Sethran-GM |
No, totally Just My bad! Miss 1, High Hits: 1d100 ⇒ 18, Miss 1, High Hits: 1d100 ⇒ 27 - Both attacks missed Dumm...
Isonda freezes rigid as Wembly's replacement celestial fires blinding rays at the wrecker demon behind the console. Mariel's blade shines with great light as she inspires Crusaders and Pathfinder's alike and Hakime's arrow strikes true as does Dumm's second claw and bite, though the tainted demon flesh feels unnatural to the rager.
Things do not go well for Ollystra and her Crusader allies. The Hulking Shemazian Demon rocks the tower as it tries to force it's way through, causing rubble to fall from the tower crashing into all fighting there. It then lashes out with a powerful backhand, sending Ollystra flying with a sickening thud, blood pouring from several wounds.
Ollystra's crusader allies strike out at the demon, though one finds them self frozen by the Demon's gaze and the other's attack rebounds harmlessly off carapace. Ollystra and the Crusaders heal themselves before the Silver Crusade leader charges in, it is no third to tell she is faltering and breathing hard.
"The Weapon Pathfinders! Without the Weapon we are sure to fail this day!"
Back on the Pathfinder's conflict, the blind Demon continues to strike out in a frenzy at the raging Dumm, whilst the other looks gleefully at Hakime and goes for the Paladin.
Bite, Dumm: 1d20 + 11 ⇒ (14) + 11 = 25 Miss 1, High Hits: 1d100 ⇒ 76,
claw Dumm: 1d20 + 11 ⇒ (1) + 11 = 12
claw Dumm: 1d20 + 11 ⇒ (6) + 11 = 17 Miss 1, High Hits: 1d100 ⇒ 72,
Bite Damage, Dumm: 1d6 + 12 ⇒ (2) + 12 = 14
Claw Damage, Dumm: 1d4 + 12 ⇒ (3) + 12 = 15
___________________________________________________
Bite, Hakime, Dazzled: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25 damage: 1d6 + 12 ⇒ (1) + 12 = 13
claw Hakime Dazzled: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12
claw Hakime Dazzled: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28 damage: 1d4 + 12 ⇒ (1) + 12 = 13
Combat! Bold are up!
Ongoing Effects: Haste,
Dumm 28/58 (Armour Damage = 14)
Hakime 5/31 - Needs a DC 15 Fortitude Save
Sifvery
Mariel
IsondaDivine Favour/Scratchlings
Wembly
D 1 - 41 (Dazzled 2 rounds) / 2 - 61 Blind (1 rounds)
??? -30
When in 30' of the Gargantuan Demon you need to make a DC 19 Fort Save (VS a Gaze attack) or be paralyzed for one round. You can avert your eyes giving yourself a 50% chance of not needing the save but doing so means all foes have concealment against you.
Also, in case you didn't know - You can move through Gargantuan creatures to get up the stairs can tumble as normal.
Everyone needs to make a DC 15 Reflex Save to halve the damage from the rocks: 3d6 ⇒ (5, 3, 6) = 14
1 Reflex: 1d20 + 7 ⇒ (14) + 7 = 21 -
2 Reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Wembly Templeton |
Wembly tries to avoid getting hit by rocks...but there are just too many.
"Oh no! Must hurry before the whole tower comes down on us ."
Reflex, haste : 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Meanwhile the new archon fires two more rays of light to touch the upper demon
Touch ray atk : 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 for 1d6 + 1 ⇒ (2) + 1 = 3
Touch ray atk : 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 for 1d6 + 1 ⇒ (3) + 1 = 4
rays are range touch, ignore DR.
Sifvery Moon |
Reflex, Haste: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Sifvery starts using her cold iron arrows, and continues to fire at the (green) blocking demon.
If it falls, switch target to gargantuan thing.
