GM &rew's Fallen Fortress (Inactive)

Game Master Rhanloi Ehlyss

Map and Handouts


201 to 250 of 295 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
I think I'm the only shield user in the group, but unsure the benifit of a masterworks. Buckler over the round shield


Male Half-Elf Wizard-1 | AC 12 Touch 12 FF 10| HP 7/7 | Fort +1 Ref +2 Will +3 (+5 vs mind-affecting, enchantment) | CMB -1 CMD 11 | Init +2 | Perception +3|

Harethvain notices that neither human screams in agony when they interact with the trunk, so he joins them in investigating its contents.

"I shall examine the scrolls and the compass." Harethvain attempts to find a clear surface upon which he can study the writings.

If it has not been 10 minutes since the room with the temple of Nethys, then read magic is still up, and skill checks will likely be unnecessary on the scrolls. Without identify or detect magic, Harethvain cannot determine whether the compass is magical

scroll 1
Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25 (+2 if illusion, -5 if enchantment or necromancy)

scroll 2
Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30 (+2 if illusion, -5 if enchantment or necromancy)


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

after doing some research, I think that G'Boar would benefit nicely from the Buckler... he can use his bow or an off hand weapon with the buckler strapped to his arm... the masterworks studded leather armor is also interesting but if someone else could benefit immediately from its use (i.e. Kayla or Terps) then please do. I recommend that the short bow go to Terps as to aid in any ranged attacks. G'Boar is an expert archer and can give some pointers, but I understand that there could be some penalties for her use of the short bow. Of course Hare should have the scrolls, unless they are clerical in nature!


Burglar (Rogue)-1 | AC 15 T 13 FF 12 | HP 1/9 | F +0 R +5 W +2 (+2 vs. enchantments)| Init +3 | Perc +8 (+9 vs traps)

"Strange," Kayla says to no one in particular. "This looks like a complete set of gear for an adventurer...I wonder who it belonged to? The equipment is not old, so it probably wasn't left in the tower, but it is of exceptional workmanship and so probably doesn't belong to the troglodytes." She shrugs her shoulders and continues to look around the room.


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

G'Boar joints Kayla in the southernmost room with the chest. He adds,"Maybe we should see what awaits us on the rest of this level... I vote for this door here, leading to the Northeast."
G'Boar does his customary check for traps...

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

I've moved my icon on the map accordingly


G'Boar:
You do not detect any traps, but you do hear a low conversation occurring on the other side of the door. The voices do not sound like troglodytes - infact, you determine they are speaking in common! They are being very quiet, as if they don't want to be heard at all... They also do not sound like they are next to the door, but perhaps in the middle of the next room.


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Quietly, but with urgency, G'Boar alerts this compatriots, "Team, there's something, or more likely someone, in this next room... I don't think it's a Trog, unless they have learned the common tounge."
He prepairs to enter the room, awaiting his companions to ready themselves for the possibility of more combat.


Female Human Rogue - 1 | AC 15 Touch 12 Flat footed 13| HP 3 of 9 | Fort 0 Reflex 4 Will 2| CMB 0 and CMD 12 | Initiative +2| Perception +6|

Seeing G'Boar ready himself for more combat, Terpsicore quickly kneels and places Scherzo on the ground next to the treasure chest. She then equips herself with the masterwork rapier and prepares for combat herself.
She then hesitates slightly and whispers, "Maybe we could talk to them, instead of barging through the door? I happen to be quite diplomatic when the occasion calls for it..."


So I'm waiting for someone to actually DO something =)


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

G'Boar throws open the door and steps deftly in, sword in hand. He steadies his stance, ready for whatever the fates throw at him...


Inside this tiny room are two humanoid creatures, chained to the walls. One, an older human male, looks at you fearfully, as if expecting you to be the large troglodyte. He is bruised and bleeding from several gashes, and his wrists are red and raw from extended rubbing by the manacles that hold him to the wall. The other creature appears to be an elf. He is also in manacles but appears in much better shape than the human - perhaps he has only recently been captured...

Dave - you're up! Please give an introduction =)


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

"Oh praise be to Saranae! Please, you have to help us escape! My name is Maldor Brock, and I am a member of the Pathfinder Society in Absalom. The troglodytes are planning to sacrifice us to their dark gods...we must move quickly!" He holds out his bound wrists and implores you to remove the manacles. "My equipment is likely somewhere close by. If you help me retrieve it I can be of some use as we escape from these foul creatures..."


