GM Rednal's Rise of the Runelords: AE (Inactive)

Game Master Rednal

Foxglove Manor (Attic)
Foxglove Manor (Upper Floor)
Foxglove Manor (Ground Floor)
Foxglove Manor (Basement)
Foxglove Manor (Caverns)


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Gameplay Thread


It's been a lovely day in the town of Sandpoint. The turnout for the opening speeches is quite respectable, and the four keynote speakers each deliver short but well-received welcomes to the festival.

Mayor Deverin's friendly attitude and excitement prove contagious as she welcomes visitors to town and jokes about how even Larz Rovanky, the local tanner (and notorious workaholic) managed to tear himself away from the tannery to attend, much to everyone's amusement (except Larz's).

Sheriff Belor Hemlock brings the crowd down a bit with his dour mood, his reminder to be safe around the evening's bonfire, and his request for a moment of silence to remember those who lost their lives in the fire that claimed the town's previous church several years ago. The next speaker is scheduled to be local nobleman Lonjiku Kaijitsu, but a sudden illness has prevented him from attending the ceremony (this isn't something that surprises the locals, given Lonjiku's well-known dislike of frivolity and festivals).

Sandpoint's own showman Cyrdak Drokkus is more than up to the challenge of bringing the crowd's mood back up with his rousing anecdotes. He delivers a not-completely-irreverent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self­ promotion at the end, as is his wont, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of "The Harpy's Curse," revealing that the lead role of Avis era the harpy queen will be played by none other than the famous Magnimarian diva Allishanda!

Finally, Father Zantus steps up to give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway.

And boy has it been a day - from simple tug-of-war challenges to races, knife-throwing, and every other festival game the citizens (and visitors) could dream of, with the best prizes mainly being bragging rights. This isn't a time to rob people blind - it's a time to have fun.

At noon, Father Zantus and his acolytes wheel a large covered wagon into the square, and after recounting the short parable of how Desna first fell to earth and was nursed back to health by a blind child whom she transformed into an immortal butterfly as a reward for her aid, they pull aside the wagon's cover, releasing the thousand children of Desna - a furious storm of swallowtail butterflies that swarm into the air in a spiraling riot of color to a great cheer from the crowd. Throughout the rest of the day, children futilely chase butterflies, never quite quick enough to catch them.

Lunch is provided free, at the expense of Sandpoint's taverns. Each brings its best dishes-this event is as much a marketing push by the taverns to win new customers as it is to feed a hungry crowd. It soon becomes apparent that the darling of the lunch is, once again, Ameiko Kaijitsu, whose remarkable curry- spiced salmon and early winterdrop mead easily overshadow the other offerings, such as the Hagfish's lobster chowder or the White Deer's peppercorn venison.

A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun's setting rays paint the western sky. A stray dog that has crawled under a n earby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman's scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.

"Goblins chew and Goblins bite~"
"Goblins cut and Goblins fight~"
"Stab the dog and Cut the horse~"
"Goblins eat and Take by force!"
"Goblins race and Goblins jump~"
"Goblins slash and Goblins bump~"
"Burn the skin and mash the head~"
"Goblins here and you be dead!"
"Chase the baby, catch the pup~"
"Bonk the head to shut it up~"
"Bones be cracked, flesh be stewed~"
"We be Goblins! You be food!"

A veritable army of small monsters rushes by, more like a force of nature than a thinking being. Three of the goblins skid to a stop in front of a trio of people, who'd been given spots close to the front of the church as a reward for winning in some of the contests earlier in the day. These three - a young girl who'd nevertheless astounded the crowd with her strength, a knight whose penchant for flames had amused children throughout the day, and a sharpshooter who'd still made the crowd rather nervous (despite his overall pleasant attitude and the complete inability of a local paladin to detect any hint of evil) - seemed like absolutely brilliant targets to the goblins, who simply brandished their torches from about ten feet away. One of them did so from atop a shaky pile of wood, another nearly burned his own arm off with the torch, and the third appeared to be wearing a bucket on his head and grinning widely.

Initiative (Enemy): 1d20 + 6 ⇒ (10) + 6 = 16
Initiative (Tanwen): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative (Mira): 1d20 + 3 ⇒ (7) + 3 = 10
Initiative (Shalluk): 1d20 + 6 ⇒ (8) + 6 = 14

Tanwen can act before the Goblins - after they move, the party can act in any order. No need to follow a rigid initiative order - that slows things down waaaaay too much.


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Mira was a bit surprised when the chaos began. The woods were somewhere you had to keep an eye out for dangers, but in the middle of a town? It seemed somewhat nonsensical to her. Nevertheless, there stood three goblins before her and her new acquaintances. This is like when the warriors would rally to defend the camp from bandits... or the night the giants attacked.[i] She frowned for a moment before picking up her bow and quiver and knocking an arrow.

