GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


951 to 1,000 of 1,388 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@Movement/Evacuation: I will refrain from further discussion of this topic until GM Rennai gives an assessment of our plan and what is possible from what is not.

@Preparedness: Over-prepare you say. We're scraping the bottom of the barrel (retroactively pulling out ballistae and anchor tokens out of our asses, wringing how much combatants/archers we have, and looking for backwards-compatible spells).

@Rope: Fair enough, we use the same length of chain instead. Instead of bolt and tackle, we tie to a counterweight that we can cut off so it can drag the dragon (Trebuchet style). I propose a statue of Ileosa holding up a monkey skull. We can probably make that with a few Shape Stones.

@Plan B: I thought the Anchor Feather was part of your personal plan, not our Plan B.
But let's have a Plan B:

Plan B: If the plan of shooting it, grappling it, and casting it to the ground doesn't work, we send Amund with a fey book look-alike on a horse leaving from the western gate. He subsequently moons the dragons and declares that he has the book, fey-ears, and insinuates that he bedded their draconic mothers.

All tongue-in-cheek, of course. All blades perish that pierce the she-dragon.

Edit:

Jetta Stahle wrote:
That would be awfully convenient, wouldn't it? :P

It would be--but it stands to reason that it would be there (as I explained above). Sort of the rose king's own Plan B.

Jetta Stahle wrote:
If these are, indeed, actual dragons. Which I still doubt. Taunting them could still work, though, even if they are of a dumber variety.

I wonder what taunts would work.

'Your mother was a hamster' doesn't scream 'BURN' on dragons.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I see no reason to mention possible solutions that do not, at least in my opinion, benifit the group. I was simple throwing ideas. I do not like the idea of personal plans. I would prefer a group tactic.

By over-prepared I mean planning for various possible/likely outcomes. From what I have experianced in gaming most of the planning is pulling stuff/ideas/luck/mercy from the GM out of our 'asses'.

Also I am not waving my bare butt at a fire breathing anything. That would be very dangerous.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Anything from Monty Python would not work. Funny yes, classic movie, but not actually insulting to anything. And calling their mother a whore and father a drunkard might not work in our favor.

Unless Balthus does it. Then I think it might work. Cause they would go after him. Bitterness like that never dies ;)


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
Unless Balthus does it. Then I think it might work. Cause they would go after him. Bitterness like that never dies ;)

Balthus can shoot and taunt at the same time. Although I'm not sure they would understand me. You know that I'm a practical man who never had much use for languages.

Don't they all speak common? :)


Gone for a day and everything goes crazy. :) I think we've gotten all the input we're going to get, so here's what I'm going to be preparing the showdown assuming:

1) Preparations begin the morning after you guys arrive back, since you arrived fairly late the evening before. From there, you know only that the dragons aren't there that moment, but you begin throwing all resources into preparations, including things like Amund's cohort's magic item crafting time. The scouts will give a few minutes' lead time at best - enough time to get people into place inside the fort, but not enough time to get them far away from the fort.

2) There is one ballista available, and four ropes tied together will give enough length to reach something flying reasonably high-up if you'd like to try and tether a dragon (or its like) in place. The ballista will be manned by NPCs while Balthus leads NPC archers in shooting at the things. (While you make a good point about rope's delicacy, Amund, a chain is going to add a lot of weight to a ballista bolt - it'd shorten its range increment by a good twenty feet at least.)

3) It'll take one day for each feather token to be made, and I've heard no other claims on item crafting time, so those will be the focuses for item crafting time. It sounds like the feather token is the first thought and the anchor totem a backup plan, so that's the order they'll be made in (in case it matters if time grows short).

4) It's sounding like the consensus on evacuation is no, so everyone will shelter in the fort. I'm thinking concentrating people in the keep and/or the church, since those buildings are stone, and focusing protections like stone shape or wind wall on those buildings to keep everyone as safe as possible.

5) Perry spends the first day back stone shape-ing protections over vulnerable points, then the following day prepares wind wall, blessing of fervor, and communal resist energy each day until any attacks arrive.

6) The ballista makes sense, but the page of spell knowledge is, as others have pointed out, just a little too convenient, especially since...

About the Rose King:
...he wasn't a sorcerer; all his magic was through spell-like abilities.
So the page of spell knowledge for earthbind is a no-go.

7) If there's multiple beasties when the attack comes, ballistas/bows will be focusing on one while the flyers go to encounter the other. (I think that's what you guys were leaning toward when it came to utilizing the flying melee combatants - if I'm wrong, let me know.)

