiomi and Naiomi land a hit against the man on the rock, the damage beginning to add up.

Sajan lands his hit as well, but I need a will check from him before calculating what happens.

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

I made a will check on my last post for the creature. will:26.
If you need another one

will: 1d20 + 6 ⇒ (5) + 6 = 11


TG1 | GW | FF | RH

Sajan sees an opportunity to strike the man on the rock critically and seizes the opportunity. His furious punch is an inch away from the targets face when it strikes an invisible force that ripples all around the man and backlashes to Sajan, eating up all of his momentum and force. The shock of the force stuns him and causes him to temporarily lose all focus and concentration.

Sajan is stunned this round and loses all actions. He can act normally next round.

In rapid succession the ugly beast behind Naiomi lashes out three times at her, landing two of the blows. After striking the ninja the creature slides back 5' away into the water again 2+3=5 damage + (2) new Fort saves in addition to the one you failed last round. The DC depends if you pass the fort save at the beginning of your turn or not that you failed last time. Since you failed the check last time you need to make a DC16 fort save for the one you are already poisoned with. If you PASS that one, then the first of these two start at DC14. IF you fail the first the second one is DC16. If you fail the first and second then the DC of the third is 18.

The man that Sajan struck takes note that the monk is stunned and able to properly defend himself. Without his quick reflexes the scarred face man lashes out at him with his greataxe and then piles on additional damage because of Sajan's state (7 damage).

Poison stuff for Naiomi:

Multiple Doses of Poison
Unlike other afflictions, multiple doses of the same poison “stack,” meaning that successive doses combine to increase the poison’s DC and duration.

Making your initial saving throw against a poison means stacking does not occur—the poison did not affect you and any later doses are treated independently. Likewise, if a poison has been cured or run its course (by you either making the saves or outlasting the poison’s duration), stacking does not occur. However, if there is still poison active in you when you are attacked with that type of poison again, and you fail your initial save against the new dose, the doses stack. This has two effects, which last until the poisons run their course.

Increased Duration: Increase the duration of the poison by 1/2 the amount listed in its frequency entry.

Increased DC: Increase the poison’s DC by +2.

These increases are cumulative (a third dose adds another 1/2 of the frequency to the duration and +2 to the DC, and so on). When affected by multiple doses of the same poison, you only make one saving throw at this higher DC when required by the frequency, rather than one saving throw against each dose of the poison.

R6: Sajan, Naiomi, Yukine, Paiomi, Troyst, Baddies

GM:

1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack Sajan: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

Acro: 1d20 - 4 ⇒ (20) - 4 = 16
Easily jumping across the final gap to get to the evil she calls him out.
"Evil shall Fall!"
Smite Evil on Man: 22 AC vs him now
Power Attack
Att vs Man: 1d20 + 8 - 1 + 2 ⇒ (16) + 8 - 1 + 2 = 25
Dmg: 1d10 + 12 ⇒ (7) + 12 = 19
As her blade slashes into him.

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

In disbelief, Sajan shakes off what just happened to him

"You son of a..." and unleashes a flurry of attacks

atk1: 1d20 + 7 ⇒ (8) + 7 = 15
dmg1: 1d8 + 5 ⇒ (1) + 5 = 6
atk2: 1d20 + 7 ⇒ (10) + 7 = 17
dmg2: 1d8 + 5 ⇒ (3) + 5 = 8

Still dazed from the last round, all his attacks miss

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

Troyst looks down at the spider web entwining his legs and sighs, "iIshould have stayed home. Damn Quats!"
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14


TG1 | GW | FF | RH

Troyst becomes entangled in the sticky web while Yukine deftly makes her way across the final gap. Landing the blow on the man at the same time that Sajan lands his second blow.

Sovereign Court

Female Human Female Human Kineticist 4 | HP:39/39 | AC/T/FF:20/13/17 | CMD:16 | F:8 R:8 W:4 | Init: +5 | Perc: +10/+15 | Speed: 30

"Naiomi! Are you ok!?!?!" Paiomi shouts, gathering her power and firing another waterball!

To Hit: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13

The distraction of Naiomi's injuries causes Paiomi to lose focus and miss!

Sovereign Court

Female Human Ninja 4 | HP:10/31 | AC/T/FF:16/11/15 | CMD:13 | F:4 R:9 W:2 | Init: +4 | Perc: +7 | Speed: 30

5 damage applied
fort1: 1d20 + 4 ⇒ (9) + 4 = 13
DC 16 failed
strdmg: 1d2 ⇒ 1
1 str damage, applied, 9 str
fort2: 1d20 + 4 ⇒ (1) + 4 = 5
DC 18 failed...
strdmg: 1d2 ⇒ 2
2 str damage applied 7 str. Naiomi is now at medium load
fort3: 1d20 + 4 ⇒ (3) + 4 = 7
SHOCKER, failed again. dc 20
strdmg: 1d2 ⇒ 2
2 str damage, applied. 5 str. Naiomi is in terrible condition atm...

