GM Rednal's Rise of the Runelords: AE (Inactive)

Game Master Rednal

Foxglove Manor (Attic)
Foxglove Manor (Upper Floor)
Foxglove Manor (Ground Floor)
Foxglove Manor (Basement)
Foxglove Manor (Caverns)


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Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Tanwen's gear is updated, and apparently I forgot armor check on her acrobatics (it's not a class skill), but it's not an issue now since she no longer has any armor check penalty, and the only times I've used the skill thus far were already failures.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Hopefully I don't get us all killed.

I wanted to go the stealth route, but I thought about it, and I considered two things, Tanwen's lack of ranks in stealth, and her edicts. Her edicts spelled it out quite simply:

Quote:
The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.

For her own reputation and the reputation of the team, Tanwen must challenge the goblins in order to heap glory no matter the costs.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

That's cool. Tyranius' whole deal is basically to study his targets and finish them quickly before anyone else notices if at all possible. If the alarm does sound he is not against fighting his way out.


Male GM 1

As a quick reminder, all you can see at the moment is a bunch of thorny plants blocking your way - you've yet to even find the goblin camp. ^^ At the very least, though, you'll want to get through that door.

(It's not locked.)


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Rednal, is the gameplay thread not updating for you?


Uh, it might not have been. o_O So you guys DID post.

(Feel free to poke me if I don't respond within 24 hours of when you do post!)


@Tyranius: My calculator says 29 damage - and you have 27 health. Unless there was a defense somewhere I missed...?

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

Ah ok, I probably missed two somewhere down the road. Nevermind my attack then :)


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Just wanted to let everyone know that my autistic toddler has bronchitis, and this'll likely effect my posting capabilities for the rest of this week.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

Thanks! Hope they get better soon. That is no fun.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

Happy Holidays Everyone!


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

I'm sorry, I didn't mean to blow you all up. You can come back now. Promise.


Ahahaha...

...

And it wasn't showing that you'd posted here. o.O Ah, system glitches, how we love thee.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

Still here. Still running in fear hehe :). Tyranius the Cowardly Ninja


It's my Birthday, so you all get 4 bonus skill points. Be sure to note when you got them and what you put them into so you don't accidentally delete them later. ^^


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Yay birthday skills. Last year your present went 'clink' though.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

Happy Birthday!!!


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

I stuck a (B) next to Birthday-enhanced skills. That sound good?

Also, you're up Rednal. Since Paizo is semi-broken I'll just poke you.


Yeaaaaaah. XD; I know you've all posted, but with the near-constant interruptions from a certain Humble Bundle issue, I haven't been able to post as I'd like. You have NOT been forgotten or abandoned, and I plan to resume my normal posting schedule as soon as the servers stop being overwhelmed.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

It wasn't great before Humble Bundles started destroying all hope.

...and I'm not helping *Goes back to downloading his PDF's*.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Too bad I have ~80% of the humble bundle already purchased.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Honestly, I have most of it hard back. I only have a few Paizo products as PDF's, so it was kinda cool. And picking up Hell's Rebels 1, 2 and 3 for $15 made the rest kinda a bonus.


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

My daughter and I both have tonsillitis, please bot me as necessary.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Get well soon!


Female Ifrit/Human (Chelish) Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

I’m afraid I have some disappointing news for all of you. I have come to the decision to drop all of my pbp games. It’s not that I do not enjoy these games, or that I have a problem with any one in particular (after all I am posting this message in each of the pbp games that I am in) but I feel that I need to have more time to spend on other projects. I have enjoyed the time that I have spent with all of you, and hope that I am not putting anyone at too much of an inconvenience, but this is the decision that I have arrived at. I apologize for my spurts of inactivity, and hope that you all enjoyed the time I spent in these groups – even if they may have been brief.

Best of luck to all of you, and may the dice gods have mercy on us all.


All right.

So... Shalluk and Tyranius! Would you like to re-recruit for a third member, or advance with just the two of you?

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

I am up for either way.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

You know me. I like to have all the friends along for the ride. I'd prefer a new partner.

Also, sorry to see you go Tanwen! I think I've been RPing with you about as long as anyone on here, and it's sad to see you go.


Re-Recruitment it is! It may take a day or two for that - I might need someone for another game as well, and I'd like to do both of 'em at once if we're doing it at all. XD Definitely consider shopping while you've the time, by the way. You never know when you might be badly in need of, say, a Wand of CLW...


All right, the re-recruitment thread is up. Feel free to follow along, chat with applicants, and generally let me know if anyone catches your eye.


