GM Samy's Belles' Vengeance

Game Master Samy

Hell's Vengeance Book 1: The Hellfire Compact --- Day 4 --- Rebellion Points: 4
Google Drive --- Longacre map --- Sermon in the Square


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Liberty's Edge

Female Human Commoner 1

Discussion thread.


Yippy! I will get to work on her in the morning. If anyone has an suggestions for building a summoner please feel free to let me know what you know.
Also does anyone want to try and tie in backstories?

Liberty's Edge

Female Human Commoner 1

So there are several things that we need to talk about.

1) The game mostly takes place in Longacre, a small town of 1000-2000 inhabitants. It would work out best if the majority of you were out of towners passing through. I would recommend 0-2 locals and 4-6 out of towners would be optimal for the right feel. If you can arrange for the party spread to be like that, that would be great.

2) At the opening, you have *no associations* with House Thrune. It is basically what the mob is to a nice suburban family -- you know it exists but you have no contacts with it whatsoever at this point. It's alien, "out there", you don't know how to get in touch with it. Take this into account when considering your backstories.

3) There are a handful of character details I would like to be present in the party. For this purpose, I'm working on a handful of custom "feats" (that will probably not actually cost a feat slot). These details are Single Mother, Substance Abuser and Wannabe Hero. You can see a very rough prototype of what I'm thinking mechanically for these at this link (should be visible to everyone). If anybody finds themselves interested in any of these, speak up. I expect that the Single Mother one particularly may possibly be triggering to some people, so also speak up if you are uncomfortable about it.

I also think it is relevant to post this little bit from the adventure's intro section:

Don't Be A Jerk by Rob McCreary:
“So Hell’s Vengeance is a campaign for evil player characters—how do I stop the characters from just killing each other off?”

This question, or ones very like it, is one of the first things we heard after announcing the Hell’s Vengeance Adventure Path, and it’s certainly understandable. The answer—or the simplest one, at least—is easy: because everyone wants to have fun.

Playing the Pathfinder RPG or any kind of roleplaying game involves a sort of social contract between the GM and the players: everyone agrees to sit down, make characters, and play together in a game that is fun for all involved. This social contract is even more important when playing a long, detailed campaign or Adventure Path. Everyone needs to be on board with playing through the adventure’s plot, and agree not to abandon it to go do their own things—or at least not without the consent of the GM and other players. That should hold true whether you’re playing heroes guarding the kingdoms of humanity from the ravages of a giant warlord or villains saving an evil empire from knights and paladins intent on “reclaiming” it in the name of their do-gooder god.

Before playing through the Hell’s Vengeance Adventure Path, the GM and players should sit down together and make it clear what’s expected of everyone, and even more importantly, what elements people might be uncomfortable with and would like to avoid. We go into more detail on these issues in the Hell’s Vengeance Player’s Guide, available as a free download from paizo.com, but I’d like to address them briefly here as well.

Players should create characters that are willing to work for House Thrune and strive to help it achieve its goals—namely, defeating the forces of the Glorious Reclamation and keeping the current government of Cheliax in place. To accomplish this, the PCs will need to work together, not against each other, in support of something far greater than themselves. Hell’s Vengeance doesn’t support player vs. player conflict—that’s not what the campaign’s plot is about. House Thrune can’t afford to fail, and so its agents (the PCs) can’t be allowed to undermine its goals with petty personal squabbles. Of course, GMs can allow whatever styles of play they want in their own campaigns, but they should be aware that the plot of the Adventure Path presumes that the characters won’t turn on each other at the slightest provocation.

Concerning alignments, Hell’s Vengeance assumes that the PCs are evil. Everyone doesn’t have to be lawful evil (though it would certainly help, and GMs can impose whatever alignment restrictions they feel their campaigns need), but the characters should be willing to work together—and for House Thrune—regardless of their alignments. Even unpredictable chaotic evil characters and self-serving neutral evil characters can cooperate with others, given the possibility of great rewards (or the threat of retribution from above) for doing so. From selfish opportunists to uncompromising supporters of a cause, there are as many types of evil characters as there are good ones, all with their own reasons for working together. As long as the players know and agree to these expectations, there should be no problem with characters of any evil alignment playing through Hell’s Vengeance.