I'll be working on a post under these assumptions - it'll be up tonight. Sorry for the delays - work stuff's been going crazy lately and I had my husband spring a surprise theme-park trip on me yesterday. Quite enjoyable, but not terribly conducive to PbP, especially long, cinematic gameplay posts. :P You have until tonight to speak up or forever hold your peace, but I think everyone's basically in agreement on the above plan.

@Amund - The cubs are still wild enough that it'd be too dangerous to keep them in the same building with the fort's people (especially with the chaos of the circumstances riling them up). But I could definitely see moving their cart into one of the storerooms in the Four Wheels Hall - as you said, it'd give another layer of protection from dragonfire for them and another set of doors between them and escape for everyone else's sake.

I do appreciate the amount of input you guys have put into planning - let's face it, this is how a real planning session for something like this would go. I'm taking everyone's input into account, and it's giving you guys some hefty circumstance modifiers. (One thing I will caution is to remember that text doesn't transmit sarcasm terribly well, and what's meant as light-hearted can come across as dismissive or harsh. I don't think anyone intended that, but coming in and taking in the conversation at a go there were moments that felt that way a bit.)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I thought the anchor token still needed a touch attack. To.my knowledge no chain is going on the ballista

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Got it.

That's all from me.

Edit: I presume my Criminal Defense Lawyer of Apes can pin a mutha when it needs to.
Would a grapple (pin) drop a dragon?

Because I'm having this weird mental image of a masked wrestler/grappler doing the same thing. There must be some story floating around somewhere...


@Perry - Gandalf did it to the Balrog in Lord of the Rings; that's all the confirmation I need. :P I've heard it cited a few times as an example of high-end grappling shenanigans, and it does make a certain amount of sense as long as it's not, like, a human trying to pin the wings of a great wyrm red dragon or something.

@All - Got to work tonight to unimaginable levels of confusion due to circumstances beyond control (and a crippling migraine on top of it). Sorry to keep putting the climactic encounter off, but I'm getting this in during the first lull I've had in two hours, and the rest of the night's not shaping up to be any less obnoxious.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

If Gandalf did it it is ok? I support this idea because it is Gandalf and he is awesome. Could you make it a white or grey monkey?

We could enlarge Balthus. He is old and grumpy. :D

@GM: Life and work happen. It is all good by me.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Everything seems kosher to me. Just to make sure I mention it somewhere: Jetta orders her armigers to personally guard the fire brigade while they work. Their ranged capabilities are rather limited, but I assume all of them are heavily armoured armed with halberds, and should be able to at least stop the drakes from snatching off any defenseless commoners.

As for the delay, having a few days to mull over the plans has been pretty productive (even if we got a bit contentious—sorry about that!). So yeah, no big deal. Speaking of real life: I'll be out of town attending a RPG convention until Sunday. Don't expect any posts from me until then. Feel free to bot me if necessary, etc.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Sunday I will be very far from a computer and busy. Not sure about Monday. It depends on how Sunday goes.


*panting with exertion after Gameplay post* ;)


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

If only one spell is possible, I would rather have aspect of the falcon


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Not going to activate the feather token immediately.


Two spells is fine, Balthus - I assumed about two rounds of prep. Both gravity bow and aspect of the falcon, then?

Waiting to activate the token is fine, Amund - I just figured you'd want the lead time so you didn't burn actions while the fight was going.

Jetta getting enlarge at the same time as Perry's air walk is fine if she wants it.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
GM Rennai wrote:
Two spells is fine, Balthus - I assumed about two rounds of prep. Both gravity bow and aspect of the falcon, then?

Yes, please. Thank you.

So Balthus is waiting again. :(

I'll be out of pocket until this afternoon.

Game on!


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Well you said that they were 200ft away and I have 10 rounds of flight. 10 rounds can last with four flying monsters. I think. But your point is a valid one. Roughly how long would we think it would take for them to get here?
Also I have a rather nasty case of insomnia and my mind is very fuzzy so if I make a odd decision someone please tell me.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Sorry I thought I posted that in discussion. I hate posting on mobile.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@Casting: Perry will cast three spells: Communal Protection from Energy (Fire) (which stays for 10 mins), Bless (1 min), and Air Walk when Jetta needs it.

That'll block 84 points of fire damage per dude (or dudette), remaining for 10 minutes per target (7 targets).