Ranged Attack, Rapid Fire, Deadly Aim, Smite: 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 13
Damage, Cold Iron, Smite: 1d8 + 4 ⇒ (8) + 4 = 12
Ranged Attack, Rapid Fire, Deadly Aim, Smite: 1d20 + 8 - 2 - 1 ⇒ (17) + 8 - 2 - 1 = 22
Damage, Cold Iron, Smite: 1d8 + 4 ⇒ (1) + 4 = 5
Ranged Attack, Haste, Deadly Aim, Smite: 1d20 + 8 - 2 - 1 ⇒ (5) + 8 - 2 - 1 = 10
Damage, Cold Iron, Smite: 1d8 + 4 ⇒ (5) + 4 = 9
Dumm |
If I wasn't averting my eyes, does he still have miss chance?
Reflex + haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
"The weapon, Pathfinders!" Dimly, Dumm hears the plea about the weapon. But you have none of the crystals. Destroy this demon and clear the stairs.
I just realized I totally forgot the +1 to attack rolls from haste.
Claw 1: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Damage: 1d8 + 13 ⇒ (8) + 13 = 21
Claw 2: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Damage: 1d8 + 13 ⇒ (8) + 13 = 21
Bite: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d4 + 11 ⇒ (4) + 11 = 15
Bite 2 (haste): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d4 + 11 ⇒ (4) + 11 = 15
And Fort vs paralyze, if it's regardless of whether you've saved before...
Fort: 1d20 + 9 ⇒ (6) + 9 = 15
Mariel Aldalinde |
I've forgotten something: Mariel has the 'Tongues' curse, and speaks/understands only Auran and Celestial in combat. Sorry about messing that up, I've only retrained my curse recently, so haven't been used to it yet.
Reflex save: 1d20 + 2 ⇒ (18) + 2 = 20
Avert gaze, low is good: 1d100 ⇒ 45
Mariel is disoriented by the sounds of battle. She can see people talking, but all she hears is whistles and indistinct shouting. "Really? NOW?!" she asks angily, in Celestial. With a nondistinct grunt, she moves up behind Dumm. She opens her mouth to urge him on, but all that leaves her mouth is the clicks and whistles of the Auran language. "AARGH!" With their path still blocked, Mariel cast another spell.
With her gaze averted to avoid the terrible sight of the huge demon, she tries to cast another spell at the nearest wrecker demon, in order to clear their way to the weapon console.
Single move, and cast another Burst of Radiance at the wrecker in melee with Dumm. If that one is already dead before Mariel acts, full move up the stairs instead.
Damage: 5d4 ⇒ (3, 4, 2, 2, 2) = 13
Reflex save DC 14 to avoid being blinded for 1d4 ⇒ 2 rounds.
Scratchings |
fort save: 1d20 + 8 ⇒ (20) + 8 = 28 This is from last round to see if he can attempt to dodge the rocks.
scratchings ref save, evasion: 1d20 + 6 ⇒ (14) + 6 = 20
Scratchings looks around barely phased by the massive demon. He then deftly dodges the falling rocks while his rider can't move and gets hit by the debris.
fort save: 1d20 + 8 ⇒ (20) + 8 = 28 For this round.
Damn you piggy quit stealing all my 20s!
Isonda |
14 rocks damage for Isonda :(
Isonda looks down at the stairs as she again tries to guide scratchings forwards.
50%, low is good: 1d100 ⇒ 27
She moves foward and stops Scratchings just before he bumps into Dumm.
"How about a little protection, Dumm?" she says as she reaches forwards while muttering a divine prayer to her unknown benefactor. Where her hand touches glows bright white for a moment before expanding rapidly to cover Dumm's form completely then fading away.
A little bit of Protection from Evil
Hakime |
dc 15 fort save: 1d20 + 9 ⇒ (20) + 9 = 29
loh, swift action: 1d6 ⇒ 5
Hakime declares smite on the demon at the controls and fires two shots (flurry) at him.
first shot, perfect strike: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16
first shot, perfect strike second roll: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
dmg if hits: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
second shot: 1d20 + 10 + 3 ⇒ (10) + 10 + 3 = 23
dmg if hits: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15
per smite rules, no dr applies, and with point blank master, she can fire while threatened without risk of an aoo
Sethran-GM |
The Demon had a miss chance on you to being Blind, not you having a miss chance, so I took the first lot of damage off you, then attacked a second time. Dumm's first claw killed the Demon, So I have moved Mariel a double move up the stairs and Moved Dumm forwards as he could cancel his full-attack. If Dumm doesn't wish to move, simply move him back ^^. Isonda I then moved you to behind Dumm's new position.