[...]

In addition, it is also vital for GMs to know their players and their comfort zones. Again, we recommend sitting down with everyone before playing this campaign and having a frank and open discussion about potential problem areas and boundaries. The characters will be expected to commit a variety of evil acts throughout the campaign, and though we’ve tried to avoid crossing certain lines, there’s simply no way to accommodate for every player’s (or GM’s) reactions to some content in a published adventure. As a result, GMs should be aware that they might have to modify certain elements of the Adventure Path to match what they or their specific players are comfortable with.

On a general level, I think one of the most common topics to avoid is sexual violence, especially when graphically depicted. So that's definitely one to steer away from. Implied, behind the scenes, off-screen -- maybe. Cautiously. But explicit, on-screen sexual violence? I think that will probably be number one on the "no-go list". Cruelty to animals and children is often uncomfortable for people, so if that's a sensitive topic to some of you, you need to speak up. Both racism and misogyny are explicitly thematic for Cheliax (Asmodeus is an established misogynist and there's widespread racism especially against tieflings and halflings), so if those are trigger issues for you, the group needs to know. Anything else that you can think of that might become a problem, please inform us at this point. It will be much easier to adjust the plot in advance than cope with a situation as it happens.

5) I will be making heavy use of Google Drive for information, including battlemaps, NPC pictures, handouts, experience points, treasure lists and whatnot. I will make a Player Visible folder that you will not need any rights to, but I will also make a Player Editable folder where you can insert your own stuff and edit mine (battlemaps for example, so you can move your own tokens). If you want to be able to edit, I will need your Google username, for example via private message.


Conditions: None AL NE Female Human Sorcerer 1 (Infernal Bloodline) HP 6/6 | AC 12 T 12 FF 10 | CMD 13 | F -1 R +2 W +2 | Init +2 | Per +1 |
Resources:
Corrupting Touch 6/6; 1st-Level Sorcerer Spells 4/4

D.A.A: I am not too familiar with the new Unchained Summoner rules, so I would just go with whatever sounds fun for you to play! As for the Noble Scion feat, I also selected that feat as well. Since you also wish to be a Noble, perhaps you have been sent to my house (House Thassan) to study under my tutelage. I selected the Scion of Magic benefits so that would also work for you, I think.

Samy: I am trying to decide which Bonus feat to take here. While the Single Mother does have a certain appeal, I suspect Substance Abuser would fit Aevelyn's personality better. I will wait to see if any one else wants to take the Single Mother feat before making a decision.


Inactive

Checking in, thank you for the selection! Here are some scattered thoughts based on the information you've given us:

* I'd envisioned Nysene as being the 'thinks she's one of the good guys' flavor of evil, convinced that stability and the status quo are what's best for everyone. To that end, the Wannabe Hero feat might work for her if I make some slight adjustments to what I'm envisioning for her personality. Still thinking on it though and if someone else wants to take said feat then please feel free to speak up!

* Although the Constable archetype implies some sort of law enforcement role, the cavalier order I was looking at (Order of Ennead Star, a newer order specifically meant for aspiring Hellknights) has the flavor of having undergone some training with the Hellknights already. Perhaps Nysene can be a new arrival in town, having been sent there on some sort of temporary assignment.

* If it makes a difference, was looking at Order of the Godclaw for the specific Hellknight order she'd be associated with.

* So far I'm in agreement with avoiding detailed descriptions of sexual violence. As far as other topics go (cruelty to children/animals, racism, misogyny) I'm neutral and happy to work with everyone else's comfort levels as needed.


Concerning the taboo subjects. My hard line is detailed descriptions of sexual violence. It can be a great rallying point and has a place in a story if it is well done but details are best left out.