Femme Varisian Aasimar Lunar Guardian Druid / Burglar Rogue Gestalt 6 | HP: 57/57 | AC: 21 T: 15 FF: 20 | Fort +10, Ref +10, Will +9 | Base Atk +4; CMB +8; CMD 20 | Init: +4 Per: +11 | SP: 8/8

Zelani's here, just finished the details with a lot of help from Shalluk, particularly on magic. I hope you all like her and her black snake :)

Zelani Tanith:

Zelani Tanith
Female Muse-Touched Aasimar Lunar Guardian Druid 3 - Burglar Unchained Rogue 3 - Gestalt 3
Neutral Good Medium Humanoid (Native Outsider)

Initiative; +4 Perception +9

Daily Abilities
Spell Points - 12

--------------------
Defense
--------------------

AC 17 touch 11 flat-footed 16 - Base (10), Armour (4), Protection Shield (2), Protection Deflection (1).
hp 30
Fort +7, Ref +7, Will +6

--------------------
Offence
--------------------

Speed 30 ft.
Melee - Kapenia - 1d20+6 to hit - 1d6+4 damage - x20 crit - trip, disarm.

--------------------
Magic - Incomplete and likely will be tweaked a lot before the final version
--------------------

Casting Tradition Heavenly Caster
- Magical Signs - Glowing tattoos.
- Vocal Casting - A short song and while casting.
- Focus Companion - Spells are difficult to cast without the focus present.
- Lycanthropic - Alteration Talents cannot be used on others.
- Bonded Companion - Call on the services of a permanent companion that serves as a Focus, gaining Conjuration as a Sphere.
Caster Level 3
Spell Points 7
Difficulty Check 14
Magic Skill Bonus 3
Magic Skill Defence 13
Ranged - Close (30ft) - Medium (110ft) - Long (440ft)

Alteration Sphere - Uses magic to transform the body.
Shapeshift - Transform into another shape, either as long as concentration holds or by spending 1 spell point to make the change last 1 minute per caster level. You may take one trait from the form or other sources allowed, and an additional one for every five caster levels.
Blank Form - Either on their own or as part of another Form, you can add Darkvision, Lowlight Vision, 2 claw attacks, 1 bite attack, 1 gore attack, 2 pincer attacks or change appearance, but enough to copy another being.
- Animalistic Transformation - Change into an animal shape granting the following abilities - 40ft landspeed, increasing by 20ft for every 5 caster levels, a bite attack, Scent and a +2 to Natural Armour, increasing by 1 every 5 caster levels. They also gain access to the following optional traits: 2 hoof attacks per pair of legs.

Life Sphere - Magics that can heal and reinforce injures.
Invigorate - Grant temporary hit points equal to your caster level. These cannot take you above your usual maximum, and last 1 hour.
Cure - Heal 1d8 points of damage plus caster level.
Restore - Heal 1d4 ability damage, and remove a number of conditions.
- Restore Health - Add an additional 1d8 to cure, and heal Poison.

Protection Sphere - Protective spells and charms.
Ward - Creates a barrier that can block certain attacks and movement.
Aegis - Creates a personal protection as a standard action.
- Deflection - Gain a +1 bonus to deflection, increasing for every 5 caster levels.

Conjuration Sphere - Call upon the services of a companion creature.
- Armoured Companion - Gain +2 AC, plus 1 every 5 caster levels.

Warp Sphere - The power to warp space.
Teleportation - As a standard action teleport to anywhere within sight and up to Close distance. Can also teleport a willing participant, or for a spell point teleport up to medium distance instead.

--------------------
Statistics
--------------------

Str 11 Dex 16, Con 12, Int 12, Wis 16, Cha, 17
Base Atk +2; CMB +3; CMD 18

Feats
Overwhelming Beauty, Extra Magic Talent

Traits Innocent

Racial Traits Celestial Resistance, Darkvision (60ft), Spell-Like Ability, Skilled

Skills Appraise +6, Bluff +9, Diplomacy +11, Disable Device +12, Handle Animal +8, Heal +8, Perform (Dance) +11 Perception +9, Sleight of Hand +9, Stealth +9, Survival +9
Languages Common, Celestial, Druidic, Sylvan

Combat Gear
Masterwork Kapenia Scarf, Darkleaf Cloth Armoured Coat.
Other Gear Adventurer's Clothes x 3, Courtier’s Clothes, Jewelry,
Perfume Kit x 10, Grooming Kit pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder. , Courtesan’s Kit including razor, scented oils, salves, fragrences, warming pot, a variety of appealing outfits, books of poetry, literature, and plays full of salacious topics and double entendres.
Gear Maintenance with metal polish, small file, leather paring knife, conditioning oil for leather, two soft clothes, extra leather traps, a sewing needle and a few buttons , Survival Kit with flint and steel, a mess kit, two water skins, very basic map, and a small utility knife
Masterwork Backpack, Masterwork Thieves Tools, Thieves’s Ring.
Cup, false bottom
Charcoal Sticks [10]
Signal Whistle
Feed, Carnivore for Snake [4 days worth]

Money 772gp

--------------------
Special Abilities
--------------------

Celestial Resistance - +5 against, acid, cold and electric.
- Gain a +1 to reflex and AC against traps, and a +1 to Perception to avoid being surprised.
Darkvision - See in non-magical darkness up to sixty feet, with an additional thirty feet from Night Sight.