SIfvery's first two arrows sink into her target's flesh and it screams out in pain, only to have its life ended by Dumm's Mighty Claw. The Pathfinders on the stairs rush towards the weapon console, seeking to save the crusaders below from an obviously gruesome fate.
Hakime bears the assault of the Wrecker Demon and launches her own volley poin-blank, the Demon staggers under the punishment but stays standing, though from its haggard breathing it is easy to tell that it stands just barely.
It does manage to lash out at Hakime however, and as an act of smite, it closes its jaws around her Bow and causes it to crack!
bite: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19 for damage: 1d6 + 12 ⇒ (3) + 12 = 15
The Creature then turns it attention to Mariel and claws at the Goodly warrior.
claws: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16
claws: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26 for damage: 1d4 + 12 ⇒ (3) + 12 = 15
Combat! Bold are up!
Ongoing Effects: Haste,
Dumm 21/58 (Armour Damage = 14, Broken) (Protection From Evil)
Hakime 3/31 (Bow Damage -10, broken)
Sifvery
Mariel 19/42
Isonda 32/46 Divine Favour/ Scratchlings
Wembly
D 1 - 77 (Dazzled 1 rounds)
??? -120
reflex Hakime: 1d20 + 7 ⇒ (12) + 7 = 19
The Shemazian Demon gives out a roar as it once more summons forth dark energy to strike at the Crusaders battling it upon the ground. In turn the Crusaders heal their wounds a strike powerful blows on the demon, though it seems they are definitely on the losing side of this conflict.
When in 30' of the Gargantuan Demon you need to make a DC 19 Fort Save (VS a Gaze attack) or be paralyzed for one round. You can avert your eyes giving yourself a 50% chance of not needing the save but doing so means all foes have concealment against you.
Also, in case you didn't know - You can move through Gargantuan creatures to get up the stairs can tumble as normal.
The Control Panel has for octaganol slots in the center panel, which would definitely fit a single prism in each. The Weapon needs at least 18 Charges in which to fire properly, though 15 seems to be the minimum it will activate at.
Loading the prisms is a move action per prism and the levers in which to fire the device are at either end of the control panel, meaning two people are required to fire it.
Once the Prisms are loaded, the weapon can be fired by spending a full round action to "arm" it followed by a standard action to flip the switch (with another readying to fire the switches at the same time). Firing the weapon requires no specific training, but it can be coaxed to greater effect when being fired using Use Magic Device or Intelligence.
So Simply - Four Move Actions needed for the Prisms, a Full Round action (Which provokes) to prepare the weapon and then a Standard action to flip the switches.
Sifvery Moon |
Sifvery moves up to get closer, and fires another arrow at the Gargantuan demon.
Attack, Deadly Aim: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage, Cold Iron: 1d8 + 4 ⇒ (2) + 4 = 6
Haste Attack, Deadly Aim: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Damage, Cold Iron: 1d8 + 4 ⇒ (3) + 4 = 7
Hakime |
I forgot to add the point blank damage last round, so if Hakime hit twice, add 2 points more damage to the demon.. probably won't make a difference, but just saying... also - that 19 shouldn't hit because her AC is 21 vs the target of her smite... so does that damage to her weapon still happen?
Hakime scowls and holds back a curse as being unbecoming... she pulls out her longsword and strikes at the demon... still smiting so bypasses all dr if it hits...
to hit: 1d20 + 6 + 3 ⇒ (18) + 6 + 3 = 27
dmg if hits: 1d8 + 2 + 4 ⇒ (8) + 2 + 4 = 14
As a swift action she lays on hands on herself, healing herself loh: 1d6 ⇒ 3 points.