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

"So you two are just 'hanging out?' Well our Rogue has a key we found on the large mass of green, rank filth in the room we just came from. Maybe it will fit those manacles." G'Boar adds, "...and this exquisite studed leather, rapier and bow we found must belong to one of you. But whoever owns it, if you die during the course of this adventure, I would like to lay claim to your armor!" with a chuckle.


Male Half-Elf Wizard-1 | AC 12 Touch 12 FF 10| HP 7/7 | Fort +1 Ref +2 Will +3 (+5 vs mind-affecting, enchantment) | CMB -1 CMD 11 | Init +2 | Perception +3|

Harethvain retrieves the scrolls and compass from his bag. "I assume these belong to one of you, as well."

He is glad to see a fellow elf, but disheartened that it is in such present conditions.


Waiting on Dave to post, but really need Shannon to decide if she is going to use the key on the manacles...


Burglar (Rogue)-1 | AC 15 T 13 FF 12 | HP 1/9 | F +0 R +5 W +2 (+2 vs. enchantments)| Init +3 | Perc +8 (+9 vs traps)

Kayla huffs a little, walks over to Terpsicore, and takes the key. She then returns to the makeshift cell, unlocks the manacles for both prisoners, and says, "You are free to go. Or you may join us as we finish exploring this tower. Either way, we must be moving on. Here is the equipment we found..."


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

The older man gratefully accepts his freedom and his belongings. "Like you, I wanted to explore this newly opened tower, but I was overpowered by the troglodytes and imprisoned. I would help you in your journey and see what else is in here. As I said, my name is Maldor Brock, and I am a bard of some talent." He finishes putting on his gear and nods that he is ready to go.


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

"Well met, Maldor. I am G'Boar and may the blessings of Tinker the Great Boar be upon you. Welcome to our troop." G'Boar hands the Bard some clean cloth strips from his pack to bind his wounds and stem the blood flow from his beatings.

"And what of you, friend?" G'Boar asks of the formerly chained elf. "You have been noticeably quiet since our arrival. I must warn, if you decide to leave our company we could not guarantee your safe departure. There are some monstrous 'survivors' along our trail to this point."

G'Boar leaves his question to fester and adjusts his equipment and shield, then moves towards the unopened door back in the bunk-room, ready to continue the journey.


Kayla and Brock follow G'Boar into the bunk room. The bard stands back a little, willing to aid the group but not take a front line position...


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

sooo what's the deal with the captive elf? Is he with us or has he left?


Male Half-Elf Druid 1
GM &rew wrote:
Kayla and Brock follow G'Boar into the bunk room. The bard stands back a little, willing to aid the group but not take a front line position...

The half-elf stands, wobbly on his feet and says "My name is Toldyn, I am grateful for this rescue...It appears I have a head injury."


GM rolls:
No peeking! This is where GMs roll dice, like we used to do behind the DM screen, so the players wouldn't know the results. =)

With the party additions ready to go, the young band approaches the last closed door on the north-east wall. You hear nothing through the door, and detect no traps.

Please place your icons on the map in the order you wish when you open the door. For Toldyn, it's the "Map and Handouts" link at the top of the page.


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

G'Boar decides that since he is already by the door he should lead the way, so he grips his sword and shield and stands by for the rest of the party to acknowledge their readiness to enter the north-east door from the bunk room.

with or without acknowledgement, I'm going through that door tomorrow! ;) (Sunday, 5 April)


Burglar (Rogue)-1 | AC 15 T 13 FF 12 | HP 1/9 | F +0 R +5 W +2 (+2 vs. enchantments)| Init +3 | Perc +8 (+9 vs traps)

Kayla takes up a position behind G'Boar, and Brock stands behind her. She has placed another bolt in her crossbow and has it aimed at the door, ready for whatever they may find on the other side...


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock looks a little worse for wear, and takes up a position behind the young cleric. "I am ready when you are, good sir!" he says with bravado.


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

G'Boar works the ancient door latch mechanism as gently as he can, trying to avoid any unnecessary noise. Slowly he opens the door and surveys the layout of the next space looking for anything that might pose a threat to him or his companions. He whispers a quick offering of praise to his deity and steps in...

let's do this!