@Participation: Enciro casts Inspire Courage to the most amount of archers he could get (assuming he can't include us in the 30-foot radius). That'll be +2 attack, damage, and saves vs. fear for up to 18 rounds, and can pick up a shortbow and shoot for +8 vs. AC, 1d6+2 points of damage (with bardic performance)

Edit: If there is time for one spell, it'll be Prot. from Energy.
Otherwise, I'm ready to fight!


RE: Secret Agent Bard - That's why I put Enrico at the base of their towers, so he could presumably pick up two towers' worth with his performance. It seemed the best way to use his Inspire Courage - you guys are already getting buffed up pretty well, and the tactics you suggested in his stat block didn't seem to much favor the direct approach. From here, he'll keep his performance going and maintain a silent image over the inn to make it hopefully disappear from above.

RE: Other help - Just for reference, Katsa's going to be working from the air, seeing if she can get close enough to get a bestow curse off using her thrown Harrow card to deliver the touch; after that, it'll be Fortune hex and cackling.

RE: Lord Percival's spells - It'll be protection from energy and air walk on Jetta, then; I'd gone with two rounds of prep time in the intro.

RE: time - They'll be getting close enough to potentially do something when their turn comes this round. They're currently a couple hundred feet away, about a hundred feet up, and moving in fast.

I'll go ahead and leave this round open through tomorrow so folks have a chance to do what they'd like to do beyond the initial rounds of prep - I'll move along tomorrow night so poor Balthus can sink an arrow into something. :)


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I'm back! What a great weekend. Unfortunately, that also means that I'm currently suffering from a massive amount of Con drain. I'll probably post tomorrow at the earliest, though I might feel more inspired after I've had the chance to take a quick nap. Right now, all of these buffs are making my head spin...

Regardless, yes please to enlarge person!


Well, I hope it's not CON drain, or a nap's not going to do you much good. :P Have a wonderful sleep, and may you avoid the worst of the con crud!


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Thanks. No signs of illness so far! By the way, this ability of mine might become relevant soon:

Phalanx Soldier Archetype wrote:
Ready Pike (Ex): At 5th level, a phalanx soldier can, once per day, ready a weapon with the brace property as an immediate action, gaining a +1 bonus on attack and damage rolls.

Just assume I use it any time I get charged for the first time on each day. If I do get charged. :P


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I am going to choose to ignore my post about the flying. Sleep deprivation is a bad thing.Just going to go for it.
Edit: Now I remember why. The other buffs take time and I had less time in the air than the others.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

If there are any other buffs ya'll on the ground want to throw in, now would be the time. Soon Amund and Jetta will be out of reach.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

If you're staying, you can get the Bless. I'm almost the last on initiative.

As usual


I only use initiative to figure out who beats the enemy in the first round - after that, whoever posts first acts first. So bless your heart out. :)


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

@Perry: Thanks!

@GM Rennai: Can you make a new Fly check for the dragon that was hit by Balthus? I probably won't be able to get in close enough to hit it anyway, but that should make things easier next round.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I suppose up is the way to go. 30 last round and movement of 90ft gets me 45 going up. with a double move I am at 75ft up?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
What round is it?

We had the first two round to cast buffs. Casting bless was your action for round 3, and I assume shooting will happen on round 4.

By the way, I don't think you actually get a haste attack unless you have Rapid Reload. The extra attack from haste has to be taken as a part of a full attack action.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

*Checks*

@GM: Jetta's right. It's 1 attack, not 2. Even if I start the round with the crossbow loaded (which he did last turn).

Sigh.
I've had enough of your shit, Abadar. Why bother making your favored weapon out of a weapon even monkeys are proficient with?!

ABADAR: GOT 99 PROBLEMS, BUT THE BLING AIN'T ONE.

Though I shouldn't complain. I don't know what I was smoking when I designed this cleric.
1. Dump dex with a cleric
2. Use a ranged weapon
3. ????
4. Prophet


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I had just figured out all my buffs, and I didn't even get to swing once... :'(


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I am sad. :( they are escaping and we would not be able to chase them down.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

I'm leaving for the beach tomorrow and will be gone all of next week (yay!). I should have internet access and plan to keep up with posting, but if I'm missing in action, you'll understand why. Please bot me if necessary.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Have fun :D and know that I am jealous. Landlocked state only has icky lakes. I miss the ocean.


