GM Ridge's "Throne of Night" (Inactive)

Game Master Ridge

It has been over two centuries since the dwarves had a proper kingdom of their own, but what was lost can be reclaimed, what was broken can be reforged.

If the sons and daughters of stone are brave, cunning, and strong enough, they may yet craft a new kingdom over the old. They may yet claim a Throne of Night.


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Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

one more stab at it...


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

I hope you guys aren't planning on actually leaving the creature free.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Anka hasn't said a word one way or the other.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Ulfgar treats this creature as any other bandit he has dealt with, kill it in battle, capture it and return to proper authorities if able, if not, learn what can be learned and then execute in the field.

Doesn't sound like it wants to come back to Fasturvalt willingly and prefers death to what it's employers will have in store for it.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Didn't we give our word that the gnomes would have justice? Also, will the gnomish king take our word for it or will he need to hear it from the creature?


Sounds like you guys have a choice to make. Prisoners can be a pain in these situations as you try to figure out what to do or not do with them.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Its not just our 'Dwarven' word there are the gnomes present here to verify what the creature has stated. Ridge do any of the understand without translation what is being said by the creature.


Ulfgar Baldeark wrote:
Its not just our 'Dwarven' word there are the gnomes present here to verify what the creature has stated. Ridge do any of the understand without translation what is being said by the creature.

Ivy speaks undercommon, and I'm sure at least one other of the deep gnome survivors does as well


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

I feel that we had two not-exactly-related issues come up in this last scene & both of them have the potential to generate some hard feelings, possibly to the point of derailing the game.

1) We never established at the get-go 'who' was doing the interrogating/diplomatising.

2) we had two characters make unilateral decisions without discussing the matter with the other players first.

I recognize that holding off on gameplay posts potentially slows down play, but so do arguments because players feel that one of the other players is trying to 'force' events; yes I recognize there is a certain irony in 'me' bringing this up considering some of the silliness I come up with in the Wrath PbP, but at least twice now we have had PC's say, effectively, 'we are going to do/not do this' & in at least one of those instances, the character then proceeded to get up in another character's face when they questioned that plan. I recognize that the player may not have intended heard feelings, but it would have been extremely helpful if there had been possibly an OOC comment in the same post saying something to the effect of 'I realize I'm putting you guys in a bit of a bind here, I'm trying to establish that my character is X.'
I also recognize that in the scene we were/are in, we don't necessarily want to present the image of 'disunity in the ranks' & we may not want to 'meta' game communications in OOC, but I feel a bit more player communication would be helpful.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Holding off on posts doesn't potentially slow down play, it definitely slows down play.

While you didn't state so above, I think you were referring to Dolgrin's statement

Quote:

It does not go free. It goes with Harald for judgement by the Rightful King. And if the Drow were involved, then it must tell its story to others. Dolgrin says in Dwarvish and then he turns to the Gnomes What is your wish? Do you see justice done here or do you bring this creature to your King for judgement? The crime was committed against your kin, you have the rightful decision. he says to Ivy, knowing she at least understands.

Dolgrin will also pull the Stoneminder aside Guard your sharp tongue with the newcomers. It is one thing for one of their own to criticize the Rightful Lord, it is another for an outlander. Holy Ardwal will judge the Gnome Gierni if he is a weak willed or otherwise poor ruler. The King and his people are as one.

All I did was put the ball in the GM's court so that he could move the action along without all of us arguing about what to do about the prisoner, which he did.

The second part was just a Paladin of Kingship doing what paladins do, moralize and preach. I apologize if you took it personally.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Actually, I was referring just as much to Hannar making a promise to the creature without talking with the rest of us first, particularly as it was a promise that went directly against the pronouncement you had made not long before & again not long after. Perhaps he was intending to mislead the creature, perhaps he was intending to mislead you, perhaps he didn't consider that his promise & your pronouncement ran counter to each other. The fact remains we had a mis-communication, of some sort, and I'm enjoying this campaign enough that I would like to minimize those. If I am over-reacting...
well, I want to know that too.
Of all of us, Anka seems the most morally flexible, which is to say she doesn't have the kind of strong objections to misleading or even killing others that I would expect of the Lawful and/or Good party members. This is not to say she won't keep her word, her preference is to do so in fact, it just means she is pragmatic enough that she isn't going to let it impede her, or more importantly, the 'quest's' survival.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Anka you bring up a couple of valid points that I wish to comment on.