Female Human Rogue - 1 | AC 15 Touch 12 Flat footed 13| HP 3 of 9 | Fort 0 Reflex 4 Will 2| CMB 0 and CMD 12 | Initiative +2| Perception +6|

Terpsicore reluctantly returns the masterwork rapier to its owner and takes up Scherzo again, whispering to it, "I didn't mean it, dear friend. I was only testing out that other rapier to prove how much BETTER you are than it."

Terpsicore then prepares to go through the door, standing behind G'Boar and slightly to his right.

Happy Easter, y'all!!!


GM rolls:

Terpsicore Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Harethvain Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
G’Boar Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Kayla Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Brock Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Toldyn Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Creature Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling. The water is ankle deep, and sitting in it is a giant frog!

Round 1
G'Boar:
Terpsicore:
Harethvain:
Brock:
Frog:
=====
Kayla:
Toldyn:


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

G'Boar freezes and quickly puts up his hand to halt his companions. In but a whisper, he warns "Have you ever seen a frog catch a fly? In this scenario I think we are the insects... so keep the 'buzzing' down and maybe we can sneak by."
Summoning all of his stealth, G'Boar keeps his shield up between the frog and himself, and his sword low and ready and slowly inches towards the south-east door...


Male Half-Elf Druid 1

Toldyn raises his hands, "Friends! This is just a simple woodland creature, large though he may be... Let me confer with him...and maybe he can guide our next steps..."
<casts Druid L1 spell - Charm Animal>


Female Human Rogue - 1 | AC 15 Touch 12 Flat footed 13| HP 3 of 9 | Fort 0 Reflex 4 Will 2| CMB 0 and CMD 12 | Initiative +2| Perception +6|

Terpsicore enters the room behind G'Boar, takes quick stock of her surroundings, then clucks her tongue and harrumphs quietly, "This humidity will do NOTHING for my hair!! And don't let that creature anywhere NEAR me! I don't want warts!!"
She then catches on to G'Boar's intentions and silences her complaining, attempting to sneak along the southern wall behind him.


Round 1
G'Boar: Attempts to move along the southern wall in a non-threatening, but a non-food-like, manner...
Terpsicore: Follows the ranger.
Harethvain: Picks his nose in the corner...
Brock: Stays tucked safely behind Kayla, but interested in what is in the room...
=====
Frog: The frog is quite hungry, it seems. It immediately lashes its long, sticky tongue at G'Boar! The human is hit in the chest and is now being pulled towards the giant frog!
Attack vs Touch AC: 1d20 + 3 ⇒ (13) + 3 = 16
=====
Kayla: Kayla lets out a squeal when G'Boar gets licked, then steps into the room and fires her light crossbow at the amphibian, hitting it in the leg!
Ranged attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 ⇒ 5
Toldyn: Toldyn actually charms the creature with his hypnotic and pleasant smile. The frog releases G'Boar and then proceeds to croak noisily!
DC14 Will save: 1d20 - 1 + 5 ⇒ (9) - 1 + 5 = 13

Combat over...at least for the next hour or so! Nice job, Toldyn - even with the penalty for being attacked the frog didn't make its saving throw!

DC 15 Perception:
A small jade statue of an angelic being lies among the rubbish under a broken table.


Female Human Rogue - 1 | AC 15 Touch 12 Flat footed 13| HP 3 of 9 | Fort 0 Reflex 4 Will 2| CMB 0 and CMD 12 | Initiative +2| Perception +6|

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
"Oooh, how pretty! Doodler, be a dear and rapidly retrieve that jade statuette resting recumbently amid the rubbish!"
Terpsicore's mental faculties seem to be fully regained and she gestures towards the hidden treasure as she volunteers the young Harethvain for action.


Male Half-Elf Wizard-1 | AC 12 Touch 12 FF 10| HP 7/7 | Fort +1 Ref +2 Will +3 (+5 vs mind-affecting, enchantment) | CMB -1 CMD 11 | Init +2 | Perception +3|

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Can Harethvain make a Knowledge check to identify anything about the figure represented by the statue?

Harethvain decides that it is actually his own volition motivating him to enter the damp chamber, not the Rapscallienne's request phrased as demand. He cautiously approaches what remains of the broken table.

