GM Rednal's Rise of the Runelords: AE (Inactive)

Game Master Rednal

Foxglove Manor (Attic)
Foxglove Manor (Upper Floor)
Foxglove Manor (Ground Floor)
Foxglove Manor (Basement)
Foxglove Manor (Caverns)


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Right, but Cavalier/Arcanist will suffer from MAD, and luckily that template increases the stats I need most (Dex, Int, and Cha) the penalties will hurt for sure, but it allows me to have my stats be STR: 14 DEX: 16 CON: 12 INT: 17 WIS: 8 CHA: 16 as a 25 pt build, using the human bonus to offset the -2 str. Plus it gives quickdraw and increases my melee damage, I like it.


Awesome, thanks!

=)

Dark Archive

So I just got out of the shower (where I do some of my best brainstorming!) and the concept that came to mind is that my Half-orc (Resol Born-in-Steel) will be a favored disciple of Gorum. His first level will be Bloodrager (Primalist/Steelblood) / Giant template, and after that he will be Bloodrager (Primalist/Steelblood) / Oracle of Battle (Dual-cursed). I'll fluff that change as Gorum looking down on him and saying, "That was too easy, my child. I'll give you a handicap, to make it more interesting," and slap him with a pair of curses (Probably Lame and one other. Deaf? Tongues? I'll think about it.).

Rough outline on stats would be:

20 Str (16 + 4 from template (10 points))
10 Dex (12 - 2 from template (2 points))
16 Con (12 + 4 from template (2 points))
12 Int (12 (2 points))
12 Wis (12 (2 points))
15 Cha (15 (7 points))

Again, I'm only going to do this if you're down with it. I just thought that a huge, raging spellcaster might be super neat.


I would encourage not taking oracle curses that would make it difficult to play the game. XD Tongues isn't too bad - Deaf could be rough, though.

Plus, y'know, whatever happens when you have to squeeze into small passageways as a larger creature...

Dark Archive

@squeezing: I'm aware. :)

Deaf is actually a lot less terrible than I expected it would be, because the majority of the penalty is not being able to make hearing based Perception checks (admittedly this is the huge bit) and a Initiative penalty.

If you mean roleplaying-wise, there's nothing stopping Resol from being a capable lip-reader. I work with a woman who is almost completely deaf and she gets along just fine. :D

Additionally: Can I consider this the greenlight to get to work on his background and such? I don't want to go nuts before you 100% it. I think he has a lot of potential to be a really interesting and fun character, but outside of games like this, he would probably never be given a second look.


Alright... here's my young gladiatorial sorcerer/bard looking to start a new life.

Jiren trudged along the dusty road to Sandpoint, her blue hair fluttering in the wind. Her heavy, practical, clothes shielded her from the worst of it, and anyways... she liked the wind.

Sandpoint rose up from the horizon, accompanied by the distant cries of gulls and the invigorating scent of seawater. A small feather suddenly drifted down to Jiren, alighting on her nose. With a small smile, she remembered one of her mother's old poems:

Hope is the thing with feathers,
That perches in the soul.
And sings the tune without words,
And never stops at all.

Clutching her small amulet with a cord of old leather and hung with various baubles of her old life, Jiren resolutely kept on trekking towards the town-towards a new beginning.

***

Okay, so I'm kinda going against the rules here and doing a build that stacks with itself, however, I'm also planning on using my bard slots for support spells and my sorcerer levels for blasting spells. Plus, as well as dweomercraft helping me, it also helps spellcasting allies-such as Mr. Giant Oracle there.


Well, there's also the talking issues - and the inability to hear the big dragon roaring behind you, so you wonder why everyone else is suddenly running away as fast as they can... XD; You can certainly try for it, but it would be risky in practice.


Rednal: What adjustments would be needed for a Young Animal Lord acceptable? (Animal type would be Elk)

Dark Archive

Alright, I'll stick with Lame and Tongues, then. Much easier to overcome, and having Resol turn into a Abyssal-speaking hatemachine might be fun. :D

My only real problem, so far, is that I have no damn clue what he'd weight. Enlarge Person says it multiplies their height by 2 (fine) but their weight by 8! That'd make an average 290 lbs. Half-orc weigh over a ton! I'm going with ~1100 pounds as a more reasonable number.

