GM Sethran's Crypt of the Everflame! (Inactive)

Game Master Sethran

Map

Contents of each individual backpack::

5 days’ worth of rations, a small tent, a winter blanket, a full waterskin, and a piece of the Trail Map that leads from Kassen to the Crypt of the Everflame/ See Slide 4

Extra items, decide who has what::

50 feet of hempen rope, a box containing tinder and three tindertwigs, a labeled potion of cure light wounds, three torches, a grappling hook, and a small bottle of local brandy.


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The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

"And just WHERE do you think YOU'RE going?", he shouts after them, making an attempt to catch Pioni as she starts running. reflex?: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

"This is no time to flee the battlefield!" Helm yells to the others.

will: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

Consortium Compact

Fleeing with unceasing screams and garbled comments about their own melting faces and yellowed skulls, Horus and Pioni make no sense to the others, who merely look into the dark pool with disinterest. The Mosaic here is ornate and obviously well cared for over the years, each generation of villagers ensuring that their own children know the tale of their ancestors.

As their own screams can be heard echoing down the corridors of the place, you can hear the skittering cries of small creatures as they pour in through the opened portcullis.

Initiative:

Sesska: 1d20 + 4 ⇒ (17) + 4 = 21
Pioni: 1d20 + 3 ⇒ (16) + 3 = 19
Rygel: 1d20 + 2 ⇒ (1) + 2 = 3
Helm: 1d20 + 2 ⇒ (9) + 2 = 11
Horus: 1d20 + 2 ⇒ (8) + 2 = 10

Bat R: 1d20 + 2 ⇒ (2) + 2 = 4
Bat G: 1d20 + 2 ⇒ (9) + 2 = 11

Combat! Bold Are up

Sesska
Pioni = Frightened 2 Rounds
Helm

Green
Horus - Frightened 2 Rounds
Red
Rygel

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm looks to see what the small creatures are skittering into the room.

Can I tell what they are before I act?

Liberty's Edge

Consortium Compact

Yes, sorry they are small winged creatures in a Swarm, a lot like bats really ^^

Knowledge Nature DC 7:
Bat Swarms! One question for every 5 ou beat the DC

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Seeing he is the only one prepared to meet this new threat emerging into the room, Helm draws a flask of acid from his bandolier, draws back his arm, and lets it fly. The samurai's throw is perfect in its precision, striking the swarm dead-center and spraying them with acid.

He then moves back toward the entry. "Spread out!" he warns.

knowledge nature untrained: 1d20 - 1 ⇒ (18) - 1 = 17

ranged touch, acid flask: 1d20 + 4 ⇒ (20) + 4 = 241d6 ⇒ 3 1.5x dmg to swarm
CRIT?: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 3

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

"AaaaaaaAaAaaah! The eyes! The teeth! The ears! Aaaaaaaaaaa..."

Liberty's Edge

Consortium Compact

Helm does indeed throw true, the volatile chemicals in his vial proving particularly potent as it begins to melt through the raged bats, causing them to scream in pain!

Combat! Bold Are up

Sesska
Pioni = Frightened 2 Rounds
Helm
Green -9
Horus - Frightened 2 Rounds
Red - 1
Rygel

Scarab Sages

[retired]

Sesska retreats back to the door, and then draws an unlit torch.

"On their own, they make a nice snack. With that many flying about, they're probably thinking the same thing..."

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

"Nice work! I don't suppose you have any more of those things?",
Rygel steps closer to helm, and draws his crossbow, knowing that it probably won't do any good, but feeling slightly safer for it nontheless.

Liberty's Edge

Consortium Compact

Hmm, this might be bad without anyone having Alchemical weapons. I will remind you that you have a bottle of brandy to use as an improvised Molotov, takes a full-round to prepare and throw as in the rules...

As Sesska backs away and draws forth a treated branch prepared to be a torch, the bats screech in pain-fuelled rage flocking over the Half-Orc warrior and seeking to shred his skin. The other horde, wary for now wait beyond the Portculis as more bats awaken and flock together.

Horus continues his blood-curdling screams and tears off after Pioni. Once in the rounded chamber they find themselves able to stop, breathing heavily, the fear of their visions still remains preventing them from returning to the pool room for now...

Sesska
Pioni = Frightened 1 Rounds
Helm -3 and 1/bleed

Green -9
Horus - Frightened 2 Rounds
Red - 1
Rygel

On the start of Helm's turn he takes 1d6 ⇒ 3 damage from biting Bats and the wounds start to bleed! He also needs to make a DC 11 FORT save or be nauseated from the Swarm's distraction.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm fights off the bats swarming him.

