GM Sappy's Infiltrators - Dirty War

Game Master Sapiens

May XX, 1942 - XXXXXX - Prague

Map of Prague


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Back from holidays! Business should resume shortly.

GM Rolls:

1d20 + 9 ⇒ (7) + 9 = 16
1d20 + 9 ⇒ (12) + 9 = 21
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (2) + 9 = 11

I'll use that Drive check next round as you get to the beach.
300' feet remaining.

Memories of ancient weaponry orbit the car as you begin a counterattack. A crack and a flash mark Pierce's shot hitting something solid, and James' arrow returns to him dripping blood. As the jeep moves closer, you can see four soldiers, scrambling away from the ruins of a makeshift barricade and returning fire. If two shots are wide, one is stopped by a ghostly sword just a foot shy of James' chest, and another flies through the windshield, buzzing uncomfortably close to Tomasz's head. Had he not ducked, he'd have been hit fair and square.

One more round before you get to solid ground, then you can choose whether to keep in the car or get your boots on the ground.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

How much time has passed between the IRA raid and the interrogation?


Back from holidays! Business should resume shortly.

You went in the warehouse around 10 in the evening, wrapped up the interrogation by midnight.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Got it so...4 Dex dmg, 2 Con dmg, and 4 Wis dmg remain. Does the penalty to movement still apply?


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

if I destroyed the barricade and/or they are abandoning it, does that mean there's no cover bonus to AC anymore?


Back from holidays! Business should resume shortly.

Yes. Anyway, I'm still counting concealment as well as penalties for shooting from a fast-moving vehicle (-4, as for a speeding horse). On the other hand, you have cover too, from the car, either partial (if you look out to attack) or total (if you stay inside).
I probably should have written rules for this beforehand, sorry.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Actions:
Move: Regain Focus
Standard: Another dagger for the nazis
Attack (Deadly Aim, 1st Range Increment): 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
Damage: 1d4 + 7 + 4 + 1d8 ⇒ (3) + 7 + 4 + (5) = 19
Panoply Counter ready

Psychic Strike Charges:
Daggers: 4/6
Light: 6/6
One-H: 6/6
Two-H: 6/6

"I'll grant that they are persistent," James noted, his words doubtless being lost to the whipping wind, and sped a dagger after the men as he focused most of his attention on keeping them covered from some of the more troubling shots. He knew he could only do so much but while the car was certainly sporting some new holes, he thought himself rather an effective deterrent.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz stays down and keeps flooring it, trusting the others to return fire.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

As her gun is a peashooter, Sam does not attempt to fire out the window, and as she considers her bag of tricks, inspiration strikes. "Oh, this might be a grand idea or a really stupid one, but god damn I want to see if it works." She starts formulating an image in her mind.

Standby until we get to the shore.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

sorry for the delay in posting
Pierce takes another shot at one of those attacking the car, aiming for the flashes of light from the enemy firearms, he focus his psionic power into the gun as normal, but not as much as he did for the previous shot, wanting to conserve power, so the next shot doesn't explode. He feels for the wind, somewhat more difficult than usual due to the speed of his mount
to hit: 1d20 + 16 + 3 - 4 ⇒ (9) + 16 + 3 - 4 = 24
damage: 2d10 + 1 + 2 + 2 + 2 + 3 + 4d6 ⇒ (6, 7) + 1 + 2 + 2 + 2 + 3 + (6, 6, 1, 2) = 38


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

L sits calmly on the passenger side with his hand gripping the door latch


Back from holidays! Business should resume shortly.
Agent L wrote:
Does the penalty to movement still apply?

Forgot to answer, it wore out. I'll update tomorrow.


Back from holidays! Business should resume shortly.

I spoke to Mina, she bugged out during the site's recent issues but will be getting back soon.
The closest enemies are within 30' from you: one has dived to cover behind a rock, the other two are out in the open, pointing rifles at you.

GM Rolls:

1d20 + 9 ⇒ (1) + 9 = 10
1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (9) + 9 = 18
The dice gods are against the Nazis! Strike at them!

If James' attack strikes nothing but rocks, Pierce's is deadly accurate, hitting a soldier square in the center of mass. The unfortunate foe falls right in the way of your speeding vehicle, but Tomasz's handling is sure, passing from the ice on the gravel. The vehicle kicks as the wheels roll over the unconscious body, but it keeps stable and solid as coarse sand gives way to damp earth.
The surviving enemies raise their weapons at you and open fire, this time a hail of bullets instead of measured shots. But luck is not with them, as one gun jams, and the automatic fire has the only effect of completely shattering the windshield, showering the forward seats in broken glass.

Perception DC 23:
A few hundred feet from you, you spot heavier fortifications. According to your maps, it should be the spot where the massacre happened.

Your current position. There are no artificail structures around, though. Do you keep driving further inside the island, stop to deal with these soldiers, or surprise me?


