Glorgrim Farlond |
Glorgrim takes the key out of the pocket he shoved it in and tries the lock, giving it a twist clockwise.
GM Red |
The key turns in the lock with a soft click. Pushing the stone doors open and entering the long hall, you notice statues depicting stern dwarven figures lining it, separating 60 body-sized niches carved into the walls. A meticulous mosaic of a flame-enshrouded axe covers the floor at the room's center. Other than the heavy stone doors you entered from, two smaller doors nearly blend into the walls on each side of the main entrance. A short hallway leads deeper into the redoubt.
Four bone legion soldiers stand here, guarding the hall from intruders. One of them appears to be locked in combat with a tall, pretty human woman, rearing up to swing its massive urgosh at her. She has long, blonde hair and amber eyes. A raven flutters just above her as she defends herself against the enraged skeleton. The other three skeletons are quick to attack as soon as they notice your presence.
Map updated. Feel free to speak/RP at any time, even if it's not your turn
Blue: 1d20 + 6 ⇒ (3) + 6 = 9
Glorgrim: 1d20 + 9 ⇒ (4) + 9 = 131d100 ⇒ 25
Vingold: 1d20 + 1 ⇒ (12) + 1 = 131d100 ⇒ 69
Lilly: 1d20 + 3 ⇒ (18) + 3 = 21
Yizzik: 1d20 + 4 ⇒ (6) + 4 = 10
Hinata: 1d20 + 4 ⇒ (14) + 4 = 181d100 ⇒ 65
Red: 1d20 + 6 ⇒ (12) + 6 = 181d100 ⇒ 54
Yellow: 1d20 + 6 ⇒ (7) + 6 = 131d100 ⇒ 12
Green: 1d20 + 6 ⇒ (7) + 6 = 131d100 ⇒ 93
Tie breakers
Hall of Ancestors
Round 1
Lilly, Hinata
--
Red, Green
--
Vingold, Glorgrim
--
Yellow
--
Yizzik
Blue
Lilly Hennett |
It's impossible for the young blond not to see the group at the door.
"Hello people...want to dance with them too?", she says with a smile that is a bit too casual for facing a threat.
Stepping 5 feet away, her off hand flicks swiftly, and a wand appears.
"Magic stick time."
She taps herself with it. Her free hand's palm is held open forward, in a pushing motion, and she grins.
Swift action for spring loaded wrist sheathe.
Standard action to activate wand of shield.
Move action: martial flexibility, to get Snapping Turtle Style.
As long as i have 1 free hand, i get +1 AC.
Current AC 20.
Hinata Kyomi |
Seeing combat starting again so suddenly Hinata instinctively goes to her bombs to deal with the group of Undead.
To hit: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 3d6 + 4 + 1 ⇒ (6, 6, 4) + 4 + 1 = 21 Attacking Yellow, Splash Green
• Initiative: +4
• Hit Points: 36/36
• Armor Class: 19 ( 15 Touch, 14 FF )
• CMB: 4
• CMD: 18
• Perception: +8
• Fort: +5
• Refl: +8
• Will: +1
• Speed: 30
• Status Effects: None
• Bombs: 6/8
• Mutagen: Prepared
• Level 1 Extracts: [Cure] [Cure] [Admixture] [Polypurpose] [Inert]
• Level 2 Extracts: [Cure] [Cure] [Invisibility]
GM Red |
Green's reflex to half splash DC 16: 1d20 + 2 ⇒ (16) + 2 = 18
Hinata's bomb lands at the yellow skeleton's feet and explodes, sending rattles through its body and chipping away and its bones. The green skeleton contorts its body and avoids most of the flying shrapnel.
Cleave vs Yizzik ff: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 4 ⇒ (6) + 4 = 10
Cleave vs Hinata: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 4 ⇒ (1) + 4 = 5
Red marches south towards the intruders. Two powerful swings of the mighty urgosh land - one striking Yizzik across his shoulder, the other cutting into Hinata's side.
Green advances and goes in for another cleave.
Cleave vs Glorgrim ff: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 4 ⇒ (6) + 4 = 10
The weapon misses Glorgrim and scrapes along the ground.
Hall of Ancestors
Round 1
Vingold, Glorgrim
--
Yellow (-21)
--
Yizzik (-10)
Blue
--
Lilly, Hinata (-5)
--
Red (-2 AC), Green (-2 AC, -4)
Vingold Spiritheart |
Bah, so many undead. Can't do much with them. Vingold steps to the side and tries to trip the green skeleton with his whip!
