GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


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Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Round 3:

Jetta keeps matching her attacks with Amund's, harrying one target at a time. She fights with a singular focus, each of her stabs and swings striking true.

Full attack against the spider Amund is targetting. Yellow, I think.

Attack 1 (Power Attack): 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Damage 1: 1d10 + 6 + 4 ⇒ (10) + 6 + 4 = 20

Crit Confirm!: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Crit Damage!: 2d10 + 12 + 8 ⇒ (6, 10) + 12 + 8 = 36
(with the correct crit multiplier this time)

Attack 2 (Power Attack): 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage 2: 1d10 + 6 + 4 ⇒ (6) + 6 + 4 = 16

Wow.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Once more until there are no more left.

Axe up and axe down!

___________
Melee (battleaxe +1 keen, 2H grip, power attack): 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Melee (battleaxe +1 keen, 2H grip, power attack): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 11 ⇒ (1) + 11 = 12


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Well now, after all that, assuming anything remains standing:

Anthuria continues her sniper assault from the background. "We must hurry, he may yet survive!"

magic missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


Jetta, Amund dropped yellow too quickly, so I'll have you tuck in between Amund and the pig and take a swing at green. Fortunately that first hit was the crit, so that spider, you know, explodes. XD

GM screen:

Blue, grey, yellow, green: dead
Red: 10/37

Jetta Vital Strike: 1d10 ⇒ 9

Quan'gore gore attack, damage - red: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 9 ⇒ (5, 3) + 9 = 17

Red bite attack, damage - Quan'gore: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 6 ⇒ (2) + 6 = 8

Jetta, Amund, Balthus, Quan'gore, Perry attack roll next round: 1d20 + 11 ⇒ (15) + 11 = 261d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (17) + 8 = 251d20 + 5 ⇒ (17) + 5 = 22

And with determination, everyone sets into the spiders in a dizzying flash of blades. Amund's powerful swings tear apart his foe; seeing the monster dropped, Jetta moves past Amund and charges for another in the tree, swinging with all her might and crowing in exultation as the one powerful blow sends it crashing to the ground. The slashes of Balthus's axe rend his foe's thorax, and it collapses in a heap of spindly legs. And the Boar Judge's powerful tusks dig into the final remaining vermin as Anthuria's burst of magic explodes in a shower of sparks, leaving it severely wounded.

But the spider battles gamely on, lashing out again at Quan'gore and drawing blood yet again. The spider realizes not that Quan'gore is a creature not of this world, but of Axis, and the hurts it takes on this plane are but a moment's inconvenience to the Judge of Pigs...

And to save time...

And with everyone converging on the final, highly outnumbered vermin, it falls quickly beneath the onslaught of sword, halberd, axe, tusk, bolt, and energy, and the battle is over. The glade, once menacing and alive with the sound of clacking and chittering, is silent and still - except for one feebly moving bundle of silk about thirty feet up the central tree. From inside, you hear a faint, hoarse voice barely struggling its way to your ear. Is...is someone there?

Perception DC20:
About twenty feet up the tree, you notice something else - the glint of metal among the branches.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Moving to begin pulling his armor off, Balthus would you be able to help me cut him down? I can carry him down but I do not want to drop him trying to cut him down. Dropping his armor on the ground. His weapons and bag follow after excluding the kukri in his boot. Regardless of the answer Amund will start up the tree.

Climb: 1d20 + 8 ⇒ (19) + 8 = 27 I assume that this works. And I get to utilize the mule back cords I bought, yay. I am going to assume that the man is less than 230 lbs. I am wanting someone to cut the silk and Amund to keep ahold of the man. This seems the safest option.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Jetta makes her usual rounds, making sure all the spiders are well and truly dead.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Percival sighed as the final spider fell onto its back.

No, I don't know what I was thinking about Quan'Gore.

Hearing the faint voice, Percival looked up, and nodded to Amund.
"I'll help where I can," said the priest, maintaining the light in the upper boroughs.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

"Check that bit out--I see a glint of metal."

My loot-sense is tingling!


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"What, are you sure? I'm quite positive I don't see anything at all except that poor man! Won't someone cut him down?" Anthuria reaches for the silver dagger sheathed on her belt.
______

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I can assume that question can when Amund was removing his heavy armor.