Strike after strike from the unknown beast pummels into naiomi as she can barely shout "Paiomi... I don't feel so well"
With the last of her will, she lashes out once more at the strange man before her.
atkx2: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (14) + 9 = 23
dmg: 1d6 - 3 + 2d6 + 1 ⇒ (6) - 3 + (5, 5) + 1 = 14


TG1 | GW | FF | RH

With her last strike the man on the rock falls, leaving only the hideous monster who has filled her body with poison remaining. The creature lashes out at her three more times, but this time only manages to strike her once 2 damage + 1 additional poison check in addition to the one you still have from last round (2 total).

R7: Sajan, Naiomi, Yukine, Paiomi, Troyst, Baddies

GM:

1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
1d6 + 1 ⇒ (1) + 1 = 2

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

Taking her wand out she takes a step up to heal Naiomi.
Wand Naimoi: 1d8 + 1 ⇒ (5) + 1 = 6
"You may wish to withdraw for the time" she says to the badly wounded pathfinder.

Sovereign Court

Female Human Female Human Kineticist 4 | HP:39/39 | AC/T/FF:20/13/17 | CMD:16 | F:8 R:8 W:4 | Init: +5 | Perc: +10/+15 | Speed: 30

"Stay away from my sister!" Paiomi cries while charging and stepping to the side. She lets off a blast at the creature!

To Hit: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16


TG1 | GW | FF | RH

Paiomi's splat attack slams into the creature and blasts off a large patch of skin, but it appears that it should have damaged the creature more than it actually did.

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

Sajan moves to the edge of the rock and strikes at the beast attempting to stun it

using stunning fist 1/4
atk1: 1d20 + 5 ⇒ (12) + 5 = 17
dmg1: 1d8 + 4 ⇒ (2) + 4 = 6
atk2: 1d20 + 5 ⇒ (7) + 5 = 12
dmg2: 1d8 + 5 ⇒ (7) + 5 = 12

If first atk hits, roll Fort DC13 or be stunned


TG1 | GW | FF | RH

The first strike for Sajan hits, but barely any of the damage gets through its hard skin. Enough makes it through to stun the creature though, removing its ability to get away from melee range.

1d20 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Female Human Ninja 4 | HP:10/31 | AC/T/FF:16/11/15 | CMD:13 | F:4 R:9 W:2 | Init: +4 | Perc: +7 | Speed: 30

2 damage + 6 healing applied
fort1: 1d20 + 4 ⇒ (8) + 4 = 12
DC 22, failed
strdmg: 1d2 ⇒ 1
1 str dmg applied
fort2: 1d20 + 4 ⇒ (15) + 4 = 19
A 19, thats a great roll. too bad the save is now a dc 24
strdmg: 1d2 ⇒ 2
2 str dmg applied. Naiomi at 2 str
feeling the life force drawing out of her, Naiomi determines that she has given all she can to this fight, being the sole target of the wild beast behind her. She drops both her swords, her nunchaku, and strips her beltpack off quicker than a red head on prom night. She then withdraws and walks for what feels like forever, but appears to be about a total of 10'.

free action to drop as much as i can humanly drop during a free action. then withdraw behind Yukine.

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

With Naiomi safe she steps forward to swing. But unable to get a good swing in still worried about her companion's state.
atk Cold Iron, slashing: 1d20 + 7 ⇒ (1) + 7 = 8

Sovereign Court

Female Human Female Human Kineticist 4 | HP:39/39 | AC/T/FF:20/13/17 | CMD:16 | F:8 R:8 W:4 | Init: +5 | Perc: +10/+15 | Speed: 30

Seeing her sister stagger away, Paiomi charges and lets off another blast!

To Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9

She steps to the side again.

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

Ready to strike again, Sajan gets distracted when Naiomi begins stripping for no apparent reason

"put your clothes back on woman. We're in the middle of a fight"

Turns back to the creature and attacks

atk1: 1d20 + 5 ⇒ (11) + 5 = 16
dmg1: 1d8 + 5 ⇒ (5) + 5 = 10
atk2: 1d20 + 5 ⇒ (2) + 5 = 7
dmg2: 1d8 + 5 ⇒ (1) + 5 = 6


TG1 | GW | FF | RH

With a burst of strength Troyst finally does something and rips the webs off his body, shredding them in the process and breaking free of the sticky stuff.

Taking aim at the creature causing so much heartache he throws another dagger at it and hopes to secure victory for his team. Instead the dagger gets stuck in the web in front of his face and doesn't even travel 6 inches. Clearing his throat he says, "Keep going, I'm almost there!"

Once free he runs and jumps over the webbing and river to land on the rock near the stripping Naiomi. Giving her a second look curiously he whispers, "Hey I can help with that when this is over if you like..." before continuing on up to the monstrosity. He lunches forward and embeds a meaty fist into the oozy tentacle monster of Naiomi's dreams 10 damage.

The tentacle monster lashes out three times at Yukine once it snaps out of its stunned state, but all three attempts miss. It's so sad that Naiomi abandoned it so it forgets to five feet away in the hopes she will come back for another taste.