So, I was going to be doing a mass message in all my games on Monday, telling you I was going camping for five days...instead I get to put out a mass message today, letting you know I'm in the hospital. :/ Kind of major, but I'm just being admitted for IV fluids and observation for now. I've got my laptop with me, and should, for some strange reason, have more than enough time for posting, but if interruptions do arise, that's why.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

That is unfortunate. I hope everything goes ok and you get out of the hospital with a clean bill of health.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I hope you feel better soon!

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Jetta, I'll cast Speak with Dead on the drake. So far, I have a few questions.

1. Why/who commanded you to attack the fort?
2. Are you the only dragon-like beings in the vale?
3. -

I'm thinking the last question will wait until the first two are answered--perhaps a follow-up question.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
Jetta, I'll cast Speak with Dead on the drake. So far, I have a few questions.

Do you have it prepped, or do we have to wait? We might have to rest before we go, anyway.

Lord Perry Arizian wrote:
1. Why/who commanded you to attack the fort?

I would go with "who ordered you to collect fey ears", just in case they decided to attack the fort on their own.

Lord Perry Arizian wrote:
I'm thinking the last question will wait until the first two are answered--perhaps a follow-up question.

Straight-up asking where they came from might be necessary, if everyone ends up failing their Knowledge (geography) checks. Regardless, that will have to wait until the fires are out and Amund can fill in the rest of us on what he saw. Assuming we get that information from rolling, asking where the drakes' master is hiding might be the most useful thing we can ask. We can get more info from the other drakes.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Sorry i meant to post yesterday but I got busy with helping a friend make her first character. She was so excited, it was adorable!

I second Jetta's question suggestion. If the things we think are dragons because knowledge checks suck and I am sure four Red Dragons would not play nice for long. Asking who sent them sounds like a good idea.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Perry will need to wait for tomorrow to talk with the drake's corpse.

Are our characters up for a direct assault now, or are we OK with waiting?

Assume Perry asks that in-character.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Well, out-of-character, I think we should rest to get all our spells back. The interrogation could wait, but if we don't get at least one of our melee fighters in the air, the drakes are going to roast us. I suppose the decision depends entirely on how long a trip it is to the drakes' nest. If it takes more than a day by horse, we'll need to rest anyway. No problem. If not, I would prefer resting and heading out the next day.

I'll wait until we've got our GM back before I post in the gameplay thread. I don't think we want to get too carried away without getting an update on how the fort is doing and how long the trip will be.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I suppose a 're-absorbing spent spell energies' mechanic is out of the question. >:D

In-character, spending the time recovering/restoring what could be restored of the inn/healing the wounded makes sense.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Hey GM, I hope everything is going well. Please send us a quick reassurance when you get a chance. :)


And here's a quick reassurance. I didn't die! :D

That was the first time I've ever been hospitalized, or been quite that sick, and boy...I overestimated how much mental capacity I was going to retain. Between pain, morphine, very restricted eating (not even water the first day), and poor sleep, I was lucky to even fully realize what Olympic event was running on the TV in the background, let alone intensive storytelling. But fortunately I got to go home on Sunday afternoon, and time and doctors are managing to slowly patch me back together. Being able to eat actual meals again doesn't suck for my brain capacity and energy, either. ;)

I'm beginning the long process of getting my head back in the game(s) now, and you folks are my first priority after I get return messages posted in my other ones. Sorry for the break in the action - let's get back to it!


Perry wrote:
@GM: One of the usual sociopathic questions: Would mounting the drake's head on the wall count as some intimidate check? We could use the shaken or frightened condition when Round 2 comes by.

Yay sociopathy! ;) I'd probably let it count as some sort of an Intimidate check - it kind of makes sense. I'd still make a roll for it instead of it auto-succeeding. Sound fair? And to confirm, it sounds like the consensus is to stay at the fort for the night getting things back under control and recovering spells, then head for Pointer Rock tomorrow. Any thoughts on time of day?


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

As early as possible


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Hey, welcome back! I'm glad to hear you're still more or less in one piece.

As for the time of day, Jetta would also like to leave as early as possible. How long is the trip?


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Jetta Stahle wrote:

Hey, welcome back! I'm glad to hear you're still more or less in one piece.

As for the time of day, Jetta would also like to leave as early as possible. How long is the trip?

How about we wait until the time the dragons attacked this morning in case of a repeat attack and then head out?

951 to 1,000 of 1,388 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Rennai's Conquest of Bloodsworn Vale: Discussion All Messageboards

Want to post a reply? Sign in.