The first is while I understand the notion of having a dedicated diplomat/interrogator I tend to shy away from that approach as that may limit others who wish to interact more with npc's. I am one who likes to normally interact with npc's to give a broader breath of experience to my characters. In this instance since Kragg was so late coming to the party I chose to stay out of the interrogation and let others who had jumped in already do the talking. Instead I started talking to Dolgrin and Ulfgar to 'pass the time' as they I believe do not understand undercommon and would have no chance of interacting with the spider.

In short I am fine with the diplomacy approach of this encounter to enable all to interact.

As to your second comment, I agree that it would help immensely in the future to put additions in ooc tags to try and explain the post better. I am one that should use them more often than not but get in a hurry and neglect them. It goes a long ways to making some posts less harsh or confrontational. I will try to add them but it will be a work in progress for me.

As for the unilateral decisions being made, some I think are necessary to keep pbp going at a decent pace. These fall under the example of which path to take: left of right, where there is no right answer or real way to determine a right answer and doesn't really matter anyways. This usually falls to either the scout or the one who posts the most to keep things going. I am fine with this type of decision maker int he group. The problem is when a couple of people are interacting in such a way that a possible dilemma is created and another person arbitrarily decides to take a certain action not taking into account what the players/characters are discussing. Case in point is if Kragg would have gone up and killed the spider instead of Ivy. That would have infringed on what the rest of the group was talking about and roleplaying out.

-----------------------------------------

Dolgrin" wrote:
The second part was just a Paladin of Kingship doing what paladins do, moralize and preach. I apologize if you took it personally.

As we are talking things out now I will throw this out there and please do not take this personally Dolgrin. but I think Kragg and Dolgrin are on completely opposites sides of the spectrum here and I want to keep this from spilling over and possibly causing frustrations on players. We see the opposite sides of the coin as you are nobility and expect certain things where I am not nobility and looking for a leader for the people. I know you are trying to uphold to your tenets of a paladin of kingship but if every discussion, talk, or decision comes down to 'I am a paladin that sees everything as black or white, right or wrong' then there is going to be very little interaction from Kragg to Dolgrin. In the 2 lengthier interactions Kragg has had with Dolgrin both times it seems that they have parted on not best terms. this is both of our interactions so I would like to know what your thoughts are on how you see Dolgrin being roleplayed. I like the paladin class unless there is no room to maneuver with the other characters. Preaching is fine until it infringes on how others wish to play.

I hope that we can come to an understanding as this campaigns seems to be one that I can readily enjoy and hope to see through to the end.


Wow. I have friends drop by in RL without warning (Pleasant surprise, but I wasn't prepared) and then internet connections trouble when I do get a chance to check on things and I find all this.

Actually, I think you guys are all doing the right thing by trying to nip any future troubles by addressing issues now. I'm not sure how much I should hop in on this as you seem to be sorting it out yourselves, but that could be my cowardice talking. If you guys want me to step in more on this, let me know. Right now I think you, the players, are doing a good job of clearing the air.

One thing I should say. I had Ivy take an action that a vengeful Chaotic Neutral character would when someone she cared about had been assassinated. I was actually pleased at some of the interaction she faced because she's one of those NPCs that can evolve one way or another depending on interaction with the PCs. It's practically built in her. Now, her action was also in part to keep peace among the dwarves, because right now, as much as she doesn't like the folks of her town, part of her still cares about it (Despite her protest) and she sees you guys as the great short hopes for it. ;)

And, essentially (Spoiler alert) she's right.

