GM Red's Down the Blighted Path (Inactive)

Game Master GM Red

Map of Davarn

Perception:

[dice=Poe]1d20+10[/dice
[dice=Vingold]1d20+7[/dice
[dice=Lilly]1d20+6[/dice
[dice=Yizzik]1d20+9[/dice
[dice=Hiniata]1d20+8[/dice

Initiative:

[dice=Hinata]1d20+4[/dice
[dice=Yizzik]1d20+4[/dice
[dice=Vingold]1d20+1[/dice
[dice=Poe]1d20+8[/dice
[dice=Lilly]1d20+3[/dice


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Sovereign Court

According to the book, you don't get a save every round, but the effects will only last a few rounds, or until the haunt is destroyed/put to rest.

Glorgrim is also up


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Aha, i must get the confused people drunk as well? :)

When it's Lilly's turn again...

"Oh? A drinking game? Hmm......okay, sure, hold on."

Move action, if possible.
Lilly grabs two mugs in each hand.

Normally grabbing one thing at a time, but waitresses can grab multiple glasses of beer (assuming with hand holds) as well.
Red's discretion.

Move action, if possible.
She scoops the mugs into the ale, all at once.

"I'll be right over for the game. :) "

If it's impossible, things will take a long time, i'll come up with something else if you want.

Liberty's Edge

Male Dwarf LN Kineticist 5 | HP: 39/48 Nonlethal 5 (5nh) | AC: 19 (15 Tch, 16 Fl) DR 3/adamantine | CMB: +5, CMD: 18 | F: +8, R: +8, W: +4 | Init: +9 | Perc: +10 | Speed 20ft Climb 20ft (earthen surfaces) | Active conditions: EO+1

1d100 ⇒ 20

Before I go ahead with this, is that acting normally like shook free of things or act normally for what the haunt wants us doing?

Sovereign Court

Acting normally as in, you can do whatever you'd like. You're not under its compulsion for this round


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Confusion: 1d100 ⇒ 22

Her head was still swimming but Hinata managed to gain a few precious seconds of clarity to try and understand what was going on.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

She would try to look over the room for anything that could help free the others but was frantically searching for her Invisibility extract hoping if she was out of sight the haunt would ignore her.

Combat status:

• Initiative: +4
• Hit Points: 36/36
• Armor Class: 19 ( 15 Touch, 14 FF )
• CMB: 4
• CMD: 18
• Perception: +8
• Fort: +5
• Refl: +8
• Will: +1
• Speed: 30
• Status Effects: Confusion
• Bombs: 5/8
• Mutagen: Prepared
• Level 1 Extracts: [Cure] [Cure] [Admixture] [Polypurpose] [Inert]
• Level 2 Extracts: [Cure] [Cure] [Invisibility]

Sovereign Court

Vingold cuts himself, Yizzik does a unique sort of tribal dance that includes playing with food, and Hinata and Glorgrim manage to shake free of the effects for a few seconds.

Hinata doesn't notice anything other than the barrel in the corner next to Lilly.

"Oh yes, you are all doing splendidly! Come now, just a few more ingredients!" The haunt continues to call to the party for their assistance as she fills various pots with imaginary liquids and tosses in some carrots and potatoes.

Lilly pours some ale into a few mugs. The dwarven ghost nods at her in approval as she does so.

Round 2- Glorgrim can still take his turn, Lilly already went, and Vingold, Yizzik, and Hinata can roll again.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

1d100 ⇒ 75

Reaching to grab at a jar for his food, the inner spirit fought against the compulsion. Rather that free the lizard though, it only caused his confused self to grip tightly and crush the jar, the reptile hissing from the pain he caused himself. "Damn this impossible strength of mine!"

damage: 1d8 + 4 ⇒ (2) + 4 = 6


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

1d100 ⇒ 80

Can't access the map on my phone, so I'm not sure who the nearest creature is. When it says "attack" does that mean I have to cause physical harm or can I trip/cast a spell/etc. to them?