Sethran-GM |
The two Damage actually staggers it, meaning it drops after attacking you, no damage to Mariel. If your AC changes, please actually a) say before the fact or b) update your header, I only had 18 to go off so i went with that.
So both Wrecker Demons are down, meaning you have this turn to sort out the Prisms
Mariel Aldalinde |
Mariel hustles past the huge demon, eyes to the ground and back pressed to the remains of the wall to avoid drawing his attention.
Avoid gaze, low is good: 1d100 ⇒ 62
Fort save: 1d20 + 4 ⇒ (17) + 4 = 21
"Festinate!" Mariel cries out in Celestial as she motions her companions to get closer and produce the prisms they've collected. She grabs the one she had retrieved from the door, and pushes it into the octagonal slot on the panel, with a little more force than necessary. She looks at the panel in bewilderment. The two levers seem easy enough to operate, but might there be more to it? She tries asking the others whether they understand how the panel works, but all that leaves her mouth is Auran whistling.
Loading first prism, 6 charges.
Hakime |
not sure which prism Hakime was carrying, but...
Hakime produces the prism she was carrying and hands it Mariel to slot into the panel... "You seem to know what you're doing... I'll let you handle this."
Wembly Templeton |
Wembly will double move with haste up the stairs. (60' move )
"Good job ! One down...I wish it had been the huge one though ."
The lantern will continue to shoot rays at demon(s)
on phone/ traveling so please update map and roll for rays if applicable .
Dumm |
Averting eyes this round, high to negate save
1d100 ⇒ 21
Fort: 1d20 + 9 ⇒ (1) + 9 = 10
I'm guessing that means I'm paralyzed this round...
Sethran |
Hakime, you need to roll for Aversion / Paralysis - It has been on every combat post.
Hakime Fort: 1d20 + 9 ⇒ (3) + 9 = 12
As no-one declared who had what when I asked, I will randomize, apart from Mariel who states she had the first. Dumm: 1d4 ⇒ 2. Hakime: 1d4 ⇒ 3. Isonda: 1d4 ⇒ 2, Wembly: 1d4 ⇒ 2.
Prism Charges: 6 (Mariel), 4 (Wembly), 4 (Dumm), 8(Hakime), 0 (Isonda)= 22
Ray: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 damage: 1d6 + 1 ⇒ (1) + 1 = 2
Ray: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Wembly Templeton |
Thanks for rolling for Wembly's lantern. Just hopped off one plane, boarding another .
Wembly will consider what to do with the prism once he makes it to the top.
Wembly gulps hard. "Whiskers, I am not sure fate is still shining upon us. As master Well, as master Ignizi Dinnelletter used to say, 'We must find a way to succeed!' "
Hakime |
sorry, didn't realize she was in range but looking at the map I guess she was... my bad
Isonda |
50%, low is good: 1d100 ⇒ 57
fort: 1d20 + 6 ⇒ (16) + 6 = 22
scratchings fort: 1d20 + 8 ⇒ (6) + 8 = 14
Realising that Scratchings isn't moving, Isonda tries to jump down quickly...
ride, DC20 fast dismount: 1d20 + 12 ⇒ (14) + 12 = 26
which she does with little effort.
"Oh Dumm you're looking a bit hurt there my friend."
She says a few divine words while carefully trying to avoid the attention of the demon.
concentration, DC19: 1d20 + 9 ⇒ (16) + 9 = 25
Cure moderate: 2d8 ⇒ (8, 4) = 12
Mariel Aldalinde |
Mariel is also available next round to take someone's prism and slot it in, if they're close enough. I think we're just waiting on GM Sethran now.
Hakime |
Hakime can also help charge a prism if needed
"If any of these prisms lack the power, I can supply some."
Mariel Aldalinde |
Charging prisms now would probably take too long. It's also not needed, I think. We're now at 6, and Hakime's puts us at 14. Then, either Dumm's or Wembley's of 4 charges puts us at the needed 18. Will make a in-character post later today, to reflects Marvel's sense of urgency.
Wembly Templeton |
"How goes the fight up there? ."