Though he is not inherently bothered by the presence of the large frog, he recalls during his apprenticeship that there were more than a few awkward incidents involving unnaturally large animals, expensive and delicate arcane reagents, lack of care from a sense of familiarity, and many ruined hours of preparation as a result of the interaction between them all.


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Unaware of anything but his current sticky situation, G'Boar angrily wipes off the viscous saliva covering his chest with disgust. Although grateful they were not required to extinguish the flame of this creature, he can't help but to think about the potentially glorious banquet that could come from the proper preparation of the hind-haunches of the amphibian...

He quickly clears his head and immediately comes back on alert, knowing that the 'calls' from this giant frog might just bring more unwanted guests from elsewhere in the tower.

"We should keep moving and give this glóthach fhroig its space; who knows what manner of vile creature has been alerted by that incessant croaking."

G'Boar moves to the south-east door and prepares to breech it and looks back to his companions to fall in behind him.


When G'Boar opens the next door, he finds half a room that is open to the outside due to the tower collapse. You could make a rapid, although potentially treacherous, escape from the tower here by climbing down the rubble that is piled up from the ground...


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

I must assume we are not at the top of the tower as I remember the upper most floor was the only one that was complete... I'm all for finishing the mission!


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

"Well team, that completes this floor... onward and upward!"

G'Boar heads back to the central staircase to continue the exploration of this tower, ensuring to secure the frog room door behind him to keep the monstrous amphibian sequestered in his wet room.


The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.

Behind the throne on the balcony, staring out over the city in the distance, is a full size troglodyte, wearing a flowing cape and wearing a scimitar. Next to him is a small, white crocodile. He doesn't notice your arrival at the top of the staircase, but his stench is stronger than the younger troglodytes from below. (Everyone make a DC 13 Fort save or be sickened for 10 rounds. You have a surprise round - one move action OR one standard action - not both!)


Burglar (Rogue)-1 | AC 15 T 13 FF 12 | HP 1/9 | F +0 R +5 W +2 (+2 vs. enchantments)| Init +3 | Perc +8 (+9 vs traps)

Fort save: 1d20 + 3 ⇒ (11) + 3 = 14 Kayla manages to keep her insides from coming back out at the stench of this creature! She will defer her action to see what the group does - but she has her crossbow ready...


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Maldor seems immune to the smell - perhaps because of his long stay with them...he starts reciting an epic poem of a hero overcoming hard situations and emerging triumphant. (Maldor does an (Inspire courage bard performance - characters get +1 bonus to hit and damage rolls.)


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Fort save: 1d20 + 4 ⇒ (2) + 4 = 6

G'Boar recoils in disgust; first the frog spit and now vomit covers his chest. He sheaths his sword and readies his longbow for a ranged attack assuming that this Trog will be no more hospitable than the last.


Male Half-Elf Wizard-1 | AC 12 Touch 12 FF 10| HP 7/7 | Fort +1 Ref +2 Will +3 (+5 vs mind-affecting, enchantment) | CMB -1 CMD 11 | Init +2 | Perception +3|

Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3

It would seem that G'boar and Harethvain are d20 buddies this round (Go Team "Nat 2"!)

Harethvain is unable to quell the roiling motion in his stomach. Clearly he has pushed the limits of his superior elven physiology. He decides to take a moment to regain some of his composure.

Harethvain is taking no action during the surprise round.


Female Human Rogue - 1 | AC 15 Touch 12 Flat footed 13| HP 3 of 9 | Fort 0 Reflex 4 Will 2| CMB 0 and CMD 12 | Initiative +2| Perception +6|

Fort Save: 1d20 + 0 ⇒ (7) + 0 = 7
Terpsicore moans and attempts to regurgitate what little contents remain in her stomach.
"I have had ENOUGH of these stinking creatures! Scherzo, dear, are you ready for some more entertainment? I know I am!"
Terpsicore readies herself for battle and moves into flanking position with the cleric.
I can't actually move my token yet, that'll have to wait until I get home this evening! My apologies!!


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

After re-reading the rules, I guess I could have equipped my bow and fired a shot since I have a base attack bonus of +1,so I will post that move here. Please disregard this post if I have misinterpreted somehow.

...And yes, Harethvain... rocking the "deuces" is awesome... hopefully our attack rolls will make up for that!