Trip: 1d20 + 8 ⇒ (11) + 8 = 19
Glorgrim Farlond |
Glorgrim takes a chance to attack the yellow skeleton as he dodges the green. He slams his foot into the ground, sending a large chunk of the earth beneath the tile flying upwards before giving it a swift kick, sending it flying at the bony fiend.
Earth Blast: 1d20 + 8 ⇒ (16) + 8 = 24
bludgeoning: 3d6 + 8 ⇒ (1, 1, 6) + 8 = 16
Technically kineticists pull what they are attacking with from the proper elemental plane but... I couldn't resist at least one Avatar reference. Plus ive been ignoring that so fsr, so why not continue?
GM Red |
I seem to always forget DR. Anyway...
The green skeleton nimbly steps over Vingold's whip as it sails through the air. I moved your token 5ft to the east, I think that's what you intended
Glorgrim's slab smashes into the yellow skeleton's ribcage and sends it flying through the hall. It smacks into one of the dwarven statues and falls forward onto its skull.
Hall of Ancestors
Round 1
Yizzik (-10)
Blue
--
Lilly, Hinata (-5)
--
Red (-2 AC), Green (-2 AC, -4)
Vingold, Glorgrim
Yizzik Uhari |
Yizzik would let lose a growl from the pain, from the cut, but not hesitate to continue fighting. The ugly beast had also managed to swing at Hinata as well, calling forth that innate desire within the reptile to protect all he considered friend. With a savage strength, he would swing his axe down hard at the undead scourge, looking to bash it hard from above and shatter its knees from the force.
Attack: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 291d8 + 12 ⇒ (5) + 12 = 17
GM Red |
Yizzik's slash scrapes along the skeleton's knees, chipping off a few bony shards of its tibia.
Blue moves towards Lilly and goes in for a power attack.
Power attack, mwk urgosh: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 261d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
They're rolling well this time around...
The urgosh catches Lilly in the shoulder and opens up a gaping wound.
Hall of Ancestors
Round 2
Lilly (-13), Hinata (-5)
--
Red (-2 AC, -12), Green (-2 AC, -4)
Vingold, Glorgrim, Yizzik (-10)
Blue
Lilly Hennett |
Lilly takes a decent hit.
"Oww, that hurt, you bonehead...rude!"
Making a ducking move, she swings her leg at the skeleton's feet.
Improved trip: 1d20 + 9 ⇒ (16) + 9 = 25
Regardless of whether it works, she tries to move south.
Acro to leave square: 1d20 + 11 ⇒ (16) + 11 = 27
Hinata Kyomi |
Hinata takes a careful step back to prevent the undead from getting in any extra hits then pelts the green tinged monster from afar with her rocks once she's at a safe distance.
to hit: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
5ft step into rock throw at green
GM Red |
I take it Hinata is moving east 5ft?
The blue uniformed skeleton falls flat on its back and Hinata's pebble forms a small crack in the skull of the green tinged one.
Power attack, mwk urgosh: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 121d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Red goes in for another swing at the stoic lizardman but has its blade meet metal.
Cleave vs Glorgrim: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (4) + 4 = 8
Cleave vs Yizzik: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 4 ⇒ (3) + 4 = 7
Green swiftly slides it's urgosh from right to left, cutting Glorgrim's stony arm. The sharp blade of the axe continues but can't penetrate Yizzik's tough armor or scales. I think Glor activated flesh of stone, so 5 damage to him instead
Hall of Ancestors
Round 2
Vingold, Glorgrim (-5), Yizzik (-10)
Blue (prone)
--
Lilly (-13), Hinata (-5)
Red (-12), Green (-2 AC, -8)
Yizzik Uhari |
The lizard man would take the brunt of the attack, counter attacking hard soon after. He focused hard on bringing down the undead warrior, another chop of the axe trying to smash it down.
Attack: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 12 ⇒ (4) + 12 = 16
Glorgrim Farlond |
That I did, and took a burn to increase the DR, that's where the 5 nonlethal came from.
Glorgrim smiles a bit, the rock cracking at the edges of his mouth. "This girl's a bit strange, but I like 'er style."
He forms a hammer out of the rock covering his body and slams the skeleton in front of him with it.
Kinetic Blade: 1d20 + 7 ⇒ (20) + 7 = 27
bludgeoning: 3d6 + 6 ⇒ (1, 4, 2) + 6 = 13
Glorgrim Farlond |
Honestly hadn't noticed, was a bit busy at the time, thanks.
Kinetic Blade: 1d20 + 7 ⇒ (18) + 7 = 25
bludgeoning: 3d6 + 6 ⇒ (2, 3, 3) + 6 = 14
GM Red |
Vingold Trip: 1d20 + 8 ⇒ (12) + 8 = 20
AoO vs Glorgrim: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (4) + 4 = 8
As Glorgrim pulls a hammer off of his stony body, the green skeleton takes a swing at him, chipping at the rocky flesh.