Raising her bow, she took aim at the goblin with the bucket on his head. [i]No different than the ones I've bumped into in Ashwood, just more of them, she thought as she drew back the string and loosed the arrow.

If the goblins close with Mira she'll step back before shooting, of course. -4 to hit if bucket-head ends up in melee with someone.
Attack(Arrow): 1d20 + 5 ⇒ (18) + 5 = 231d6 + 1 ⇒ (6) + 1 = 7


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

"Goblins, Here? How did they...well never mind. It seems the real entertainment has finally arrived!" Tanwen comments, curious at first how the goblins had managed to wander so far into town. Drawing her sword, she moves like a wildfire towards the goblin who seemed like he was going to catch himself on fire.

A glimpse of fire flickers in the young knight's eyes as her sword suddenly bursts aflame and the Chelish woman smiles with delight. She raises her sword high and drops it down towards the goblin's head.

Falcata: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

But in her excitement, she misses the goblin her blade only scorching the air.


The goblin Tanwen swung at managed to dart out of the way, then slip to the side and grab a sheaf of flyers that it brought up as a shield... only to have a careless swing of its own torch set them on fire. Yelping, the goblin dropped them.

The goblin atop the wood just let out a wild cry and jumped forward... landing on a table, right in a pile of food, that it quickly began stuffing into its pockets as it laughed madly.

Bucket-head, on the other hand, seemed almost normal... for a goblin. Without hesitation, he whipped his dogslicer around to bash at part of the stage... and was dropped by Mira's arrow a moment later as it went straight through his head.

The party - minus Mira, who already posted - is up.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

The food had been good. Shalluk usually ate what he could find, bring down by the a bolt and what he could occasionally trade for. The idea of free food had never really occurred to him, not since he'd left his former home. Since then it had required time, effort, barter or coin and as a result he had gorged himself when the chance at free food had come. Somehow he'd figured it would be a social faux paux to try taking away half a deer or a large bowl of curried fish for later, but it was still a pleasant day despite the occasional look from the crowd.

Slowly digesting his dinners, Shalluk had gone to watch the rest of the festival when the odd voices began chanting. Shalluk tilted his head to the side to listen better, and would have gone pale if not for his dark red skin tone never truly changing. Still, his face went panicky and he swore in Infernal, the crackle of Hell's own tongue rolling off his lips and making a most satisfying curse.

For a moment, the Tiefling made to bolt with much of the rest of the crowd. He'd seen the remains of Goblin attacks. They usually left there victims hanging in as many nearby trees or bushes as they could manage while they ate them. Shalluk might be able to kill one or two, but not before they started to swarm him.

But before he could move, the voice in his mind said, There are children here, it said, as Shalluk saw families fleeing. Can there be hope for one who abandons children? Shalluk swore again, this time in Aklo, and turned to face the Goblin horde.

Drawing the monstrous repeating crossbow from the hook at his hip, he drew srength and calm from the smooth, varnished wood and the cool bronze of the trigger. Pulling the handle to load it, he watched in satisfaction as gears twirled, loading the first bolt into firing position.

Shalluk took a deep breath, aimed at one of the Goblins, and then pulled the trigger.

Crossbow Bolt: 1d20 + 5 ⇒ (19) + 5 = 24
Critical Confirmation: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d10 ⇒ 9


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

"If you are so eager to burn something, why don't you burn instead?" Tanwen asks the goblin as she takes in a deep breath and then lets loose a breath of fire, flames licking the air and the surrounding area. The Chelish woman has a distinctive smile on her face when she sees that her breath does what her sword could not, hitting the creature, leaving no room to escape from the flames. I didn't want to use this ability in town, especially so close to the new temple, but this battle must be finished quickly so we can prevent the city from falling into any more chaos.

Breath Reflex DC 12 for half: 1d6 ⇒ 5 Recharge: 1d4 ⇒ 2


Shalluk's crossbow took down a second goblin, while the third...

Reflex: 1d20 + 2 ⇒ (5) + 2 = 7

...took a blast of fire right in its face. After a few moments yelping and getting away, it stuck a bit of meat onto the end of its sword and held it out towards the flames, then shouted what was almost certainly a foul word in the Goblin language as the fire died down and stopped it from being able to roast its food. The little beast rushed forward a moment later, swinging the dogslicer towards Tanwen's leg as the chants of the goblins filling the square continued to wash over it.

Attack Roll: 1d20 + 3 ⇒ (6) + 3 = 9

The meat hanging off of the end didn't seem to be doing anything good for its cutting edge, though, and served to do nothing more than bounce the blade backwards before it could even begin cutting.

Two goblins down, one remaining.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shalluk blinked in surprise as the crossbow bolt slammed into the goblin, knocking it back and striking with a satisfying thunk!. Almost without thinking he released his left hand from it's position, grabbing the heavy handle and pulling. The mechanism drew the string back, the heavy arms flexing into place, and another bolt was deposited for firing.

