GM ShadowLord's GIANTSLAYER (Inactive)

Game Master The Rising Phoenix

THE HILL GIANT'S PLEDGE - PART 1: Rivers of Belkzen
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There are no sounds of movement on the other side of the door. Kregor opens it to reveal the walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room.

Religion DC 17 :
You recognize the statue here as Jingh, one of Iomedae’s celestial emissaries.

Perception DC15:
To the south is a curious sight. Bits of broken weapons, coins, and a partially digested skeleton are visible inside a quivering cube of slime.

If Perception achieved above AND Knowledge Dungeoneering DC13:
This large creature is a gelatinous cube, one of the dungeon's most unusual and specialized predators, gelatinous cubes spend their existence mindlessly roaming dungeon halls and dark caverns, swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest, such as metal and stone, can eventually fill up the creature's mass with such detritus, and at times the creature may excrete some of this material out of its body. Often the treasure and possessions of past victims remain inside the gelatinous cube, leaving a ghostly impression of their material remains.

Sages believe these creatures evolved as a specialized advancement of gray oozes. Some beings use gelatinous cubes as protectors of dungeons and underground fortifications, trapping the immense creatures in massive metal crates and transporting them through either slave power or magic to their final guard posts. They make particularly efficient waste disposal mechanisims as well—a tribe that can trap a gelatinous cube in a pit or other area that it cannot climb out of can use it as a midden or even a deadly trap, depending only on the ingenuity of the creatures who caught it.

Gelatinous cubes are generally 10 feet to a side and weigh upward of 15,000 pounds, though subterranean explorers report larger specimens trawling the deepest caves and corridors. In locations with plentiful sources of food, gelatinous cubes can exist for hundreds of years, if not thousands. However, if denied organic material for more than 6 months, a gelatinous cube begins shrinking. Eventually this stresses its walls and the creature leaks rapidly evaporating slimy liquid until its body collapses and disappears completely.

Edit: Whoops. You need to make a perception check to see that, I fixed it.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

"Huh?" Sarada lets out as his ears stand on end. Tilting his head he looks south into the room. "What's a giant block of jelly doing here?"


TG1 | GW | FF | RH

I rolled initiative earlier in the post but didn't save the rolls, just the order. The party is up!

Once Sarada's gaze locks onto the jelly block it begins to move forward as it has been discovered.

R1: Kreagor, Lialda, Renliat, Sarada, Garri, Slimeything


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"... okay..." the Gnoll lets out as the jelly comes towards them.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Knowledge (religion): 1d20 + 10 ⇒ (10) + 10 = 20
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Knowledge (dungeoneering): 1d30 + 10 ⇒ (10) + 10 = 20

"This statue is Jingh, one of Iomedae’s celestial emissaries. Fascinating."

Renliat sees the creature and quickly points it out. "That's a gelatinous cube, it's far more deadly than it looks!"

With a 20 what do I know about the crwature's defenses and attacks?

Renliat takes out his crossbow and fires a bolt at the ooze.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 5


Garri gets a naughty grin on his face for a moment as he contemplates the jelly thing. He prays for a second to The Lady in goblin, and then points toward the jelly. A bolt of fire streaks out of his hand towards the jelly.

ranged touch attack: 1d20 + 4 ⇒ (16) + 4 = 20
fire damage: 1d6 ⇒ 4


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

I went ahead and moved everyone downstairs that wasn't already.

Lialda stuck her head out the door to see what they were talking about and spotted the moving blob of jelly. She wasn't sure what it was but she was sure that she didn't want to touch it. Reaching out she touched Kraegor on the shoulder and warded him against peril.

The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

You said the ooze is to the south but I don't see it on the map anywhere.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Well this is interesting...

"Renliat, will normal weapons harm it?"

Kreagor readies his long sword to attack when the cube is in range.

Readied Action:

Longsword: 1d20 + 3 ⇒ (1) + 3 = 4 and Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Oh yay!! a crit fail

Longsword to confirm crit fail: 1d20 + 3 ⇒ (4) + 3 = 7

Oh boy...