Vingold tosses his whip into the air in an attempt to trip the green-toothed skeleton, but his whip sails wide. Yizzik carves another few ribs off of the red one.
Glorgrim smashes the green skeleton into a pile of dust and cloth with his mighty hammer.
The blue bone soldier shambles onto its feet and moves towards Lilly.
Hall of Ancestors
Round 3
Lilly (-13), Hinata (-5)
Red (-24)
Vingold, Glorgrim (-10), Yizzik (-10)
Blue
Lilly Hennett |
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity.
:)
Lilly looks expectingly, not surprised of, the skeleton approaching her.
"Stalker!"
She makes an attempt to dodge and go around the skeleton.
Acro, leave square: 1d20 + 11 ⇒ (17) + 11 = 28
Hopefully, i kind of expect it to be adequate.
She passes by Glorgrim and stops next to Yizzik.
"Heya..."
She looks at red's footing, then swings her other leg to try and trip it too, although she tries to be cautious, after the impact blue gave her.
Trip, defensively: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
AC to 23, acrobatics gives +1 bonus.
GM Red |
Lilly nimbly slides away from blue before it can react and runs over to red, sending it onto its back with a quick sweep of her leg.
Hinata's up
Lilly Hennett |
Hinata Kyomi |
Since she was already in a safe spot, Hinata would continue her hail of stone targeting the blue undead with the next stone.
to hit: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
GM Red |
Hinata's stone smashes into bony blue's clavicle and creates a few fresh cracks.
Yizzik's AoO: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 12 ⇒ (1) + 12 = 13
Red tries to stand up and Yizzik takes advantage of the opportunity, but leans a little too far to the left to land a hit.
Lilly isn't armed, as far as I remember, no AoO
Mwk urgosh, cleave: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 4 ⇒ (2) + 4 = 6
Now on its feet, red attempts to cleave at Lilly, but she's far too nimble and ducks out of the way in time.
Hall of Ancestors
Round 3
Vingold, Glorgrim (-5), Yizzik (-10)
Blue (-3)
Lilly (-13), Hinata (-5)
Red (-24)
Lilly Hennett |
Oh, but i am armed, improved unarmed strike. :)
As the skeleton rises, Lilly lifts her leg to kick it over the head.
AoO, vs prone: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
1d6 + 2 ⇒ (4) + 2 = 6
GM Red |
Armed with an unarmed strike. Heh.
The skeleton quickly twists its neck so that its skull is out of the way in time to avoid Lilly's kick.
Glorgrim Farlond |
Glorgrim moves forward, stepping around what is left of the skeleton before him, and smashes the newly formed hammer into the blue skeleton.
5-foot step
Kinetic Blade: 1d20 + 7 ⇒ (15) + 7 = 22
bludgeoning: 3d6 + 6 ⇒ (1, 2, 6) + 6 = 15
Glorgrim Farlond |
Glorgrim looks over his shoulder after attacking the skeleton, glancing at Lilly. There's something off about that one, though it could just be that she's human. He shakes his head. Maybe the stress of being locked in here with undead, wait... how did she get in here? He makes a mental note to ask once these things are dealt with.
Yizzik Uhari |
The reptile growled at the earlier miss, but wouldn't let up. The skeleton was cracking under the pressure of the lizardfolks assault, and he would continue to channel that savagery, using every once of his might to bring down what his animal insticts screamed to him wasn't natural.
Attack: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 12 ⇒ (3) + 12 = 15
GM Red |
Glorgrim is successful in snapping a few more bones in half.
Having been distracted from its attempt to attack multiple foes, the red skeleton loses almost its entire ribcage as Yizzik's battleaxe cleanly slices through the length of its torso.
Mwk urgosh, power attack: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 191d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Blue retaliates with an attack on Glorgrim, bringing down its dwarven weapon on the stone-skinned dwarf and breaking off a few chunks of stone which fall to the floor in a rain of gravel.
Hall of Ancestors
Round 4
Lilly (-13), Hinata (-5)
Red (-34, -2 AC)
Vingold, Glorgrim (-12), Yizzik (-10)
Blue (-18)
Lilly Hennett |
Lilly darts 5ft back.
She grabs a whip, and lets it crack at red's weapon.
Disarm?: 1d20 + 10 ⇒ (8) + 10 = 18
Hinata Kyomi |
Hinata kept an eye on the new girl when she started talking strangely, she seemed to be an ally but it never hurt to be cautious. Either way the skeletons were the biggest threat right now so rocks continued to fly in the blue's direction.