I like animals and children. But I can suspend that for a game. I doubt my PC will do it but I am perfectly fine with others. Super detail might make me flinch but so long as it is not sexual I am ok.

Racism in a game, if done right, is actually very fun for me. I like to be the outsider and struggle though it. No clue why. In life I have zero tolerance for it and abhor the concept. I like the struggle I suppose.

misogyny is fine but gets monotonousness if over used. My PC is actually going to have a fair amount of misandry.

I am more than ok with having just arrived in town.

The Chelish Noble was the only campaign trait that remotely resonated with me for my PC but if I need to I can figure something out.
Aevelyn that is a lovely offer. But I am not sure. If she was sent there before she felt the call to find the Hag Coven then sure. I did just wake up, freaking five hours of sleep too, but I am not sure what the Scion of Magic thing is. I am uncertain about grabbing the Noble Scion feat currently. I have a lot of reading to do.

Samy I am not sure about any of those feats. What is the goal with these feats? If you do not mind me asking. And are there other feats coming?

The Wannabe Hero could be made to work. Most villains do not think of themselves in the terms of villain after all. The substance abuser could be a lot of fun but hourly requirement is rather steep. Would you be willing to go with a day? I imagine her as around 16 and not a mother, I doubt she knows much about sexuality and has never been in love or even been kissed. Remarkably naive in this avenue.

Liberty's Edge

Female Human Commoner 1
Deaths Adorable Apprentice wrote:
Samy I am not sure about any of those feats. What is the goal with these feats? If you do not mind me asking. And are there other feats coming?

No other goal than they are things I'd like to see in the game. Just personal preference. I was hoping to come up with one selection per player but I'm running dry on the inspiration well. If someone desperately wants a new one, I'm more than willing to work on a custom one with them. But as it stands, with three of them and six players, not everybody even needs to have one, so you can just opt out if none of them feel fun. So don't feel like you need to take one of them -- and if you really want to, we can certainly customize or come up with an entirely new custom one.


Samy I have a question about my Eidolon. I was wondering if I could take the

Angle one:
Angel

Hailing from the higher planes, angel eidolons are creatures of exquisite beauty. They usually appear in idealized humanoid forms, with smooth skin, shining hair, and bright eyes. Angel eidolons are impeccably honorable, trustworthy, and diplomatic, but they do not shy away from confrontation when facing off against evil and its minions.

Alignment: Any good.

Base Form: Biped (limbs [arms], limbs [legs], slam). Base Evolutions: At 1st level, angel eidolons gain the resistance (acid) and resistance (cold) evolutions. They also gain a +4 bonus on saving throws against poison.

At 4th level, angel eidolons gain electricity resistance 10 and fire resistance 10.

At 8th level, angel eidolons grow large, feathery wings, gaining the flight evolution.

At 12th level, angel eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the angel subtype).

At 16th level, angel eidolons lose the resistance (acid) and resistance (cold) evolutions, and instead gain the immunity (acid) and immunity (cold) evolutions.

At 20th level, angel eidolons gain the protective aura ability (see the angel subtype).

But model it after the Peri. They are said to be a kind of Fallen Angel. Aasimar that are descendants of Peri are more prone to evil actions.

Obviously the Alignment would change to evil. And anything else you feel would be appropriate. If you do not want to allow it I completely understand but I am rather partial to the idea that it is a Fallen Angel. This would let for some struggle on the Eidolons side of things.

I am not going be taking the eidolon down the beatstick path. We have plenty of melee PCs. Instead I will take it down the scout side of things. My summons will be for combat if need be. The summoners spell list lends its self very well towards buffs so I am defiantly going with the support roll for the summoner. If I am in melee then everyone is dead, dying, or I screwed up and I am alone.

Liberty's Edge

Female Human Commoner 1

Interesting idea! I'll get back to you on that after reviewing some possibilities.


Cool. Thank you for not saying no immediately.