Trying to calm himself, Shalluk raised the crossbow to his cheek, hoping that most people couldn't see under the hood. Once again he breathed in, drawing the scent of the polished wood and the deer fat he used to lubricate the mechanism in to him - felt the varnished wood and bronze of the stock as it pressed against his cheek.

Holding his breath once more, Shalluk fired.

Crossbow Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 ⇒ 5


Goblins are surprisingly agile little beasts, but the crossbow bolt takes the last of them right in the chest and sends it flopping to the ground, never even noticing it was dead.

With the most immediate threat out of the way, you're finally able to look around the area - goblins have swarmed the festival site and are running amok, grabbing all the food they can carry and stabbing at everything in reach... rather literally. One of them is climbing up the side of the church to cut at the decorations, only to land with a splat as it loses its grip from two stories up...

Moments later, the sky itself seems to flash orange - and with a loud roar, flames surge up from the nearby cart containing the fuel for the night's bonfire. Cackling laughter from the goblins can be heard as another group of them rounds the corner - three bearing nasty dogslicers and another one singing and chanting from behind them.

Initiative (Enemy): 1d20 + 6 ⇒ (11) + 6 = 17
Initiative (Tanwen): 1d20 + 3 ⇒ (6) + 3 = 9
Initiative (Mira): 1d20 + 3 ⇒ (8) + 3 = 11
Initiative (Shalluk): 1d20 + 6 ⇒ (13) + 6 = 19

Shalluk's up, then the goblins!


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

The Tiefling felt another twinge of shock as another Goblin fell to the bolts. He was a decent shot, he knew, but he hadn't expected to prove so successful as killing the little monstrosities. Despite his wish to help he had half expected to break and run, but so far his nerve had held. But then the reinforcements appeared. Shalluk muttered under his breath in Aklo, cranking the crossbow until it reloaded. Three shots left...

Shalluk decided he needed help. Others were fighting, he could see, but he didn't know them. Instead, he reached out to the whispering spirits that lurked in the corner of his vision and pulled. Next to him a spirit appeared, a flickering image of a woman in armour with a crossbow like Shalluk's clutched in her hands.

Shalluk looked away as the woman raised the almost see through weapon and aimed it, locking onto the nearest Goblin and firing a bolt without any real substance. Shalluk had seen those bolts kill, however, and knew it would be enough to defeat one of the Goblins.

Ranged Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


@All: When using powers with limited uses per day, please mark how many are remaining each time you use the power. This makes it much easier to keep track of things. ^^

...It was an even closer thing than it appeared, but the bolt struck one of the goblin warriors and dropped it where it stood - just in time for the others to charge madly forward and swing their dogslicers. One of them made straight for Shalluk, the other for Mira, attempting to get a solid strike in with their small (but brutally-designed) weapons.

Meanwhile, their singing companion continued howling, screeching, and generally shouting what could only be utterly insane words of encouragement. Or possibly derogatory statements about somebody's mother. These being goblins, it was entirely possible that both would be true.

Attack Roll (vs. Shalluk): 1d20 + 3 ⇒ (14) + 3 = 17 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack Roll (vs. Mira): 1d20 + 3 ⇒ (8) + 3 = 11


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Mira didn't spare time to admire her shot as it felled the first goblin. While still a child in many respects, surviving on your own in the wilderness required being able to operate on instincts.

As the goblin slumped to the ground she brought up her fingers to her mouth and whistled loudly. She paused to wonder briefly if Andoril would be able to hear her call through the chaos going on in the city. Distracted by the thought, she only caught the goblins charging from the corner of her eye. Still, it was enough warning for her to duck as the goblin swung high, aiming where her head had been.

Crouched there on the ground, she shifted her weight forward and brought her head down, pushing hard off the ground to jab the antlers that adorned her head into his stomach.

Attack(Gore): 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (6) + 3 = 9

The other thing she'd picked up in her time in the wilderness was a strong sense of self-preservation. As she pulled back from the goblin she took stock of the area, checking for escape routes if things became too dangerous. As she thought about fleeing though, an image of her mother fighting the giants flashed through her mind. A simple enough memory, but one that calmed her and stifled any thoughts of flight.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Seeing the new group of goblin warriors, Tanwen rushes into battle once more, not wasting a single move as she dashes towards her new target, the singing goblin.

Falcata: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 + 1d6 ⇒ (8) + 2 + (3) = 13

But unfortunately the goblin's singing seems to effect Tanwen's aim as she brings down her Falcata on nothing but air.

Unfortunately, Tanwen's skill with the blade had dulled since she had last trained with Sir Gaven Deverin. She tried to think back to the lessons she had been taught on how to focus on the enemy in combat and not let the raw emotion of battle overcome her. But she knew that her soul was ablaze and if these goblins were not stopped so too would be the entire town of Sandpoint. Tanwen had little time for focus and even less time to control her raw emotions, these creatures had to be stopped now, before anything could get more out of control.

