GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


651 to 700 of 1,388 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Like Anthuria said. The spread will be done tonight, but the choosing comes first, and is meant to symbolize your role in the events in question. It also comes into play in interpreting the spread, placing particular import on a role card's placement and reading.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Concerning the cards we all got. this is my ridiculous interpretation of a single card.

Perry should have been a cleric of Torag :) cause hammers. Also there will be fire so we get our dragon

I got a bear with mad skills so the owlbears will be a success or that my dreams of theater are on the horizon.

Anthuria rolled my number twice and then got the uprising so she is bitter that she didn't get my adorable bear. And I should be afraid ;) Or that terrible school that was so mean to Anthuria will be destroyed. If so I wanna play in that game!

Mairen is either going to die a horrible death and we will all mourn her. Of she will fall

And Balthus will break free of the shackles of bitterness that have made him into a curmudgeon :)

You are welcome


Amund Basurto wrote:

Concerning the cards we all got. this is my ridiculous interpretation of a single card.

Perry should have been a cleric of Torag :) cause hammers. Also there will be fire so we get our dragon

I got a bear with mad skills so the owlbears will be a success or that my dreams of theater are on the horizon.

Anthuria rolled my number twice and then got the uprising so she is bitter that she didn't get my adorable bear. And I should be afraid ;) Or that terrible school that was so mean to Anthuria will be destroyed. If so I wanna play in that game!

Mairen is either going to die a horrible death and we will all mourn her. Of she will fall

And Balthus will break free of the shackles of bitterness that have made him into a curmudgeon :)

You are welcome

You know, it's amazing...you're exactly right. ;)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I try :) The gift of prophecy is one of my cool abilities.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

All right, Perry is waiting for the spread to act.
So far, Balthus's disregard of the harrower seems much more reasonable and less mean-spirited.

Perry: "...yay."


Posting in here to get the spread established, so I can write it up without worrying about the numbers changing on me. :)

The spread:

Left column (the past).
Top card suit, alignment: 1d6 ⇒ 31d9 ⇒ 1 Lawful good card of shields. The Trumpet. True match.
Middle card suit, alignment: 1d6 ⇒ 61d9 ⇒ 7 Lawful evil card of crowns. The Tyrant. Partial match.
Bottom card suit, alignment: 1d6 ⇒ 51d9 ⇒ 7 Lawful evil card of stars. The Eclipse. True match.

Center column (the present).
Top card suit, alignment: 1d6 ⇒ 21d9 ⇒ 1 Lawful good card of keys. The Dance. Partial match.
Middle card suit, alignment: 1d6 ⇒ 41d9 ⇒ 3 Chaotic good card of books. The Joke. No match.
Bottom card suit, alignment: 1d6 ⇒ 21d9 ⇒ 2 Neutral good card of keys. The Wanderer. Opposite match, misaligned.

Right column (the future).
Top card suit, alignment: 1d6 ⇒ 51d9 ⇒ 9 Chaotic evil card of stars. The Lost. Partial match, misaligned.
Middle card suit, alignment: 1d6 ⇒ 31d9 ⇒ 3 Chaotic good card of shields. The Desert. Partial match.
Bottom card suit, alignment: 1d6 ⇒ 21d9 ⇒ 2 Reroll to avoid duplicate: Reroll suit, alignment: 1d6 ⇒ 31d9 ⇒ 7 Lawful evil card of shields. The Tangled Briar. Partial match.


Life really needs to stop throwing these curveballs at me. It's messing up my PbP game. >:( I've got my next post nearly written, but a surprise long day of work is delaying posting it. It should be up within the next few hours.


*deep breaths*

Btw, that actually turned out startlingly accurate, as all Harrow reads tend to in our pattern-seeking minds. ;)

That's also the truest read I've pulled in a while in terms of the mechanics of the reading - there was only one card that wasn't at least a partial match, and four true or opposite matches, for those familiar with the process.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Well done! Very evocative. And I see what you mean. That is a very meaningful spread, indeed.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

So tornado season is back and if I do not post for a few days that means I have lost power. There is apparently a nasty storm coming up.


Got it, Amund - thanks for letting us know. Here's hoping everything ends ok!

I'll move us along this afternoon...surprises at work have reared their ugly heads again. A pattern I'm really hoping manages to break itself sooner rather than later. -.-


Real sorry for posting sluggishness the last couple of days, everyone - I had some work stuff, some personal stuff, and some weird medical stuff all converge over the last couple of days, and I'm as unhappy about it as you. ;) I'll be posted by morning.

I'm hoping the unpleasantness is done, but if I miss a post the next few days, that's why. I'm still excited about the game - sorry a CR12 Real Life Circumstance reared its ugly head! And wouldn't you know it, my +3 reality-bane bastard sword was at the enchanter's.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Life does that. I hope it blows over.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

@Perry: So do you want to keep going with that scene retroactively, or...? I'll try to get a post in ASAP, but I'm currently swamped with schoolwork. :(


Pfft...schoolwork...