"Fall back and strike them with acid!" he says. He moves back into the next room where he will be free to throw another acid vial.

fort: 1d20 + 7 ⇒ (12) + 7 = 19

double move into previous room.

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

My bad, misread the initiative order.
Same action, just stepped in a different direction so as not to step into the swarm.

Liberty's Edge

Consortium Compact

Will bot Sesska

Falling back at Helm's shouted orders, Sesska and the good Doctor retreats into the library room with her un-lit brand. With flint and steel Sesska manages to get the torch lit. Still panting heavily, Pioni and Horus wait in the central chamber, the thought of going on too much for them at the moment as the horrific images sear their mind.

Meanwhile, the enraged bats swarm forth over Sesska and Horus, their sharp teeth and claws nicking away at the two warriors. In the other room, the other mass of bats begins to move forwards.

As they hear their allies cry out, Pioni and Horus regain their backbone to rejoin the fray.

Sesska -6 and 1/bleed
Pioni
Helm -10 and 1/bleed

Green -9
Horus
Red - 1
Rygel

Sesska and Helm need a DC 11 FORT save or be nauseated. They also take 1d6 ⇒ 6 damage at the start of their turn.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm steps back from the swarm, and though bleeding, draws a flask of acid from his bandolier and throws it at the bats.

fort: 1d20 + 7 ⇒ (8) + 7 = 15

ranged touch, acid flank: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 1

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

"I'm sorry I cannot be of more help, my friend!"
At the next opportunity, Rygel will try to heal Helm.

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Pioni shivers and fearfully moves around the corner to see what the fuss is.
"Woah! That's a new one! "
She pulls a torch from her pack.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Looks like Sesska up...

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Who has the pack with the brandy?

Liberty's Edge

Consortium Compact

Will bot Sesska again, i am assuming end of semester still and don't want to drop so late in the game

The Swarm shrieks as the acid butns it once more, though this flask doesn't seem quite as well made as the last. Sesska meanwhile tries to fight off nausea from the attacking bats.

fort: 1d20 + 2 ⇒ (17) + 2 = 19

Deftly fighting off the sickness, the Vishkanya strikes with their lit torch before backing away. Unfortunately the unwieldy weapon makes it difficult.

torch: 1d20 - 5 ⇒ (3) - 5 = -2

Meanwhile the bats continue to surround Helm and move towards the Doctor!

Sesska -7 and 1/bleed
Pioni
Helm -10 and 1/bleed
Green -10
Horus
Red - 1
Rygel

brandy: 1d5 ⇒ 3 Pioni has the Brandy

Nothin. Yet moved on the map due to being on my phone, will do so in the next 30mins

Grand Lodge

Male Aasimar DEAD

Horus frantically hustles around for a better view, drawing an Acid Flask as he does so.

Liberty's Edge

Consortium Compact

As the Bats Swarm, Horus snaps out of it and scampers towards his seemingly doomed allies, a flask of greenish liquid in his hand. As he does so, the Pathfinders can hear the other horde of bats get closer in the other room.

Sesska -8 and 1/bleed
Pioni
Helm -12 and 1/bleed

Green -10
Horus
Red - 1
Rygel

At the start of their turn,, Helm takes 1d6 ⇒ 1 damage and needs to make a DC 11 FORT Save

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

Cure Light wounds on Helm, using a 1st-level slot (Endure Elements).
clw: 1d8 + 2 ⇒ (8) + 2 = 10
Then move back a little.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Did I not kill the first swarm of bats outright with that acid flask crit?

Helm has no time to thank Dr. Rygel for the healing, hardly maintaining his concentration. He draws his last flask of acid, steps back, and hurls it directly into the midst of the bats, striking them dead-center.

fort save: 1d20 + 7 ⇒ (17) + 7 = 24

acid flask, ranged touch: 1d20 + 4 ⇒ (20) + 4 = 241d6 ⇒ 3 1.5x vs. swarm
CRIT?: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 1 No!

Grand Lodge

Male Aasimar DEAD

@Helm: Sadly, no - Bat Swarms have more than 10 hit points...

Liberty's Edge

Consortium Compact

On my phone and Edit the map till after work, but the Green swarm is now down!

With another well placed throw, the Swarms are consumed in Helm's acid, their little bodies twitching as they melt.

Bold are up!