I am working on it. Anthuria you are going to need to be calm, ok. That man is already panicking so we all need to be calm and rational. He will only feed off of any perceived panic.


Making his way through the dense treetop, Amund only has to stop a few times to unstick his hands and clothing. About halfway up, he confirms what Perry had seen - draped across the tree limb is a dead bugbear, long dead and starting to become somewhat unpleasant to be near. It still wears a set of finely made chainmail, beginning to corrode slightly beneath a bloody stain. A morningstar is still attached to its now-falling-apart belt, the air around it strangely cold.

Balthus is somewhat slow to bring up the rear, but Amund discovers that the weakly struggling bundle is not far out from the center trunk - by settling himself carefully in the crook of a limb, he's able to reach out and sever the strands holding it to the tree, keeping hold of the sticky bundle itself and hauling it to his back as he clambers back down.

Once Amund and his load are back on terra firma, Anthuria rushes in and helps to slice apart the sticky wrappings, cursing once as her knife gets stuck and she has to wrench it free. Between them, the strands soon part and a figure emerges - a half-elven man, gasping weakly for fresh air as his cocoon splits. Wh-when I heard the spiders rushing, I'd h-hoped...you're from the fort, ye-es? You're the ones wo-orking with Sir Tolgrith, wh-who took down those fey, and brought back those cubs I'd h-heard about...

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Perry grants the half elf the benefits of his protection domain (+2 to saving throws) to use against any latent poisons, and uses a channel energy for good measure, while looking over the man's wounds silently.

3d6 ⇒ (3, 2, 5) = 10

Sweet- a mace?


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

We are. As soon as you have caught your breath we can take you back. Lifting his head and looking at Perry. Could you check him over.

Assuming Perry is willing to do so Amund will look back up. If there appear to be any other people sized bundles, Though I would like to get any others from up there. They deserve a better burial than that. And there was a morning star up there.

Am I going back up for any bodies? I know I am going for the morning star.


@Amund: You see two more bundles that look as if they could be person-sized. One is fairly close to the trunk, but the other is further out along a limb about fifteen feet up; getting out there and keeping your balance while cutting it down will take a DC20 Climb check.

@Perry: A morningstar - so like a mace, but better. :)

As Perry looks the half-elven man over and sends a wash of healing energy through his body, his breathing begins to calm. When his protective wards seem to have no effect, Perry ascertains that the poison, a fast-acting and fast-diminishing one, has run its course, though the man is still very weak from its effects. 10 CON damage of a 12 CON total. I can't thank you e-enough, the man gasps out as Perry's burst of positive energy suffuses him. Thallin H-halfblood, I'm called. At your service.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Balthus drops his axe, bow, and quiver as he starts to go up the tre with Amund.

"Here, boy. Let me give you a hand with those other two bundles. Let's use this rope here to get up."

Does using the rope still require climb checks? If so, please roll with a 'normal' modifier of +7


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

But i have a +8


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
But i have a +8

Balthus got his rope out and more or less guided young Amund so he didn't fall on his ass and make a spectacle of himself.

"Not that branch, boy. That won't hold your weight. The one above you! Yeah, that one."

_____________
aid another climb: 1d20 + 7 ⇒ (3) + 7 = 10


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Glaring over at the older man, Fairly certain I managed just fine before without your rope.

Climb + aid other from a grumpy old man: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Silently climbing up to retrieve the dead and the odd weapon. I suppose this is what i deserve asking him for help.


It is hilarious that it's Balthus's aid another bonus that got you the check, Amund. That just makes my sniffly, sore-throat-y, feverish afternoon a little brighter. :)

Making his way up through the branches, Amund first retrieves the morningstar from the fallen bugbear and carefully drops it to the ground. Seeing the weapon fall, Perry retrieves it and calls upon Abadar for his magical sight; he can clearly see it gives off an aura of evocation magics.

Spellcraft DC23 with detect magic:
The weapon is a +1 frost morningstar.