Wembly calls up as his little legs pump him up the stairs.
Sethran |
The Console clicks as Mariel locks a prism into place and there is a soft hum as the weapon begins to gain power from the energy locked within. As the others dart up stairs or heal wounds, Sifvery's volley clatters harmlessly off the chitinous hide of the gargantuan demon.
The demon gives out another powerful roar and lashes out with its hideous claws. Both Crusaders fall in a fountain of blood and gore, their screams terrible to behold. The creature then turns to Ollystra and strikes her, causing her to drop only for to call upon Iomedae's might to stay standing. It is clear however that she will not stand for long. The Crusader strikes out with her sword again, cutting deep into the demon.
It would appear time is short!
Combat! Bold are up!
Ongoing Effects: Haste,
Dumm 33/58 (Armour Damage = 14, Broken) (Protection From Evil)
Hakime 3/31
Sifvery
Mariel 34/42
Isonda 32/46 Divine Favour/ Scratchlings
Wembly
??? -159
Charges - 6 (Note, due to the length of the console, multiple people can slot them in and it will need to people to fire the weapon)
Wembly Templeton |
Wembly will dash up the stairs as fast as possible. (Hosted double move 100')
"Sparky. -Shoot the big one! ."
attack : 1d20 + 3 ⇒ (8) + 3 = 11 for Ray : 1d6 ⇒ 3 ignore Dr
attack : 1d20 + 3 ⇒ (3) + 3 = 6 for Ray : 1d6 ⇒ 4 ignore Dr
Dumm |
Averting eyes, high to negate save.
1d100 ⇒ 4
Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Since it was determined that I did in fact have a prism with charges, I'll spend my turn slotting it.
Dumm pulls out his prism, careful not to grip it too hard for fear of shattering it with his claws, and pushes it into one of the open slots.
10 charges locked.
Hakime |
Hakime tries to slot her own prism (since we're doing our own)...
keeping her eyes averted from the demon,
low is bad, high avoids need for save: 1d100 ⇒ 76
Avoiding sight of the demon, she pushes her own prism into a slot .
8 more charges added
Mariel Aldalinde |
Mariel wordlessly urges her companions on to make haste, and breaths a sigh of relief as Dumm and Hakime manage to place their prisms. She considers waiting for Wembley's prism, but the gnome is still far off, and a look down is enough to confirm that time is of the essence. "Please stand fast, Ollysta!" Mariel calls down, making a conscious effort to speak Celestial. "We're nearly ready. Just hold and defend, the weapon should be able to deal with the demon." She's not quite sure of the truth in her claims, but sees how badly her faction leader is pressed. It must. Please, Iomedae, grant her strength. Just a while longer.
Turning her attention from the battle below to the console, Mariel starts pushing some buttons, hoping she does the right things to power up the weapon.
Intelligence: 1d20 + 1 ⇒ (16) + 1 = 17
With Isonde also using her full-round action to power up the weapon, we should be able to fire it next round, at 18 charges. As Sethran posted, it seems like Use Magic Device or high Intelligence could help to increase the weapon's effect.
Isonda |
Isonda joins the others at the strange console as she pushes her prism into an empty slot.
"I'm not sure i understand how this thing works, but if this crystal thing powers it up then more is good... right?"
Sifvery Moon |
DC 19 Fort Save: 1d20 + 7 ⇒ (16) + 7 = 23
Sifvery dodges and weaves her way up and to the far end of the control panel.
"Quickly! How do we fire this thing?"
She stands by ready to help activate it when all the crystals are in.
Mariel Aldalinde |
Oops, forgot about my saves.
avert eyes, high is good: 1d100 ⇒ 48
Fort save: 1d20 + 4 ⇒ (2) + 4 = 6
Fort save, T shirt reroll 2 stars: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
:(
Sethran-GM |
Isonda, you had the empty Prism (it is obvious when looking as they have glowy blue liquid in them) So I am happy for you to have used your action to prep the console instead of Mariel. 4 Prisms are locked in for 18 Charges.