Sovereign Court

I moved Hinata because I assume she took a move action to have a look around the room, so you're next to Yizzik and Glorgrim. Glor will probably move since he can act normally, so I think Yizzik would be your target. Luckily, he's hard to hit. I think you'd be too out of wits to focus enough to use magic. Basically, you pick up the nearest object and cause a kitchen accident of some sort. :) For rolling to hit I'd use your BAB.


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

1d100: 1d100 ⇒ 92

Which attack should I use?

Sovereign Court

Toss a stone, or pick up a nearby kitchen knife and we'll call it 1d4 damage


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Despite being invisible the haunt was still able to fog her mind before she knew it one of her rocks was sent flying towards the nearest ally. ( Yizzik I think )

To hit: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Sovereign Court

Hinata's pebble flies into a kitchen jar and shatters it into a thousand shards. The ghost lady looks up at Hinata, "Be careful, my dear!"
In his confusion, Vingold picks up a paring knife and throws it at Yizzik, but that too misses, flying into a wooden shelf and sticking out much like a dart.

Knife: 1d20 + 6 ⇒ (11) + 6 = 171d4 ⇒ 3

Lilly, go ahead


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly walks back with the ale, like a rookie waitress girl on a beer fest.

"So what game will we be playing?"
She puts them down where ever is convenient.

Sovereign Court

As Lilly sets down the ale on the table, the ghost smiles. "How thoughtful. Now, we can all enjoy ourselves!"
And just as quickly as it had manifested, it vanishes into thin air, and a wave of reality washes over Lilly, Vingold, and Yizzik as their confusion dissipates.

A thrumming chant of Dwarven voices is again heard through the halls, this time, swearing, "Pledge ourselves to the Firebrand and her mistress."

Perception DC 15, Take 20:

Behind a sliding shelf, you find a hidden pantry stocked with a supply of wine and dry goods. Hundreds of small compartments contain wine, mead, and spirits of all types.

Appraise DC 20:

Among all the bottles is a bottle of Jeggare Vineyard's red wine, worth 100 gp, and three bottles of aged dwarven mead worth 150 gp each.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

"Ugh...my head..." the lizardfolk groans as he regains his senses, looking down at what he had been doing, then to his hand and the shattered glass and knife nearby. He had a vague idea what had happened, but was still trying to shake off the lingering effects of the compulsion. As he moved towards the shelves in an effort to regain his self, he found the hidden bottles, grabbing one of the bottles of mead at random to take a drink.

took a ten to find them, have no apprise so hopefully one of the bottles I grab isn't one of the nicer ones lol


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Is hinata still confused?

Sovereign Court

Nope - the haunt has been satisfied so its effects are gone.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Appraise: 1d20 ⇒ 9

To Lilly, the bottles are just that, bottles.
Of course, some have a different color, but it's probably 'just' wine and ale.

"The cook-spook is gone. I take it you are all not in for the drinking game she was hinting at? Since you guys have a confused look in your eyes."

Sovereign Court

As the party recovers from their confusion, they hear a faint murmuring from the rooms to the south. The incoherent babble is occasionally met with the odd, creepy slamming of doors.

Investigate the noise, or head back upstairs?


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Hinata's invisibility dispels as the haunt releases her mind from its grips causing her to stumble before catching herself and shaking her head clear. "What was that?" Hinata asks with distaste in her voice as she worked to shake off the brainwash then hearing the door slam. "And it looks like it's not over." She groaned and moved near Vingold as she prepared herself for the next fight.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Appraise: 1d20 + 4 ⇒ (13) + 4 = 17

OOC vote is Noise but Hinata will follow the group


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Hoping that the sound would not prove to be more spirits in wait, Yizzik would advance slowly without a word. He's glance back a bit unsure at his friends before returning to investigate the noise, shield raised in total defense. He didn't trust the lingering dead here at all, his golden eyes narrowed as he moved to investigate the room first and defend for his allies.