With the spiked mace now on the ground, Amund moves on to the silk bundles still dangling from the trees. Most are too big to be humanoid, but he discovers two that look about the right size and shape. One hangs close to the tree's thick trunk; repeating his careful climb from earlier, the soldier is easily able to cut the bundle down and lower it carefully to Balthus waiting below. But the other proves trickier, hanging at the end of a not-quite-sturdy branch - for a moment, Amund's foot heads for a slightly rotten part of the limb, until Balthus's advice from the ground points out a better foothold. Working together, the two are able to coordinate retrieving the final human-size bundle and getting it to the ground.

With the bundles lowered, Anthuria goes to work on cutting the sticky web surrounding them - and while she does indeed discover humanoid remains within, they are not, as expected, soldiers or workers of the fort.

One is a creature the size of a human, but covered in green scales from head to toe, with a once-powerful tail hanging limp as Anthuria and Amund extricate him from his shroud. A small bone pierces what remains of his broad, lizard-like nose, and a series of wood, bone, and hair fetishes hang from several plant fiber cords around his neck, including a large medallion with a crude etching of a giant frog. What is left of his armor looks to be made of several overlapping plates of thin-cut rock, cut in the shape of scales and bound together with fine cord to create an effect not dissimilar to Tien lamellar armors.

The other bundle contains a dwarf, wearing finely made work clothes and the remnants of several pouches and bags - he looks as if he's outfitted for a journey. At his waist is a beautifully carved scroll tube made of a stunning green stone, flecked with hints of a gold mineral and veined with pale pink crystal. Perry's eyes light up at the quality of the workmanship...and even more at the still-intact scroll inside. It seems the tube seals tightly enough that even this week's heavy rains have not disturbed the scroll.

Appraise DC20:
The tube would be worth 200 gp or more sold directly to someone with an eye for stonework, although even ordinary trade channels would likely net you 150 at least.

The scroll reads:

To those who now esteem themselves masters of the Bloodsworn Vale, all greetings to you in the name of the Father of Creation.

We have heard whispers of a great work in the Vale above - a road reborn, passing through the untamed wilds to once more join Korvosa with Nirmathas, and so opening trade again past our glorious stone-hold of Skelt on the Touroundel Road. Such a thing brings great joy amongst our people; one of our back-ways opens onto the Vale's vastness, but until now we had judged the Vale, beautiful though it may be, beyond our means to subdue.

Agreement between our people and yours is a venture that we hope will be beneficial to both parties. We send our envoy, a great craftsman of our hold called Nestor Stonehands, to treat concerning such an accord, with the hope that it will be but the firstfruits of a great season of cooperation between our peoples.

[A great deal of legalese follows outlining the dwarves' terms, intriguing to Perry but thick and difficult to follow for those unaccustomed to such. Essentially, it offers the aid of dwarven craftsmen in completing and maintaining the road in exchange for the right to enact a toll booth at the southern pass, with the takings split evenly between the fort and Skelt.]

One more boon we would ask, as the harbinger of the season of prosperity to follow. With the road through the Vale re-opening, it would benefit us greatly to establish a connection between our back-way through the mountains' roots and the Vale road - but this is complicated greatly by the presence of our closest neighbors in the Vale. A tribe of lizard-men has its residence in a swamp just half a mile from the opening of our tunnel, and they have rebuffed all our stone-hold's attempts in the past to take advantage of what resources lay within our small grasp.

We ask this of you - join our envoy in treating with these low sorts, and push them back from our rear way. We do not object to their presence, but they must be contained, managed correctly, relocated from their fetid swamp so it may be turned into proper firm ground for our benefit and yours. Else the dwarves of Skelt will be forced to attempt drastic measures in countering the threat, creating instability and unprofitable discord in the peaceful Vale - and you can agree, this does not bode well for either of us.

All fortune to you in this venture and all others, the illustrious tunnel-leads of the stone-hold of Skelt.

Knowledge (local) DC10:
Skelt is a dwarf city built into the hills above the Touroundel River in Nirmathas, accessible only by water-powered lifts and a narrow mountain-way broken by several drawbridges. Its strategic position above the falls line of the river and near where the trade road emerged from the Vale centuries past left it prosperous, though its importance has diminished somewhat with the road's degradation during the Chelish civil war. This back tunnel through the mountains into the Vale was previously unknown, but unsurprising - dwarves have a great propensity for opening up ways through the rock.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@Thallin':

GM Rennai wrote:
I can't thank you e-enough, the man gasps out as Perry's burst of positive energy suffuses him. Thallin H-halfblood, I'm called. At your service.

