GM Sethran- Gameday V Silverhex Chronicles (Inactive)

Game Master Sethran

Six part Quest series around the Continent

Map!


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Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric draws his blades and runs a curved route along the nearby building to circumvent the guards and get right up in the 'priests' face.

Double-move around threatened squares to get to the Razmiran

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros swings his blade at the guard on his left.green one

attack: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (6) + 4 = 10

if that drops him i will 5ft step into his space

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves into the middle of the road. Once there, he prepares and throws a chemical bomb at the square north of the nearest guard, avoiding a splash on Patros.

bomb throw: 1d20 + 5 ⇒ (15) + 5 = 20
damage will be 4 hp (dc13 reflex for half)

The Exchange

Classes/Levels | HP 9/9 | AC 17, T 10, FF 17 | Fort +3, Ref +0, Will +5 | Int +0, Perc +3, Sense Motive +8 |

Marius casts Expeditious Retreat and rushes to engage the priest

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

"Hmm, this reminds me of the story of Haakon Beakbeard, who held off an army of men dominated by a lich by himself!"

Sven draws his battleaxe and starts singing in a low baritone about the epic battle of Beakbeard versus the lich. As he sings, his friends feel their confidence-and rage-building, making them feel physically stronger.

Move action to draw my weapon, standard to begin a Raging Song. Everybody who accepts the rage gets +2 STR and CON, +1 to Will saves, and a -1 penalty to AC. And they can't use any INT, DEX or CHA based skills besides Acrobatics, Fly, Intimidate, and Ride. But who cares about skills when you can SMASH STUFF!

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros lets the song wash over him and has a slightly mad glint in his eye.

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia joins Patros and thrusts her sword at the other guard, blade glowing slightly with arcane power.

Move 30'
Swift action to enhance sword
Standard action to attack

+1 Estoc: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d4 + 1 ⇒ (4, 4) + 1 = 9

Liberty's Edge

Consortium Compact

reflex: 1d20 + 1 ⇒ (12) + 1 = 13

The Enthralled guard cries out as Patros' blade bites deep but is able to stumble out of the way of the controlled explosion. Brusied and bloodied the guard still stands however. Khismia lets Sven's rage take hold and darts forwards, lancing into the second guard and causing them to bleed. Alric and Sabretache dart forwards threatening the priest.

The transfixed guards, still under the 'priests' spell attack Khismia and Patros, though they both miss their targets.

longsword, Patros: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
longsword, Khismia: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13

The false priest continues his sermon to Razmir and also begins weaving a chant into a spell.

spellcraft, DC 16:
He is casting Hypnotism

Combat, Bold is up

Haska
Patros -7

Guards [ooc]
Toloth Inspire 1
Sven
Marius
Aleric
Khismia

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros lets the rage flow as he slices at the guard again.

attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
apparently Patros can't fight when enraged....sheesh!

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

If I could get help moving I would appreciate it. I am on my phone.
Haska will move diagonally north east two squares to get within 20' of the priest and let a bomb fly at him.

bomb 2 of 6: 1d20 + 5 ⇒ (2) + 5 = 7
fire damage: 1d6 + 4 ⇒ (1) + 4 = 5
miss landing: 1d8 ⇒ 4
It should hit in the north east square by the priest.

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Sven moves closer to the fight, still singing.

Move 30 feet, free action to keep the rage going

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia steps to her right and thrusts at the guard again, then pulls a tuft of wool from her pouch and blows it towards the priest. "Zeof, be still."

I did not take the raging song last round
5' step
Full action to Spell Combat
Casting daze on the priest, Will DC 13
The guard gets an AoO if he survived my attack

+1 Estoc: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 2d4 + 1 ⇒ (1, 2) + 1 = 4
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27

The Exchange

Classes/Levels | HP 9/9 | AC 17, T 10, FF 17 | Fort +3, Ref +0, Will +5 | Int +0, Perc +3, Sense Motive +8 |

Marius will attempt to charge the priest if possible spurred on by Sven's song.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Sun Wukong! Concentrate on that you heretic

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric will attempt to move so he can flank the priest with Sabretasche.

Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 (Flanking)

His swing isn't very accurate though; he's not used to fighting so angry.

Liberty's Edge

Consortium Compact

Patros' enraged swing goes wild as does Aleric, neither man used to fighting with such anger. Haska's bomb explodes near the chanting Priest but much of the fire is avoided. As Sven moves forwards, Marius calls upon his god's skill to guide him and connects with a powerful blow, causing the man to stumble.

Khismia's lunge causes the Guard to cry out slowly, his addled brain slowing his reactions. At Khismia's spellcasting he moves to strike, but this too is slower than normal.

opportunity attack: 1d20 + 1 ⇒ (14) + 1 = 15 for damage: 1d8 + 1 ⇒ (2) + 1 = 3

reflex: 1d20 + 4 ⇒ (8) + 4 = 12

Concentration vs Haska DC 13: 1d20 + 5 ⇒ (18) + 5 = 23
Concentration vs Marius DC 18: 1d20 + 5 ⇒ (5) + 5 = 10

Khismia Concentration Check, DC 13: 1d20 + 4 ⇒ (5) + 4 = 9

With the damage caused, both Khismia and the Priest lose their spells and the Arcane energy dissipates to no effect. Cursing, Toloth keeps his sermon going and then calls upon Razmir to stop Marius.

The enthralled guardsmen continue their attacks, striking at Khismia and Patros.

Attack vs Patros: 1d20 + 3 ⇒ (4) + 3 = 7
Attack vs Khismia: 1d20 + 3 ⇒ (15) + 3 = 18 for damage: 1d8 + 1 ⇒ (3) + 1 = 4

Combat, Bold is up

Haska
Patros -7 [/b[
Guards -12 / -13
Toloth Inspire 3 -7
[b]Sven
Marius
Aleric
Khismia - 7

Marius - you need to make a DC 13 Will save or be Dazed

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric keeps on the priest's toes, swiping with both blades.

Hoping to get flanking again with Sabretasche.
Attack: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Attack: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9 With flanking, otherwise 1d6+1

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves forward 10' (east), prepares and throws his third bomb at the priest. I think the priest is open according to the map. I need movement help still.

bomb3 and damage: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Angry his last swing missed, Patros spits at his target before swinging at him.

as a move action, declaring him as my studied target

attack: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 121d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15

of course i roll max damage when i miss....fml....lol

The Exchange

Classes/Levels | HP 9/9 | AC 17, T 10, FF 17 | Fort +3, Ref +0, Will +5 | Int +0, Perc +3, Sense Motive +8 |

Will Save: 1d20 + 5 ⇒ (8) + 5 = 13

Continues attacking

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Consortium Compact

Marius and Aleric rush the Priest and strike in combination, causing the chanting to stop as the Razmiran falls to the ground broken and bloody. As he does so the Baton in his hand audibly snaps and whatever magic it once held is finally spent.

The Two guards, bleeding heavily but still standing come too and look at each other and you all in shock. Their weapons are held low but not threatening you all.

"Wha-what is going on here?" one of them cries through laboured breath.

Combat Over!

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric stoops, picking up the baton and examining it. "Curious." he mutters, turning it over in his hands. "I wonder how it works?"

In the end, he shrugs, content to hand it over to one of the more magically inclined.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

It seems you were under the sway of the priest over there... Patros says as he points out the bleeding cleric on the ground.

Luckily, my friends took him down and his control must have ceased after he fell. Are you two alright? Patros says as the adrenaline starts to wear off and sap his strength.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"Not wanting to be totally ghoulish, but I think we should search Folloch before the townfolk get ahold of the body. They might not be too gentle with it considering the mind control he used on them."
Haska searches through the pockets and affects of the priest.
Take 10 for 13 on perc.
Good job Aleric and Marius!

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Sven takes the baton from Aleric and examines it.

Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

Consortium Compact

Sven feels that the magic from the Baton is fading fast and wasn't very strong by the end, repeated use seeming to have drained it. The baton is unlike anything he has seen before but it seems to enhance speech to control a person, or in this case a town.

Haska rummages through the Priests belongings and finds the following:

Loot:
Combat Gear potion of invisibility; Other Gear masterwork dagger, bracers of armor +1, 48 gp

The guards nod to Patros, "Yes, we are wounded but can still move, we are sorry for the trouble caused, but thankyou for our rescue."

At this point the mob of villagers from the square arrive at the edge of the village, confused as to exactly what has happened but remembering the control of Toloth. The villagers praise you as heroes and throw a feast in your honour, lasting long into the night!

They also reward you with a purse of Gold for your efforts, which will go nicely towards the money needed for the Silverhex.

And that is the end of that Chapter! I will let you all continue to roleplay and the like and will start the next chapter later today ^^

Liberty's Edge

Consortium Compact

Leaving the village the next day stuffed and recovered you all take a moment to read Ulisha's journal for clues of the next big score. It doesn't take long to find a promising lead, though it seems more travelling is on the cards.

Journal Entry:

I may have just made a monumental discovery. While searching for an Osirian urn in an Absalom museum, I came upon a collection of charcoal rubbings in an old scroll tube. According to the notes that accompanied them, they were taken by a Pathfinder from a cave wall somewhere between the border of Numeria and the River Kingdoms. The rubbings depict what Numerians now refer to as the Rain of Stars. While this cave alone is an incredible find, I believe there’s something even more remarkable.

In the rubbings, one of the smaller objects has a line that connects it to the horizon. While the Pathfinder dismissed this line as a stone fracture, I have another thought. I believe whomever witnessed this Rain of Stars must have seen where one of the smaller objects impacted and etched the line as a point of reference! Now all I need to do is calculate where the ridge lies in relation to this cave and I’ll have my name in the history books.

Off to Numeria!

Accompanying her notebook entry, Ulisha lled the next several pages with crude maps, complex equations, and further notes. She apparently returned to the Path nder’s cave mentioned in her previous entry. By observing the angle of the ridgeline and her current position, she was able to calculate the crash site’s probable location.

The last page on the matter includes a detailed map into Numeria with various landmarks and a destination. An addendum written in recent ink warns, “Tread lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention.”

This trip will take you back through Graltan so you will have some time to prepare if needed

You can Also take some time to see what you know

Diplomacy or Knowledge Local Or Knowledge History, 10+:

Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.

Diplomacy or Knowledge Local Or Knowledge History, 15+:

The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance adamantine, and it is famed for its durability and ability to cut through the hardest materials as though they were cloth. When alloyed with iron, it is less durable and much less valuable.

Diplomacy or Knowledge Local Or Knowledge History, 20+:

Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska tries to sweat talk a local sage into revealing anything useful about Numeria.
diplomacy to gather information: 1d20 ⇒ 17

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska relays what he found out by saying, "Numeria is a tough land that had a meteor explode and rain down on it. The metal from the meteors is ademantine and expensive. But if it is alloyed with iron it is less valuable. Maybe the crash could contain ademantine."
or just read it above

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Aye...I have heard of this metal. Blades made from it are nigh unstoppable. If we could get a blade forged of it.... Patros' eyes glaze over at the thought of getting an adamantine sword.

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7
Kn. Local: 1d20 + 2 ⇒ (5) + 2 = 7
Kn. History: 1d20 + 2 ⇒ (10) + 2 = 12

Sven opens his mouth, just as Haska talks about adamantine. He shuts it again. "Yeah...that's basically what I was going to say. Definitely. Man, imagine an axe made of this adamantine. It would be unstoppable."

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia tries to mingle as best she can.

Diplomacy: 1d20 - 2 ⇒ (12) - 2 = 10

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

"I would only be interested in selling such material, unless they make lockpicks out of it." Aleric confesses.

-Posted with Wayfinder

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

"Who needs lockpicks, when you can just cut your way through the door? I've heard tales of people digging holes in stone walls using nothing but an adamantine dagger."