G'Boar attempts to plant an arrow in the base of the skull of the Troglodyte but the regurgitation residue on his draw hand causes the arrow to slip prematurely from his release, causing the missile to miss its mark wide.
Ranged attack vs Trog: 1d20 + 3 + 1 + 1 - 1 ⇒ (5) + 3 + 1 + 1 - 1 = 9
Damage?: 1d8 + 2 + 1 + 1 - 1 ⇒ (3) + 2 + 1 + 1 - 1 = 6

Hare... guess my rolls are still sucking!


NOTE! Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

GM rolls:

Terpsicore Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Harethvain Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
G’Boar Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Kayla Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Brock Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Toldyn Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Tasskar Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Crocodile Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Surprise Round
G'Boar: Attempts to shoot the troglodyte leader, but misses.
Terpsicore: 5' steps but takes no other action
Harethvain: No action
Brock: Starts a bardic performance to Inspire Courage - characters get +1 bonus to hit and damage rolls starting next round
Kayla: Fires at the troglodyte like G'Boar, but only manages to nick it...
Ranged attack: 1d20 + 2 ⇒ (16) + 2 = 18 (The bard's effect starts next round, so no bonuses yet =)
Damage: 1d8 ⇒ 1
>>Toldyn:

Round 1
>>G'Boar:
=====
Crocodile:
Kayla:
Terpsicore:
Harethvain:
Toldyn:
Brock:
Tasskar:


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Round 1

G'Boar quickly wipes his draw hand on the back of his kilt and nocks another arrow. This time he waits just a fraction longer, concentrating on the now turning Troglodyte's larger center. He lets his arrow fly with a silent blessing to his Spirit Animal, willing his missile to find its mark.

Ranged attack vs Trog: 1d20 + 3 + 1 + 1 - 2 ⇒ (13) + 3 + 1 + 1 - 2 = 16
Damage?: 1d8 + 2 + 1 + 1 - 2 ⇒ (3) + 2 + 1 + 1 - 2 = 5


Round 1
G'Boar: Just manages to catch the trog leader before he is fully turned around, causing a deeper wound than Kayla had a moment before.
Crocodile: The albino crocodile comes running across the floor to attack G'Boar, but it snaps only air as the ranger deftly steps out of its way!
Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Kayla: Drops her crossbow, unhooks her morningstar from her belt, and moves around to flank the crocodile. (Because she does not have a BAB of +1 or higher, drawing her morningstar counts as an action so she does not attack this round.)
Terpsicore:
Harethvain:
Toldyn:
Brock:
=====
Tasskar:


Male Half-Elf Wizard-1 | AC 12 Touch 12 FF 10| HP 7/7 | Fort +1 Ref +2 Will +3 (+5 vs mind-affecting, enchantment) | CMB -1 CMD 11 | Init +2 | Perception +3|

Harethvain, seeing no otherwise adequate solution to resolve the confrontation, attempts to overwhelm the crocodile with a dazzling display of arcane majesty.

Harethvain will cast blinding ray on the crocodile.

blinding ray: 1d20 + 2 - 2 - 4 ⇒ (19) + 2 - 2 - 4 = 15

Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level (1) are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (7/day). 4 uses remaining.


Round 1
Terpsicore: Still throwing up because of the smell, it seems...
Harethvain: Dazzles the crocodile (–1 penalty on attack rolls)
Toldyn: His head injury seems to be getting worse...
Brock: Keeps up his tale, inspiring you to great deeds! (You get +1 bonus to hit and damage rolls.) He also is able to shoot an arrow from his short bow while he recites the epic poem, but he hits the large throne instead of the troglodyte...
Ranged attack: 1d20 + 4 ⇒ (7) + 4 = 11
Tasskar: Turns around and is unpleasantly surprised to find a party of humanoids attacking him. He starts casting a spell, but the arrow lodged in his shoulder from G'Boar disrupts the intricate gestures needed to complete the spell and it fizzles!
DC 17 Concentration: 1d20 + 7 ⇒ (2) + 7 = 9

Round 2
G'Boar:
=====
Crocodile:
Kayla:
Terpsicore:
Harethvain:
Toldyn:
Brock:
Tasskar:

201 to 250 of 295 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM &rew's Fallen Fortress All Messageboards

Want to post a reply? Sign in.