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L sees his moment quickly swigs an elixir and as the spray of automatic fire is about to hit the vehicle. He opens the door enough to slip out and uses hit foot to push off and close the door as he tuck and rolls. Then scurries his way behind the other side of the rock from the enemy using it for cover.

Stealth: 1d20 + 9 - 2 + 10 ⇒ (11) + 9 - 2 + 10 = 28

Elixer of hiding


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Actions:
Summary:
-Perception Check: 20, any distance-based penalties should be halved as per the Skill Unlock
-Full attacking with Two-Handed Blades
-Order of targeting: Exposed but closest to cover, exposed but furthest from cover, taking cover
-Attack 1 (Crit threat): 28 with 27 damage (If 26 confirms, total of 48 damage)
-Attack 2 (Crit threat): 29 with 23 damage (If 23 confirms, total of 51 damage)
-Attack 3: 23 with 28 damage

-----------------

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Attack 1 (Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 14 - 2 - 2 + 1 ⇒ (17) + 14 - 2 - 2 + 1 = 28
Damage (Deadly Aim, Point-Blank Shot, Psychic Strike): 2d6 + 7 + 4 + 1 + 1d8 ⇒ (3, 4) + 7 + 4 + 1 + (8) = 27

Attack 2 (Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 14 - 2 - 2 + 1 ⇒ (18) + 14 - 2 - 2 + 1 = 29
Damage (Deadly Aim, Point-Blank Shot, Psychic Strike): 2d6 + 7 + 4 + 1 + 1d8 ⇒ (4, 5) + 7 + 4 + 1 + (2) = 23

Attack 3 (Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 14 - 2 - 2 + 1 ⇒ (15) + 14 - 2 - 2 + 1 = 26
Damage (Deadly Aim, Point-Blank Shot, Psychic Strike): 2d6 + 7 + 4 + 1 + 1d8 ⇒ (5, 5) + 7 + 4 + 1 + (3) = 25

Attack 1 Confirmation (Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 14 - 2 - 2 + 1 ⇒ (15) + 14 - 2 - 2 + 1 = 26
Damage (Deadly Aim, Point-Blank Shot, Psychic Strike): 2d6 + 7 + 4 + 1 + 1d8 ⇒ (2, 1) + 7 + 4 + 1 + (6) = 21

Attack 2 Confirmation (Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 14 - 2 - 2 + 1 ⇒ (12) + 14 - 2 - 2 + 1 = 23
Damage (Deadly Aim, Point-Blank Shot, Psychic Strike): 2d6 + 7 + 4 + 1 + 1d8 ⇒ (5, 3) + 7 + 4 + 1 + (8) = 28

"That's enough out of you," Shrike says frigidly, his eyes leaking an eerie grey fog that persists despite the cold air whipping around him. An ungainly battle axe , a halbred, a sword as long as a man is tall, flew forth in remorseless harmony towards the nazis. At this range, he was all too happy to use weapons that seemed more fit for inconveniencing wild boar and bears than people.

Edited: Didn't realize L was out of the car.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

"Idiota! Dlaczego chcesz to zrobić!?" Tomasz shouts in frustration as L dives out of the car. Turning hard, he takes the rickety truck up onto two wheels before thudding it back down again and coming to a stop. "Try to take one of them alive! This island, it is too large to search by hand!"


Back from holidays! Business should resume shortly.

Wow, that's a heck of an attack. Tomasz, you can still take a move action.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

He's staying in the car for the moment.


Back from holidays! Business should resume shortly.

James' devastating volley strikes down two of the enemy soldiers, bodies falling into the sand just as the full moon emerges from the clouds. The last one misses by a hair, striking the lone rock separating L from the last remaining soldier.

A moment later, a click and a static hiss precede frantic speaking. "Überlaufen! Wir sind überlaufen! Bereitet euch vor!"

German:
"Overrun! We are overrun! Prepare yourselves!"


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

L sneaks around the corner of the rock behind the remaining enemy and wraps aound them.

grapple: 1d20 + 8 ⇒ (15) + 8 = 23
pin: 1d20 + 8 ⇒ (13) + 8 = 21


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Teraz niewiele punktów... Tomasz kills the engine. "They know we are here, and that their forward defense has been overwhelmed. Rip what you can of their defenses from the survivor's mind and we will move on - the car, at this point it is a too-loud target to keep driving."

Polish:
Little point in speed now...


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce grins as it is made it clear that they are abandoning the car for now , he feeds from you view, his gleaming teeth and eyes the last thing to blend into their surroundings
spending one PowerPoint to manifest the power chameleon giving me +10 to stealth checks for the next hour how are points expended: one Uses of wind reader expended so far: two Stealth: 1d20 + 26 ⇒ (13) + 26 = 39


Back from holidays! Business should resume shortly.