For the feats. You could look though the trait drawbacks for inspiration. Not sure how I would word it yet but I might be ok with one that has a Hag theme to it. She started the process to become one. So those elements will be in her personality. I am torn between the Blood Hag and the Night Hag concerning which one she is related to and was planning to become.

No clue how a feat like that would work. Maybe she starts to get compulsions to do some of the crazy things Hags do. Playing with their prey, wearing their victims skin, weird desires for sex, maybe a need to kill, ect.

The substance abuser could easily be worked into her but I would prefer the need one once per day or I will be drunk all the time! Summoning while under the influence could be hilarious though :D The wanna be hero would be a fun option with the struggling Eidolon.

Also I had a question about languages. The summon spell says that they can understand me and will listen. Do I need to be able to speak those varied languages? I rather like the idea that I have to but I am skill point starved. Though with the extra two you are giving for fluff reasons dedicating one to languages sounds like a brilliant idea.


Female Ifrit Inquisitor (Immolator) 1 ■ HP 8/8 | AC 15 (T 12, FF 13) CMD 14 | Init+2, Perception+1, Fort+1 Ref+2 Will+3 ■ Judgment 1/1, Spells 2/2, Firebolt 4/4

Thanks for the invitation GM Samy!

I will start working on a full character sheet for Cherry here soon. I need to figure out if any of the campaign traits work for her.

As for content limitations -- everything mentioned so far seems reasonable, and I can't think of anything else I'd like to have excluded, so yeah, sounds fine to me.

Liberty's Edge

Female Human Commoner 1
Deaths Adorable Apprentice wrote:
The summon spell says that they can understand me and will listen. Do I need to be able to speak those varied languages?

If you're talking about Summon Monster spells, then you don't need to be able to speak their language for them to attack the target you put them next to, but in order for them to do more complex actions like distract a guard by using Diplomacy, you would need either Handle Animal for animals or the appropriate language for intelligent creatures. So it's a difference between basic actions (attack) that can be done regardless of language and more complex ones that require language. As far as I can tell from a quick Google, the ambiguity lies within where goes the boundary between basic and complex actions, i.e. how much you can command without a language, and there's no simple answer to that one, but I would think that something as simple as pointing to a different target and meaning "stop attacking your first target and change to that new one!" would still not require language.


Female Ifrit Inquisitor (Immolator) 1 ■ HP 8/8 | AC 15 (T 12, FF 13) CMD 14 | Init+2, Perception+1, Fort+1 Ref+2 Will+3 ■ Judgment 1/1, Spells 2/2, Firebolt 4/4

Stat roll time!
I'm going to take the 14s for Strength and Wisdom, since those are kind of my main stats and I get a Wisdom penalty from my race anyways.

Dex: 3d6 ⇒ (4, 6, 2) = 12
Con: 3d6 ⇒ (3, 4, 2) = 9
Int: 3d6 ⇒ (4, 4, 3) = 11
Cha: 3d6 ⇒ (4, 1, 1) = 6


Ok I can work with that. I am going to need to pick up diplomacy. With my charisma I should anyways :)

So my Eidolon gets some of the fun skills and I get to pick some. They get = Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth(Dex).

And I was thinking about picking up Use Magic Device, Disguise, Disable Device, and it gets one more as a class skill. I am planning to use it for scouting and some melee action if needed but I do not want to encroach on the martial casters. I only want to help. I am a helper. I am not sure which other skill I want.

Liberty's Edge

Female Human Commoner 1
Deaths Adorable Apprentice wrote:
Ok I can work with that. I am going to need to pick up diplomacy.

Just to be clear, you do not need Diplomacy in order to command your summons. They will do what you tell them to, as long as they can understand you. So for basic actions that's automatic, for complex actions Handle Animal/language, but for neither do you need to roll Diplomacy to convince them in any way. Summons automatically obey if they understand.


Yep but it is a good skill to have and I may ask them to do odd things. I plan to use them for more than just combat.