Also, this is pretty much what I'm going to imagine Resol to look like: link.


@Xentik: Drop the DR and halve the ability score bonuses.

@Seranov: Yup. Lot of trouble on those fragile bridges and such. And if the rules say multiply by eight, then do so. XD

Dark Archive

So make sure to have like 100 feet of steel chain? Gotcha.

Cliff Giants, for the record, weigh about 1300 lbs. ;)


Zova looks around at all the other people around her in the PC waiting room, trying her best not to look like a target for the more... magically inclined. She institutionally checks for the rapier by her side and breaths a sigh of relief. "Giants and mutants and mages... Sandpoint hasn't been this rowdy since the Late Unpleasentness..."

Dark Archive

Seranov wrote:

Rough outline on stats would be:

20 Str (16 + 4 from template (10 points))
10 Dex (12 - 2 from template (2 points))
16 Con (12 + 4 from template (2 points))
12 Int (12 (2 points))
12 Wis (12 (2 points))
15 Cha (15 (7 points))

Just realized I forgot to add my +2 racial bonus to this, so I'll throw that into Wisdom to keep Rezol from getting too crazy.

Working on the crunch right now, still brainstorming fluff. :)


Would it be possible to place the PAetherurgist Archetype for Oracles into consideration?


Let's see, Rite Publishing... looks like a fun archetype, actually. That's acceptable. ^^


Thank you for the fast reply. Now...best way to combine a spirit calling Oracle/Bolt Ace into a lethal bolt hurling divine caster.

Dark Archive

Actually, in retrospect, I get the feeling like you're telling me that this is going to be a no-go concept, without being willing to come out and say that. So I'm gonna step out.

Good luck, everyone. :)


Hey! Looks very interesting ^_^
Pity as i really liked the look of that giant half-giant :(

Well my idea is to build up Smaug, Phrophet of the DRAGON. a human vanilla summoner with an eidolon build to resemble a red dragon as much as possible.
Smaug will have a focus on charasmatic things, being the party face and intimidating foes.
Then add on Rogue (Thug) onto it and he will have lots of skills (and importiantly, class skills) and can frighten those around him when he gives his firey warning about your impending doom...
At lvl 2 he will take obsuficate story for some hijinks :)

Roles in a nutshel:
Smaug: Party face, minor debuffs, frightining foes, lots of Knowlede skills, lots of skills, summons, 2nd tier arcane magic, somewhat durable.
Igneel (dragon eidolon): Intimidate, durability, melee damage, can carry stuff.
Igneel will only be out a part of the time, i can create more suspense as Smaug talks to this creature that is only out a smaller portion of the time. And i am NOT getting pounce :( Dragons dont pounce...

Well thats the basic jist of him, i got a lot to do to flesh him out still :)
He is versitile, being able to fufill quite a few roles, at least adaquately, which is importiant if there are only 3 of us :)


Note that I have played Rise of the Runelords before but only a few days past the church scene...

Alright attempt number 2, using the Ley line magic described in Deep Magic for this. Can I use the Geomancer archetype? Won't draw up stats unless backstory is approved, will be going for a wizard/rogue (or investigator) combo.

The failed apprentice:

Once Jacen Stone was a promising apprentice... Once being the key word, he made it to the Academae despite his status as a half chelexian/half varisian bastard. Then it fell apart, the instructors had not taken him because they thought he had promise. They took him in to show that a "half breed" could never become a graduate of the Academae.

Even more so that other students they crushed him under the weight of books, difficult tests and of course used his half breed status to foment hatred against him among the student body. Jacen Stone despite this kept on trying until they threw him out, literally as it was.

Thrown onto the street Jacen Stone was beaten nearly to death, yet this beating did not quite kill him... Indeed it propelled him onto greater things, hatred has a tendency to make men powerful far ahead of their time...

The search for power:

Jacen Stone escaped Korvosa, battered but still very much determined to succeed. He traveled to the city of monuments where he learned Thassilion and secrets of the ancients, unlike others he didn't focus on Thassilion Sin Magic: Instead he focused on the ancient mysteries of Ley Lines.

