GM Sappy's Infiltrators - Dirty War

Game Master Sapiens

May XX, 1942 - XXXXXX - Prague

Map of Prague


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Back from holidays! Business should resume shortly.

Here's to hoping Richard's post doesn't get flagged! Katherine, I believe you were about to use Inception to make him believe the pledge?


Back from holidays! Business should resume shortly.

If you are content with the current state of the scene, I can wrap up and go to the confrontation.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

I'm good to move on.


Back from holidays! Business should resume shortly.

Disclaimer: in the first parts of the campaigns I had a rather different plan for how things were supposed to go, also because I hadn't studied the history of the operation well enough.

I feel that I currently have an interesting climax, but I'm going to have to undo the plan I had for the hanging on the 15th, and the time that you placed a bomb in the woods. I dropped the ball on that, and I'm sorry for those two threads left hanging.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

No worries! Having recently taken the plunge into DMing myself, I sympathize


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Not a problem.
I need to apologise: I recently returned to university, and my first assignment is proving an unpleasant surprise. I know I'm slipping, but I'm hoping to have the **** thing done soon!


Sage 7 (Neg Lvl: 1) | HP: 40/49 | AC: 25 / T: 24 / FF: 21 | Fort: +7, Ref: +11, Will: +12 | M. Touch: +3, R. Touch: +8/+11 (KB) | CMB: +3, CMD: 25 | Init: +8, Perception: +18

*Sagely* No plan survives contact with the players.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

Well, that was easy. Good game all!

...waht du yu meen role to disbalief du lussions?


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Yeah, this is somehow the most ominous post I've seen in a very long time.


Back from holidays! Business should resume shortly.

I can tell you in all sincerity that it's not an illusion.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

I figured it was mind control, implanting memories of success where no success was had.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

In my little mental movie of everything that's happening, the whole world has gone black and white.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

...agreed, with maybe splashes of red for lipstick, fire and blood.


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

very nice!


Back from holidays! Business should resume shortly.

Oooh, very Schindler's List! I love that aesthetic.


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Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

...yes, I was definitely thinking of the critically acclaimed World War II classic and not Sin City...


Back from holidays! Business should resume shortly.

Just in case you are wondering: the reason why you had no save for that shared hallucination was that it was not a hallucination. Heydrich's custom ENIGMA machine was running an algorithm shunting you into a parallel universe. Therefore, everything you experienced was real, although guided by Heydrich. Going in places unfamiliar to him (as you did) and causing enough damage to the world to break plausibility were the two ways to cause the program to become unstable and unpredictable.

I'm rebuilding his stats, I believe I'll roll initiative tomorrow.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

I'm honestly expecting him to no-sell Tomasz attack,it just felt out of character not to at least try

(Also, I'm sorry that I kinda overrode Katherine)


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

Not a problem. I was happy to play for time, but if we wanna jump down his throat - possibly literally, given some of the odder abilities out there - I'm happy to do so. Plus it plays into my character's abilities. When the shooting starts she can pretend to be horrified by the violence and backaway while setting fire to his insides.


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1
GM Sappy wrote:

Just in case you are wondering: the reason why you had no save for that shared hallucination was that it was not a hallucination. Heydrich's custom ENIGMA machine was running an algorithm shunting you into a parallel universe. Therefore, everything you experienced was real, although guided by Heydrich. Going in places unfamiliar to him (as you did) and causing enough damage to the world to break plausibility were the two ways to cause the program to become unstable and unpredictable.

I'm rebuilding his stats, I believe I'll roll initiative tomorrow.

I loved that idea :)

I have realised I did not declare Ada's loadout. I was going to go with her standard 'trouble' loadout - is that okay? I will post it here first.


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Thinking about it, it is probably fairer to use the loadout she had in adventure 1
0 4 - Detect Magic, Oath of Anonymity, Vacuous Vessel, Ray of Frost
1 6 - Arcane Pocket, Ears of the City, Stone Fist, Heightened Awareness, Pierce Facade, Mage Armor
2 5 - Protection from Arrows, False Life, Bull’s Strength, Bullet Shield, BLANK
3 3 - Fearsome Duplicate, Blood Rage, Siphon Might
4 2 - Assume Appearance, BLANK

Ideally with
* Assume Appearance (that is a fortnightly cast) replaced with Communal Nondetection
* the BLANK 4th replaced with Night Armour.

She'd leave at least 1 slot open.

Given her everyday all-day duration spells are pretty easy to cast, I think she'd have cast them.

previously... wrote:

Ada takes 1 to 15 minutes to prep spells, and then time to ritualistically cast her all day spells.

