GM Rednal's War of the Burning Sky (Inactive)

Game Master Rednal

The Town of Seaquen


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Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1

No one tell Umbriak that the average house is 70 tons, and so he needs to do this 14 times to get an average sized house built. He might cry.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

@Rednal: I attempted to clarify in the OOC...the getting a hunch was not related to furniture, but rather to how our "performance" was taken in by the onlookers.
We meant to make an impression on the locals...did we succeed?

The furniture stuff was more of a filler, as we basically have a empty stone house now, so getting some basics simply seems desirable. Not a full outfitting, but rather a table, a few chairs or so...maybe a few beds if possible. The other stuff, we can get over time.


Oh, yeah. XD The onlookers have been suitably impressed - they definitely think you're more than simply another gaggle of refugees.

(There is a magic school in the town, but that's not the same thing as tons of refugees having lots of magic of their own, y'know?)


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

As Paladin of Erastil, there's a lot about mutual respect, about self-sufficiency, about helping individuals of a community grow so they can contribute etc...I would assume that gets further emphasised by the dirt-spattered angel archetype that literally goes "gods help those who help themselves" (so thats where I read the quote...)
On that basis, I feel a calling to help Krystin find her freedom. If she wants to stick with the acidic geezer for whatever reason, that's her decision to make. But she should not be utterly lost once he stops huffin and puffin because she was unaware there was a live beyond unhealthy servitude to her old man.


He is rather abrasive, isn't he?

(And yeah, that's in the book. It's rather rare to have an NPC this rude be with a party for such a long time in a published adventure, so I was a bit surprised when I saw it.)


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

He is rather rude, yes.
But the fact he wields high-level magic also makes him, theoretically, a strong asset.
With the mystery of claiming his magic is learned, but not using a spell-book. Which leaves some weird options like certain witch types, or extensive spell mastery feats.
It's a mystery of sorts - I would guess one that in some way involves his wife. Considering the unhealthy relation he has with his daughter, probably not a good one, either.
I think we attempted to challenge his dominance over and over, also with splitting them on the boats while crossing the swamp and so on, but it's not easy bringing it up all the time in pbp without de-railing the plot for NPC interaction repeatedly.
Mostly just meant to justify my IC action. Not meddling in other people's business is all good and fine, but what's going on there feels wrong on a level that is hard to ignore.


Oracle 5/Rogue 5 | HP:50/50 | AC: 22 / T: 15 / FF: 18 | Fort: +4, Ref: +9, Will: +6; +4 vs. disease, +1 Ref vs. traps | CMB: +2, CMD: 17 | Init: +4, Perc: +11 (+13 for traps)
Active Effects:
  • Armor (1 hour)
  • Daily Abilities:
  • Armor (hrs) 4/5
  • Oracle Spells 1st: 7/7, 2nd: 4/5
  • Your actions make sense to me. As for Tchakar, he's still relatively new to the group, and hasn't had the exposure so he's mostly curious why you guys keep picking at it. =P


    HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

    I wanted to post, but could not.

    I am mentally stuck with this island and this Bald, tanned, muscular, and dressed like a fisherman man standing with the calm of a sea seen in the distance, but up close you can tell he possesses great power, and is ready to unleash it, like a dam ready to burst.

    Seriously, I haven't even watched that show and only read the early mangas, but I'm now stuck thinking I got my guest gift from one of those...


    XD

    Hey, don't look at me. I just copied the description out of the book.


    Ongoing effects:
    Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
    Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

    Aye.
    It's not you, it was me.
    I messed with my humans mind.
    You guys are just adorable when you get stuck in a mental loop.


    HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

    I may need a day or so to have time to climb that post :)
    Apologies.

    @Bardic stuff: If someone knows a way, I'm all ears.

    I did look into it a while ago, with an Arcanist going into Spheresinger(mostly for flavor, with Favored Prestige Class and Prestigious Spellcaster to maintain spell progression) - but have found no ways back then to aquire more rounds of bardic performance in some way that can be aquired with Feats or Items, without actually having Bardic Performance in the first place.


    Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1

    I admit, I saw the size of the post and just moved on.

    But yeah, I don't know many feats that'll do it. VMC and Classes aplenty. The only feat I can think of is Orphean Music.