Unknown to most the ancients practiced more then just rune magic, in the height of her empire Thassilion was intersected by numerous "Ley Lines". Ley Lines are powerful creation that exist across Golorian but are especially prevalent in Varisia, the Runelords were powerful enough in fact to modify and in some cases create ley lines.

As a result a power that even the elven ancients scarcely knew blossomed in Thassilion, a power that could make even an apprentice's spells as mighty as an archmage.

Jacen tapped into this power and soon enough he was channeling potent magics, yet his experimentation was not without price. One day he channeled a particularly powerful but unstable ley line, the resulting backlash left him unconscious for three days. When he woke up he found that the backlash had imprinted runic scars into his face, yet despite the pain and agony of this experiment it advanced Jacen's studies tenfold...

For the backlash had not just knocked him unconscious, it had stained his very soul with ley line magic and in doing so gave him impossible insights into the power of ley lines.

To follow the trail:

Jacen's journey has brought him to Sandpoint, he has come here not to partake in the festival but to investigate Old Light: Jacen believes that Old Light is nothing less then a massive "crossroads" in the ley line network...

Personality:

Jacen is perhaps one of the most brilliant minds in his generation, his intellect is vast and his capacity to harness magic unbelievable. Yet he was scorned by the so called "masters" of magic in Korvosa and this colors his thinking. To Jacen it is not merely enough to have power, this power must be put to use.

Jacen believes that in magic "might makes right", he desires to take his place in history as a feared archmage: A god among men. To do this Jacen knows that he must accomplish the seemingly impossible, he must cast the magics that would break the sanity of another mage...

Jacen's hatred fuels his recklessness, Jacen is not a conservative spell pincher hoarding his spells in some forsaken tower: He is an evoker who utilizes the full and brutal might of his spells to decimate all who would oppose him.

Yet Jacen is not evil, he is a man guided by pure ambition not by sadism...

GM your thoughts?


I did say Deep Magic was an acceptable sourcebook. XD Of course, I don't think there are maps of ley lines for the area... and since they're not ubiquitous, I suppose I might end up rolling some dice to see whether or not there are any to access in a given area. ^^ Complicated, but possible.


A solution does exist, the ancients likely marked Ley Lines with such things as Old Light. As a result you could simply take some maps from Rise of the Runelords and crisscross lines between the various ruins.

Also how is my character personality wise?


Statistics are done, working on background...

Wouldn't the

Spoiler:
runewall
interfere with ley lines?


Runewall?

Silver Crusade

I have an idea for a female half-elf chirurgeon/armored hulk.

Idea:

Tamina was training to be her tribe's medicinewoman. Her education was stopped short when an army of raiders from cheliax were met in her tribe's forest by the Mercenary League outpost in Mecridi. The raiders wiped out her tribe, Tamina surviving only thanks to the armor of a fallen Mecridite.

Tamina escaped to Mecridi where she learned how to use such armor more effectively while simultaneously keeping to the teachings of her mentor to learn the art of healing by alchemy. She did much of her learning and training in the field as these skirmishes lasted a long while.

Once they had been brought to a decisive end, and Tamina's usefulness as an aid in battle had run its course, the people of Mecridi began to pay more attention to her lack of faith in the Prophecies of Kalistrade. Before long it became apparent that she was no longer welcome, and she couldn't honestly say the feeling wasn't mutual. So she packed up what little she had and left to find a new home.

This journey brings her to Sandpoint, as she thinks with so many different kinds of people about, she'll fit in nicely and if not: she'll try her hand on another land via the port.


Here she is, Little King's Alchebarian Chirulk

Shadow Lodge

I don't know how or why this "rune wall" messes with ley lines but there was a reason for the spoiler
Not cool


I suppose I could draw several lines, yes. XD One of the nice things about games like this is that there are many solutions.