"Perry Arizian at yours," said Percival, pushing the half-elf's head back slightly to look at his irises and gauging his reflexes with a focused Light spell. "My associates--the two climbers are Amund and Balthus--the two knightly ladies are Jetta and Mairen, and the lady with the book is Anthuria."

"You've suffered quite a bit," Perry added professionally, drawing out a smart-looking stick and waving it over the bite marks of the half-elf's skin. "This should patch you up to a degree, but you'll need a week of bed-rest."

Lesser Resto wand: 1d4 ⇒ 1

...bad roll

Perry then looked at his wand with annoyance, before brandishing it as a faulty pen. "Work, blast you."

Lesser Resto wand: 1d4 ⇒ 1

Blast this wretched pen!

He then sighed, waving it one last time.

Lesser Resto wand: 1d4 ⇒ 3

Total 5 con points removed
"Better. Balthus, are there any signs of nests?" called Percival, looking over his shoulder after poking the half-elf with the wand.

@Morningstar:
Spellkrayfte: 1d20 + 6 ⇒ (6) + 6 = 12
Percival gave the morningstar to Anthuria, saying, "I've never aced 'identify artefacts' class."

@Dwarves vs. Lizardmen
Appraise + Touch of Law + merchants' scale +2 bonus: 10 + 9 = 19
Yeeeah...Perry here. If anyone can, errr, grant me a +2 aid another bonus to the, errr, check that'll be greeeeat.

Percival read the scroll, and his eyes flickered to Amund. A frown crossed his brow, and he cleared his voice, before saying to the group,
"This may become a problem."


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Balthus shouts back, "No, no more nests to speak of." He turns to Amund, "You see anything else up there boy?" He scoffs and jokes with the young soldier, "I told you about that branch. You would have fallen on your ass, wouldn't you?"

Lord Perry Arizian wrote:

Percival read the scroll, and his eyes flickered to Amund. A frown crossed his brow, and he cleared his voice, before saying to the group,

"This may become a problem."

"Why would this be a problem? It seems the dwarves are aligned with our purpose here. And it's probably the same tribe of lizardfolk that the druid talked about. It's past due we pay them a friendly visit..."


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Mumbling to himself as he climbs back down. Oh yes it was so helpful. Respecting the elderly is difficult when they are asses.

Pulling the paper out of Balthus's hands and quickly reading it. There are a few problem Balthus. The Skelt envoy was killed and I doubt they are going to like that. They should have sent more than one person if the Vale is so dangerous to them they didn't. Next it is that it is very unlikely the Lizardfolk are just going to get up and move to a new location. I do not recall seeing any other swamp in the area. And adding to that problem if we do not succeed in doing this peacefully the Skelt seem to be saying that they will use 'drastic measures'. Meaning there will be a fight and most likely a rather big one.

Pincing the bridge of his nose, It will not be a friendly visit if we are trying to evict them. The Lizardfolk have been here longer then we have.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Perry held the letter away from both, and folded it.

"It's clear that we have (we as in Sir Tolgrith and ourselves) a choice here; side with the late Mister Nestor and his dwarves and gain a new southern pass, or side with the lizardmen to keep their lands."

He then rolled up the scroll and placed it back in the case, looking over Nestor. "I'll bring his body. Doubtlessly he would not have wished to be buried here."

Speaking to him from beyond the grave might also yield useful information.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I guess for now ignore the lower part of my post

Scowling, I do not operate without information. So this is on you then.

Looking around at the others. Give me a moment to get my stuff and we can get going. Thalin you are more than welcome to ride on my mount. I will bring the Lizardfolk as well. Quickly dining his armor and grabbing his things. Putting the Lizardfolk in his bag of holding.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Jetta chooses not to weigh in on the matter of the dwarves and the lizardfolk, instead looking to practical matters.

"Let's burn the rest of the webbing," she says. "Just to be sure."