Sovereign Court

With the haunt dissipating, the confusion afflicting the party left with it. For Glorgrim, however, the effects did not cease. He continued to babble as the rest of the party recovered, and then he turned and slowly stumbled up the stairs, mumbling profanities and commenting on how he's the greatest miner Davarn's ever had, and how he must head back with speed to continue his work.

On Glorgrim's way back up, a crossbow-armed dwarf charges down the stairs past him, likely in pursuit of the creepy sounds plaguing this area.

Poe can make his appearance now and can speak outside of initiative, as can everyone

Initiative:

Yizzik: 1d20 + 4 ⇒ (7) + 4 = 11
Hinata: 1d20 + 4 ⇒ (8) + 4 = 12
Lilly: 1d20 + 3 ⇒ (20) + 3 = 23
Vingold: 1d20 + 1 ⇒ (9) + 1 = 10
Poe: 1d20 + 8 ⇒ (2) + 8 = 10
Ghost: 1d20 + 5 ⇒ (2) + 5 = 7

As the party investigates the source of the noise, a cloud of shadows rushes forward, two claws manifesting from the darkness. It babbles to itself incomprehensibly, and you feel drawn to its voice.

Will save DC 15 everyone except Poe, or be fascinated for 2d4 ⇒ (3, 1) = 4 rounds. If the creature attacks you, the effect ends. This is a mind-affecting compulsion, so Lilly would probably get her bonus. Poe is not affected on this round as the babble happens before he comes downstairs.

Knowledge Religion DC 13:
This is an allip, an incorporeal creature lost in the transition from life to death. It is known for its touch that can sap the wisdom from its targets

Servants Quarters, Round 1
Lilly, Hinata, and Yizzik are up
Vingold and Poe
Ghost


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

"Ah, thank Kols!" Poe grumbles as he glances up the stairs at the fleeing dwarf but continues to join the rest. "I finally caught- Watch out! Allip!" his shout comes too late.

If I recall correctly, I can still roll knowledges I don't have ranks in, but can't get higher than a 15 result since I'm untrained.

K:Religion: 1d20 + 1 ⇒ (20) + 1 = 21 Total result:15


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F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

No higher than 10, unfortunately.

When the haunt business has passed, Lilly taps everyone on the back, happy they are alive and well.
Guidance.

With Glorgrim suddenly wandering off, Lilly calls out to the kind dwarf.
"Where are you off to?"

When everyone follows the wandering Glorgrim, and the strange sounds become softly audible, the unhinged girl takes out her magic stick, and taps herself with it.
Shield up.

Though she's no stranger to ghosts, she's still surprised at the sudden sight of the new spook.

Kn. religion: 1d20 + 6 ⇒ (7) + 6 = 13
"Oh, oh, i know this one! It's called an Allip, it's the ghost of a crazy person who killed themselves."
But the jibberish comes her way quite clear.
Will of the unhinged: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

"..makes less sense than the other voices." :o

Lilly steps 5 feet away.
"I feel happy, you feel blue.
I'm sorry to do this, but may our weapons strike true."

Lilly's stretched palm seem to radiate.
Ghostbane Dirge: Willsave DC 16, or the ghost becomes semi-corporeal. In semi-corporeal form, the ghost takes 50% dmg from non-magical weapons and full damage from magical weapons.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Will: 1d20 + 2 ⇒ (9) + 2 = 11

As Yizzik tried to move forward, he glanced back in surprise that his friend had still not shaken off the confusion. Before he could say anything though, the voice of the incoming dwarf and sound of the manifesting spirit returning his attention forward, but not his focus, leaving him dumbstruck and fascinated by its appearance.

Oh no! Will saves and touch attacks xD all my flaws are destroying me


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

I know the feeling, my friend, i know it well.
My fighter suffered from the same....except the being destroyed part.

Sovereign Court

Will save: 1d20 + 4 ⇒ (15) + 4 = 19
That's a nice little spell you've got there, Lilly, but I'm GM rolling like you do so well. :)

The allip flickers into a much more opaque form momentarily, but manages to resist the effects and blends back into the shadows.

