GM ShadowLord's PFS #4–07: Severing Ties (Inactive)

Game Master The Rising Phoenix

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.

Map & Handouts


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TG1 | GW | FF | RH

Yukine tugs on the pipe with Orrina's assistance. Quite easily they are able to put so much force on the pipe that it breaks free and raw sewage begins to pour into the room at an alarming rate!

Father Mac heads to the last room and parts the curtain and heads inside. This room appears at first glance to be an operating theater,as it contains cots draped in clean sheets and tables neatly stacked with surgical implements and dressings, but mixed among the surgical implements are whips, scourges, and other tools of torture.

Appraise DC20:
The surgical tools are worth 255GP.

The smells of the gas begin to fill the room but are mixed with the smells of raw sewage now as well.

Scarab Sages

Male Human Monk (Unchained) 1 | HP:12/12 | AC/T/FF:15/15/12 | CMD:20 | F:3 R:4 W:2 | Init: +4 | Perc: +6 | Speed: 30

"Oh god, it smells. It's only a matter of time before they discover us. Let's head back the way we came from"

Silver Crusade

Male half-elf (Shoreborn) fighter (lore warden) 2 | HP 17/20 | AC 17 / 14 / 13 | F+4 R+4 W+0 | Init +4 | Acro +6 | K A/L +6 | K P/R +7 | Perception +4

Father Mac examines the tools spread out before him before sweeping them all into his bag to bring. As he rushes back to join the others, he tries not to gag, "I found some tools we can probably sell. At the very least they won't be able to perform any more surgeries or torture anyone."

When they turn the corner to the basilisk hall, he studies the man they left there and avoids looking into the room.

Appraise: 1d20 + 2 ⇒ (19) + 2 = 21

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

"Yes, lets get out of here" Remembering to stare at the wall while walking by the Basilisk she makes her way out with the group.

Liberty's Edge

Female Human Female Human Barbarian (Unchained) 3 | HP:38/38 | AC/T/FF:18/13/15 | CMD:20 | F:5 R:2 W:1 | Init: +4 | Perc: +6 | Speed: 40

Orrina places a kiss on the unconscious mans head on the way out as a mocking gesture. "Ta ta for now...." she proceeds to follow the group, sashaying out the exit.


TG1 | GW | FF | RH

With the statue destroyed, the sewage pipe destroyed and the gas leak in full effect - the party quickly high tails it out of this place. Making sure to leave their Aspis badges in various places on their way out, Elustra goes the extra step to pull the basilisk cake open as she runs past it with glee.

The former Aspis agents quickly make their way through the town and catch their ride which is waiting for them on the docks, awaiting to take them back to Magnimar. By the time you return back, Venture-Captain Heidmarch has already heard of your exploits and tells them that your sabotage had exactly the desired effect that she had anticipated. She congratulates you on your success and gives you a few days to rest and recuperate in the City of Wonders before sending you back to Absalom.

Scenario complete!

Silver Crusade

Male half-elf (Shoreborn) fighter (lore warden) 2 | HP 17/20 | AC 17 / 14 / 13 | F+4 R+4 W+0 | Init +4 | Acro +6 | K A/L +6 | K P/R +7 | Perception +4

Day Job: 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

Female Human Paladin 3 HP:31/31 | AC/T/FF:21/11/20 | CMD:18 | F:7 R:4 W:4 | Init: +1 | Perc: -1 | Speed: 20

dayjob: 1d20 + 3 ⇒ (1) + 3 = 4

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