Sesska -8 and 1/bleed
Pioni

Helm -2
Horus
Red - 1
Rygel

Grand Lodge

Male Aasimar DEAD

With one swarm dispersed, Horus continues to hustle forward.

Double move.

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Pioni lights her torch.

Liberty's Edge

Consortium Compact

Sesska backs away from the corner and towards the good doctor, breathing heavily as their blood pours freely. Drawing one of the healing potions recovered so far in your trip and getting ready to pull the stopper and heal her wounds.

The rest of the bats then fly screaming through the room, pouring through rotting books and pus filled aisles. Swarming over Horus and Helm they bite and screech with abandon...

Bold are up!

Sesska -8 and 1/bleed
Pioni
Helm -6 and 1/bleed
Horus
-4 and 1/bleed
Red - 1
Rygel

At the start of their turn, Horus and Helm take 1d6 ⇒ 4 and need to make a DC 11 FORT save or be Nauseated.

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

"Toad in the hole! Brandy bomb incoming!"
Once she has a clear shot, Delaying until noone is in the way Pioni steps forwards, prepares and throws the improvised Molotov.
Molotov vs Swarm: 1d20 + 5 ⇒ (5) + 5 = 10 for damage damage: 1d6 ⇒ 5 x1.5
Sigh

Grand Lodge

Male Aasimar DEAD

Fort: 1d20 + 3 ⇒ (6) + 3 = 9.

Horus, bleeding from many small bites, staggers away from the swarm.

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

"May you hand be guided to rid us of this pest!"
Rygel walks forward, brimming with frustration, to cast guidance on Helm.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Now out of acid flasks, Helm takes a step back and draws his sansetsukon. But with the bats swarming around him, he is unable to hit them well.

fort save: 1d20 + 7 ⇒ (18) + 7 = 25

MW sansetsukon (silver)(power attack): 1d20 + 5 ⇒ (2) + 5 = 71d8 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

Helm swipes distractedly through the swarm of bats but to little avail as the Good Doctor calls upon their bountiful deity to guide his aim. Horus staggers back dry-heaving as Sesska necks the healing potion she had drawn, some of her wounds closing and her bleeding coming to a halt before she drops her torch at Pionis feet and backs out of the cave

It seems that divine guidance is exactly what Pioni needed, though failed to find as her make-shift molotov strikes the corner of the bookcase, covering one of the bats in burning alcohol but little else.

clw: 1d8 + 1 ⇒ (5) + 1 = 6

Irritated, the Bats rush forwards surrounding Helm and the good doctor and screeching at Pioni.

Bold are up!

Sesska -2
Pioni
Helm -12 and 1/bleed
Horus -4 and 1/bleed

Red - 2
Rygel - 6 and 1/bleed

At the start of their turn, Horus and Rygel take 1d6 ⇒ 6 and need to make a DC 11 FORT save or be Nauseated.

Grand Lodge

Male Aasimar DEAD

I am pretty certain that you mean *Helm* and Rygel, right?

Hoping to take advantage of the alcohol-covered bats, Horus moves forward, and tosses an incendiary flask at the swarm.

Alchemist's Fire: 1d20 + 0 ⇒ (16) + 0 = 16, for 1d6 ⇒ 4*1.5 = 6 Fire damage.

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Pioni swats at the swarm with her torch.
Torch vs Swarm: 1d20 - 2 ⇒ (20) - 2 = 18 confirm crit roll: 1d20 - 2 ⇒ (5) - 2 = 3 for 1 fire damage.

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

fort: 1d20 + 2 ⇒ (2) + 2 = 4

"Urp!"
Rygel moves around to behind Horus.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Having used all three of his acid flasks, Helm sees his weapons will do little good. The samurai withdraws, hoping his companions have better options.

fort save: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Consortium Compact

Helm wisely backs off as Rygel fights losing their lunch from the clawing from the enraged bats. Horus lobs a flask with a great eye as Pioni stabs at the horde with their torch, engulfing several of them in flames. One good throw looks like it may take them out of their misery...

Screeching in pain, the Bats try to flee through Pioni and out through the various cracks in the ancient tomb, but not before scratching at the halfling.

Bruised and bloodied you are able to take a breath for now.

COMBAT OVER! SEE BELOW FOR DAMAGE:

Sesska -2
Pioni -2 and 1/Bleed
Helm -13 and 1/bleed
Horus -5 and 1/bleed
Rygel - 7 and 1/bleed

You know the crypt continues on past the haunted pool, and it would seem the young woman you agreed to rescue must be further in as you have seen no sign of her yet...