TG1 | GW | FF | RH

Sarada - I drew up the map prior to the perceptions of seeing if anyone actually saw it. I'll place it on the map now.

Kreagor - Wow. I completely forgot I put the critical hit/fumble rules on the recruitment thread. I just remembered after reading your post, thanks for the reminder. We will use Paizo's critical hit/fumble generator which is based on their decks. You guys can roll for it in the future but I rolled for Kreagor's to keep it going. Link to the generator is here.

Renliat's bolt is not executed well at all, but the ooze is so large that it nearly is impossible to miss. Both his attack and Garri's subsequent attacks strike the blob and and quickly absorbed. There is a slight tear in the cube where they entered the creature and you assume it hurt it, but without any reaction from this thing it's difficult to tell what is happening at all.

Kreagor moves in to attack but the rest of the party is in the way. By the time he pushes past everyone he swings with everything he has but comes up short. Way short. His chest heaves with effort as he tries to catch his breath.

Catch your breath - You can only take a move action next round.

Renliat:
Quite a bit it would appear! For defenses it is immune to electricity, all mind-affecting effects, gaze attacks, visual effects, illusions, and other attack forms that rely on sight, poison, sleep effects, paralysis, polymorph, and stunning, Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.

Special attacks it has two of note. First even though it moves slowly, a gelatinous cube can simply engulf large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned.

Additionally it has paralysis. A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent.

R1: Kreagor, Lialda, Renliat, Sarada, Garri, Slimeything


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

17, +4 Chain Shirt, +1 DEX, +2 Natural Armor, I don't get my own Aegis Bonus.

Seeing Kreagor over-exert himself against the creature, Sarada strides up alongside his ally to combat the giant fruit pudding.

attack: 1d20 + 2 + 3 + 1 ⇒ (15) + 2 + 3 + 1 = 21
Damage (Slashing): 2d6 + 4 ⇒ (1, 2) + 4 = 7

AEGIS: allies within 10ft get +1AC and +1 Will.


TG1 | GW | FF | RH

Back from the beach! Sunburned and partially rested! :) Thanks for the patience, let's get our ooze on!

Sarada's attack slices off a moderate section of the jelly creature which falls to the ground nearby.

As Renliat well knows, the ooze has the ability to engulf it's opponents. Rather than attack Kreagor or Sarada, the ooze simply slides forward and begins to enclose it's body all around him!

Both of you can make an attack of opportunity against the cube, but if you do so you are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. On a failure, well, let's see what happens shall we? ;)

R2: Kreagor, Lialda, Renliat, Sarada, Garri, Slimeything


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Not being the most agile creature, despite the fur, Sarada steels himself in front of the blob thing as it approaches. Letting out a breath before he was engulfed he ran a prayer to Smiad through his head to calm himself while ruminating on The Pitiless Dragonslayer's teaching.

Namely on what to do if you got eaten. Which happened often with dragons.

Initiating Silver Strike Maneuver.
Silver Strike (1): 1d20 + 2 + 3 + 1 ⇒ (2) + 2 + 3 + 1 = 8
Silver Strike (2): 1d20 + 2 + 3 + 1 ⇒ (4) + 2 + 3 + 1 = 10<
lol, need to pray harder I guess.
Damage (Slashing, Good): 2d6 + 4 ⇒ (6, 5) + 4 = 15

AEGIS: allies within 10ft get +1AC and +1 Will.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"Avoid it, don't get engulfed!" Renliat yells out. He loads up another crossbow bolt and fires again, keeping his distance.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 ⇒ 2


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

With the large cube of slime attacking Lialda was highly disturbed. The thing was strange looking and she knew she didn't want it to touch her. She chanted and pointed as a point of pale blue light appeared at her fingertip and streaked in a ray of chill blue light at the thing, freezing a chunk of it's...flesh?...solid.

Ray of Frost: 1d20 + 3 ⇒ (20) + 3 = 231d3 ⇒ 3
Ray of Frost crit?: 1d20 + 3 ⇒ (5) + 3 = 81d3 ⇒ 2


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Oozes can't be crit.