(But yes, those of you who know things, please refrain from mentioning anything that isn't in the Player's Guide)


Well, there are a few new things in this, but I like the characterization she's getting ^_^

The Past Five Years:
Five years. Five years, and she still saw his face whenever she closed her eyes. Five years, and the people of Sandpoint still blamed her for not catching him sooner. Five years since that bastard killed dozens of innocent people. Five years since she last held her husband or her son in her arms. Five years and all the drink in the world could not make her repress the memories of the mass murderer Jervis Stoot, otherwise known as The Chopper.

Zova Lex was still a rookie back then; just a wide eyed kid who had been taken under Sheriff Hemlock’s wing as a new guard and investigator. She was happily married with a local store owner who thankfully was able to stay at home with their two year old son, Andrei. Those were happy times. The reality of the world had not yet sunk in for Zova, nor most of Sandpoint for that matter. It was a safe little place, free of care, where the people could live out their lives in relative peace.

That all changed with the Chopper’s first victim. Sandpoint was relatively devoid of violent crime so it came as a surprise to everyone, especially the City Watch. Trusting in the skills of his favored rookie, Sheriff Hemlock sent Zova to investigate, supervising her in every step of the process. At some point, she interviewed an artisan named Jervis Stoot about what he saw... and to this day the fact that she let the killer lie to her face still haunts her. She found that he was a bit eccentric... but she could never have guessed that he was the killer.

There was not enough evidence to go on, and not even the local inquisitors had a lead. Then the next body appeared. And another. And another. Fear ruled the streets of Sandpoint, for a carnage of this scale had never even been imagined. One night, an entire family had been murdered, and the streets literally ran red with blood.

And that was the night she could have stopped him. The sick bastard had been hiding, watching as the people screamed and panicked at the sight of the bodies on the street. Zova had only just seen him out of the corner of her eye. Alerting Hemlock to the masked man’s presence, the two tried to quietly subdue him. At that moment, The Chopper decided to run. Hemlock and Zova chased the scoundrel across the city streets, running their damndest in an attempt to catch him. In a burst of desperate speed, Zova reached out and attempted a grab at his cloak... only to miss, stumbling, and tripping Hemlock in the process.

The Sheriff always said that he never held any hard feelings against her for letting the killer go free. She had been the one to spot him in the first place, and that was enough to earn his respect. The people of Sandpoint didn’t see it that way. In the weeks that followed, as the body count rose, Zova found herself on the receiving end of tossed rocks, vicious verbal lashings and even death threats.

But nothing could be so bad as to what happened next. Walking home one night, she noticed that her door was opened. When she walked inside, everything that she held dear in life was lying on the floor, lifeless. Her family was one of the last victims of The Chopper.

She was there when Hemlock put the pieces together. She was there when he tried to escape for a second time and though the official reports say differently, she was the one to strike him down. The city, however, needed a hero and she understood this, so pleased with Hemlock to take the credit. The city would not celebrate the person who let the killings go on for so long.

Five years since that day and now there are rumors of The Chopper’s ghost wandering Sandpoint. Still a city guard, remarried and with a nearing two years old, Zova asked for some personal time off to investigate this claim. If there was anyone who most deserved to stay within the grave, it was that killer. There was no way she would allow the circumstances to be any different. There was no way he would leave her with nothing again.

Early life in Sandpoint:
And though the last five years of her life had been prominant, it is imprtant to remember one's roots. Zova had been born of a Shoanti mother and a Varisian father. Though her father grew up most of his life and Sandpoint, her mother had come from the 'barbaric' tribe of Lyrune-Quah (Moon-Clan). A skilled huntress, Zova's mother taught her the use of a bow from an early age, finding that practical skills were much more important for a growing child than books. From her father, a merchant, she learned the ways of the silver tongue and guile.

As she grew up, Zova always found she had a sense of justice, wanting the law to rule out over all. Sick of being vooped up in her father's shop all day, she quickly joined the city guard the minute she became of age (this is, of course, before her time as an investigator with Sheriff Hemlock) and began training with the sword as well. she found the rapier to be her natural calling.

These years were the easy one's in Zova's life. Her father retired comfortably and now lives with her mother peacefully and quietly on the other side of town, old aged. but happy people. Even to this day, they are there, and Zova sometimes goes there on holidays to get her mind off work...