To hit: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
GM Red |
Lilly's whip wraps around red's urgosh, grabbing the weapon from its skeletal hands. A cacophony of iron and stone is heard as the weapon falls to the ground.
Hinata's flying stone chips off another section of blue's bony shoulder.
Claws: 1d20 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (9) + 1 = 101d4 + 1 ⇒ (1) + 1 = 2
Now disarmed, red resorts to clawing at Yizzik but its bony fingers are far to weak to be able to pierce thick lizard skin.
Hall of Ancestors
Round 4
Vingold, Glorgrim (-12), Yizzik (-10)
Blue (-23)
Lilly (-13), Hinata (-5)
Red (-34)
Vingold Spiritheart |
Vingold laughs. "Well done!" He snaps his whip menacingly.
Aid Yizzik: 1d20 + 8 ⇒ (11) + 8 = 19
Yizzik Uhari |
With the aid of his companions, Yizzik would take another swing at the skeleton, looking to bring down the scourge once and for all. Trusting in his magic axe to do the deed, he would continue hacking at bone and iron, pushing his strength in over and over, knowing it wouldn't survive his righteous onslaught for long.
Attack: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 12 ⇒ (3) + 12 = 15
Glorgrim Farlond |
Glorgrim forms another hammer and continues his assault on the skeleton in the blue tunic.
Kinetic Blade: 1d20 + 7 ⇒ (8) + 7 = 15
bludgeoning: 3d6 + 7 ⇒ (5, 1, 2) + 7 = 15
As he moves in to take his swing he slips on a bone fragment and his attack goes wide, slamming into the tile of the floor, cracking it.
GM Red |
Both Yizzik and Glorgrim fail to land meaningful hits on the two bone warriors.
Mwk urgosh, power attack: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 141d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12
The skeleton in blue fails to land another hit on Glorgrim.
Missed hits all around!
Hall of Ancestors
Round 5
Lilly (-13), Hinata (-5)
Red (-34)
Vingold, Glorgrim (-12), Yizzik (-10)
Blue (-23)
Lilly Hennett |
Lilly steps 5 feet east, and lets the whip crack at blue's weapon.
"Bungee cord attack!"
Disarm: 1d20 + 12 ⇒ (11) + 12 = 23
Correct me if i'm wrong, but my bonus on disarm might be higher than +8.
BaB +4, finesse +3, Mwk +1, Whip = disarm weapon (+2 to disarm), whip = performance weapon (+2 to CMB made with weapon)
GM Red |
All of those bonuses look right, but I don't think a whip is a performance weapon, unless it's a scorpion whip.
GM Red |
21 will do just fine anyway.
Lilly's "bungee cord" snags onto the giant dwarven weapon, causing the skeleton to lose its grip on it. It immediately falls to the ground.
As I'm getting inside the head of a mostly brainless skeleton, I doubt they're intelligent enough to know their claws are weaker than using their actual weapons. That's why the red one hasn't picked its weapon up. Disarming was a good call :)
Hinata's up
Hinata Kyomi |
"Should we trust her?" She whispers to Glorgrim. "She seems a bit unstable." talking as she continued to fight.
To hit: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
GM Red |
Hinata's stone flies into one of the dwarven statues lining the hall, bouncing off of it and onto the ground.
Claws: 1d20 + 1 ⇒ (8) + 1 = 91d4 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (20) + 1 = 211d4 + 1 ⇒ (3) + 1 = 4
Confirm?: 1d20 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (4) + 1 = 5
Red goes for a last ditch attack on Yizzik, clawing at him with both hands. The first claw misses, but the second one finds a soft spot in the lizardman's side and pierces into his skin.
Hall of Ancestors
Round 5
Vingold, Glorgrim (-12), Yizzik (-14)
Blue (-23, disarmed)
Lilly (-13), Hinata (-5)
Red (-34, disarmed)
Glorgrim Farlond |
Glorgrim forms another hammer and brings it down hard on the skeleton he's engaged with.
Kinetic Blade: 1d20 + 7 ⇒ (16) + 7 = 23
bludgeoning: 3d6 + 7 ⇒ (6, 5, 2) + 7 = 20
He takes a quick look back at Hinata, "We'll see."
Yizzik Uhari |
Yizzik hisses again as the bones endurance and continued assault brought him another wound. He wouldn't back down, chopping down hard again and again in a wild fury.
Attack: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 12 ⇒ (5) + 12 = 17
Confirm?: 1d20 + 10 ⇒ (2) + 10 = 12
I'm sad :c I wanted to demolish that skeleton into nothingness lol