Sounded like we wanted to go to the well place.
Congratulations on surviving level 1! As you level up, I do have a request: If you plan to put ranks into a skill you have not yet trained, give me some justification for how you now know something you did not before. It doesn't have to be perfect, just reasonable. Same for if you are taking a level in a new class.
Because it is the middle of a day, any damage you currently have remains with you, but your hit point total goes up. If you have new spell slots, go ahead and prepare a spell in them, courtesy of your deity. ;-) Any used spells or uses-per-day of abilities are used, but again your total available may have gone up, so you get that benefit.
If you have any other questions, let me know. Once everyone posts their level-up updates and makes any preparations necessary for the trek north, we can begin Chapter 2.
Uh, so turns out I haven't put any points in RIDE. Minor detail. I'm going to swap out diplomacy for ride retroactively if you don't mind. I'll invest in diplomacy later.
Cavalier 2: Electric Boogalooo
HP: +8 (+1 con, +1 favored class)
Saves: +1 fort
1 point each to: Swim, Ride, Handle Animal, Sailor, Perception
Order Ability: Waverider
At 2nd level, the cavalier gains a swim speed equal to his unmodified base land speed. If he already has a swim speed, his swim speed increases by 10 feet, and if he and his mount both have a swim speed, the mount’s swim speed also increases by 10 feet. He gains a +1 morale bonus on damage rolls when underwater.
I won't be able to level up Arcilde until tomorrow morning. She's going to take Warpriest 2.
If possible, I'd like to give her a rank in knowledge Arcana. (She should have had one all along, but didn't have enough skill points.) If I need to justify it, can I use the concept of her studying and identifying all the items to do that? (Mostly I want it for identifying auras, not so much magical beasts.)
Also, Arcilde would like to go back and deal with the poltergeist before they leave completely.
Part of my Ding is that Lily is going to be getting a wooden flower covered version of a familiar! It mostly is inside her head, but I figure she'll "Find" it and think it is just the cutest thing. I'm thinking a adorable little flower bunny.
Since it's a piece of the island inside her head, I'm thinking of giving it the sage familiar archetype to give us some more knowledge checks and explain that it's really the plants in the area telling her what things are rather than her actually knowing them herself. That work for you boss GM?
Yay! Congratz, y’all!
I should be able to get Gervase levelled inside the next 16 hours.
I’m also going to try to nut out this First Settlement rebellion/mutiny thing. Who was on who’s side and speculate about an outside force controlling the ringleader …
Gervase will become a ranger 2, FC bonus to hp. 7 skill points to spend …
I was thinking: Ride, Perception, Handle Animal, Swim, Craft (bows) for 1 each
On my wish list are: linguistics (Ancient Azlanti), Disable Device and UMD. (But I think it’s kinda hard to justify how Gervase could have learned these skills right now)
I also want to back up Arcilde with Spellcraft, which I have just realized is on the Ranger’s class list.
GM Rinaldo and Arcilde, are you OK if I take ranks in Spellcraft? I was thinking to justify it by learning ‘on-the-job’ from Arcilde, combined with a Defense against the Dark Arts 101 class Gervase took at the Naval Academy.
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Sounds like Lily wants a Wolf-in-Sheep’s-Clothing ☺
I’m looking forward to seeing how well Blossoms and Persephone get on with my Tiger Shark AC ;)
Lily: That's adorable! I have a water kineticist with that talent, but I still had to reread it to remember it. :-) While the talent's wording is a bit vague and could be read that it isn't truly a "familiar" (just acts and advances like one), I'll allow the archetype as I like the concept of the local plant spirits speaking to you.
Copy that, boss! ☺
I have levelled Gervase.
Ranger (Abendego diver) 2
HP: +8 (+1 con, +1 favored class)
Saves: +1 fort , +1 ref
Spellcraft [2 ranks]; Ride, Perception, Handle Animal, Swim, Craft (bows) [1 rank each]
Combat Style Feat (Ex): Rapid Shot
At 2nd level, a ranger must select a combat style to pursue. (Archery)
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@Arcilde, do you want the +1 longsword?
I have freed up some encumbrance to be able to carry it, but I am very conscious of having claimed the mwk chain shirt and drinking 2 potions of CLW already.
So if you want it, go for it! :)
On an unrelated note …
The game commences March 5, 2018 and the on-line convention will have boon support for players and GMs.
GM Rinaldo and Arcilde, I am sure you have played this, but if anyone is interested, the sign-ups are >>Here<<
Thanks for the offer but I am full up on games!
A mite busy here. I will get a proper post up in four hours or so.
Here is a will save if you want to move us forward, GM Rinaldo.
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Since I can't use all these bigfolk weapons, I'm happy to take the shirt what with my little legs and tiny movement speed.