Today:
Nowadays, Zova rarely finds time for her parents. Mainly, her life had been 'Wake up in the morning, go to work, come home.' She truly loved her husband and child, but there were days... days she saw her dead loved ones in their eyes. Those days were the worst, and in those pained moments, her husband often found her drinking away the pain. He always knew that he would never replace the original love of her life, but loved her enough to never mention the past, instead, focusing on the present. Her daughter, a small, pluckish thing, never really noticed her mother's bouts of sadness. She was so happy and innocent... and no matter Zova's mood, always brought a smile to her face. This was her family, and they were worth everything to her. Zova decided not to tell her new family why she was taking off from work, prefering for them not to know of the whispers of The Chopper's ghost... best not to frighten them.


@Buzzgob: Dying... from... so... many... references!

Anyways, I supposed I introduced myself slightly abruptly, so I'm going to explain myself and Jiren's role in the party.

As a sorcerer with a specialization in Shocking Grasp, she's primarily a damage dealer on her Sorcerer side, able to dish out huge amounts of damage from traits, feats, and bardic performances. At the end of it, she's going to be doing 4d6+4 points of damage average with her Shocking Grasp, with a +3 CL from Gifted Adept, Dweomercraft, and Outlander (Lore Seeker). (Will also be changing her backstory up, wrote up that last one in the last fifteen minutes of class.)

On her bard side, however, Jiren is a competent bard-y character-a good bit of skill, mainly a diplomancer kind of character, and using Dweomercraft to boost other spellcaster's spells-and using her bard spell slots for support spells.

I know I probably don't have a chance, but I would love to get in on this, since I have had this character brewing in my head for a while now.

Anyways, about me: I'm an aspiring writer, and I have no real gaming group-which is kinda good, since that means I'm restricted to the more of role-play, less roll-play style of PbPs. I've never played RotRL before (obviously), so no "spoilers!*" for me.

*say in Professor River Song's voice.

Once I'm done working out my backstory and somesuch with Rednal, I'm kind of antsy for some roleplaying with my naive bardic sorcerer-taking out the gladiator part of her backstory, if that wasn't obvious.

Rednal (Backstory):

Alright, so, Rednal, um, well, I have a reeeeeallllly long backstory, so I'm typing it up in Google Docs format. It's not like she has done a bunch of crazy things that shouldn't be in a first-level character's resume-I realized that with the gladiator backstory-but I like describing the details a bunch, so I'm writing in in more of a traditional, novel-like short story format. Hope you're okay with that (=^-^=)!


Yes, I can read long backstories. ^^ I read quite a lot - mainly for fun - and that's easy enough to handle.


I would like to express interest, but I'm not quite sure what this party would end up needing lol


The party needs well-written, dedicated players. ^^ There's still plenty of time to make a submission and create the kind of character you'd truly like to play.


EDIT: Here's what I have right now. I did have the entire backstory done, but then the page timed out and wasted twenty minutes of good writing :(


Question: As the tactician's Strategic Training feature is inferior to the bard's skill list and skill points, with this being gestalt, would you rule that I get the 1st level Bonus Feat instead?


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Archetypes are as listed - both the good and the bad.


Grar, I can think of concepts but not backgrounds to go with them! Darn you writer's bloooock *shakes fist*

I do have a question though. How does gestalt work if both classes get some sort of AC/familiar/eidolon? Do you get two buddies or do they also gestalt into one superfriend?


Pace is ready for review. I think I hit everything needed.

As to my availability/readiness, I should be good posting at least once per day Tuesday through Saturday. Sunday and Monday are my weekends, and that's where things get odd. But I'll still try for once a day then :)

@Lady Ladile: You could always try the other way around: Write a story, then make the character. Or you could use the random generators that are rife on the internet :)


@Lady: You would have two buddies unless there is specifically a way to combine them into one. ^^


Daww, I've always liked the familiar/animal companion being the same animal, ahh well


That...could be interesting. Hmm....


Well, if you have a familiar that would qualify as an animal companion, it could certainly be done. ^^


So... Rednal, what do you think of my backstory so far?