GM Rennai does not actually dismiss the value of schoolwork, nor advocate skipping it in favor of Play by Post. Stay in school, kids.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

The log is very fun. Thanks Perry!

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@Jetta: We're advancing continuity. Instead of the conversation being on the 13th, it's on the 18th.
So the current events are canon: Perry left with the party to meet Kasta; Jetta went back to the barracks to carve; Perry left and sat with her talking; the scouts came in with news of spiders.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I got that, but I wanted to know if you want to keep going through the woodcarving discussion as we advance (maybe in spoilers or something), or is that interrupted by the arrival of the scouts?

I'm loving the campaign journal too, by the way. :)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

It's interrupted, but I'm sure there is a small enough window to get some character development brewing.

Perhaps Jetta stomps on the boat and the pond. >:D


Perry's canon order works for me. And yes, there would be time to get some "bonding" in before news of the spiders makes the rounds. :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

GM Rennai I sent you a PM as Deaths Adorable Apprentice about my cohort I think. Did it go though?


Yes, I did - sorry! I made the mistake of reading it when I didn't have time to reply to it, and it slipped my mind. I'll reply with another message.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

GM, I'm about to reply to Tolgrith, but am a little confused due to his response and how I understand this: how is the road-building effort like?

How I imagine it is that Tolgrith sends some workers and few soldiers to protect them (say 6 commoners/experts and 4 soldiers) to the last point of the road.
These workers then continue work on the road, and the soldiers build an improvised camp to defend them (which also contains the supplies). This is what we've seen with the attack on the workers with the Rose King.

The camp then moves a few miles down the road (along the map) as it continues to work, and returns to replenish their equipment and rest as the next batch of workers and soldiers head out to continue the job so it doesn't stop (think a fusillade of workers).

Current event
5-6 workers were cutting down the tree line to make a path for the road. They were ambushed by spiders, where they lost nearly half their number and force-marched to the fort directly.
I must be missing it, but there is no word of soldiers to guard them, or a camp nearby to fall back to.

Arizian's first idea was 'why didn't we know about spiders at all?'. After Tolgrith's retort, he began to think 'how is this whole thing ran?'
Since he has experience in settlement-building, perhaps Perry has something useful to say?


Your assumptions are essentially correct. There are three crews out at any given time, one at the head of the effort clearing trees and preparing the way while the other two are further back actually digging out the track. Each crew is made up of six commoner laborers and two soldiers (not four). The camp was further back with the rear two teams, and the attack was at the front where the lead team worked alone.

Five of the workers in the lead team were felling trees on the north side of the road, while the other worker and the two soldiers were a bit further back. The attack happened quickly - the soldiers got a couple of arrows in, but the spiders managed to kill two of the laborers (they were commoners, after all) and get away with a third before the fighters could score more than a couple of hits.

With only two soldiers at the scene, only four more at camp a mile or two back, no idea of what they'd face following the beasties, and a bunch of laborers to protect, they couldn't pursue without putting too much at risk. And the standard procedure so far has been to pull teams back when too severe of a threat presents itself - they'd withdrawn upon the fey attacks, too. The fort is simply more defensible than any mobile camp could be; pulling back, even if it takes a day or two to get going again, keeps more people alive to work another day.

Sorry I was being unclear - hope this explanation helps! I didn't mean for Tolgrith's response to sound too hostile, by the way; he's simply fed up with the Vale's difficulties and worried for his people, as are you. And when people are already grouchy, they don't take too kindly to jumped-up city slickers telling them what to do. ;)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I'm still a tad confused.
We have Alys and two workers here--two others were killed and one was captured. The guards are not present.
That means that the other two crews and four soldiers (16 people) are still in the middle of the wilderness, and that these three came directly to the fort without falling back to the camp. Alys forced herself (and the two workers) through twenty-six miles instead of falling back two miles to the outward camp. If they knew about spider attacks, why wouldn't they pick up and leave as a group instead of taking a beeline to the fort?

This doesn't make sense...unless
...
Oh, my God. Alys is an imposter! We're being drawn into a trap!
:O

*Puts up hand* I call fey!


Alys is one of the guards who was at the attack - the other guard who was at the lead camp is with the rest of the retinue, who is arriving a couple of hours behind and who Amund has ridden out to meet. They did fall back as a group, with Alys coming ahead to bring the message more quickly and make it so the fort would be prepared for the big group's arrival.

Also, she'sdefinitelynotanimposterIdon'tknowhowyoucouldthinkthat. ;)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

*Puts down hand*
I'm OK. I got it.