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female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

*Death glare at Renliat*


TG1 | GW | FF | RH

Sarada's strike hits the blob which causes it's mass to ripple and shake from the massive impact. The creature doesn't stop it's movement however and quickly closes it's body around the gnoll, engulfing him completely. Sarada's movement freezes instantly as the clear cube sucks his body in and threatens paralyzes him.

Sarada needs to make a DC 20 Fortitude save or be paralyzed for 3d6 ⇒ (2, 2, 2) = 6 rounds.

Both Lialda and Renliat place their attacks accurately, it's hard to miss the ten foot cube of jelly, but seem to do little damage to it.

R2: Kreagor, Lialda, Renliat, Sarada, Garri, Slimeything


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Fortitude + Hero Point: 1d20 + 5 + 8 ⇒ (11) + 5 + 8 = 24

My apologies, simple cubed creature. For while I detect no malevolence hidden by your most basic of instincts I refuse to forfeit my life to an oversized serving of lime-gelatin.


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TG1 | GW | FF | RH

Well used Hero Point ;)


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Thankies ^w^


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Kreagor tries to dodge out of the way while catching his breath,

Reflex Save: 1d20 + 1 ⇒ (5) + 1 = 6

Oh boy...

Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9

Well at least Sarada is still free to move aorund

I like to imagine myself in an inspirational pose whilst paralyzed and floating around in the Gelatinous Cube


If I use spells to damage the cube, do they hurt my friends who are inside the gelatinous monster?


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

This is my cube Kreagor! Get your own!

*shoves rude hobgoblin out*


Garri is now very angry. The weird gooey creature has eaten his friends! He steps forward, swinging his scimitar.

attack: 1d20 + 1 ⇒ (18) + 1 = 19 critical threat on 18
crit confirm: 1d20 + 1 ⇒ (9) + 1 = 10

damage: 1d4 - 1 ⇒ (1) - 1 = 0
crit damage, if any: 1d4 - 1 ⇒ (2) - 1 = 1
If critical hit, also gets +2 fire damage from Flame of the Dawnflower

Sigh, an angry Garri doesn't do much damage if any. Next level he gets dex to damage...


TG1 | GW | FF | RH

Garri, I'm not THAT mean. You can burn holes through the cube all around them! Try to make breathing holes though and I might let you burn their faces instead. Oozes are not subject to critical hits unfortunately, sorry!

Sarada and Kreagor are both PINNED. A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Additionally, Kreagor is PARALYZED. A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Both Kreagor and Sarada are quickly engulfed by the slime cube and can be seen surrounded by clear jelly. Sarada squirms around inside but Kreagor appears paralyzed and completely helpless. The cube continues it's slow roll forward and begins to engulf the small goblin.

Garri - Same as above. You can make an attack of opportunity against the cube, but if you do so you are not entitled to a saving throw. If not you can attempt a DC 12 Reflex save to avoid being engulfed. On a success, you are pushed back or aside (opponent's choice) as the cube moves forward. On a failure make a fortitude save to see if you are paralyzed and pinned or just pinned.

R3: Kreagor, Lialda, Renliat, Sarada, Garri, Cube


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Since he can't attack I guess he'll just try to get out.

CM vs Pin: 1d20 + 6 ⇒ (15) + 6 = 21


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Pew!

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 4


TG1 | GW | FF | RH

Sarada manages to find a pocket of air inside the beast and throws himself towards it. Sarada bursts from the belly of jelly and flops on the ground in front of it covered in a disgusting slimey gelatin.

Renliat's attack is made in haste do the terrible direction this battle seems to have taken, and yet his attack still finds its mark and seems to damage the cube even more.

R3: Kreagor, Lialda, Renliat, Sarada, Garri, Cube


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda, seeing the effectiveness of her first spell, repeats it sending another beam of cold energy into the cube. Or so she hoped, instead the ray, somehow, missed. The most likely cause was her overconfidence.

ray of frost: 1d20 + 3 ⇒ (1) + 3 = 41d3 ⇒ 3


reflex save: 1d20 + 3 ⇒ (16) + 3 = 19

Garri takes a small step away from the nasty jelly thing and then zaps it with fire.

ranged touch attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage, fire bolt: 1d6 ⇒ 6


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"It's in my fur..." Sarada sourly muses as he gets back up.