At a minimum Mage Armor, False Life, Protection From Arrows and Arcane Pocket. At 10 minutes each that's a little under an hour.

Happy that she held off casting anything else, though also happy to have burned Communal Nondetection on herself if that doesn't affect anything (given its huge cost she is reluctant to use it, and can only afford to cast it on 1 person).

It's a good loadout for a frontal assault on guys with guns, not so much for hunting down a wizard, but she assumed there'd be guns going.

@GM Sappy: is that okay?

Edit: will need to reroll for false life, I guess.


Back from holidays! Business should resume shortly.

It looks OK and it's reasonable to have pre-cast day-and hour-long buffs, just please reroll False Life.


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

false life: 1d10 + 9 ⇒ (4) + 9 = 13
... and the site just timed out on me.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9


Back from holidays! Business should resume shortly.

To the games I'm GM-ing: I'm starting my holidays, which involve juggling myself between several family houses and a trip. I'll be more spotty (even more than I've been lately) until the first weeks of January.


Back from holidays! Business should resume shortly.

You have cold resistance 5, Katherine, it should not knock you out straightaway.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

Oh, so I do. It doesn't matter too much, since I've taken four non-lethal damage too - I'm still unconscious. But I'm not dead yet!


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Currently sick - will get a post up when I can.


Back from holidays! Business should resume shortly.

This post is long overdue. You've most likely noticed that my posting rate has taken a downfall recently. I've been through some changes in my life recently, and I hoped that once the situation stabilized I would go back as before. But it's not happening, and I feel more and more tired whenever I open the latest posts of one of the campaigns I'm GM-ing. At this point it feels evident that I'm going through some GM burnout.

I like this campaign a lot, and I want to give it the attention that it deserves. I had planned to bring it to the end of the current module before taking a break, but I don't think I have it in me right now to deal with an escape from a city (your last round was enough to kill Heydrich). Therefore, I think that I'll write a sum-up of the aftermath, iron out with you any details you'd like (e.g. Ada's mission) and then placing it on hold for a while. Please let me know what you think about it.

In any case, I'm going to keep on these boards as a player, and I have every intention of coming back to GM-ing with a fresh mind and ideas at a later time, hopefully not further than a few months. However, if you'd prefer to keep playing, feel free to look for another GM on the boards (or someone with Laundry knowledge could take over, or you could rotate, how you prefer). I'd rather see this campaign fly free than take it down with me.


Female Wizard 7 | HP 71(66)/58(53) Lethal 43 Non-lethal 9 neg-lvl 1| PAC 18, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Sad news, but an aftermath and putting it on hold until you are re-energised makes sense.

I had envisioned that Ada's mission would end up with her grabbing the violin, then being convinced to give it into 'safer hands' - presumably the persuasive Ms Anderson, who would send it back to the Laundry. To that end I've included some words, if everyone is okay with them.
This would then give a reason for Ada to be included in the next mission.

Ada holds the violin by the neck, much as one might hold a poisonous snake. Blood oozes from her hands as frozen red crystals thaw. "Well. Success. You got your target and I got mine." Despite the victory in her sentence, there is no joy in the young woman's tone. Worry leaks from every word like the bloody tears from her glowing and bloodshot eyes.
She sighs "This thing... I'm not sure I trust my Client with it. There is no good use I can think of for something like this - especially if it is what I suspect." She sighs again "Oh well. Hopefully they just want to..." she trails off, then picks up "lock it up."


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 |Negative Level 1 | HP 17/26(31)| AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 11/13

That sucks, but it happens to everyone.

Katherine has no special wrap up required, I think. Her job was to kill the Nazi and get away with it, so welding his teeth to his car and fleeing is what she intended to do.

She absolutely would try and keep the violin out of the hands of folks, and would try and talk Ada out of keeping it (and possibly bringing it to the Laundry herself, if Ada wanted) but otherwise dead Nazi's are the thing.


Sage 7 (Neg Lvl: 1) | HP: 40/49 | AC: 25 / T: 24 / FF: 21 | Fort: +7, Ref: +11, Will: +12 | M. Touch: +3, R. Touch: +8/+11 (KB) | CMB: +3, CMD: 25 | Init: +8, Perception: +18

I'm most available on Discord. If you'd like to restart later, you can reach me there much faster. ^^/ Do you want to join one of the servers I'm on?


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

I'm sorry to hear it, but I'd much rather you put things on hold than keep slogging. I'll be ready and waiting when you get back.


Back from holidays! Business should resume shortly.

Thank you, everyone. I'll write a conclusion soonish.

@Rednal: I'm already on the Spheres of Power one :)

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