@Jiren: It seems solid enough. ^^ There's at least a bit of a twist on the standard backstory, and that's always nice to see.

Shadow Lodge

So like an eagle/hawk? Or owl/owl or cat/cat or fox/wolf?


Liger.


Hey Red,

This is Straehan from your other gestalt game. Well, I tried to resist, I really did, but I'm going throw a character in the ring for this game. If you'd rather not have repeat players just say so. It's not a problem and I can respect that choice. However, if you're willing to consider one of your current players... read on.

UU's Personal Ad
Fish-out-of-water female Aasimar Paladin of Sarenrae / Oracle of Life (why clutter things up with variant archetypes) seeks mayhem, fun, and opportunities for love and ass-kickery in cloud-besotted Sandpoint!

Origin/Appearance/Personality:
Udaya Udas (just call her UU) is a tall, dark-haired, almond-eyed, and dark-complected Keleshite woman (Scion of Humanity). While her celestial blood is well-hidden, it does emerge when her temper is up. Wispy white phantom flames outline her features when she is angry, like a hard to discern faerie fire. True to her desert roots UU wears mobile armor beneath her desert robes and keffiyeh. She wields a scimitar and a recurve bow.

UU is a firecracker. She is brassy, irreverent, playful, unpretentious, and mercurial. When she walks into a bar, sailors have been known to run out. While capable of being diplomatic, UU prefers 'straight talk' and has moments of 'creative' intimidation. She is a maverick and doesn't fit the typical Paladin mold. She isn't high-minded, doesn't wear shiny armor, and isn't a role-model for anything but relentless boot-to-ass action.

Backstory:
Udaya is from a traditional merchant-class Keleshite family. Despite her beauty, she was always tom-boyish, which didn't set well with her family - particularly as they were trying to betroth her to form alliances. She was more likely to get in fist-fights with her suitors than play coy with them.

In her early teens, her celestial bloodline became apparent and couldn't be hidden. Her father quickly shipped her off to the Church of Sarenrae in Absalom rather than face questions of her 'scandalous' heritage. Life in the capital was difficult. As a pretty girl, she drew attention. As an 'out-of-town' girl, and an assertive one at that, she was teased and picked on. After she started sending boys home with black eyes, (Trait: Bully) the other kids decided it was best to just leave the mercurial girl alone. She found the arrangement acceptable, if a bit lonely. Boredom and isolation wore on her.

Though she railed against it, her celestial bloodline called to her and eventually forced her to accept a purpose... hunting down evil in Sarenrae's name. Even as a Paladin, she is somewhat iconoclastic and her mentors within the church have attempted to discipline her to no avail. Udaya has always walked the ragged edge of censure or being defrocked. Trying to polish off her rough edges (and punish her), they assigned UU to various 'scut-work' assignments for a year. UU was unchanged. Desperate to get the frustrating woman out of their hair if they couldn't make her toe the line, they ordered UU to head North on an important mission. They have sent her to 'watch over and protect' a 'strategic town' from the constant threat of 'legendary monsters'. (Trait: Monster Hunter) UU liked the idea of defeating beasts of legendary evil... It was only weeks later after arriving in Sandpoint that she realised the real purpose of her 'mission'. She has been exiled to the little village of Sandpoint in the god-forsaken hinterlands of clammy (relatively speaking) Varisia on a Snipe Hunt for some urban legends - Murdermaw and the Sandpoint Devil.

UU has been marooned in the backwater village for about six months and is going slowly and irretrievably insane. The only thing that makes the job remotely bearable is the periodic goblin or wolf attack, some of the more colorful locals, and the hope that some noteworthy evil might accidentally stumble into town.