Get it? Got it? Good. ;)

Nah, questions are cool. If anyone ever has any, don't hesitate to ask.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Jetta has nothing she wishes to purchase. We could grab a couple of large tents, if they have those lying around.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

No planned purchases here, either. Let's go spider hunting!


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I have a tent, I have food stuffs, I a quest, and I have my sword. Let us away!
I have one anti-toxin. Do we need more?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I already have two others, and I'm the healer. We're covered.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Lord Perry Arizian wrote:
Don't worry I've got this!

And the crowd goes wild at those famous last words :)

Bring it on! This is a fight I can get behind. I do not like spiders.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@GM Question: The manticore's flight is disrupted once it gets hit (see below for reference):

Relevant quote wrote:
You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature’s movement.

The question/ruling is this: can the damage Mairen (or Perry for that matter) deal stand in for the default DC?

Like 10 + half damage taken, or 1/2 damage taken or 10 (whichever is higher)?

Justification: More damage means recovery is more difficult.


Good catch; my IRL GM is terrible with strategy, so most of the flying stuff we've come up against just basically lands and waits for us to slaughter it. Needless to say, the rule's never come up for me before. ;)

Since the written rule is DC10, I think I'm going to stick with that. (It's actually not a trivial DC - the thing has clumsy maneuverability and a -3 Fly modifier.) I'll go in and check now, retconning if I need to.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Doesn't this thing have concealment? I noticed no one was rolling for a miss chance; did I miss something?

I missed anyways...


Concealment started this round, and it's only for further than ten feet away. Jetta wouldn't need a miss chance, but Perry would.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Oh. Right. Total concealment. I guess my magic missile won't land. Ruhroh.


Something magic missile can't do? :O

If you got within 20 feet first, you're ok - it's only regular concealment within that distance.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Opps! It would be the same with the five foot back and I do not need to roll that. My bad I will update the map. I was very tired when I posted. My evil roommate kept me up hours past when I wanted to sleep.

Balthus that was more of a poke at the player since it was the player not the PC. Just a friendly poke.


male
Amund Basurto wrote:
Balthus that was more of a poke at the player since it was the player not the PC. Just a friendly poke.

Just making sure you weren't expecting a response. :)

BTW, I'll be 'out and about' tomorrow during the day and may not be able to post until evening/night. Please bot me as necessary.


Not my most verbose post ever, but I've got time constraints today. XD


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

just throwing the idea out there, I have no idea if it will work, but I happen to have some whisky. Alcohol is flammable and if we get it on certain sets of webs it might burn for longer and be obliterated quicker. That is all the fire options we have right? Anybody got torches?

I also have blanket that could be liquored up and set ablaze and thrown over one of the webs. That might handle one on its own.

Jetta has some alchemist fire and I have that rather awesome sword of fiery awesomeness.

Sort of wished I had gotten that fireball necklace instead of the dragons breath vial.


Perry, if you want to put everyone else's sprites on the map, that's fine. Or if anyone prefers I continue to use their character portrait, that's fine as well.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Very full day here. I may not be able to post. Apologies, please bot me if needed.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Stab them in their evil heads Jetta! I fully approve of this idea expecially since I have no armor and just a little knife.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Honestly, in real life I'm more likely to take spiders outside when I find them, rather than killing them. It's not their fault they're creepy. :P


Especially with spiders I know to be non-poisonous, I tend to be more in the "take them outside" or "just let them be" camp - they're not doing anything wrong unless there's a better-than-average chance a bite could kill me. Problem is, my husband has a severe phobia of them, so I have to squish them to ease his mind. I woke up a couple of days ago to him screeching like a little girl and running halfway across the house because there was one on the shower curtain...when I didn't get up fast enough and it disappeared before I could squish it, he refused to take a shower. Flat-out refused.

But let's face it, horse- or house-sized spiders that could tear you apart, with poison that could kill you within a minute...yeah, those motherf&%@ers would die.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

We don't really have any venomous spiders in Finland, thankfully. Or any species of arachnids larger than a penny.

Most of the wildlife is pretty benign, now that I think of it. Kind of like a reverse Australia. :P


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I tend to leave spiders alone. While heavily medicated from a surgery I sat and watched a jumping spider crawl all of my house once. Fun times.

So long as they do not climb on me I do not freak out and swat. Bugs just get cause a swatting action. My roommate will carry them out of the house even with them biting her and saying ouch every few seconds. Its adorable.

The only ones I actively kill are the poisonous ones. Years of living with ill parents and then my niece when we had brown recluse and black widows everywhere has killed some of my fasciation with siders. I can say I have done that. I wouldn't go back in that room. But poisonous spiders and I hate going to the hospital.

But the people eating horse sides spiders need to DIE!

651 to 700 of 1,388 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Rennai's Conquest of Bloodsworn Vale: Discussion All Messageboards

Want to post a reply? Sign in.