Liberty's Edge

Female Human Commoner 1

For the statline under your alias, for the time being use the following format:

AL Female Race Class (Archetype) 1

AL = alignment in two letters

No need for HP/AC/the rest for now, I'll figure out the format for those a bit later on. (Although if you want to put them there, you may put them in free format for now, and I'll figure out if I want a unified format later.)


Female Ifrit Inquisitor (Immolator) 1 ■ HP 8/8 | AC 15 (T 12, FF 13) CMD 14 | Init+2, Perception+1, Fort+1 Ref+2 Will+3 ■ Judgment 1/1, Spells 2/2, Firebolt 4/4

How are we doing starting gold? Rolling or do we take the average?

Liberty's Edge

Female Human Commoner 1

You can choose either.

Oh and also, you do not need to buy anything that costs 1gp or less. You can automatically assume you have anything you need that costs 1 gp or less. This cuts down on the trivia and having to put every damn sack of flour or arrow in your inventory. You can carry around 5,000,000 shuriken for all I care. (Don't expect to be able to make big money by selling them though.) Just buy the big important things.


What is my HD?


Female Ifrit Inquisitor (Immolator) 1 ■ HP 8/8 | AC 15 (T 12, FF 13) CMD 14 | Init+2, Perception+1, Fort+1 Ref+2 Will+3 ■ Judgment 1/1, Spells 2/2, Firebolt 4/4

Sure, I'll roll
money money: 4d6 ⇒ (6, 3, 6, 5) = 20 x10 = 200gp.

Liberty's Edge

Female Human Commoner 1

Summoner HD = d6


CE Female Caligni Bloodrager 1 | HP 12/13 | F +5; R +2; W -2 | AC 15; T 12; FF 13

Woo! Thank you for the invite! I was away most of the weekend and figured there was very little chance I'd be picked, but I'm ecstatic to see I was wrong. The only character creation stuff I did beforehand was race/class and attributes, so I still need to pick my bloodline, feat, traits, etc.

I think I definitely want the Erratic Malefactor campaign trait.


Well I suppose I could go with

Apprentice Devilbinder::
It’s no secret that conjuring and binding devils is a popular pursuit in Cheliax, and you have served as an apprentice to a diabolist since a young age. Eventually, however, you decided you wanted more for yourself than a life of study and service, and when you felt you had learned all that you were likely to from your master, you struck out on your own. You know you can achieve the loftiest heights of power with the support of Hell behind you, just as you are aware you can fall to the lowest depths if you’re incautious and lose that support. You are determined to use your skills and abilities to bind Hell and its minions to your will, and to make a name for yourself as one of Cheliax’s premier devilbinders. When you cast a summon monster spell to summon a devil or fiendish creature, the duration of that spell increases by 1 round. In addition, you gain a +1 trait bonus on opposed Charisma checks against devils conjured with planar binding spells, and payments to devils you conjure with planar ally spells are reduced by 10%.

I may be useful as a Summoner and really the only other one that might fit. I will figure out a background the includes this.

Any thoughts on my Eidolon so I can build it Samy?


Would I be able to take the Voice of Mosters and not worship Lamashtu? Thematically it seems like it would fit the Summoner fairly well. Not so much out of a devotion to Lamashtu but a fascination with otherworldly creature.

Liberty's Edge

Female Human Commoner 1

DAA, a fallen angel eidolon is absolutely okay fluffwise. Crunchwise, is there a particular reason you want to build it based on angel/peri? Why not just take a devil or daemon eidolon by crunch and fluff it as a fallen angel? Is there a particular bit of crunch that you particularly want from the angel side?

Pathfinderwiki.com wrote:
Erinyes (pronounced ih-RIN-ee-eez[1])—also known as fury devils, the Ash Wings, the Fallen, fallen angels, or simply the Furies—are fiends created in mockery of the angelic form with a beauty that belies their utterly sadistic, evil nature.

Seems like an erinyes type eidolon would be a good starting place.

Eric, are you set on the Chelish Noble campaign trait or could you consider another one so DAA could have the Chelish Noble one? You could still have the Noble Scion feat and thus be a noble even without the trait.