Crunch:
UU
Female aasimar oracle 1/paladin 1/gestalt 1
LG Medium outsider (human, native)
Init +2; Senses darkvision 60 ft.; Perception +3

--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 10 (1d10)

Fort +2, Ref +2, Will +3
Resist acid 5, cold 5, electricity 5
Weakness oracle's curse (haunted)

--------------------
Offense
--------------------
Speed 20 ft. (armor)
Melee scimitar +4 (1d6+3/18-20) and
. . warhammer +4 (1d8+3/×3)
Ranged longbow +3 (1d8/×3)

Special Attacks
channel positive energy 5/day (DC 14, 1d6)
smite evil

Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil

Aasimar Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—daylight

Oracle Spells Known (CL 1st; concentration +5):
. . 1st (4/day)—burning disarm (DC 15), cure light wounds, shield of faith
. . 0 (at will)—balance weapon, detect magic, ghost sound (DC 14), light, mage hand, read magic

--------------------
Statistics
--------------------
Str 16, Dex 14, Con 10, Int 10, Wis 12, Cha 18
Base Atk +1; CMB +4; CMD 16

Feats War Blessing

Traits bully, monster hunter

Skills
Diplomacy +10
Intimidate +9
Knowledge (religion) +4
Perception +3
Prof: Soldier +5
Ride +3
Sense Motive +5

Racial Modifiers +2 Diplomacy, +2 Perception

Languages Common

SQ
aura of good
War Blessing
> holy strike
> powerful healer
mystery (mystery [life])
revelation (channel)
scion of humanity

Gear
kikko armor
arrows (20)
longbow
scimitar
warhammer

backpack
silk rope (50 ft.)

bandolier
>flint and steel
>whetstone
>3 gp, 4 sp, 8 cp

--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.

War Blessing Feat
>Holy Strike (Su) Touched weapon deals +1d6 dam vs. evil foes for 1 min.
>Powerful Healer As a swift action when casting cure spell, empower spell for free.

Oh, and yes I can post one or more times daily with little effort and I'm looking for a long-term campaign - staying power isn't a problem.


Hm...
Well, might as well try. AND I have an idea for this, though some secrecy may/may not be needed between me and you, Rednald, though this is most definitely not a certainty.


*Sigh* Two more questions, I'm afraid.

First, is the Bolt Ace considered proficient in all Crossbows? I'd like to grab a Repeater, simply because I think they're cool, but don't really want to grab the Exotic Weapon feat to use it.

And secondly, would you allow the Trap Finder trait? I've the dex and points to play skill monkey, but I'm aware that the trait is unusually powerful, and a campaign trait for another campaign. Still, figured I'd ask and see if I could be a crossbowman/healer/buffer/skill monkey.


Hi,

I’m thinking of a - and I can’t believe I’m about to type, this, but, hey, there are some pretty unbelievable things in this thread already, so, here goes -

Young Half-Dragon Aasimar Cleric of Apsu.

Whew. The concept being a part-human descendant of celestial dragons, i.e, a descendant of one of Apsu’s angel-dragons. If I’ve understood correctly, that would be at first level (cleric 1/young half-dragon 1), and then at second level (cleric 2/half-dragon 1/something 1). That ‘something’ would either be a words-of-power sorcerer (rather, draconic roars-of-power sorcerer) or a ranger, faithfully hunting down the chosen enemies of their god.

I’m completely willing to abandon parts of this idea, if it’s too much. Go straightforward ranger, or wizard, instead of the weird words-of-power thing. Human rather than aasimar - just because they believe that’s their ancestry doesn’t make it true. Or tone down the half-dragon template. Or… well, if I abandoned the template entirely I’d probably change things up and worship a different god.

Or maybe this campaign doesn’t suit a character with such an explicitly draconic link, and I should do something else! I think this character would have to be visiting Sandpoint to look in on the consecration of the new cathedral, and also to investigate rumours of various monstrous beasts and disquiet spirits… abominations in need of exterminating, or souls in need of a cleric’s kindly touch to move on.

Um, thoughts?

Thanks!


@Jon: Survey says... no, Bolt Aces are not naturally proficient in Exotic Ranged Weapons like repeating crossbows. General trait rules are "only one from each section", which includes campaign traits.

@Jonahkan: Aasimar are an accepted race, so there's no issues there. Half Dragon + Young is an acceptable combination, and I encourage checking out Deep Magic's section on Words of Power if you haven't already done so. That said, have confidence in yourself and your ideas! ^^ Can't guarantee I'll pick you, of course - I'm only judging by the final submissions - but you shouldn't worry too much.

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