I think it’s just your turn to be who the RNG picks on, Arcilde.
My first six d20 harpoon attack rolls were: 2, 8, 4, 7, 1, 5 ;)
I was at a F2F PFS table once with a newbie having trouble getting his d20 to roll over 10. I offered to swap d20’s with him.
He dubiously took my d20 and ‘tested it’ with a practise half-dozen rolls before agreeing. Both of the d20s behaved themselves for the rest of the game.
Are we talking about the word ‘usurer?’
**Looks up the word’s actual meaning not what I think it means**
Ah, definitely wasn’t intended as an insult.
I was just ignorant about the negative connotations of the word ‘usurer.’
There’s a flavorful NPC in a 3rd party module I’ve read called ‘The Usurer’ who (apart from being a lich) genuinely cared about his community and wasn’t a loan shark at all.
(Maybe the author intended this as irony and I didn’t pick up on it?)
I like adding (normally harmless) themed-titles to priests of different gods. Looks like my ignorance might have backfired on me this time.
Hmm … although not meant as an insult, Kurvis doesn’t necessarily know that. Gervase’s tone + body language would certainly have been friendly and respectful … but she also has a charisma of 8.
I’d hate for a dumb thing Gervase’s player has done to impact the other players, but I think I’ve given you enough info to play it how you want to, GM?
That's just me hamming up an interpretation of a religious ceremony, whose god is a bow-hunting grandpa with a deer’s head – with a cheesy Game of Thrones House Baratheon reference thrown in.
I can tone this stuff down if it’s annoying.
Just letting you guys know, my posting will be erratic over the next few days. My grandmother passed away, and so while I have the ability to post I'll be frank that I may not be up to it. bot me if need be, my combat codes are in my profile.
Condolences :( We aren't going anywhere. Take your time.
For this encounter, the idea is to figure out how best to quell the concerns of each "instigator". Things are getting tense, so there will only be two rounds, during which each of you can do one of the following:
"Discover": You can attempt to remember/learn more about the person in question by making a skill check appropriate to them. Doing so gets you some additional information about their concerns and a suggestion of the best way to influence them.
"Influence": You can attempt to get them back on Ramona's side by talking directly to the person and making a skill check. Diplomacy is always a possible skill, but each person will also have one or more other skills that will influence them and have a lower DC. You can guess based on what you know about them, or you can use Discovery to learn it.
"Aid": Use Aid another on another PC's influence check.
The four individuals are:
Anna Sedgewick (human female)
Anna is one of the professional soldiers in the group. You recall that during the voyage, she attempted to start up a romantic relationship with Ramona, but Ramona declined. She seems to be trying to undermine Ramona's authority. Discovery check: Sense Motive
Faedwyr Trundlebrook (human male)
Faedwyr is a farmer, and always seemed somewhat timid. He and his group are worried about the safety of the colony, and is particularly bothered by the ghost you found. Discover check: Knowledge (nature)
Harcourt Carrolby (human male)
Harcourt is from a wealthy family in Almas, and has plans to bring his family business to the island, importing horses and luxury items and exporting whatever the colony produces. He is a snob, and comes off as aristocratic despite Andoren's abolition of nobility. He mostly seems to be trying to take advantage of the crisis to increase his own standing in the eyes of his fellow colonists. Discovery check: Knowledge (local or nobility)
Perrell Beys (female human)
Perrell is one of the few employees of the Bountiful Venture Company in the colony. She is a historian whose job is to chronicle the events of the colony and provide maps to send home. She is worried about further unknown dangers on the island.Discovery check: Knowledge (arcana, engineering, or history)
Decide who wants to do what during the first round, then I will have each of you make the appropriate conversation and checks. You can decide on a first action for one character, then wait for the result of that before deciding the next character's action. By it's nature, this type of encounter is a bit meta-gamey, so we'll flop back and forth between letting you make plans here, then acting on them in the gameplay thread.
Note that it is not necessary to succeed at persuading everyone, but your outcomes here will influence events and attitudes down the line.
Just to make sure it is clear --
You don't have to divide up: anyone with the right skill can do a Discovery and the information learned can then be used by someone else to influence
Also, you don't have to make all decisions up front. Discuss who might be best to do what, then we can go one at a time.
The only restriction is that each person gets their round 1 check before we start round 2.
It looks like:
• Lily has Knowledge (nature) +5, so her suggestion of Discovering stuff about Faedwyr seems logical
• Arcilde has Knowledge
(ginger beering) (engineering) +4 so maybe she could try out Discovery on Perrell Beys?
• Gilstrom and Gervase’s “Discovery” skills aren’t as good.
Maybe in Round #1, Lily & Arcilde try Discoveries worded to try and ferret out what their guy’s major malfunction is.