Who knew that being fire infused would result in cold dice...


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

With a curse in Aklo regarding the likely parentage of the Goblin including Goblin Dogs for a parent, Shalluk moved back five feet to avoid the crudely made but razor sharp weapon. He glanced down at his own blood staining the little monster, and felt terror. The thing was going to gut him! Surely, he reasoned, killing two of them was enough...

But Shalluk could hear the screams and cries as people ran and Goblins chased. Running wasn't working. They were small, agile creatures who hunted in packs and with fear. If Shalluk gave into that fear they would swarm him in moments. He swallowed as he thought of his own body vanishing under a writing mound of green flesh and blood stained blades.

Instead, Shalluk drew a breath to calm himself. He directed the spirit to fire at the singing creature while he moved out of range of the blood slicked dog slicer and replied with another bolt from the heavy bow.

Spirit Touch Attack at Singing Goblin: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Shalluk Crossbow Bolt at Slicy Goblin: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 ⇒ 6


'Skewered' was the only real way to describe the Goblin that Mira attacked - and the singing goblin was injured, but not quite badly enough to fall. Instead, it simply renewed its efforts, jumping up onto a table and waving madly as it grabbed a plate and began waving it in the air. Emboldened, the last remaining goblin hopped five feet forward and lashed out with its dogslicer, aiming to cut another chunk out of Shalluk. It didn't seem to have even noticed what had happened to its companions, and merely cackled in insane glee. "Stab the demon, eat its eyes, watch the maggots turn to flies!" Its grasp of Common seemed to be rough at best - but even the weapons of an insane goblin could be deadly if swung properly.

Attack Roll: 1d20 + 3 ⇒ (13) + 3 = 16

Unfortunately for the little beast, this one just barely failed to do any damage, instead bouncing off of Shalluk's parade armor.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Tanwen adjusts her stance and swings at the singing goblin once more.

Falcata: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6 Cries...my attack rolls thus far are 4, 5, and 3. I've rolled higher on the d8 then my d20.

But once more her blade misses the goblin as if her blade and the goblins were magnets with the same poles. Perhaps her old master had been right, and focus was needed in a battle more then raw emotion, or perhaps Tanwen's blood was simply not boiling hot enough.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Staggering back once more to get out of the Dogslicer's range, Shalluk gripped and cranked a fresh bolt into position. His trembling hands had led a bolt astray, and the vindictive little creature had nearly taken his guts out for the mistake. His instincts screamed at him to break and run, but he knew if he did he would soon feel that blade in the kidneys. Snarling in Aklo out of fear and frustration, Shalluk raised the crossbow and fired.

At the same time the spirit swung it's weapon towards the Goblin attacking Shalluk, defending it's caller rather than attacking the singing Goblin again. Although it was hard to see the spirit's face with it's flickering visage barely being visible in the bright light of day, it looked...irritated.

Shalluk Crossobow Bolt: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 ⇒ 9

Spirit Ranged Touch Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Having made short work of the goblin before her, Mira stands and begins knocking her next arrow. As she does she catches sight of the crossbow-wielding apparition near Shalluk. The sight of a ghost startles her and causes her to jump back and aim her arrow at it. Before she can loose her arrow, however, she sees the creature fire a shot at the goblin attacking Shalluk.

Confused, but unwilling to waste any more time, she instead decides to leave it be and fires at the singing goblin, hoping to end his intolerable racket.

Attack(Bow): 1d20 + 5 ⇒ (14) + 5 = 191d6 + 1 ⇒ (1) + 1 = 2


The chanting goblin danced tauntingly on the table even as it hopped down the other side, somehow tossing a few plates of food at Tanwen as it went.

Attack Roll (Touch): 1d20 + 6 ⇒ (8) + 6 = 14 for no damage.

The warrior goblin just started laughing as all the attacks headed its way missed it. "Gyahahahaha! Longhshanks can't hit nothin'!" it cried, darting forward and whipping its dogslicer through the air as it targeted Shalluk.

Attack Roll: 1d20 + 3 ⇒ (16) + 3 = 19 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2

This blow actually hit - though like the previous blow, it wasn't exactly a phenomenal strike on the goblin's part. The little beast was fast, but like most small beings, physical strength wasn't its strong point.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

The Tiefling cursed again at the second wound. Shalluk was starting to get frustrated with the horrible little creature. He cranked the crossbow again, painfully aware that the bolt sliding home was the final one. Muttering in Aklo once again he backed away once more, clasping a hand to his wounds and using his magic to heal himself.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

The healing warmth of the magic knitted the damaged flesh close. Shalluk gasped at the sensation. He hated the feeling of the wounds closing so unnaturally, but it was more pleasant than bleeding. It was a shame the blood couldn't be so easily magically removed from his clothing, although a few moments and the Mending spell would sort out the holes.