Mariel is frozen paralysed at the Demon's frightful stare and is unable to help, though Isonda darts in and begins priming the weapon, the console making it simpler as buttons and switches light up in sequence as the weapon builds up power. With Dumm and Hakime's Charges added to the weapon it hums loudly, easily enough energy to fire.
Down Below things do not fare well for the Silver Crusade leader for whilst she stands defiantly against the hulking Shemazian she does so alone, her fellow crusaders broken husks. The Demon, sensing weakness in the Crusader lashes out with earth-shattering blows, causing Ollystra's armour to rend and buckle under the stress before grabbing her limp form and dashing it across the chamber, clearly broken and without life.
With a loud roar of triumph, the Demon sets his eyes on you all, eagerly looking to destroy you.
Right! All is not lost yet! You now need two people to be unparalyzed, one can then ready to flip the switch at the same time as another. The two people flipping the switch can then make either a Use Magic Device or Intelligence check and I will take the highest result as relevant ^^
Combat! Bold are up!
Ongoing Effects: Haste,
Dumm 21/58 (Armour Damage = 14, Broken) (Protection From Evil)
Hakime 3/31 (Bow Damage -10, broken)
Sifvery
Mariel 19/42
Isonda 32/46 Divine Favour/ Scratchlings
Wembly
??? -123
Ollystra and Crusaders - DEAD
Dumm |
Hah. Yeah Dumm will get right on that. :-)
Avert Eyes (high to negate save): 1d100 ⇒ 62
I'm willing to flip a switch, but only if nobody smarter makes their save this round-- I'll go ahead and roll the check in case that happens, but consider me a last resort here.
Intelligence: 1d20 - 2 ⇒ (13) - 2 = 11
Wembly Templeton |
Wembly continues to rush up the stairs...well until he sees the demon throw the Lady Paladin like a rag-doll and stops.
OH NO! This is not good at all.
He will cast invisibility upon himself, doubting it will help much.
Lantern will fire two more rays at the big demon.
ray: 1d20 + 3 ⇒ (10) + 3 = 13 for dmg: 1d6 ⇒ 3 ignore DR
ray: 1d20 + 3 ⇒ (13) + 3 = 16 for dmg: 1d6 ⇒ 6 ignore DR
I lost count, but I suspect this is the last round for Haste (rnd 6?).
Hakime |
Hakime averts her eyes..
low is bad: 1d100 ⇒ 72
... and aids as best she can, ready to flip the switch at the appropriate moment.
she also takes a brief moment to lay on hands on herself.
loh: 1d6 ⇒ 6
Mariel Aldalinde |
Mariel lets out a loud wail upon seeing Ollysta flung across the room, a wordless expression of her horror. She supresses the urge to go after the woman, and instead keeps her eyes locked on the control panel before her. If we fire the weapon, we can still save her. Maybe...
She hovers her hand over the switch, checking from the corner of her eye when the other one is ready as well. This has to work!
Avert eyes, high is good: 1d100 ⇒ 58
Intelligence: 1d20 + 1 ⇒ (14) + 1 = 15
Hakime |
When Mariel is ready, Hakime nods to her and quickly counts, "On three? One... two ... three."
On three, she flips her switch, assuming Mariel nodded back to her.
int check: 1d20 - 1 ⇒ (4) - 1 = 3
ouch.. I guess use Mariel's roll
Isonda |
50%, low is good: 1d100 ⇒ 72
fort: 1d10 + 6 ⇒ (1) + 6 = 7
fort, Scratchings: 1d10 + 8 ⇒ (5) + 8 = 13
Isonda spends another turn unable to move while in the gaze of the giant outsider.
Wembly Templeton |
Oh, and Wembly finally made it within 30' of the big guy
50%: 1d100 ⇒ 20
fort: 1d20 + 7 ⇒ (14) + 7 = 21
The gnome starts to freeze up as he realizes he is on the wrong side of the demon and his pals (but I think he pushes onward, invisibly).