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:

Pulling the paper out of Balthus's hands and quickly reading it. There are a few problem Balthus. The Skelt envoy was killed and I doubt they are going to like that. They should have sent more than one person if the Vale is so dangerous to them they didn't. Next it is that it is very unlikely the Lizardfolk are just going to get up and move to a new location. I do not recall seeing any other swamp in the area. And adding to that problem if we do not succeed in doing this peacefully the Skelt seem to be saying that they will use 'drastic measures'. Meaning there will be a fight and most likely a rather big one.

Pincing the bridge of his nose, It will not be a friendly visit if we are trying to evict them. The Lizardfolk have been here longer then we have.

Balthus shook his head, So much drive and energy in you today. I like it but save it for your enemies, boy."

He clamly explained, "Listen, boy. I've been around the block a few times and can tel you that most people never get exactly what they ask for. The dwarves are making a stance. The lizardfolk will make a stance. We'll mediate and get them something they can live in. None of them want a war. No one does."

He looked at percy, "Am I right?"

He then continued, "Will it be easy? Probably not but we wouldn't be here if it was easy. And where would be the fun in that?"[/b

[b]"As for the dead dwarf, this is not our fault. His kin will be happy to have recovered his body."

He cleaned his weapons before putting them away, "C'mon, we have to talk to Sir Tolgrith about this."


Several minutes' more work has the rest of the spider den's webbing burned away; only the circle of trees remains. The shadows are beginning to grow long, and the effort of the day's travel and the labors in the spider den are beginning to wear on everyone. A choice remains - mount back up and make the weary slog back to the road, or set up a camp in the woods?

It's about two hours' travel back to the road, so you and the horses will need to make two forced march checks to get back to the road or suffer 1d6 nonlethal damage for each failed check. What'll it be?


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Balthus we never got to read the letter. Perry is keeping it to himself. Also i vote for camping


male
Amund Basurto wrote:
Balthus we never got to read the letter. Perry is keeping it to himself. Also i vote for camping

On post 1069 above, it says 'Perry read the scroll' and I took that to mean he read it out loud for everyone to hear. Is this not correct?


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I assume mot since he is playing keep away. Perry did you share at all?


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
I assume mot since he is playing keep away. Perry did you share at all?

Well in Amund post 1071, you refer to all things 'in the scroll'. Those things (lizardfolk, Skelt, etc.) would not have made any sense to any of us unless Perry read the scroll out loud.

Too many posts assuming it was read out loud, I would leave it so but it's up the GM I guess.


With only one response, I'll assume we're following Perry's lead and riding back out to the road to camp.

GM screen:

Horses CON check: 1d20 + 3 ⇒ (1) + 3 = 4
Horses CON check: 1d20 + 3 ⇒ (10) + 3 = 13
Wandering - first hour: 1d100 ⇒ 62
Wandering - second hour: 1d100 ⇒ 53
Wandering - third hour: 1d100 ⇒ 90
Wandering - fourth hour: 1d100 ⇒ 57
Wandering - fifth hour: 1d100 ⇒ 69
Wandering - sixth hour: 1d100 ⇒ 59
Wandering - seventh hour: 1d100 ⇒ 96
Wandering - eighth hour: 1d100 ⇒ 83

Wearily, everyone re-mounts and begins the trek back to the main road, leaving the still-smoldering spider glade behind. As the line snakes its way back through the woods, the horses begin to stumble and falter, drooping with the day's exertion - but Perry lets a burst of healing light flow, and renewed by its vigor, they make the rest of the slog back to the main path with slightly more spring in their step.

Arriving back at the main road as the sun sinks below the horizon, you waste no time in starting to set up camp, setting a watch rotation and eating a cold meal before retiring to the tents. The hours of the watch pass...and pass...and pass. Each guard takes their watch in turn, and for all the night remains quiet and still, nothing but a stray breeze disturbing the forest's calm.

The next morning rises, and so do the sleepers, rising to greet the new day and preparing to begin the journey back to Fort Thorn. The road has dried out some, making the going slightly quicker; unencumbered by the heavy luggage the workers had been hauling, you expect to be able to make it back to the fort with a full day's ride.