The spirit turned, tracking the Goblin, and fired yet another bolt.

Spirit Ranged Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Angered by the goblin throwing plates at her, Tanwen lets her emotions finally consume her, a flame welling up in her eyes she swings her sword once more at the chanting goblin.

Falcata: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12 I'm going to assume 16 hits, if not please ignore the next part.

And finally it would seem she is able to put some muscle behind the blade as she makes a good swing, fire arching off the blade as she connects with the goblin, downing the creature with a single strike, she then looks over at the last remaining goblin and utters two simple words. "You're next."


The chanting goblin leaned back to avoid the rushing flames - it seemed to be more capable of dodging than its irritating little companions were... and as it hopped just a step backwards once more, it lifted its hands in an arcane chant and sent a burst of magic towards Tanwen.

Will (DC 12): 1d20 - 1 ⇒ (8) - 1 = 7

Tanwen has been struck by a Hideous Laughter spell.

The other goblin turned, pointed, laughed... and took a spirit's bolt right to the chest, dropping dead on the spot. That was all of the minions gone, leaving only the chanter left to face three very tall enemies...


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Mira wasn't sure if her previous arrow had hit the putative leader of the goblins they were facing. Adjusting her position for a better view, she prepared to fire again. As the final goblin warrior fell, Mira used the brief distraction it caused to launch an arrow at the goblin bard.

Attack(Bow): 1d20 + 5 ⇒ (14) + 5 = 191d6 + 1 ⇒ (2) + 1 = 3

After loosing the arrow, she crouched and scanned the area again, looking for any more goblins which might be heading their way, or for signs of Andoril approaching.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

So ends the decent rolling :p


Hey, 1's on a skill check aren't an automatic failure. XD And better now instead of later, right?

With the last arrow striking it, the singing goblin flopped down...

There was no sign of any steed running into the city, but Father Zantus hurries over to you a few moments later. "Are you all right!?" he asked, checking quickly for any sign of injuries.

Here and there, the sounds of battle, clanging swords, calls of support by the town guard, and shrieking and singing goblins echo through the streets, but at the festival itself, most of the citizens have fled. One or two goblins remain behind to scavenge food, and many more lie dead (along with a few unfortunate citizens). However, what fighting still remains seems to have left this area by now... right up until when you hear a very human scream and the sound of frantic barking coming from outside of the square, towards the northern gate of the city.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shalluk nodded to the father, knowing that speaking in Aklo would most likely simply confuse most of the people. Taking a moment to reload his crossbow with bolts he moved over to the spectre he'd created and placed a hand on her shoulder, watching as after a moment the ghost faded.

The Tiefling was ready to move. The question became: which direction? His stomach rolled in a combination of terror and exultation. He'd managed to stand his ground and fight for his life and the life of others. He'd made a difference to this town, and maybe saved some lives.

On the other hand, the blood soaked gashes in his clothes reminded him of how dangerous the Goblin's blades were. Enough of them could certainly hack him to death. And there were more than enough of the Goblins to swarm a single crossbowman. But with a bit of luck he'd never get closed to the hacking little monsters...

With a sigh he gestured towards the sound of the scream, shouldering his crossbow and heading towards the noise as best he was able to.

Perception to play Find the Scream: 1d20 + 6 ⇒ (15) + 6 = 21


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Will: 1d20 - 1 ⇒ (7) - 1 = 6

As Father Zantus rushes over, Tanwen is still laughing uncontrollably, "Are we alright, are we alright he asks, ha!" She continues to laugh as if everything she saw or heard was the funniest joke ever.

But then after a few moments, she recovers, gathering herself and getting up off the ground. "We're fine." The Chelish woman says, turning her face away from Father Zantus as she does, embarrassed by her outburst of laughter.

Perception: 1d20 - 1 ⇒ (18) - 1 = 17

"But others are not, we need to contain this chaos before it gets out of hand, these goblins must be dispatched."


The screams are getting a little more urgent - and considering how loud they are, it's not difficult to pinpoint their location as coming from the north.


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Mira nods affirmatively in response to Father Zantus' question, but otherwise remains quiet. She moves swiftly to reclaim what arrows she can from the goblins, sliding her still strung bow over her shoulder and across her chest. She looks briefly at where the ghost was previously, finding it's vanished again. Satisified, she turns back to the others and studies both Tanwen and Shalluk, curious about the two she found herself fighting alongside.

When the screams come from the north, she turns to face them and begins heading with the others in that direction. Despite being significantly shorter than her two companions, she seems to have no issue keeping up as they head off to investigate the source of the cry.

As they move northward, Mira moves alongside Shalluk, and after hesitating for a moment, speaks. "W... Wh... What was that... thing that appeared?" she says in a somewhat quiet voice. "Wh... Where did it come from? Why was it helping you?" she follows up before giving him a chance to answer.

She starts to listen for an answer but quickly interrupts again, this time addressing both of her companions. "Oh! I'm Mira," she interjects with a quick flash of a smile.