I'm not saying teamwork will be CRUCIAL (At least not any more than any other campaign) but your characters have a lot of IC reasons to get along beyond the OOC ones you have as players. So hopefully that provides everyone with in character RP reasons to make nice if needed.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

As a 'heads-up' of where Anka's head is at right now. The evidence she has before her leads her to conclude that we are going into, if not a trap, at least a situation that is hostile, with many unknown variables...
Actually, I'm going to back up with a little bit of information about myself. I'm over forty years old. Both my parents have PTSD & have had it since before I was born. One parent was in the Military, with a tour in Vietnam; the other was a Military brat & got to experience the joy of being officially informed, incorrectly, that their Military parent had died 'in the field'...
It was almost a week before they found out my Grandfather was 'in fact' still alive.
Consequently, I have an uncomfortably close acquaintance with the military mindset, particularly the military mindset when things are 'hot & tight', which is where we are & will be for the foreseeable future. Right now, we are in the unenviable position of needing to trust & depend upon each other & not having the experience with each other to honestly be able to do so. In the real world, this destroys lives, invariably. In this game, we are going to be adjusting our playstyles & our character concepts 'on the fly' to be better able to function together. Some of it we will be able to consider 'character development/growth'. Some of it will just be 'I like this game, but I'm bumping heads way too much, what can I tone down & still be recognizably the character I wanted to play?'

Yes, I include myself in the 'I will wind up making changes in how I play the character in order to better fit with everyone else.' I don't know exactly how/what, but I'm certain it will happen. It will need to.

All of that said, this is how Anka sees the situation we are heading into. The Gnomish leadership has been compromised. Either entirely a 'puppet cabinet', or just not aware enough of the situation to recognize how they are being manipulated. Probably a spectrum with some members closer to one end or the other. The really bad news is that Anka is now somewhat suspicious of both Ivy & Harvald as well.
What can I say, Anka has some serious trust issues, it's part of why she is True Neutral rather than something more on the 'lighter' end of the alignment spectrum.
Given his propensity for absolute statements, Anka isn't real confident in Dolgrin's leadership either, but she is willing to simply consider that he hasn't yet really experienced the harsh realities of the rest of the world down here yet. If he can manage to keep the group alive, or even just not impede their continued survival, she will have a lot more confidence in him.
Kragg...
Well, there are reasons why I said Kragg could be the Chick... He is the most spiritual, with the possible exception of Dolgrin, and he has already set himself to being the closest we have to 'nurturing'. When the inevitable ugliness arrives, she isn't certain he will be hard enough to meet it, but at least she is pretty certain he won't shrink from it, especially not if that means abandoning the others.
Right now, for all that her focus is more on using magic to be a better warrior, Anka actually feels the closest kinship with Ulfgar. They are both soldiers, both footmen. Both 'grunts'. She's pretty sure they are going to be the ones who have to do the 'heavy lifting' anytime actual labor is involved.
Both Modnar & Hannar are about the same in her eyes. They are going to be the ones who do most of the 'thinking', who ask the 'big questions'. Hannar is beginning to paint himself as being a bit on the slippery side, but that is not always a bad thing in a 'big brain', particularly when they are likely to also be the one doing the talking for the group. She would like a bit more advance notice if he starts playing fast & loose the way it seemed he was talking with the critter.

I'm not saying she is correct in her assessments, I am just saying these are the impressions she has of the situation & her companions right now...


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

I'm fine with how everything played out. I like that Kragg and Dolgrin don't see eye to eye on most issues.

Dolgrin however, does see most things as black and white.

The two interactions that they have had were 1) Trying to get Dolgrin to spend coin feeding the needy, which reminded Dolgrin why this expedition was necessary. And he isn't a philanthropist, or really even that soft hearted so he wasn't interested. 2) Discussing the morality of a creature which had just slain and eaten one of the gnomes who were standing feet from us. Kragg says we should not be hasty and think about why it did so, Dolgrin says Doesn't matter it did wrong so it must be judged.