Then Gilstrom and Gervase follow up with attempts to influence/aid influence one(?) of them, and then we re-group here to sort out a strategy for Round #2.
Sorry guys , thought I'd have time to post yesterday during a conferenc-y thing and did not!
What's your conference theme, Gilstrom? Is it somewhere fun?
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Ugh! At least Arcilde & Lily’s Discovery rolls (by GM Rinaldo) were good.
My opinion: All is not lost! (yet ;)
• The Discovery rolls were good! They identified Faedwyr and Parrell Beys as worthwhile targets.
• I don’t think more Discovery rolls are necessary. Instead, Influencing (at least one) and preferably both Discovered colonists should be the goal of all 4 players.
• Given our Cha scores Gil: 12, Lily 10, Arc 9, Gerv 8; Faedwyr should be our priority target.
• Can Gervase and Gilstrom try again on Faedwyr, GM Rinaldo?
• If yes, I’d suggest the lowest Cha players (Arcilde & Gervase) attempt influence checks on Faedwyr FIRST
• If they fail, Lily tries and then if she also fails, Gilstrom tries.
• If Arcilde and/or Gervase succeed, Lily and Gilstrom both try a bluff/diplomacy influence check on Parrell Beys.
It's a solid plan of action, but I'm concerned about our instigator with segwick. Directly trying to undermine someone for a petty reason seems like it could cause a lot of trouble down the line. But I agree that we should at least try to convince our two targets who we already have info on, and then if we have any actions left attempt to get Segwick nullified.
Actually, after Gilstrom's really low check, no one can attempt Faedwyr again. Gervase may or may not have sufficiently influenced him already, but Gilstrom left him ... unimpressed. ;-)
I will also point out that with the Influence mechanic, it *really* helps to have a discovery, as the best influence checks aren't necessarily obvious. That said, this particular encounter doesn't give you much time to make those checks, so you have to go where your skills are best.
OK, so this is what we know:
• Faedwyr is officially untouchable (so sayeth the GM! :)
• Arcilde has discovered Perrell Beys’ Influence skill = bluff or diplomacy
• Two colonists remain whose Discovery skills are Sense Motive, and Knowledge (local or nobility)
The following is my opinion:
• Knowledge (local or nobility) is too hard for us to Discover
• Sense Motive can be made untrained on Anna Sedgewick, BUT Arcilde has an excellent Sense Motive modifier
How about Arcilde makes a Sense Motive check on Anna Sedgewick, and then we re-group here to decide the next step for Gervase, Gilstrom and Lily?
@Gervase - I'm an exec member for a union that represents university professors and professional staff (I am the latter). All-day meeting that required travel. Unfortunately nothing too sexy.
Also the site seems to have been down.
I vote Arcilde makes the sense motive check since I had to ditch diplomacy for swim. I'm going to dip into diplomacy next level, but obviously too late for that.
Well, I don't have any bonuses to diplomacy to use on Perrell Beys, but I have a bit of a roleplay angle I could try at least, and at least my charisma isn't negative.
It's "brush the cat" day and Dorothy's hands are full, so she has authorized me take 10 on her behalf.
A 17 does in fact gain you the following:
As you noted, she appears to be undermining Ramona's authority as a result of her rebuffed romantic advances. If pulled aside and threatened or reasoned with for putting the whole colony in jeopardy, she might be less of a problem Diplomacy or Intimidate to influence.
Gilstrom, Lily, and Gervase can now choose who to try to influence.
Has she caught him or her yet, GM?
And here I was picturing you having escaped the snow, lazing by the pool in Vegas, Gilstrom with Persephone swimming laps ;)
And then there were two!
So I believe it’s Cha-based skills to Influence Anna Sedgewick OR to Aid Influence Lily’s shot at Perrell Beys.
Hmm … Maybe 12 Charisma Gilstrom swings for the fences by attempting to influence Anna Sedgewick?
And then 8 Charisma Gervase aids his or Lily’s attempt, once we know the result of Gilstrom’s die roll?
Does it not snow in Seattle?
I have seen the snow on Grouse Mountain in Vancouver, BC. You're not too far from there ...
Mind you, I'm not taking into account elevation and proximity to the ocean, am I?
I bet it snows in (northern?) Alberta, Gilstrom! ;)
Just noticed you have revised the People & Places of Note sheet, GM Rinaldo.
You have prompted me to update the loot sheet. Did Father Kurvis confiscate the lesser talisman of good fortune or did he return it to us for safekeeping?
Also, Arcilde and I fired 3 arrows against the boars, but only one hit. Can we do a retroactive arrow search?
I don’t think we would have written off an invaluable resource like two arrows at 2nd level without at least looking for them ;)