Each word she speaks seems to relax her a bit, and again she starts up before anyone has responded to her previous queries. This time she addresses Tanwen, her curiosity quite obviously showing. "And you breathe fire? How do you do that? I've never..." she cuts off early as she realizes that neither Tanwen nor Shalluk have had a chance to respond.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shalluk considered for a moment. Since he was not in any direct danger at that moment the curse on his speech was lifted. He could still feel the spirits gathered around him, however, waiting to impose there limitations once again. It was frustrating, but it wasn't usually an issue for a loner in the wilds. He could see it being a problem during this fight, however.

"That was...family." Shalluk shrugged uncomfortably, aware that many people did not like calling up spirits. That the spirits were the ones attached to him never seemed to matter too much. "She comes when I ask." He paused for a moment, before adding, "Shalluk. I am...Shalluk." His voice was quiet, almost burying the accent of his childhood as he talked.

He looked over at the two woman accompanying him, and then harder at the one who was talking to him. She had...horns? Horns of wood? Shalluk had never heard of a Tiefling with such a feature, but they were a strange and diverse lot and Tieflings came in many flavours. And what else ha horns?

The other woman looked like a warrior, making Shalluk shy away slightly. He had taken too many beatings from true warriors to not be concerned. He could sense...something from her. He knew his eyes were unusual, able to see things even the usual Tieflings could not, but for now he chose to focus on following the screams as fast as he could.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

"Tanwen, Tanwen Anwyl." The Chelish woman spoke quickly as the screams grew louder. "And yes, I breathe fire, but we can worry about all of that later, people still need help." Likely the result of not being able to hit anything with her sword yet, Tanwen seems eager to fight off more of the goblins, though perhaps the fact that she didn't want to stand around while her home town burned to the ground and people she knew and loved could be dying out there, and in her line of business, death of the townsfolk was not good for business.

Dashing off towards the screaming voices, Tanwen waved her new-found companions onward. "If you want to be a hero, come on people need saving. If you don't stay, talk, learn about each other, personally I'm going to fight every last one of the goblins until this town is safe once more."


In only a few moments, the northern gate comes into view. Ahead of you, you see a man cowering behind a barrel as four goblins move closer, held at bay by a frantically barking dog. Even as you watch, the lead goblin - mounted on some kind of canine of its own - brings down its large weapon and slices through the dog's neck. Cheers immediately rise up from the other three goblins, and all four of them turn to approach the terrified human.

These goblins are unaware of your presence and you can act in the surprise round against them.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Swearing, Shalluk sighed in frustration as the phrase turned to Aklo part way through the sentence. The curse was a frustration some times, but it wasn't the end of the world. At least it wasn't as bad as some of the other things his ghosts got up to...

A crossbow bolt could kill one. Shalluk's magic could, hopefully, cause enough confusion to turn the whole group on each other. Or at least keep two of them busy while the rest of them attempted to deal with the others and Shalluk could start taking pot shots. Taking a breath, the Tiefling murmured in Aklo while looking at the lead Goblin mounted on the...whatever it was riding. Murderous Command would force it to attack it's fellows, who would hopefully fight back.

Murderous Command forces the Goblin on the Goblin Dog to attack the nearest Goblin to it. It has a DC 15 will save and lasts one round. But given they're Goblins, one round should be enough.


Will: 1d20 + 2 ⇒ (15) + 2 = 17

Goblins weren't known for having resilient minds, but this one appeared to be tougher (or maybe just crazier) than most of their kind, and shook his head wildly as he threw off the power of the spell.


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

"Oh... she's your guardian! I have one too!" she said excitedly. "Andoril isn't a ghost though," she added for clarification.

Mira nodded in understanding at Tanwen's suggestion that they get back to hunting the goblins. It seemed a little silly to her that they couldn't talk as they kept moving, but before the thought had finished they were upon the goblins. Seeing the four there, with one mounted, snapped her mind back to eliminating the goblins.

Once she was close enough, she stopped dead in her tracks and shot off an arrow at the goblin closest to the man behind the barrel, hoping to eliminate it and draw the others' attention.

Attack(Bow): 1d20 + 5 ⇒ (4) + 5 = 91d6 + 1 ⇒ (1) + 1 = 2


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Apologies for this being a short post, I intended to post from home but I forgot, so I am posting from my cell phone.

Tanwen charges the mounted goblin's mount, hoping to take out the mobility of the mounted goblin.

Falcata: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 91d8 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13

But as par thusfar, she cannot connect with her sword, simply swishing her blade through the air harmlessly.


By now, the goblins had clearly realized they were under attack - and surged forward to try and respond to the strikes.

Initiative (Enemy): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Tanwen): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Mira): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative (Shalluk): 1d20 + 6 ⇒ (11) + 6 = 17

With a howl, the goblins began their attack - starting with their leader, who shot his mount away after dodging, then raised his bow and sent an arrow flying towards Mira.

