GM ShadowLord's PFS #4–15: The Cyphermage Dilemma (Inactive)

Game Master The Rising Phoenix

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Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Let's try to get some information. Maybe we should try to speak to the port's captain, to find out where the Topaz Titan will stay.

Lukaas will wander the port with Periel, speaking with dockers, buying a few rounds of drinks at the local taverns, in honor of Cayden, chatting with his companion to learn more about his strange deity

Gather Info: 1d20 + 8 ⇒ (1) + 8 = 9

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Seeing that Lukaas has a slow start Periel will ask the bartender and offering a few silver as grease GI: 1d20 + 8 ⇒ (4) + 8 = 12
I think we are in the wrong tavern. Lets find another one!!! This one AM.. .well it stinkts, yes it does!

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

The only thing I have is a small skill with knowledge local or bluff, I dont think bluff would apply here, and the bonus from local is only aid worthy not dominating.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Maybe you are lucky!

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Would you allow knowledge local for knowing where the pirates would most likely attack from?


TG1 | GW | FF | RH

Hours to Gather Info: 1d4 ⇒ 1

Gaeldrung, Lukaas and Periel spend an hour speaking with, well they attempt to speak with people to acquire information but either are given the cold shoulder when mentioning their target or people decline to know anything exactly.

Frans - K:L might tell you some likely spots to attack from, however, you don't really know when the attack is going to take place and thus it would require knowing everything about the current route of the ship.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Knowledge Local: 1d20 + 4 ⇒ (14) + 4 = 18
Knowledge Geography: 1d20 + 4 ⇒ (4) + 4 = 8
Frans asks around from local riffraff, or what he assumes is local riffraff
"Where do you think the next attack will take place? Do you know the route of the Topaz?"

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

I am not into the secret of Pharasma, and such don't know what Fate has in stock for the Topaz.

Lucaas seems disappointed by his lack of success at collecting crucial information


TG1 | GW | FF | RH

Frans isn't able to extract any information on the next attack or route of the Topaz unfortunately. However, he does run into a riffraff dock worker who claims he has some valuable information about some shady information in a nearby warehouse... " Shady folk have been paying locals in the Wharf District to keep quiet about anything they might see or hear, and some mercenary dockhands have found work hauling oddly-shaped cargo to what was thought to be a derelict building. Recently, some pirates paid dockworkers to look the other way as they led a gagged and blindfolded person from a large crate into a derelict warehouse on the edge of the Wharf District."

He looks left and right and says, "I'd feel more comfortable if I had some coin in my pocket for this information."

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"Sure thing! Lukaas pay the man."
Frans says to the bard with a grin.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas gives a small smile, and a few gold coins to their source of information

You were the first one to be so talkative, so I guess you are very thirsty now... Here's something to help you pray to Cayden, and remove the parchedness off your tongue.

Gives 6 GP to the man.


TG1 | GW | FF | RH

The mans eyes widen greatly and he readily takes the coins. He gives exact directions to the derelict warehouse. "Be careful, I hear they are a rough sort of type."

With a solid lead, the party heads towards the warehouse following the directions they were given. About twenty minutes later they arrive at what mistakenly is their location.

The foul, mucky weather is enough to make any possible source of refuge look at least a little more hospitable, but the tattered sides of this rundown building have clearly seen better days. The waterlogged boards that hold it up have numerous holes that have been boarded over with newer planks. The warehouse’s few windows are high off the ground and intermittently broken; those still intact are far too grimy to see through anyway. While the building itself hardly looks like a viable base of operations, a flicker of light can be seen from within. The east and west loading doors are closed, as well as the narrower south door, which has a sliding peep hole built into it at eye level.

Current Map

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius cautiously wanders around the building looking for and alternate way to enter (for the element of surprise) or a large enough crack/hole in the wall planks to give a peek of the layout inside or any activity. Once he is satisfied, he will stop outsode the south door and wait for the rest of the party.

perception: 1d20 + 1 ⇒ (1) + 1 = 2


Male Compsognathus witch familiar 1

Gleek moves ahead of Akvius as he sneaks around the building. Gleek knows his master's intentions and also looks a opening large enough to let a tiny creature pass through.

perception: 1d20 + 1 ⇒ (16) + 1 = 17

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Moving around along side and ahead of Akvius cautiously and looking for anything out of sorts.
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung follows at a distance. He was far from stealthy, so he did his best to avoid attention.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Frans also drew his bow while moving.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Drawing his sword the paladin slowly follows.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas gets a bolt in his crossbow, advancing cautiously

Stealthy or not?: 1d20 + 6 ⇒ (2) + 6 = 8


TG1 | GW | FF | RH

Akvius finds no entrance but Gleek is able to find a loosened board on the southern side it could possibly squeeze through.

Frans determines that the loading doors to the east and west have been barred from the inside and it will take a moderate feat of strength to open them The southern door has a flimsy lock on it and it will take less effort than the loading doors but still a bit of strength to bust it open. It could possibly be picked as well.

If anyone is approaching either of the doors I need stealth checks for all those involved. Let me know which door and what your plan is.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

As stated, Akvius is headed to the south door. No plan, other than to follow the rest of the party in.

stealth: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Gaeldrung, Periel, a joint effort on the west door maybe?