Anything else before we head back?


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Anthuria sits quietly, listening to the embers crackle and the night song of the woods. Cicadas chirp, owls hoot, and leaves rustle. It strikes her as strange that she had never really heard theses sounds in the city, yet she finds them strangely familiar and comforting.

She withdraws the morningstar from her pack, resting it on her lap, feeling the cold chill of the metal even through her clothing. How odd. She grasps the handle with one hand, placing the other on the weapon's head. She closes her eyes in concentration, when a sudden pale blue light penetrates her eyelids. She opens them to find the morningstar glowing, a frosty smoke creeping down her skirt.

She smiles, even as her teeth begin to chatter.
____________
spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Balthus checks his horse for injuries before strapping on the saddle.

He looks to those less used to horses and makes sure they are handling things properly.

He tidies things up, trying to leave the place as they had found it and prepares himself to leave.

Speaking to no one in particular, "You think Tolgrith is going to side with the dwarves or can we count on a fair man to deal with the situation of both parties?"

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"If I were in his stead, I would side with the dwarves," said Percival thoughtfully, stroking his goatee after a quick morning shave following his prayers. "Religious and civil, they are steadfast allies in this land. Then again, principles of fairness and justice are with the lizardmen. It would be grossly unbecoming to evict them without due cause."

He mounted his horse, and said, looking over the corpse of the dwarf, "I fear that politics is against the lizardmen, and I admit my own prejudices. Lizardmen commonly follow dark gods, and we don't exactly need more enemies than we currently have."


With the camp packed up and loaded into the horses' saddlebags, you set off once more through the forest, back toward Fort Thorn. The morning air is crisp and refreshing, with the slight chill hinting at the start of autumn's waning, and the sun shines bright over the treetops, a refreshing change from the clouds and rain the past several days have carried. The first several hours of riding are uneventful, and the horses trot easily along the open path. Around noon, though, the silence is shattered by several loud barks ahead. Rounding a bend in the path, you come upon a strange sight - a huge wolf in the path, ducking forward on her front legs with ears flat against her head and letting out a low snarl at the thin air in front of her.

Perception DC10:
But this doesn't appear to be just any wolf. You notice a small bracelet on her forepaw, made of mistletoe and holly, similar to the garland that Oakbrow's companion Ama had been wearing when she arrived at the fort...

Perception DC20:
And maybe it's not thin air she's growling at...you can't be quite certain what's there, but you get the feeling something is in front of the wolf. Every few moments, you get the barest glimpse of a stone shifting, and you notice that the horses are staring intently at the empty spot.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8
Lord Perry Arizian wrote:
"I fear that politics is against the lizardmen, and I admit my own prejudices. Lizardmen commonly follow dark gods, and we don't exactly need more enemies than we currently have."

"But we don't know that to be the case." Anthuria considers aloud. "For all we know, these are peaceful creatures. And they've made this Vale their home as much as we call Korvosa our own. Imagine if invaders from Linnorm stormed the city walls demanding we make room for their 'progress.' You'd feel pretty put out, wouldn't you?"

She speaks with confidence, but the girl knows she isn't made for politics. It's one of the (many) things that have placed her squarely outside her element since entering the wilderness. How can she be expected to make decisions affecting the future of an entire colony when she hardly has a handle on her own life?

And maybe that's it, then, she thinks. Maybe the key to my own future is securing that of others.

"No, I don't think we should be too hasty to dismiss the rights of the lizard people. At the very least, we should give them a chance to negotiate some sort of truce."

She's so caught up in her train of thought that she barely notices the wolf ahead.
_________

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Politics are not my place though. At lest Lord Arizian acknowledges he is being prejudiced. Have a peaceful negotiation is always the preferable ending. Looking down at Pretty Girl and mumbling What wrong Pretty?

Looking forward and scowling. Reaching back and grabbing his sword and moving so that he has a direct line at whatever has the animals spooked. Ama is there and there might be a problem.


As Amund draws his sword and moves closer, a shrill voice suddenly pipes up. Yourbigdog? Callitoff, pleaseplease! The voice seems to be coming from the road - right in front of where the wolf growls, hackles raised and claws scraping against the roadbed.