Sethran-GM |
As Isonda freezes up, Sifvery and Mariel push forwards, eatching the console begin to hum and light up in bewilderment. With the demon taking a moment to celebrate his victory over the fallen crusader and eyeing you all hungrily, shaking hands reach iut to grasp the handles labeled 'ACTIVATE'. Counting in unison, the Silver Crusaders grab hold of their handles and turn...
Harand breaths freeze as nothing happens... Suddenly the weapon flares into life and a single Word is amplified from the weapon, scorching across the tower and the surrounding area, smaller demons are torn asunder by the power of it and the Crusaders give a ragged cheer at the victory, currently unaware of its cost.
Meanwhile, the Shemazian fights against the holy power, attempting to push into the tower and crush you underneath it's immense bulk. However the mysterious weapon overpowers the creature, tearing it from this plane of existence and banishing it to its home plane with a scream of rage and horror.
The weapon powers down, leaving an eerie silence in the tower. The bodies of the Berserker demons were burnt to ash by the weapon's power and all that lies in the tower are the three broken bodies of the Crusade leadership and all that can be heard are your own laboured breathes and heartbeats pounding in your ear.
Dumm and Wembly need to make a DC 20 Will save or be Blinded, Paralyzed and Deafened for:
Blinded/Deafened rounds: 1d4 ⇒ 3 half on a pass
Paralyzed minutes: 1d10 ⇒ 10 a pass reduces it to one round
Hakime |
Hamike breathes a sigh of relief, then a cry of victory and finally horror as the fate of the Crusaders washes over her... With tears flooding her eyes, she jumps at the rope she left dangling and slides down it, rushing to the side of the nearest crusader who fell, then the next and the next, until she has checked them all... if any still cling to life, she will use her lay on hands on them.
Wembly Templeton |
Wembly freezes invisibly on the stairs with the blast of the weapon.
Will : 1d20 + 7 ⇒ (3) + 7 = 10
Dumm |
Will: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Son of a...
The explosion of the weapon and the shriek of the demon overpowers Dumm's senses, and the effects seep quickly into his brain and hold him solid. Blind, deaf, and unable to move, the images of the last few minutes replay before his unseeing eyes-- the race up the stairs; the slash of a demon's claws, rending his armor; the sweep of a massive hand sending a crusader to her death with a sickening crunch.
Mariel Aldalinde |
Mariel is stunned for just a moment at the power of the weapon, checking to see what's left of the prisms. She then hurries after Hakime to see to Ollysta. "We have to get her out of here. Maybe they can still save her."
Mariel would take the prisms, if it looks like there's any juice left in them. Also, she'll try to get Ollysta's body out of there (and the others Crusaders as, of course.
Isonda |
"Well i'm glad that creature is gone. Is everyone OK?"
Isonda looks around to see if any of the fallen crusaders are still breathing.
Sethran-GM |
Oops Wembly! Though that is a tad funny
Dumm freezes to the spot at the firing of the weapon, unable to move speak or see what is occurring around him whilst Wembly is nowhere to be found by the searching agents. Rushing to the fallen crusaders it is obvious that you are too late, one has been eviscerated whilst the other is covered in gore. Ollystra's spine has snapped and she flops loosely when attended too.
After a few moments, the sounds of heavily armoured feet can be heard throughout the tower, though fortunately these turn out to be the Warriors of the Silver Crusade and not another foul trial for you all. Seeing the chaos and destruction here stuns them into silence and they gather around the body of their leader and comrades, wrapping them in cloaks and getting ready to bear the from the tower after a short prayer and praising of their deeds.
Weary, one of the crusaders lays a hand on Mariel's shoulder and smiles weakly.
"We are don here this day, know that without your aid many more would have been lost both here and across Mendev. Your work has pushed the demons back and destroyed many, in the face of that even death is an insignificant sacrifice."
Leaving the Tower you are all ushered to the venture Captain's hut where he bids you rest and refresh yourselves, readying to tackle another foe on another day for today you were successful.
Well that is a wrap! Sorry about teetering off at the end! Don't feel too bad about her death, this happened the majority and she in fact gets resurrected later ^^. Chronicle sheets will b sorted tomorrow ^^