DAA, I think I'm going to stick by Voice of Monsters being specific to Lamashtu. I'm sure you won't have a problem finding other cool traits, there are so many zillions of them. ;)


Conditions: None AL NE Female Human Sorcerer 1 (Infernal Bloodline) HP 6/6 | AC 12 T 12 FF 10 | CMD 13 | F -1 R +2 W +2 | Init +2 | Per +1 |
Resources:
Corrupting Touch 6/6; 1st-Level Sorcerer Spells 4/4
Samy wrote:
Eric, are you set on the Chelish Noble campaign trait or could you consider another one so DAA could have the Chelish Noble one? You could still have the Noble Scion feat and thus be a noble even without the trait.

Well, to be honest, I was rather set on The Chelish Noble trait as I feel it fits Aevelyn perfectly. However, if that is not suitable then how about Thrune Informant? If she goes by that then she would keep the Noble Scion feat.

Liberty's Edge

Female Human Commoner 1

Seems like both of you are really keen on the Chelish Noble. Okay, I'll allow both of you to have that campaign trait. I'm sure it won't destroy the world to have two people with the same trait. Let's just do it and move on. :)

With both of you having Chelish Noble, Noble Scion and Scion of Magic, I think it would be indeed a good idea to do what one of you earlier suggested, to tie your backstories together somehow, maybe coming from the same House, maybe being on a common mission etc etc something like that.


I will get back to you on the crunch for the eidolon after work. As for the voice of monsters I understand but figured it could not hurt to ask. I like the chelish noble trait. I do. None of the others really call to me but I can work with the devilbinder. I do not think I am planning for the noble scion feat. To many other feats I want. I am fine with having a linked background

Liberty's Edge

Female Human Commoner 1

Gotcha! Either way if you want to do the Chelish Noble you can.


Female Ifrit Inquisitor (Immolator) 1 ■ HP 8/8 | AC 15 (T 12, FF 13) CMD 14 | Init+2, Perception+1, Fort+1 Ref+2 Will+3 ■ Judgment 1/1, Spells 2/2, Firebolt 4/4

Oh, I should mention I'm taking the Asmodean Acolyte campaign trait (pretty easy choice!)

Liberty's Edge

Female Human Commoner 1

So noted!


Erinyes seem fascinating!

Fluff always trumps mechanics for me. I like the idea of taking the once good creature and pulling it down. Which I would get to do with the Angel Eidolon. Plus I feel that it would be a good counter point to the would be Hag that is my PC.

Hags are wickedly evil and I want that to be part of her character and having a, at least partially, wholesome entity tied to her will keep her from delving to deep into violent evil and give her purpose.

All of the evil Eidolons are out to corrupt the Summoner and with this option I get to corrupt the Eidolon instead. Which does not seem to be a option normally. Angels are known to fall at times. And this one bound its soul to a corrupted girl to save her.

While I could do this with the Devil the flavor text they had just does not seem as much fun as pulling an Angel down.

Mechanically Devils get the poison resistances which is rather lack luster in my opinion and petrification is terrifying, especially since I am planing to use the Eidolon in more of a rouge sense than a beatstick.

But I can mechanically take the Devil one and work with it. I try to be flexible, especially when I want weird things. If I take the Devil can I refluff it to say that it was an Angel?


Oh Changelings begin play speaking Common and the primary language of their host society. So do I just speak common?

Liberty's Edge

Female Human Commoner 1
Deaths Adorable Apprentice wrote:
Fluff always trumps mechanics for me. I like the idea of taking the once good creature and pulling it down. Which I would get to do with the Angel Eidolon.

You get to do exactly the same with the Devil Eidolon. Both can have the *exact* same backstory. A fallen angel pretty much *is* a devil.

Quote:
Hags are wickedly evil and I want that to be part of her character and having a, at least partially, wholesome entity tied to her will keep her from delving to deep into violent evil and give her purpose.