Every situation that comes up Dolgrin will be thinking 1) Who is the Rightful ruler and what do they say? 2) Are the secrets of the Dwarves at risk? 3) What is the honorable solution?

For Honor I'll be using the GM's definition

Quote:
the combo of honesty, fairness, and/or integrity in one's beliefs and actions

Dolgrin's Code

• I will seek out and destroy the spawn of Ulamahaz. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
• I am at all times truthful, honorable, and forthright, but my allegiance is to my people. I will do what is necessary to serve them, including misleading others.
• My word is my bond. When I give my word formally, I defend my oath to my death. Traps lie in idle banter or thoughtless talk, and so I watch my tongue.
• I will follow the Rightful High King of the Dammerhall, for he is my people's hope. If there is no High King, I will follow my Clan Liege or whatever lawful leader remains. I will not suffer a tyrant to remain in power.
• I protect the Secrets Under the Mountain, they are the past and future of my people. They cannot be replaced.

In my opinion, the only problem with that scene was that only a few of us could communicate with the Gnomes and Spider creature. We need to make level 2 so we can invest in Linguistics and learn Undercommon.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

I'm not completely sure where Ulfgar will eventually come down. Probably closer to a neutral than good just from his time spent in the wilds. He understands that some things kill to live, he kinda enjoys a good beef stew or roasted rabbit around the fire him self.

Like Kragg, he agrees that there is more to life than black and white decisions. Having known good people to do desperate things, but wrong things.

But he also has a strong sense that causes him to want to protect those who can't protect themselves. As a ranger has learned to separate his emotions from the decision making process when needed. Stated above, he had 3 ways for the prisoner to work out; Ivy's solution most closely mirrored the best option he saw for the current situation.

A prisoner being taken somewhere they do not wish to go - would cause more trouble than they are worth - between trying to escape and making noise when we need to be quiet. Down here they have neither the time or luxury for either.

He will probably try not to wind up smack in the middle of Kragg and Dolgrin's disagreements; choosing to observe both arguments and then make his decision based on the merits of both, and past experience.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

BTW beginning Mon am til Wed pm going to in the mountains hunting. I will have access but it is REALLY slow - so limited posting.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

lol Anka, yes I knew what you meant by being 'the chic' and am fine with it. I was just giving you some playful banter back as you are the female in the party. I envisioned Kragg originally as being more silent than he is now. However with pbp and roleplay interactions it is much more enjoyable to engage in dialogue than to remain quiet.

This will perhaps get Kragg into more trouble than not as currently he is trying to impart a more wordly view to the group as he has been around for more than a century and feels a bit more responsible perhaps than others. If this makes Kragg come across as softer than the rest that is ok as well as Kragg has his own agenda and doesn't really care what others think of him. He will though continue to try and make people see outside the box and consider different options or situations. Take for example the spider/gnome interaction. How did we know that the gnomes did not invade the spider's lair first and kill off siblings or children? The spiders then retaliated on the evil gnomes for starting the hostilities. Instead it was decided immediately that the spiders were evil and needed to be slain after they were subdued. Upon being attacked by them, not a problem in retaliating with as much force as needed. If they were killed in the combat we loose out on valuable information but avoid the problem of what to do with a prisoner conundrum.

Now as a player I would agree that the spiders needed to be killed and have no problem with the course of actions that transpired. As Kragg though I am hoping to make others think first before acting or judging others. To this end Iwill be maxing out sense motive from here on and using it quite liberally as we do not know what the conditions are down here or who would truly be a friend and ally to the dwarves.

ANka wrote:


Given his propensity for absolute statements, Anka isn't real confident in Dolgrin's leadership either, but she is willing to simply consider that he hasn't yet really experienced the harsh realities of the rest of the world down here yet. If he can manage to keep the group alive, or even just not impede their continued survival, she will have a lot more confidence in him.