The guard chokes as L bushwhacks him, pinning him to the ground in one flowing motion, dropping the cumbersome radio device. Mouth filled with sand, he tries to say something but only comes off as unintelligible mumbling.

End combat... for now


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz left the car and ran towards the pinned soldier, scooping up the radio and then backing up a few feet. Once everyone who plans on helping with the interrogation is present he'll seal them inside a ward, until then and during the interrogation he'll be scanning the German's radio frequencies looking for anything interesting.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L looks over the body he has recently tied and then begins stripping it. Taking out a fist sized bag from a back pocket, L puts on the new clothes and begins applying substance to his face and neck.

Minutes to disguise: 1d3 ⇒ 3

Disguise: 1d20 + 13 ⇒ (17) + 13 = 30


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"I can just see their fortifications in the distance. We're not exactly a trained unit of commandos but I figure dividing our assault some would serve us well. Any ideas?"


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"I can make myself hard to see or hear, and I am a quick shot with a big gun. If I know anything about the fort I can find a good spot to discretely enter and wreck. Wish we had a demo guy though"


Back from holidays! Business should resume shortly.

Note: it's not a proper fort, more like sandbags, barricades and mounted guns.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Oh! Disregard that last then
Pierce grins "given my current camouflage, I can probably outrange them and get maybe two or three good shots before I'm found


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"Sure, let's just stand around and chat while the bastards get ready for us," Sam mutters sarcastically as she leaves the truck. She grabs the surviving soldier by his suspenders and snaps, "Erzähl mir von deiner Verteidigung und wo deine Führer sind und ich könnte dich am Leben lassen." "Tell me about your defenses and where your leaders are and I might let you live."

intimidate: 1d20 + 9 ⇒ (15) + 9 = 24


Back from holidays! Business should resume shortly.

The soldier looks defiant as the ward goes up, his face scratched by the gravel. He can't be older than 25. "Ich bin sowieso tot. Ich habe keine Angst vor dir."

German:
"I'm dead already. I'm not afraid of you."

Spellcraft DC 28:
There are tiny ripples on the ward and a weak crackling in your brain. Something nearby is gathering power.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

"Either rip the information you need from his mind or shoot him, we need to move. They've started their ritual."

Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"Burn in hell, pig." Sam focuses her gaze on the soldier as she shoots him in the head.

coup: 8d6 + 4 + 2d6 + 3 ⇒ (6, 6, 6, 4, 2, 1, 6, 6) + 4 + (1, 4) + 3 = 49


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Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

“Very well,” Shrike said with a certain amount of cool detachment. The grey fog continued to leak from his eyes as he called forth more weapons from the Firmament. “Agents Brosnan and L, go do what you do best. Disrupt their operations where you can. I’m sure I don’t need to tell you specialists and officers are primary targets. I will escort our own specialists in.”

Then he picked up the nazi’s radio and said into it, “Erwarte keine Gnade von der Klinge des Scharfrichters,” in serviceable German before dropping it and starting for the fortifications at a steady pace.

Translation:
Expect no mercy from the executioner’s blade.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Assuming 3 min have passed...

Agent L, now disguised as the recently deceased soldier, runs into the building with a panicked look on his face.


Back from holidays! Business should resume shortly.

- Map updated. Check it out to see the grounds.
- I earlier said the place was a few hundred feet from you, but I botched the conversion. It's about half a mile from the beach.
- The darker green is +10 feet in height with respect to the camp, the darkest one is +20. There is not enough grass to hide.
- L, tradition requires me to ask you if you are sure you want to do that.

The body of the soldier falls on the ground in a messy, unmoving heap, while from the radio comes no answer, only heavy static.

Moving inwards through the grassy, damp knolls, you spot the small Nazi camp through your binoculars, clear at the light of the gibbous moon. Two canvas-covered trucks provide cover to the east, and the remaining sides are covered by sheet metal propped against sandbags and a barbed wire fence.
Inside, a copper pentacle has been laid on the ground, and a generator is hooked up to the metal rails. Five men in officer's uniforms stand at the corners, waving silver rods in elaborate patterns. Ten soldiers patrol the perimeter.
The magic power gathering starts to leave an acrid taste in your mouths. Any unwarded man would be kneeling on the ground, retching in paralyzing nausea, but your geases double as protection.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

If he is, Shrike will draw his sidearm and fire after him (distinctly not aiming to hit) in order to give his plan verisimilitude


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

No, I misunderstood the situation.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz looks to the snipers in the group. "Kill them, if you can - I doubt they do not have protections, but we may get lucky. The killing field I do not like the look of, and my own wards I cannot move. Thankfully, these Germans do not know how to make a proper barricade. If you can, direct them towards the west." With that, Tomasz goes back to start the car.