Grand Lodge

Male Aasimar DEAD

Horus channels...

1d6 ⇒ 2

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

"Well, that could have gone better..."
Rygel 3 channels: 3d6 + 3 ⇒ (2, 2, 4) + 3 = 11 heals

Grand Lodge

Male Aasimar DEAD

Horus breathes a sigh of relief.

"Well then, let's find our missing woman..."

He then gingerly moves back into the long room to explore where the bats came from.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm gets near to Horus and Rygel to staunch the flow of blood.

"Well fought," he says to the others. "And thank you for your healing magics," he says to Horus and the Doctor.

"Let us continue past this water, but do not look into it," he suggests.

On to the next room, then...

Liberty's Edge

Consortium Compact

Healed up and collecting yourselves, you manage to pass through the room with the Haunted pool and impressive fresco and into a small chamber filled with more ancient shelves, bare of anything other than bat guano and dust. Another Corridor leads you to another chamber, a quick check of the door shows it to be unlocked and missing any nasty surprises.

Pushing open the door to reveal the room beyond you find that the vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the centre of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

Perception:

Sesska: 1d20 + 7 ⇒ (11) + 7 = 18
Horus: 1d20 + 1 ⇒ (13) + 1 = 14
Helm: 1d20 + 2 ⇒ (14) + 2 = 16
Rygel: 1d20 + 3 ⇒ (10) + 3 = 13
Pioni: 1d20 + 0 ⇒ (8) + 0 = 8

Cautiously making your way across the bridge, you spy a pressure plate in the centre of the structure, Sesska is then easily able to render it inert, the nasty trap looking like it was designed to sweep you all from the bridge and into the chasms to either side.

A large set of Brass doors bar your path, they are unbarred. What do you do?

Scarab Sages

[retired]

Sesska blinks.

"I was sure I was about to meet my Lady there for a moment..."

Sesska creeps over to the doors to check for traps.

Perception vs. Traps: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Grand Lodge

Male Aasimar DEAD

"Those look kind of important..."

Reaching a decision, Horus casts Bless before the doors are opened.

The Exchange

Male Grippli | HP:11/11 | AC: 17( Tch 13, Fl 15) | CMB: -2, CMD: 10 | F: 2, R: 2, W: 5 | Init: +2 | Perc: +3, SM: +7 Channel energy (+) 6/day, DC 13, 1 left Cleric 1 | Speed 30ft, Climb 20ft| Re-roll 0/1 | Active conditions: saving his own hide, used 5 channels

"If the rest of this place is anything to go by, I shouldn't be expecting a warm welcome."
Rygel stays behind Helm as the doors open, crossbow at the ready.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Once the others have cast any spells they are going to cast, Helm pushes the doors open.

Guessing we have all healed to full with all the channeling we had. If not, I have a wand for anyone to heal with first.

Liberty's Edge

Consortium Compact

Yep, fully Healed!

Having the blessing of Horus settle upon you all, Helm steps forwards and pushes on the large ornate doors. The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on
which is set a large stone sarcophagus. A single form rests beside the coffinn, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

As you all take tentative steps inside the grand chamber, a dry mirthless laugh echoes through the space, its source initially hard to pinpoint.

“So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate.” With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets. As it does so, you can hear the familiar creaking of Skeletons standing from the sides of the room.

Initiative:

Sesska: 1d20 + 4 ⇒ (5) + 4 = 9
Pioni: 1d20 + 3 ⇒ (2) + 3 = 5
Rygel: 1d20 + 2 ⇒ (7) + 2 = 9
Helm: 1d20 + 2 ⇒ (18) + 2 = 20
Horus: 1d20 + 2 ⇒ (2) + 2 = 4

Asar: 1d20 + 6 ⇒ (12) + 6 = 18
R+B: 1d20 + 6 ⇒ (5) + 6 = 11
Pi+Pu: 1d20 + 6 ⇒ (4) + 6 = 10

Combat! Bold are up! - Active Conditions: Bless

Helm
Asar
R+B
Pi+Pu
Sesska
Rygel
Pioni
Horus

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Not wanting to charge blindly into the fray, Helm draws his sansetsukon and holds it cocked to one side.

He makes his way down the stairs.

"You died once before...we are here to kill you again!" the samurai says. "You dishonor these sacred halls!"

He readies an attack against the first enemy to near him.

MW sansetsukon (silver): 1d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (1) + 4 = 5

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