Says Lukaas in ushered tones

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Nodding the Paladin moves to the west door.
St: 1d20 - 7 ⇒ (16) - 7 = 9


TG1 | GW | FF | RH

The party moves into position on both the west and southern doors. While Akvius moves quite quietly, the other three members of the party are less than stealthy. Gaeldrung hangs back on the north of the warehouse, waiting.

I need strength or disable device checks on any types of doors you are trying in that fashion.

Frans:
As you settle in near the south door you can hear the sounds of mumbled voices inside. You can't make out the words but there is a conversation going on which means at least a couple of different guys are in there.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

if no one else is going to the south door with Akvius, he will move to the same entrance the rest of the party is preparing to enter.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Str: 1d20 + 4 ⇒ (17) + 4 = 21
With a mighty heavy periel pulls

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Whispering to Akvius
"Shhh, I think I hear voices in there, there are at least 2 people in there. Go back around to the others at the western door and have them come down here, do it quietly..."


TG1 | GW | FF | RH

Periel pulls hard on the door and while it does not open he can tell that he has it 99% of the way there. Perhaps if someone were to assist him..

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas tries to help Periel with the heavy door

Help attempt: 1d20 ⇒ 18

Keep your muscles for our foes...I'll handle that!


TG1 | GW | FF | RH

Lukaa's combined effort is the last bit of strength that was needed. The two men pull on the door and there is a loud SNAP as something that was barring the door from the inside breaks in half and falls to the ground noisily. The doors swing open revealing a large dilapidated warehouse full of crates, barrels and other storage containers. No one is in sight but a husky male voice sounds from somewhere in the distance, "Who's there!?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius turns to Frans and whispers excitedly, "It sounds like our companions have breached the door. Shall we join the party through this door? Think you can open it?"

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

As soon as the door is breached Gaeldrung comes charging in from the distance. Stealth was no longer needed.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"Yes, lets!"

Frans moves to the door, gasps the hand and attempts to open the door.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Strength: 1d20 + 4 ⇒ (9) + 4 = 13
If necessary

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

If Akvius can help...

aid: 1d20 ⇒ 1

guess not. lol.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Super funny!


TG1 | GW | FF | RH

I'm back!

The entire party moves through the west doors of the warehouse. Looking around they see that the warehouse is nearly twenty feet tall and nearly floor to ceiling crates piled high all around them.

After on response to their initial question several voices echo from the east, "Someone's broken in!"

"Get ready!"

Party is up, actions?

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Frans moves past his group and looks around for anything or anyone,

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Whispering back to his party,

"I had heard voices over by that other door, be alert!

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will follow Frans inside. And ready to evil eye hex 1st enemy that he sees.

evil eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

hex = -2 AC, dc:15 will. fail=8 rounds. success=1 round.

"You DID say there were voices in here, right Frans?"

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas is ready to send a crossbow bolt through any enemy if needed

Readying an action. Is it dark in here?

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Frans runs down around the corner with greatsword drawn and ready.

"Yes I heard voices! Come out cowards!"

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung stalks into the building now that the pretense of stealth had been abandoned. His ax is ready in his hand and his armor is gleaming. He shouts the Goumite challenge, Will you fight? into the emptiness.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

His katana held lightly in his hands the aasimar subtly shifts into his battle form, gaining pure white fur and the strong but noble face of a hound, showing his ancestry
Alter self=Adlet,gain +2STr,Speed 40(30inArmor) Low light vision and Bite attack


TG1 | GW | FF | RH

Low light, there are various holes in the ceiling that let some light filter through.

Gaeldrung wrote:
Will you fight?

"Get them!" shouts a man from the east behind the crates.

"No! Let them come to us!"

A woman shouts, "HELP! THERE IS FIVE OF THEM BA--" A loud crash sounds in the distance and the voice ceases suddenly.

"Damn b##&# giving away our position and s+++." complains a nasally sounding man.

"Shut up, you are talking too much!" a husky voice says in a firm tone.

Init: Akvius, Grunts, Frans, Periel, Lukaas, Gaeldrung

Periel: 1d20 + 0 ⇒ (13) + 0 = 13
Gaeldrung: 1d20 + 1 ⇒ (4) + 1 = 5
Frans: 1d20 + 3 ⇒ (13) + 3 = 16
Lukaas: 1d20 + 2 ⇒ (6) + 2 = 8
Akvius: 1d20 + 9 ⇒ (16) + 9 = 25
Grunts: 1d20 + 6 ⇒ (13) + 6 = 19

Edit: Oops, corrected the speech from the woman.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas motions to Gaeldrung to follow him-or better yet, to go first- and moves towards the north of the room, as cautiously as possible

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Frans moves back behind Lukaas, ready to move past him when the chance permits.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will delay until either the rest of the party has gone, or someone spots an enemy.


TG1 | GW | FF | RH

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Lukaas moves around the corner and observes three men a short distance away. It appears Lukaas's stealthy maneuvers have kept him unobserved from the men ahead for the moment.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas comes back to whisper the information to Baeldrung

Three men, a few feet away. Do you want to charge or do we try a subtler approach?

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

The wolf headed Paladin looks at lukaas and raises an eyebrow... indicating his amusement of the idea of a subtler approach.

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