Hinata's up


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Don't worry, i'll get going yet.
The GM in our WotW game rolls 95% successes on saves vs anything we try. :P


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

Will: 1d20 + 4 ⇒ (5) + 4 = 9

"Man I'll never fall for a trick like that again...ooh pretty!"


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Sorry for the hold up was bogged down with classes, feel free to bot me if I delay the game

Will: 1d20 + 1 ⇒ (15) + 1 = 16

Hinata feels the ghostly creature try to reach into her mind but unlike the haunt she is able to push back this attempt and hurls one of her bombs at the creature for trying.

To hit: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 3d6 + 4 + 1 ⇒ (3, 2, 6) + 4 + 1 = 16

Combat Status:
• Initiative: +4
• Hit Points: 36/36
• Armor Class: 19 ( 15 Touch, 14 FF )
• CMB: 4
• CMD: 18
• Perception: +8
• Fort: +5
• Refl: +8
• Will: +1
• Speed: 30
• Status Effects:
• Bombs: 4/8
• Mutagen: Prepared
• Level 1 Extracts: [Cure] [Cure] [Admixture] [Polypurpose] [Inert]
• Level 2 Extracts: [Cure] [Cure] [Invisibility]

Sovereign Court

The bomb flies into the air where the shadow floats, exploding directly on it and spraying shrapnel everywhere. The shards tear through the allip and it babbles louder momentarily as some of its outline fades into nothingness, though its transparency offers it some inherent protection against the physical nature of the bomb.

Allip (-8)

Poe is up


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

"Magic'd be tha way tah go!" the dwarf drawls, firing on the allip. After the shot, a pump slide on the bottom of the crossbow pulls back the string and nocks a new bolt.

Crossbow shot: 1d20 + 8 ⇒ (19) + 8 = 27
Crossbow crit confirm: 1d20 + 8 ⇒ (15) + 8 = 23

crossbow damage: 1d10 + 9 ⇒ (6) + 9 = 15
crossbow critical damage: 2d10 + 18 ⇒ (3, 7) + 18 = 28

-Posted with Wayfinder

Sovereign Court

I moved you five feet to be in range, Poe. Nice 3x critical you got there.

Poe waits for the moment that the Allip shimmers a little more into reality, then launches a bolt from his magic crossbow. The bolt is a direct hit, and the Allip babbles loudly as it's hit. It still appears to be in front of you, though only just.

The allip continues to babble, this time with Poe in earshot. Will save DC 15 from Poe only, or be fascinated for 2d4 ⇒ (3, 2) = 5 rounds

Touch of insanity: 1d20 + 4 ⇒ (9) + 4 = 13
Wisdom damage: 1d4 ⇒ 2 Will save DC 15 to negate
It reaches its ghastly hand out to touch Yizzik through his armor. Yizzik's colour slightly fades as his energy is sapped into the spectre. On the bright side, his fascination fades and he snaps back into reality.

Allip (-24)

Servants Quarters, Round 2
Lilly, Hinata, and Yizzik are up
Vingold and Poe
Ghost


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Thanks! Its the trade off for being crossbow trained instead of gun trained. I thought my total damage was 43 though.

will save: 1d20 + 3 ⇒ (16) + 3 = 19

The dwarf shakes his head, the babbling pushed out of mind. He growls angrily at the spirit.

-Posted with Wayfinder

Sovereign Court

The allip is incorporeal, so it takes 50% damage from magic weapons


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Oh right! Sorry my mistake.

-Posted with Wayfinder


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Will: 1d20 + 2 ⇒ (6) + 2 = 8
come on dice roller! Work with me! Now my will is worse xD

Yizzik could feel the return of his senses, but only after feeling a tug at his sanity from the horror behind the allips incorporeal touch. His breathing grew heavy and eyes wide as his mind took a hit, but did his best to press on.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Seeing the spectral hand go into Yizzik's chest, Lilly decides for other measures.