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric scratches his head. "Someone who doesn't want to leave clues?" he offers. "Or, you know, be able to close and lock a door behind them?"

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

"Pssh. What's more intimidating-someone opening the door with a little lockpick, or somebody bursting through a door that they cut in half with an axe?"

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric replies with a smirk. "I answer with a question of my own. Which is more frightening... The threat that you see and hear coming from a mile away... Or the one that's cut your throat while you slept?"

He shrugs. "Semantics. I just find the second of the two more effective."

-Posted with Wayfinder

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"With a big enough axe, I guess it doesn't really matter about clues or locks. People get out of your way. You can make your own doorway... in stone."

Liberty's Edge

Consortium Compact

The intellectual debate regarding the intricacies of obstacle removal continues through your trip through the Graltan countryside and across the border into the desert wasteland of Numeria. The Trees become sparse as you press on into the foothills near the border.

The view is phenomenal at the crest of the hill, where Ulisha's map indicates a crash site. Vast plains extend to the North, where clouds gather on the horizon. To the South, the Sellen River cuts a definitive border between the River Kingdoms and Numeria. At first glance there is no sign of a crash, just vast plains and dirt.

Perception/Knowledge Nature DC 15:
The soil along the slope of this hill here is looser that it should be, as if a recent rockslide had covered it. You think you could easily clear the soil within a few minutes of digging.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

perception: 1d20 + 6 ⇒ (6) + 6 = 12

know. nature: 1d20 + 11 ⇒ (6) + 11 = 17

not sure if i get a roll for each, will wait to get your ok if i make the second roll...just in case

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

perception of area: 1d20 + 3 ⇒ (5) + 3 = 8

In same boat as Patros, i have knowledge nature too if allowed second shot.

know nature of area: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

perception: 1d20 + 6 ⇒ (16) + 6 = 22

"Ah, just a simple rockslide. Anyone have a shovel? A little elbow grease will get us through this in no time!"

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

I'll start digging....watch my back.... Patros says as he starts moving the rocks and dirt.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"I don't mind digging, but I hate greasy elbows." Haska states trying to be funny but just coming off weird. He starts helping with the clearing of dirt and rock as best he can with his mess kit plate.

Liberty's Edge

Consortium Compact

Haska and Patros discuss the best manner to proceed and it only takes a short while for them to clear the rubble from the landslide. Stepping back from their hard work the group are rewarded by a truly unique sight.

Freed from the soil, an ovoid metallic object is revealed, around ten feet long and five feet wide it is seemingly undamaged from an obvious crash landing. Examining the wreck reveals a seem running around the top of the shape, there seems no obvious way to open it but brute force might just work.

Knowledge Nature/Engineering, DC 20:
The Metal of the pod like object is an alloy of Adamantine and Iron

It will need a Strength check to open

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

know nature: 1d20 + 4 ⇒ (10) + 4 = 14

str: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Sven, you want to try. If there is room, Khismia or Aleric can assist.

"Patros, maybe you are warn out from the digging. Let our fresher friends should try. We can stand guard now."

know nature: 1d20 + 7 ⇒ (4) + 7 = 11 {Dog gone it!}

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Maybe...i'll sit for a bit and try again...

Patros sits down and has a drink from his waterskin, then gets up and cracks his knuckles and stretches his back.

Let's try this again... he says as he spits on his hands and tries to open it again.

str: 1d20 + 4 ⇒ (18) + 4 = 22

I reckon i can't just take 20 on this eh?

edit..nm..a 22 might do it...lol

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska picks a side of the door, jams his dagger into where the opening seemed to be. He braced trying to help heave.
"If this doesn't work, I'll melt it with acid...or at least the hinges."
strength check aid attempt: 1d20 ⇒ 14

Grand Lodge

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Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

1d20 ⇒ 3

"I'll... just be encouragement from over here." he admits, red faced as he backs away from the hatch.

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia grabs hold opposite Haska and wrenches as best she can.

Strength: 1d20 + 0 ⇒ (12) + 0 = 12

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