I think the most pertinent question is, what alignment do you see the Eidolon as having? Is it ultimately Evil (albeit reluctantly) to go along with what the party is doing? Then it's a devil. Is it, at the end of the day, Good? Then it's still an angel, but then it would resist the summoner at every turn and would have to be forced and basically tortured into doing evil.

Quote:
All of the evil Eidolons are out to corrupt the Summoner and with this option I get to corrupt the Eidolon instead.

Right, the default options presented are simplistic and not set up for story progression in which the Eidolon changes over time, so because of that we'll have to jiggle things a little. So what we need to know here is, at the start of the story now, has the angel already fallen and started to give in to doing Evil things, or is it, at the start of the game, still Good and being forced into doing against its will. That determines whether it's Good/Angel or Evil/Fallen Angel/Devil at the beginning.

Quote:
But I can mechanically take the Devil one and work with it. I try to be flexible, especially when I want weird things. If I take the Devil can I refluff it to say that it was an Angel?

We'll figure out which one we'll use as the base for the crunch (Angel or Devil) once we know what the Eidolon's starting alignment is. Is it Good and forced to do stuff, or Evil and voluntarily doing Evil actions, whether reluctantly or eagerly (that latter part does not change things).

Liberty's Edge

Female Human Commoner 1
Deaths Adorable Apprentice wrote:
Oh Changelings begin play speaking Common and the primary language of their host society. So do I just speak common?

If she's a Chelish Noble, then she is from Cheliax and the host society's language is Taldane/Common, so just that, yes. The other option is having her be from somewhere like Varisia and speak Varisian in addition to Taldane/Common, but that would then be incompatible with the Chelish Noble trait.


CE Female Caligni Bloodrager 1 | HP 12/13 | F +5; R +2; W -2 | AC 15; T 12; FF 13

Let's see what I get to spend...
3d6 ⇒ (5, 1, 5) = 11 x10gp


That is what I thought with the languages but I wanted to make sure. Cheliax is not a nation I am overly familiar with.

Aevelyn how you feel about my PC having been one of you ladies in waiting?

I do not see her as coming form an important house. If you are ok with that option then she would have been sent to you when ever it is appropriate. I am having her be young. Most Changelings feel the call when they stat puberty. I am going to have her be a late bloomer and fighting the call for a little while then giving in. She would have been gone for almost a year.


Conditions: None AL NE Female Human Sorcerer 1 (Infernal Bloodline) HP 6/6 | AC 12 T 12 FF 10 | CMD 13 | F -1 R +2 W +2 | Init +2 | Per +1 |
Resources:
Corrupting Touch 6/6; 1st-Level Sorcerer Spells 4/4

D.A.A: I think having you as a lady-in-waiting for Aevelyn is perfect for her. I did not envision House Thassen as an important house so that also fits with what you have in mind. I will leave it up to you as to when she was sent to Aevelyn, but I would recommend, say about six months or so.


CE Female Caligni Bloodrager 1 | HP 12/13 | F +5; R +2; W -2 | AC 15; T 12; FF 13

Ok, I think I have everything done for my character. I put it in spoiler tags in my profile.

Liberty's Edge

Female Human Commoner 1

Looks good to me. Let's have a running count of who's ready to go:

Ready to go
Tavitha
Aevelyn


Concerning the Eidolon. OK so I really like the Erinyes, they are just cool. To expedite matters and try to simplify things. Could I take the Devil Eidolon and be a little more flexible with its alignment to start off? Putting it in the LN category still leaning a little towards good at times and it will slip into LE over time.

I have done some reading on Angels and Devils, which was fun. So with this option it is a relatively weak creature who rebelled against Heaven. Wither it defected willingly or was swayed I am not sure on just yet. The Devil status could be solidified by its bonding to the Summoner. Most Chelaxians has some Infernal blood in their lineage.