Right now, for all that her focus is more on using magic to be a better warrior, Anka actually feels the closest kinship with Ulfgar. They are both soldiers, both footmen. Both 'grunts'. She's pretty sure they are going to be the ones who have to do the 'heavy lifting' anytime actual labor is involved

Both Modnar & Hannar are about the same in her eyes. They are going to be the ones who do most of the 'thinking', who ask the 'big questions'. Hannar is beginning to paint himself as being a bit on the slippery side, but that is not always a bad thing in a 'big brain', particularly when they are likely to also be the one doing the talking for the group.

Agree with this assessment of the characters thus far. It does seem that certain characters are going to have a certain kinship and relationship as you described above.


Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

Hey all, I was really trying to have Hannarr make a unilateral decision with regards to the interrogation. As Mondar picked up on, Hannarr's wording was deliberately chosen to be "slippery" as Anka put it ( A term for Hannarr's decision making process that I love by the way!). I think the resolution though the scene was spot on, and kinda what I was going to suggest if Dolgrin hadn't beat me to it. The Gnomes were the wronged party, and in Hannaar's eyes had the right to make the final decision as to the creatures fate.

As to more ooc communication - Sure! I've been in some games where the GM is very much "If it didn't happen in-character, it didn't happen," so discussing tactics and issues out of character is something I will have to work on.

Overall though I think the scene played out fairly well - all these characters have been thrown together rapidly and from wildly different backgrounds - a little tension and miscommunication is bound to occur. But yes, if any player feels uncomfortable or burned by a characters actions, please lets air it out here.

Lastly, GM Ridge: I picked Hannarr's alaignment almost by default before I really had a handle of how I wanted to play him. Would it be possible to switch it up a little at this stage? I think that scene with the spider shows that I might be having some trouble with LG. :O


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Yeah, 'Slippery' isn't particularly a bad thing in Anka's mind. Not for nothing are Lois McMaster Bujold's Miles Vorkosigan stories some of my favorites & you will find few characters more 'slippery' than he is.


Hannarr Diamondheart wrote:


Lastly, GM Ridge: I picked Hannarr's alignment almost by default before I really had a handle of how I wanted to play him. Would it be possible to switch it up a little at this stage? I think that scene with the spider shows that I might be having some trouble with LG. :O

Feel free to switch him to NG if you like. The game is still young after all and your class is not restricted alignment wise


Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

done and done. Thanks.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Ridge, OK to roll 7 survival checks to supplement - hopefully - the food situation?


Ulfgar Baldeark wrote:

Ridge, OK to roll 7 survival checks to supplement - hopefully - the food situation?

Sure


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

ok I admit it now. Kragg is definitely the chic with no ways around it after that last post to Modnar. Thinking about the spider's pain and suffering after it had killed and eaten someone definitely places him in chic status.


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

In Kragg's defense, I kind of set him up on that one. My bad for going the 'priest == counselor' route. :-)


Happy Thanksgiving, folks.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

You too ridge and everyone else as well


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Yes Happy Thanksgiving all, hope everyone has a chance to spend part of the holiday with their families.


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

My turn, my turn! Happy Thanksgiving to all, and to all a good night!

Wait -- I messed up something there . . .


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

apparently too much tryptophan in Modnar's rations.


Okay, I put in a post with extras for three of you (Though in Modnar's case, he can't really respond beyond waking up if he wants ;) )

For the others (Anka, Hannarr, and Ulfgar) who don't have extras, fear not. I shall try to occupy you with some side thing as well.

If anyone would prefer I not do this sort of thing for their character, let me know. Between two patrons of the divine, and a Clanmistress with magic, you definitely have influences watching over you.


It seems like Kragg has made up his mind, but folks will hope to change it. I'll let him respond before going too far ahead


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Ulfgar will go wherever he is needed. He's a grunt and to that end will not argue either direction but wait to see how his 'coin' falls.