    Oracle 5/Rogue 5 | HP:50/50 | AC: 22 / T: 15 / FF: 18 | Fort: +4, Ref: +9, Will: +6; +4 vs. disease, +1 Ref vs. traps | CMB: +2, CMD: 17 | Init: +4, Perc: +11 (+13 for traps)
    Active Effects:
  • Armor (1 hour)
  • Daily Abilities:
  • Armor (hrs) 4/5
  • Oracle Spells 1st: 7/7, 2nd: 4/5
  • I thought there was a paladin archetype, but I realize that it was the martyr archetype that gets bardic performance, but not the singing kind. =/


    HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

    Orphean Music might actually work with Spheresinger, so I'll thank you kindly and check with the GM in the other game...and try to fit it in somewhere in the progression-


    It's entirely optional, of course. XD It's a useful power, but not so strong that I'd go too far out of my way for it.


    HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

    Weee...that's gonna be frustrating. I only even get third-level spells next level, and half of the stuff is geared towards buffing or supplementing martial prowess.

    Here's expecting he now spends 3 rounds using silent spells to summon stuff...and there's the "before"-question: I am not allowed to use martial force against him. Is the same true for summons?


    You can totally use summons. Also, he's not as strong as you might think from what he's cast. XD He is, after all, a student.


    HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

    Well, his caster Level check on Dispel says he's Level 5.
    Actually using Dispel Magic also says he's Level 5.

    I don't think he's particulary strong, I'm more frustrated at my own options, which is completely my fault for considering long-term efficiency or coolness factor. (Yeah, I totally want to clean out a group of Mooks using Arrow Eruption somewhere down the line. But did I need to pick it up now? Basically I relied so much on martial prowess for early levels that I picked few utility or versatile spells.)

    @Summons: The question was, to be more specific: I cannot use physical force against my opponent. Can I use physical attacks against any summons he brings into play?
    (That said: Summon minor monster is totally cool for getting a couple bats in play, which is a poor mans counter to invisibility. Alas, I did not pick it up yet because "Stand the Heat" seemed more important.)


    You can use physical attacks against summons, though the audience thinks spells are cooler. (Not that audience opinion matters for determining victory. XD)


    That said, I think I'm going to have to call an end to this game. Not because I want to - I think you've all done a great job - but because I just can't keep up with all of my games and give all of you the game you deserve to have. It's not fair to you to keep dragging things out when I'm the problem. However, if you're interested, I can outline the rest of the plot and finish the story for you.


    HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

    I can only speak for myself, but I wouldn't mind a slower schedule.

    You have been one of the most reliable GM's I had the pleasure of playing with.
    Gestalt gives a lot of options, and you allow(and encourage) spheres which adds even more goodness.
    It's fun playing those characters.

    I did write to you because I was worried about you. I don't know if your life situation changed or if it's simply become too much, or whatever else the reason - but I hope I made clear that is was not a complaint, only a poke to see if you're ok.
    Regarding the game, I'm willing to try other options first - from a hiatus/break, to a slower pace...what you call 'dragging things out' is "regular pace" for many other games on these boards. Most of that would be preferential over having the game shut down.
    That said, obviously, it's ultimately your decision.


    Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1

    I don't mind things slowing down to keep the game running, but I understand you've got stuff to do.

    If you are ending the game completely I'll stay spoiler free again, since I might get another chance to play down the line.

    Thanks for the game.


    Oracle 5/Rogue 5 | HP:50/50 | AC: 22 / T: 15 / FF: 18 | Fort: +4, Ref: +9, Will: +6; +4 vs. disease, +1 Ref vs. traps | CMB: +2, CMD: 17 | Init: +4, Perc: +11 (+13 for traps)
    Active Effects:
  • Armor (1 hour)
  • Daily Abilities:
  • Armor (hrs) 4/5
  • Oracle Spells 1st: 7/7, 2nd: 4/5
  • Obviously, I echo Farod's comments about a slower pace being fine by me. I've been very busy lately and had a very hard time keeping up in my fast pace games, so a slower (even much slower) pace would work well for my schedule.

    That said, I 100% understand if you need to end the game. If that's the case, I would like to hear an overview of the future plot as I won't likely ever come back to this material, as long as it's not too much work to summarize.

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