R9: Sajan, Naiomi, Yukine, Paiomi, Troyst, Baddies

Troyst Grapple: 1d20 + 10 ⇒ (13) + 10 = 23
Throw Dagger lolz: 1d20 + 5 - 4 - 4 ⇒ (3) + 5 - 4 - 4 = 0
Acrobatics: 1d20 + 5 + 6 ⇒ (16) + 5 + 6 = 27
Punchify: 1d20 + 5 + 6 ⇒ (12) + 5 + 6 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack Yukine: 1d20 + 7 ⇒ (2) + 7 = 9
Attack Yukine: 1d20 + 7 ⇒ (8) + 7 = 15
Attack Yukine: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

With more focus now she heaves her sword down on the creature again slicing into it.
attk: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Dmg Cold Iron: 1d10 + 9 ⇒ (9) + 9 = 18
Confirm: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Dmg Cold Iron: 1d10 + 9 ⇒ (9) + 9 = 18

18 Cold Iron/Slashing

Scarab Sages

Male Human Monk 4 | HP:24/35 | AC/T/FF:18/17/14 | CMD:23 | F:6 R:8 W:5 | Init: +3 | Perc: +8 | Speed: 40

Sajan strikes at the creature, hoping this will be the last time

using stunning fist
atk1: 1d20 + 5 ⇒ (19) + 5 = 24
dmg1: 1d8 + 4 ⇒ (1) + 4 = 5

atk2: 1d20 + 5 ⇒ (7) + 5 = 12
dmg2: 1d8 + 5 ⇒ (7) + 5 = 12

"This fight has gone on too long. Let's finish this"

Sajan unleashes the last of his ki and strikes again

atk3: 1d20 + 7 ⇒ (5) + 7 = 12
dmg3: 1d8 + 5 ⇒ (4) + 5 = 9

fort DC13 to not get stunned


TG1 | GW | FF | RH

With Yukine's final strike the oozy, disgusting monster slinks back into the depths below. Troyst scoops up the half-nekkid ninja Naiomi (HNNN) and offers to carry her out of the cavern.

Out of combat!

Having defeated Tasutek the and the threat of the cult of Rovagug, the monks at Tar Kuata are now safe! The stoic Tar Kuata seems ready to celebrate the news of the cultists' defeat and Aeotsep warmly congratulates you on overcoming such a trial.

Itephta and Menkha formally transfer their Sky Key component to the Pathfinder Society. Itephta also gives you a sealed letter to deliver to the Society, extending his compliments and friendship. Itephta also offers you honorary admission to the monastery, should you wish to continue your studies.

When you present Venture-Captain Norden Balentiir with both the newly found piece of the Sky Key and the letter of praise from the monastery's leader, he praises you for a job well done. He arranges to have a ship take him and several other agents to Absalom so that he might ensure the relic arrives safely. Acknowledging that additional security is always appreciated, he welcomes any of you who wish to join him.

+2 Prestige, +1 XP, +1288GP and you unlocked the Tar Kuata Initiate boon!

Chronicle Sheet:

Enlightened Ambassador: Even in your short time at Tar Kuata, you have learned a few practical tricks from the Iroran monks. As a move action, you can enter a meditative trance that makes your senses more acute, your reflexes faster, and your mind more focused. The trance lasts for 1 hour, and you can end it (no action) at any point during this time to gain one of the following benefits: gain a +4 insight bonus on a saving throw against a mind-affecting effect, increase your speed by 10 feet for 1 round, or ignore concealment when making attacks for 1 round. When your trance ends, cross this boon off your Chronicle sheet.

Jeweled Recruiter (Scarab Sages faction): Your search for suitable stewards of the sage jewels has honed your ability to assess the character of others. Once per scenario before rolling a Sense Motive check, you can use this boon to gain a +2 insight bonus on the check. During any encounter with a creature that possesses a sage jewel but is not a member of the Jeweled Sages, you can cross this boon off your Chronicle sheet when attempting any one attack roll, skill check, initiative check, or caster level check to overcome spell resistance; roll the check twice and take the higher result. Alternatively, you can gain the same benefit against any creature Amenopheus or Tahonikepsu has explicitly identified as a candidate for joining the Jeweled Sages.

Tar Kuata Initiate: The monks of Tar Kuata have recognized your potential and offered to train you at their monastery for a minimal cost. When using the rules for retraining (Pathfinder RPG Ultimate Campaign 188), you treat all classes as though they had retraining synergy with the monk class; those that already have retraining synergy with the monk class instead reduce the number of days required to retrain any class level into a monk level by 1. A monk retraining a monk class archetype also reduces the time spent by 1 day for every alternate class feature gained or lost.

Finally, if you are a dwarf monk, you can cross this entire boon off your Chronicle sheet when retraining to gain the Ouat monk archetype (Pathfinder Campaign Setting: Inner Sea Combat 41) for free. If any other archetypes you possess modify the same class feature as the Ouat archetype replaces, you lose those archetypes at no cost. Likewise, if an alternate dwarven racial trait modifies the same racial trait as the Ouat archetype, the archetype modifies that alternate racial trait instead.

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

Dayjob Dance: 1d20 + 3 ⇒ (16) + 3 = 19

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