TG1 | GW | FF | RH

Only Lialda did not miss. The large jelly before her was so massive, truly it seemed nigh impossible to miss this cube. Her frost ray freezes the corner near Kreagors left foot and then Garri's fire burns the section near where Sarada had once stood. The continued assault proves to be too much for the jelly and it simply ceases to be. Whatever was holding it together is lost and the gelatinous cube melts to the floor as it liquefies into a coat of jelly that sticks to your feet. Kreagor bursts from the jelly gasping for breath and coughing out disgusting slime mucos.

As the oozes fades fro existence you discover several items that were previously embedded in the ooze: a scroll of hold portal in a steel scroll case (worth 50 gp), a masterwork chain shirt, a falchion, a star
rose quartz amulet worth 75 gp, and coins totaling 20 gp, 95 sp, and 144 cp.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

And a Kreagor!


Garri rushes over to Kreagor to make sure he is OK. If needed he'll provide magic healing, otherwise he just provided normal first aid after a jelly eating.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"Well done, Is anybody seriously injured?" Not sure if headers are up to date.

"I'll take that scroll, it can come in useful."


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"I don't know about Kreagor but I'm fine... provided I don't end up needing to be shaved." Sarada grumbles while plucking bits of goo out of his fur.

I don't think any of us took any damage.


Garri will take the armor, if no one else wants it, if the GM is willing to handwave the size of the armor, and if someone will carry Garri's old armor (so he can sell it) and a few pounds of his other stuff.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Couod just tie ya to Sarada's back :3


TG1 | GW | FF | RH

Garri inspects the armor and is pleased to see that upon closer inspection the armor is perfectly sized jut for her!

Which way now folks? I think Kreagor needs to take that jelly out of his mouth, anyone know the hymelic?


Garri puts on the armor. I'll update stats tomorrow. He gives his old armor and some of his gear to one of the party's strong members so that he can move quickly. He also provides any care or first aid Kreagor needs.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Sarada promptly shoves the tiny offerings into his bag before crouching and poking the stilled Hobgoblin. "You still with us?"


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Coughing and sputtering, Kreagor responds to Sarada,

"Thankfully I am. That thing seemed to agree with me less so than it did you."

Looking at his companions, "Shall we continue this way then?"

With that Kreagor will look around the room, then move over to the door and try to open it quietly after checking it over.

Perception on room: 1d20 + 5 ⇒ (4) + 5 = 9
Perception on Door: 1d20 + 5 ⇒ (19) + 5 = 24
Disable Device on Door: 1d20 + 3 ⇒ (4) + 3 = 7If needed

Should be posting more often again now that I am done at my plants shutdown


TG1 | GW | FF | RH

Not finding the door trapped, Jelly-Kregor heads east through the door the party sees the stairs that they neglected to take earlier. The stone stairs end in a stark subterranean chamber. Doorways to the northwest and southwest offer egress from the room. Around the corner to the south, a lone statue has been relegated to a dusty corner behind the stairs both her hands wrapped loosely around the hilt of her sheathed sword, which looks oddly askew. The statue looks like the same lady from the loft-Iomedea.

Map updated.


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda was quite relieved the jelly was dead and that they all came through it alive. As they moved along she stayed near the rear of the group where it was, relatively, safe. She and Hvita paid more attention to the are behind them than that ahead, just in case something somehow looped around and came at them through the areas they'd been in already.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Seeing that the room is clear, Kreagor tells the others.

"Which way do you think we should proceed now? Down the hallway on the right or circle back and go down the one more to the left"

While he is talking to his companions Kreagor investigates the statue more, curious about the how the sword and hands are sitting on the statue.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Oh dice gods, what have I done to wrong thee so?


Garri bows to the statue. Then he looks at it more closely.

perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

"I have always subscribed to the rule of left to clear out new areas. Follow the left-most wall until everything is seen."


Garri nods at Renliat's suggestion.


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda considered the question of direction, and the suggestion to keep to the left until it had all been explored before she said, "Such a method makes sense as far as I am concerned."

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