Attack Roll (Mira): 1d20 + 1 ⇒ (16) + 1 = 17 for Damage: 1d4 ⇒ 4

The other three goblins simply howled as they charged forward - two heading towards Tanwen and attempting to bog her down, while the third aimed its blade at Shalluk's kneecap.

Attack Roll (Tanwen): 1d20 + 2 ⇒ (20) + 2 = 22 for Damage: 1d4 ⇒ 1
Attack Roll (Tanwen): 1d20 + 2 ⇒ (6) + 2 = 8
Crit Confirm: 1d20 + 2 ⇒ (17) + 2 = 19 for Damage: 1d4 ⇒ 4

Attack Roll (Shalluk): 1d20 + 2 ⇒ (17) + 2 = 19 for Damage: 1d4 ⇒ 4

As a whole, the vicious assault appeared to be remarkably successful for the goblins - it was probably luck instead of skill that drove their weapons, but enough lucky strikes could bring down any foe... on the other hand, now it was their turn to be attacked.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shalluk cried out in pain as the blade sliced into his knee cap and staggered back, trying to avoid another blow by shifting only a short distance. Glancing he saw the others take similar wounds in surprise. Not only had the Goblin stopped his spell, but the damned things were apparently much more highly skilled than the previous horde. Shalluk has not been aware that Goblins had elite troopers, but it made a certain sense.

These were a far more dangerous foe than the ones before had been. Once again, Shalluk felt a desire to flee once more. The others had been dangerous but these ones were lethal. He felt a very real danger on top of the very real pain from his leg.

But he glanced over at the cowering human and his dead dog, and the two people fighting at his side. He felt the pain in his knee. Running wasn't an option. Instead, he cried out in Aklo. The ghost figure appeared once more, raised it's bow, and fired at the one that had wounded Shalluk.

Spirit Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Mira was unprepared for the goblins response when they spotted the three. The goblins charging distracted Mira enough that when the lead goblin opened fire on her she wasn't able to dodge the arrow. The arrow sunk deep into her side, and she cried out briefly from the pain of it. She did her best to try to return the favor.

Attack(Bow): 1d20 + 5 ⇒ (4) + 5 = 91d6 + 1 ⇒ (6) + 1 = 7

With the arrow lodged in her side, however, she found it difficult to maintain her focus as she returned fire on the mounted goblin.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Tanwen attacks the goblin that managed to hit her, her blade slashing through the air,

Falcata: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

and it finally manages to connect with something, her blade digging into the goblin's flesh as the fire instantly catalyzes the wound. This brought forth a smile across Tanwen's face as she looked over at the other goblins.


The scent of burning goblin meat - a truly foul smell - rose through the air as Tanwen's blade cut through one of the beasts and dropped it to the ground. Meanwhile, the one that had attacked Shalluk took the bolt directly in the chest... but didn't quite fall down. Instead, it simply screamed wildly as it stepped closer and swung its weapon again, aiming to bash his other kneecap with its weapon.

Attack Roll (Shalluk): 1d20 + 2 ⇒ (20) + 2 = 22 for Damage: 1d4 ⇒ 3
Crit Confirm: 1d20 + 2 ⇒ (11) + 2 = 13 Nope.

The other one screamed a wild challenge of its own...

Attack Roll (Tanwen): 1d20 + 2 ⇒ (12) + 2 = 14

...but this wasn't enough to actually strike the Cavalier.

From the other side of the battlefield, the goblin riding the dog loaded another arrow and sent it soaring towards Mira.

Attack Roll (Mira): 1d20 + 1 ⇒ (11) + 1 = 12

Much like the second infantry goblin, however, this shot went wide. Goblins were both insane and ferocious... but expecting skill from them over the long-term was probably pushing it.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Bleeding from both legs, Shalluk was forced to stagger back again. He wasn't used to fighting at such close range and it was starting to show, as the Goblin forced him back so he could cast spells and reload. Still, he had expected his usual speed and armour to have more impact...the little monsters were either unusually skilled for there kind, very lucky, or both.

Bleeding heavily from both legs, the Tiefling grit his teeth and fired another bolt at the Goblin that was consitently cutting him.

Crossbow Shot: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 ⇒ 10

At the same time, the Spirit tracked the Goblin Dog rider and opened fire on him.

Spirit Touch Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

The goblins pressed the attack again, but this time Mira was prepared. She deftly moved out of the way of the attack, dropping her bow to one side. She then swung her head around, hoping to clip the goblin with her antlers as she turned around and dropped to the ground, kicking back with both of her feet. As she did her legs seemed to elongate and shift in form briefly, her feet becoming almost hoof-like as they struck out at the goblin.