Her hand glowing, she steps in and touches the Allip.
Touch: 1d20 + 6 ⇒ (9) + 6 = 15Positive energy: 1d8 + 4 ⇒ (2) + 4 = 6

It can make a will DC 15 for half.

Sovereign Court

Was that a CLW?

Will save: 1d20 + 4 ⇒ (13) + 4 = 17
The positive energy fades into the Allip, circling its body and causing more of the shadowy figure to fade into nothingness, but the continued babbling would have you believe the creature has not yet been put to rest.

Allip (-27), Vingold (fascinated for 3 rounds)

Yizzik, Hinata, and Poe may go


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Poe shoots: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Poe fires another crossbow bolt, but the shot goes wide.

-Posted with Wayfinder


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

With the reptiles senses returning, he wouldn't have the time to question who the new dwarf was. He seemed an ally but the spectral being was certainly not. Hoping the magic upon his axe would be enough, he'd swing at the creature.

Attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 12 ⇒ (6) + 12 = 18

Sovereign Court

Indeed, Yizzik's magic axe is more than enough, and finds its target with ease. The shadow before you bends and folds into the light before fading away completely.

Combat is over


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

(Blink) (Blink)

.."Awesome!!! Nice swing.
But erm....you okay? Your oculars look a little unsharp."


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Hinata shakes her head once the creature fades, "Is everyone ok?" She asks as she begins digging through her bag for her potions.

Is poe someone from the town we know or did I miss a posts?

Sovereign Court

That'll be Poe's decision. The only thing I posted was that he was sent by the Mayor after you guys arrived at the Redoubt. He does have some relationship with the Axebringers, but whether or not he's met any of you before hasn't been established... Feel free to create or not create as many relationships as you'd like. Poe - there is some background on everyone in the Discussion thread, the first page or so should have most of it.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

"Y-Yeah...I'm just...my head.." he said, placing his axe and shield back on their holsters, his hands going for his head soon after. He figured he would be fine, it was only a slight feeling of mental exhaustion at the moment.


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Poe would be at least visually familiar with Yizzik and Vingold, and actually, he has spoken with Vingold a few times since he knows *everyone*. (I have a friend like that, it's uncanny.) Poe frequents the bar that Yizzik and Vingold prefer to occupy, and is a member of the town. He was actually out visiting the Quickhammer's hold elsewhere in the 5 kings mountains when the call came for aid, and he was late arriving on scene. None of the group currently present knows his relation to the Axebringers.

"Is anyone hurt?" Poe asks, shouldering his crossbow. "My name is Poe. Poe Quickhammer ta be precise!" he pats the stock of his crossbow affectionately. "This fine young lady is Olivia. Best crossbow this end of the 5 Kings Mountains."

He trundles up to the group. "Ah! Vingold! I was told you'd be here, glad to see you're still among the living!" he greets the bard with a grin. "I still owe you a pint of stout an' I feared I'd have to pour it on your grave." He looks up at the hulking lizardfolk. "I remember you. You okay? Look like that Allip did a number on ya."

He turns to the kitsune and looks her up and down. "I... Don't know what-I mean who you are..." The dwarf looks back at Vingold. "Psst. It's... kinda rude ta ask in front of her, but... what is she?" he whispers to the bard.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Perception to hear whisper: 1d20 + 6 ⇒ (12) + 6 = 18

"She's a fox-girl..obviously."
Lilly points at the cute ears.

"Kitsune..wasn't it?"

The raven lands on her hand.
"I hadn't given sign to land on my hand, you silly bird.
My shoulder works better."
, she places Tickles onto her shoulder.

Sovereign Court

Having a look at the various rooms here, you're able to deduce that these must have been bedrooms for the Redoubt's staff. The cabinets are void of anything noteworthy, other than decades old clothing and thick layers of dust, cobwebs, and plenty of spiders creeping across the floor.

Feel free to continue RPing, especially in response to Poe's intro. As for this floor, you've explored it, so I assume you head back up the stairs and then where to?

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