Assuming top of the map is north. If sniping them fails, Tomasz will try to ram through the trucks with our truck (you really do need three cars for a proper barricade) or at least get close enough to where he can drop some grenades.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L will continue on sneaking ahead toward the northwest (in orientation with the map) corner of the wall place.

Stealth: 1d20 + 9 - 2 + 10 ⇒ (19) + 9 - 2 + 10 = 36


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Shrike continues forward, a look of intense irritation upon his face as though the nazi emplacement was a personal affront. Lifting his cane, he dropped to a knee after a few feet. Pierce was the team's sniper, hopefully he could draw some of the attention long enough for Shrike and the others to get close.

Moving closer (already done on the map), total defense, and readying to Panoply Counter should an attack get through.


Back from holidays! Business should resume shortly.

The circle on the map is the approximate range of detection of the guards (I may have made the map too large).

L approaches the camp, undetected for now, while Tomasz reaches back to the car. For the moment, it looks light the darkness is helping you stay unnoticed.
Tomasz, you'll arrive in a couple of turns. I guess you'll be coming from the East side?

Those of you who are still keeping watch through your night vision binoculars are able to spot one of the soldiers heading towards the trucks. A few seconds later, an unnatural shiver runs through your spine.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Yup. Blow through their barricade if I can, if not he'll hop out and start tossing grenades and flashbangs.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce will go to the left to see if he can get a clear shot through the opening in the wall and then lays prone before firing once he has a clear shot
sorry I was busy and the site didn't give me a notification


Back from holidays! Business should resume shortly.

Pierce, who/what do you attack?
In case you want to attack someone personally, the red-bordered ones are Soldier 1 and Officer 1 respectively, then we count clockwise.
Also, you get a -2 for range increments and another -2 for low lighting.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

officer 3 if I can get a clear shot. Gentle reminder that I do have low light vision and a night vision scope and given my stealth they should be flat footed.
Pierce focuses prior to shooting, channeling psionic power to his eyes and muttering "I do not aim with my hand; he who aims with his hand has forgotten the face of his father. I aim with my eye."
1d20 + 16 + 3 + 3 + 1 - 2 - 2 - 2 ⇒ (13) + 16 + 3 + 3 + 1 - 2 - 2 - 2 = 30
2d10 + 1 + 2 + 2 + 2 + 3 + 4d6 + 1 + 6 ⇒ (10, 2) + 1 + 2 + 2 + 2 + 3 + (1, 1, 4, 3) + 1 + 6 = 38
using wind reader, deadly aim and precognition offensive, my +1 trait bonus to hit and damage in the sunrise round and both penalties you listed. I'll move my token when I get to a comp. sorry for holding everyone up


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

I just got a very bad feeling about what is inside those trucks, I am going to try and get to them before Tomasz returns with the car. Moving 60ft to the north (Already handled on map.).

Stealth (if necessary) with full movement penalty: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22

"Anyone else feel that?" Shrike whispered into his radio, "Might be civilians in the trucks. I will try to confirm, Tomasz you still need to do everything you can to disrupt the ritual." He lifted his cane and set off at a low run, half-loping, half-limping.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"I'm going the same way as Shrike, see if we can't disrupt this ritual before something bad happens. Worse case scenario, there's a lot more dead bums than there were an hour ago." Sam murmurs something to herself, and in an instant turns completely invisible. She starts moving towards the trucks as well. She has one of her knives at hand.

I'll start making stealth checks once in the red circle.


Back from holidays! Business should resume shortly.

GM Rolls:

Damage to barrier: 38

Pierce's shot is deadly accurate as it flies towards the officer. It's a pity that the bullet never reaches the man. With a loud sound like crystal striking silver and a flash the color of lightning, it strikes a protective dome of energy surrounding the five conjurers.
Immediately, the soldiers spring to action, moving towards the shot. Some shoot blindly into the darkness, while one hurries to the southern truck, taking out a machine gun and mounting it into the barricades. What's weird, however, is that you don't hear any of them talking, neither crying out in alarm nor barking orders. The enchanters keep working, their concentration solid for now.

Getting winded from running, Tomasz gets near the beach. He takes a couple of deep breaths and moves further towards the jeep.

As long as you're outside the red circle you're mostly safe... unless you attract too much attention.

Your turn.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Cannot edit the google document at the moment as I am away for my laptop until tomorrow evening.

Double Move: North 25ft, West 50ft, should put me on level with the western most trooper and just outside the perimeter.

Shrike kept moving as the assault began. All the agents had their talents, and so did he. It was a matter of trust to let L and Pierce work to their strengths and he had to work to his to get the two assets most likely able to put a stop to the ritual into a position to do just that. Staying low, he moved as quickly as his leg would let him, the metaphysical force that he had harbored for so long whispered through the grass nearby him and as he drew closer to the wound being pried open in the soul of this island, his spectral weapons rippled and changed as the memories of a history of violence pressed against reality.

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