Suddenly, there's a humming sound rushing through the air, and small whorls of dust puff up from the road. Amund feels a tiny tug on his shoulder, and out of nowhere a shimmering gold outline appears, coalescing into a small humanoid figure about two feet tall, with birdlike, silver-feathered wings flapping madly. One of the wings is missing several feathers and bleeding slightly, and looks to be working much harder than the other to maintain the tiny woman's flight. She wears a gown that looks to be made of fine strands of spider silk, coated in a fine shiny dust to both ornament the fabric and remove the stickiness.

Calloff, saysit! she pipes shrilly, keeping Amund between herself and the angry wolf. Wantedplay, but badbigdog clawbites! She carries a small shortbow and wears a quiver made of a hollow reed; nervously she fumbles for what looks to be a porcupine-quill arrow, a strange silver mist puffing out of her hands as she tries to nock it to the string.

Knowledge (nature) DC14:
This is a pixie, an elusive fey creature known to call the deepest, most pristine forests home. The misty dust they produce is known to carry powerful enchantment magics, especially when used as an enhancement to their arrows - but for all their ability to charm and confuse, they're known to generally be beneficial creatures, curious and excitable.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Percival slouched in his saddle, the long road wearing on him, before he heard the shrill tiny voice.
Percival looked up, and dismounted.
"A fey," said Percival with interest. He approached, and held up his right hand over the wolf and the fey. "Peace. What brings you out, fey woman, with winter so close?"

Cast Calm Emotions, DC 16 Will negates

Pixies and fey that are not trying to eat our faces, and I finally got to use Calm Emotions! I call this a win.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Balthus moved over to the wolf and tried to calm it down some.

"It's Ok, girl. It don't mean no harm. It's just dumb enough to pick the wrong play partner, that's all."

______________
wild empathy (which may not be applicable): 1d20 + 7 ⇒ (9) + 7 = 16


GM screen:

Pixie Will save: 1d20 + 6 ⇒ (16) + 6 = 22
Ama Will save: 1d20 + 3 ⇒ (7) + 3 = 10

As Perry holds his hand forth, all the gathered company feels a sudden sense of placidity and calm wash over them, like a cool flow of water. Everyone breathes a tiny sigh of relief at the sensation - but the most marked effect is on the wolf. Immediately, her ruffled coat begins to lay back down, her lips relax from their growl, and she sits back on her haunches. The wolf doesn't look necessarily pleased with the fey woman, but especially as Balthus speaks soothingly to her and begins to pat her head, it seems the danger has passed.

The pixie's head darts around nervously for several more moments, but when she sees the huge canine's newfound calm, she visibly relaxes as well, moving to hover eye-to-eye with Perry. Falltime besttime to fly - I like the prettyleaves! And Ikiti said bigfolk traveltrail getting neatandpretty again, hadtosee! And he said meannasty roseking gone too...but prettyhall rosecastle gone too. Thoughtmaybe Essiki could take fancyhouse. At mention of the loss, her long ears droop, and she drops an inch or two before regaining height.

Maybebest, though, that roseking rosepalace gone - somethingmade all rosebloods blackbad inside, like blackrotsick oldtrees. Maybewas their fancyhouse. And they was blackbad inside, we all knew. Allofus knew, or else Earsnatcher notcome getthem. Only naughtyfey get earsnatched - least so storysay. "Begood, begood," treeolds say, "or Earsnatcher get you!"

Suddenly, she claps a hand to her mouth in alarm. Badbigdog not Earsnatcher, right? Came barkingmean when Essiki looksat roseking fancyhouse - Essiki badfey now? The look of dismay on the pixie's face as she clutches at her ears is somewhere between heartbreaking and amusing in its exaggeration.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Startled when the little Fey flies over and hides behind him. Twisting in his saddle and looking at her while putting his sword back up. Talking softly, Wanting to look around does not make you a bad Fey. Ama is most likely used to the Fey here being dangerous and violent. Please calm down.

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

What is your name little one?