Conditions: None AL NE Female Human Sorcerer 1 (Infernal Bloodline) HP 6/6 | AC 12 T 12 FF 10 | CMD 13 | F -1 R +2 W +2 | Init +2 | Per +1 |
Resources:
Corrupting Touch 6/6; 1st-Level Sorcerer Spells 4/4

Aevelyn crunch should be ready to go here. I just need to work on her background and incorporate it with Shiloh, and also buy some equipment for her.


Aevelyn could it have been longer than six months? I am having her leave to find the coven and be gone for a little under a year, which I could shorten to around six months instead. That gives her time to begin the process of becoming a Hag, before her would be rescue party interrupts it.

It was actually common for girls as young as 7 to be sent to a different nobles house. They were taught to be ladies and as well as being servants.

And this works for what I am doing with her backstory a little better. Her father was the one who bedded down with the Hag and in true Hag fashion he was killed after the night of passion. His wife was with child at the time. I am going a little more traditional with the Changeling child concept in that the Changeling child was swapped out for the human child.

Hoping for something better for her child, as well as removing the reminder of her dead husband, she sends the child off to be fostered at another noble house. That puts her in the lady in waiting category. Though if you are really wanting a short amount of time between them then she could be a new arrival there. Having been sent away from a few noble houses.

Liberty's Edge

Female Human Commoner 1

Okay DAA, being flexible about the alignment seems simpler than being flexible about the abilities. That way even though its alignment will shift over time, we won't have to worry about rebuilding its alignment when it would slip over from one category to another.

So we'll start with a Devil Eidolon, except LN, and gradually you will try to pull it toward LE. Its abilities will remain fixed at the Devil Eidolon except for alignment which will shift from LN to LE eventually and hopefully. We on the same page here?

DAA, when you say the changeling child was swapped out for the human child, does that mean the hag now has the wife's original human child and I can do evil plot stuff with it? ;) And did the wife know about the swap, or was she under the impression that you were the original child when she sent you away?

Also DAA, it's getting to be alias making time. :)


I am working on the alias, I had trouble finding one I liked :(

Yes we are on the same page and I am happy.

Oh and by all means get as evil with your plot as you want. As to the mother knowing I can have fun either way.

Liberty's Edge

Female Human Commoner 1

Let's say the mother never knew about the swap. Making the swaps seems pointless if they're easy to detect. ;)


Inactive

Still here, have been busy with work and catching up on sleep and such the past two days. Nysene pretty much already has her statblock done besides equipment; I will get that posted and formatted sometime tonight or tomorrow. I'll also try to hammer out a few more specifics for her backstory.

Also, I'm more than happy to work with others if anyone wants to tie their story in with Nysene or has an idea of where she might fit in theirs. Eric had suggested that maybe Nysene could be acting as Aevelyn's bodyguard, for example.


NE Changeling Female lvl 1 Unchained Summoner/ HP: 4 / SR 7 / BaB +0; CMB -2; CMD 7 / F -3, R +0, W +3 (+2 on saves vs. diseases) / spd 30ft / concentration is +7 / Init +0; Senses: Darkvision 60ft Perception +0 / Diplomacy +10 / Bluff +11

DAA here and this is part of the crunchy bits plus what she looks like. I still need to buy things. And I will get the Eidolon made up after work. Any one have any suggestions for a name for my little Devil?

Liberty's Edge

Female Human Commoner 1

So Aevelyn, just so sum up your background as I see it: Chelish noble wizard family, you were not the oldest/male/heir so you had some freedom to search for your own role, but took it too far with your ridiculous opera antics far below your station, daddy got all huffy, "enough of this stupid crap, behave like a noble", after that you have had stricter controls on you. Maybe being away from family now is a way of trying to reassert some freedom or something? Am I on the right track?

Is there some significance to the fact that it's a wizard family but you're a sorcerer? Did you find schooling too rigid for your tastes or something? Flunk-out from formal schooling and found your own path? Does family disapprove? Or did you *pretend* to be a wizard while being a sorcerer undercover? Is the distinction even meaningful? Anything going on there?

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