Attack(Gore): 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (5) + 3 = 8
Attack(Hoof): 1d20 - 1 ⇒ (12) - 1 = 111d6 + 2 ⇒ (2) + 2 = 4
Attack(Hoof): 1d20 - 1 ⇒ (13) - 1 = 121d6 + 2 ⇒ (5) + 2 = 7


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Enthused by her successful dispatching of a goblin with her sword, Tanwen turns to the remaining goblin engaging her, and slashes at it,

Falcata: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 + 1d6 ⇒ (8) + 2 + (3) = 13

But enthusiasm alone does not a swordswoman make, as Tanwen misses her mark completely, possibly distracted by the smell of burning goblin.


The goblin attacking Shalluk fell, blood pouring out from large wounds in its chest even as its leader deftly dodged the spirit's attack. At the same time, the last of the minion goblins somehow managed to avoid all of the attacks from both Mira and Tanwen - and it laughed maniacally as it swung out once more.

Attack Roll (Tanwen): 1d20 + 2 ⇒ (7) + 2 = 9

The dogslicer didn't even approach the levels of being dangerous - though it was followed by another bolt sent through the air and towards Tanwen, courtesy of the mounted goblin doing everything he could to stay out of close combat. He, for one, didn't want to get anywhere near Mira's physical blows...

Ranged Attack (Tanwen): 1d20 + 1 ⇒ (11) + 1 = 12

Like the smaller beast's swing, though, this attack was rather less than successful. Two goblins were down, and two - plus the mount - remained.


Female Human Inquisitor/Oracle 1 HP: 2/8 | AC: 17/14/13 | Fort +2, Ref +3, Will +5 | BAB +0, CMB +2, CMD 15 | Init: +3 | Perception: +8 |
Abilities:
Spells (Inq.): lvl 1 2/2
Skills:
Acro +4(+12), Know(Nature) +9 (+12), Know(Religion) +6 (+9), Kn(Geography) +6, Ride +7, S. Motive +7, Stealth +12, Survival +7

Although unsuccessful in killing the goblin that had attacked her, the goblin's hesitation after her attacks was sufficient for her to get an opportunity to gore him as she stood back up.

Attack(Gore): 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (2) + 3 = 5

The exertion of physical combat was tough on her wound, the shaft of the arrow still extending from where it had buried itself. In the brief reprieve she earned after catching her assailant unaware she reached down, and with a shout of pain, snapped the arrow in half so only a short stub protruded from the wound now. Taking a deep breath, she grimaced at the remaining goblins, trying to focus on finishing the fight before things got worse.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Although Tanwen had managed to take out one of these goblins already, she did not like the way that the remaining "minion" taunted her. "You think this is funny? You know what I think is funny? Barbecued goblins." As she finished talking, Tanwen took in a deep breath and began to breath fire once more.

Breath Reflex DC 12 for half: 1d6 ⇒ 5 Recharge: 1d4 ⇒ 1 2 used, 1 remaining. Also since its a 30ft cone, any chance I get the goblin dog and mounted goblin as well?

Fire engulfs the area, Tanwen doing her best to not catch either of her allies in the blast which she hopes results in another crispy goblin.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shalluk felt relieved as the Goblin fell. The vindictive creature had taken more than enough chunks out of his legs, and he was glad at not having to move back. Cranking the heavy repeating Crossbow back to cocked, he scanned the area and watched as Mira and Tanwen fight back. The impressive gout of flame made even the flame-resistant Tiefling flinch, and Mira's blow looked solid.

No longer in direct danger, Shalluk chose to split his attention and help ooboth of his current allies. He aimed his own bolt at the monster riding the Goblin Dog, while directing the spirit to aim at the one attacking Mira in Aklo. Hopefully both would be quickly finished off.

Crossbow Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 ⇒ 10

Spirit Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


The mounted goblin is too far away to be caught in the flames.

The goblin that was on foot gurgled and fell over, blood pouring out of its wounds - and the mounted one dropped its ranged weapon and screamed wildly as it charged forward, pulling out a heavy horsechopper as it moved. Mira's physical blows seemed to be the most dangerous, and the heavy weapon whistled through the air as the goblin struck out with all the might it could muster in one brutally powerful strike.

Attack Roll: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shalluk swore loudly as he cranked the repeater, barely noticing the thunk as the thick bolt slid into position. It looked like the demented creature had landed a nasty blow on Mira, and he knew he only had one spell left - he might need it to save her. First, however, he wanted to deal with the lunatic riding around cutting people up. He felt guilty it was even alive - if he hadn't been such a shoddy shot it would likely be dead. Or if his spell had worked...

Focusing both his own and the spirit's attention on the rider, Shalluk raised the heavy repeater to his cheek. He used the familiar feel of the weapon, the scent of it's polish, even the sight as he stared down it's length to drown out the pain of his wounds, the uncertainty of so many missed shots. He took a deep breath, started to breath out and held it as he squeezed the trigger.

Crossbow Bolt: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 ⇒ 7

Spirit Touch Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

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