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"A pixie," Anthuria breathes as she guides her horse slowly up beside Amund. The silver wings, the spidersilk gown, the golden dust, it's almost too much to take in. She giggles a little in spite of herself, but quickly straightens her face as it's clear the tiny woman is in distress. She tries to recall what she knows of these creatures. There was a pixie in one of her favorite plays, The Infinite Unapologies of Verthenia, and that character was a helpful, if somewhat meddlesome ally. She thought about Merrymead's Curiosities and Perils of the Varisian Hinterlands, but she had only glossed over the "pixie" entries, mainly becuase she didn't think she'd ever meet one (imps are much more prevalent in Korvosa, afterall).

"එයින් ඔවුන් අදහස්," She says gently, now only barely surprised that the words flow easily over her tongue. She smiles warmly, trying to exude a friendly demeanor.

Sylvan:
"Hello. We mean you no harm."

_________

K nature: 1d20 + 13 ⇒ (4) + 13 = 17

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
GM Rennai wrote:

Falltime besttime to fly - I like the prettyleaves! And Ikiti said bigfolk traveltrail getting neatandpretty again, hadtosee! And he said meannasty roseking gone too...but prettyhall rosecastle gone too. Thoughtmaybe Essiki could take fancyhouse. At mention of the loss, her long ears droop, and she drops an inch or two before regaining height.

Maybebest, though, that roseking rosepalace gone - somethingmade all rosebloods blackbad inside, like blackrotsick oldtrees. Maybewas their fancyhouse. And they was blackbad inside, we all knew. Allofus knew, or else Earsnatcher notcome getthem. Only naughtyfey get earsnatched - least so storysay. "Begood, begood," treeolds say, "or Earsnatcher get you!"

Percival only caught a few choice words from the fey-girl's high-pitched torrent of words.

"Earsnatchers?" he said in interest. "Erm...Essiki, what are earsnatchers? Are they Man or beast?"

This fey is so kaute :0


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Please ignore my last question about the name since she clearly gave it. I posted in an insomniac haze. The other part seems at least descent.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Jetta abstains from the conversation, never quite knowing how to deal with fey—without using her halberd, at least. She sits quietly in her saddle, weighing the advantages and disadvantages of employing her earplugs to combat the pixie's shrill prattling.


At Anthuria's greetings, Essiki starts suddenly - then her despair morphs instantly into an unsettlingly wide grin, seemingly forgetting the now-docile wolf watching. Flitting over to hover in front of Anthuria, she gives a prim curtsy, dropping an inch or two in height to accompany it. Her speech is so fast that even the most adept student of Sylvan might have a difficult time...but to Anthuria, it's as easy as following her rapid-fire Taldane. ලොකු කෙල්ලෙක් වනාන්තර දිව කතා! විශාල ජන වනාන්තර දිව කථානායක හමුවීම සතුටක්!

Sylvan:
Bigfolkgirl talks forestheartwords! Pleasedtomeet bigfolk foresttalker!

At Amund's greeting, she dips into another curtsy, then turns back to Perry. Earsnatcher bigbad, naughtyone, uses blackrotheart feyears for darkmagic. Sees naughtybad things badfey do, allof'em, evenif sneakyquiet and noonesee! Bigwing bigteeth meanones come for naughtyfey, snatch'emup, but Earsnatcher thinks goodfeyears tastefunny. So allfey of roseforest gottabe goodones. Treeoldones say, and treeoldones never wrong. She nods soberly at the grim message.

Sense Motive DC10:
It's clear that, whoever the pixie speaks of, she sees as a real threat. But it's also clear that the Earsnatcher is almost like a boogeyman to her - as much a story to keep errant children in line as a real creature. She doesn't intentionally tell any lies, but her witness is likely a mixture of truth and fireside fable, and it's clear she's never had any personal experience with those she speaks of.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12

Jetta shakes her head at the fey, turning to the others in exasperation.

"It's talking like a scared child," she says. "It doesn't really know what it's talking about..."


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"Easy now. Slow down, Miss Essiki, is it?" Anthuria holds a hand up toward Jetta, beseeching patience. "My name is Anthuria. This is Amund, Jetta, Lord Arizian, Mairen, and Balthus. We are friends to the forest."

Mostly.

"Who are the 'tree old ones' that you speak of?"

______

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Glancing over at Jetta, She might be a scared child.

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