In case anyone is waiting on me for comments.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Anka won't be offering any comment one way or the other either, but I will.
There are actually very good diplomatic reasons to have all of us present when we speak with the Gnome King. For one thing, a diplomatic envoy consisting of only two people looks either insulting or suspicious. If the Gnome King isn't important enough to receive a diplomat with a full entourage, why are we sending an envoy in the first place; if we have ulterior motives, what are they? This really looks bad if we are also discovered to be in the company of a known malcontent, which it sounds as though Ivy is considered.
I apologize for not bringing this up before declarations were made, but I don't always consider all the possibilities immediately.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Good Point, Anka


Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

Very valid point. I think the biggest motivation for splitting up was to keep things moving quickly, which we kinda undid with all our chatting (oops :> )


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Correct. That was my original ooc reason for splitting the party, taking care of things quickly so the game proceeds.


Dolgrin Tarnhammer wrote:
Correct. That was my original ooc reason for splitting the party, taking care of things quickly so the game proceeds.

Ah, a lot of that's on me then. I may have helped hinder the pacing when you all wanted to speed it up


I have put you back on the rails a bit ;) You're all together and at the widow's residence


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

As a heads-up, exam week is starting, so I may be a bit thin on posts for a while. I'll do my best to keep up.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

What a coincidence! I only have one class, but the written final is Thursday, the practical is Friday & then the Industry standard skills test is Monday next week...

And we had an 'Employer meet & greet' today after class. Glad I had dance class this evening to work out some of the tension...


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Guys, as a way to speed up play. Why don't you put actions along with your initiative roll? That way the GM can resolve things when he makes his post. As it is now, the GM will post, stating the initiative order. Then we will all have to wait another 24 hours for everyone to post actions.


Good advice, but no worries. I'm probably going to adopt a policy of 'holding' for folks when they don't state their actions, but i should have asked for both inits AND Actions so that one might be on me too


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I figured that KRagg would be going after the asassin and so did not specify my action. If Kragg would have gone first his action would be completely different then after the gnome.

For ease though I am fine with Ridge rolling init once we get to that point to streamline things.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Well, you could always post a couple of if/then statements.

Like, If I go before the baddies I'll cast this spell and then move here

and

If I go after the baddies, I'll instead move here and then do this other action.

PbP means giving up alot of individual autonomy to the GM and trusting that they make fair decisions.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Of course, Ulfgar also has Anka's flare to look forward to...


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Moving the thought here for discussion, and I am fine with however Ridge rolls with it, about aiding combat maneuvers.

this is what I found though looking at the book under manuevers...

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus.

Aiding another...

In melee combat, you can help a friend attack or defend
by distracting or interfering with an opponent. If you’re
in position to make a melee attack on an opponent that
is engaging a friend in melee combat, you can attempt to
aid your friend as a standard action. You make an attack
roll against AC 10. If you succeed, your friend gains either
a +2 bonus on his next attack roll against that opponent
or a +2 bonus to AC against that opponent’s next attack
(your choice), as long as that attack comes before the
beginning of your next turn.

The only thing I never realized nor played with is the first part about melee combat. I have always played with and allowed ranged attacks to aid as well.

Up to Ridge how he wants to run this and fine either way just want to know for future usages.

Others thoughts on this or other tactics that people have been a part of I would like to hear so we are all on the same page as i like to take full advantage of the options before me. I am not opposed at all to aiding others in combat or picking up a reach weapon to try and trip rom range to help others. Never been a fan of the swing with weapon and see who rolls higher combat.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Here is the rule I was quoting regarding the Grapple, took it from the PRD

Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

So I finished an interview this afternoon after finishing the written portion of my Final exam...

And they offered me the job. All things go well, I will be starting full time as an HVAC technician trainee on the nineteenth.

The down side is that my free time will be drastically curtailed. It shouldn't be enough the I have to start paring down games, but it is likely that my posting rate will drop, possibly to as little as once a day or so & that in the evenings.

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