Evasion - When hit with an attack that allows a reflex save for half damage, instead take no damage at all.
Finesse Training - Gain Weapon Finesse as a bonus feat, and at level 3 learn to do dexterity to damage with a Light or Finessable weapon.
Innocent - Gain a +5 bonus to lie using Bluff.
Nature Bond - Gain a venomous snake animal companion.
Nature Sense - Add +2 to Knowledge (Nature) and Survival.
Night Sight - Add an additional 30ft to Darkvision.
Rogue Talents - Special tricks and tactics a rogue can acquire.
- Combat Trick - Gain Proficiency (Whip) as a bonus feat.
Serpent Domain - Gain serpent related abilities and bonus spheres from the Alteration domain every 5 levels.
- Familiar - Gain a viper familiar.
Sneak Attack - Add additional precision damage when flanking or denying an enemy there dexterity modifier.
Spell-Like Ability - Cast Glitterdust once per day as a spell-like ability.
Skilled - Muse-Touched gain a +2 to both Diplomacy and Perform.
Trackless Step - Do not leave tracks in natural surroundings.
Trapfinding - Add half of the Rogue’s levels to Perception for finding Traps and Disable Device. Allows the disabling of magical traps.
Wild Empathy - Influence animals to improve their disposition towards the Druid.

Favoured Class Bonus +3 HP.

and

Snake:

Snake Companion
Initiative; +3 Perception +5
--------------------
Defense
--------------------

AC 20 touch 13 flat-footed 17
hp 33
Fort +2, Ref +6, Will +3
--------------------
Offence
--------------------

Speed 20ft.
Melee
Bite - +7 to hit - 1d6+2 damage - x20 crit

--------------------
Statistics
--------------------

Str 12 Dex 16, Con 13, Int 7, Wis 10, Cha, 11
Base Atk +3; CMB +4; CMD 14

Feats - Weapon Finesse, Weapon Focus (Bite)

Skills Climb +5, Stealth +7, Swim +5
Languages Sylvan

--------------------
Special Abilities
--------------------

Armoured Companion - Gain +2 natural AC, and another +1 AC per 5 caster levels.
Evasion - On a successful reflex throw against an attack that deals damage, damage is negated instead of half.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Splitting the loot 4 ways works for me. And yeah, Wand of Cure Light Wounds seems like a smart move...


I see one post. Anyone else...?


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Welp, that sucked. I'll be honest - I'd like to keep Shalluk alive and get him rezzed. But I'm not willing to cripple party economics to do so. We probably have scrounged up enough loot to get him brought back, but added on top having to remove negative levels, it's gonna hurt.

Added to that is a secondary issue - Shadows victims rise as Shadows themselves. Until these things are killed Shalluk won't be able to be brought back, unless GM caveat allows it. I'm also not clear on whether Shalluk's body would be transformed when this happens, and therefore not be available to be used for Raise Dead. GM?

A possible alternative, if any part of his body can be salvaged (and he's bled plenty all over), is a Reincarnate spell, although I would ask if we can use a modified race list. More options! MORE! It's also only 1000gp, half of which Shalluk has on him. With a discount we might be able to do something else, too, because let's face it - we're gonna want magic weapons after this.

And finally, I can lay poor, abused Shalluk to rest and bring up something else. I'm never short on ideas, that's for sure.

But I'd like Tyrannius' and Zelani's thoughts, and of course I need Rednal to confirm what exactly we can do in terms of corpse retrieval.


Femme Varisian Aasimar Lunar Guardian Druid / Burglar Rogue Gestalt 6 | HP: 57/57 | AC: 21 T: 15 FF: 20 | Fort +10, Ref +10, Will +9 | Base Atk +4; CMB +8; CMD 20 | Init: +4 Per: +11 | SP: 8/8

Reincarnation with a modified race list does sound like fun. Shalluk having the chance to suddenly be an aasimar sounds funny to me. A "scion of evil literally putting his life on the line for good gets chance at easier/better new life" also has a ring to it.

It is a risk...Shalluk could lose important bonuses if he suddenly became an orc for example, but it is a creative cheaper alternative that could make things interesting in story. If he's happy with that risk, it could be option worth exploring.

Zelani intends to teleport in, grab Shalluk, and try to teleport out - after she's screamed a bit in various languages first, once we decide what to do.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

I think it is definitely a risk worth taking at this point as I am not really sure we could scrounge together the funds for a full raise dead without selling the majority of our gear.

Thanks for teleporting in Zelani. I could go in invisible but I am about one strike from dying myself if they snag me.

That all is if he isn't undead himself already and risen as a shadow. Usually you rise within rounds of it so getting his body out may be bad for us as we will be facing and have to kill him for good as a shadow.


*Tosses popcorn into mouth*

Reincarnate is an option, and yes, we could use a modified race list. Send it to me and I'll roll when the spell is performed.

Also, I'm willing to pretend the Create Spawn bit isn't a thing right now. XD I like Shalluk, too, and I think the story'll be better this way.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Reincarnate it is then. I would like to use This List if the GM approves? I should be easy to get out, since I only took a few steps in - you guys can probably reach Shalluk's crumpled corpse from the doorway. And then back to town for healing and Reincarnations all round! Except the Reincarnate bit.


Sure. XD ...Let's just hope we don't roll a Bugbear or something else that would really freak people out. Maybe I'll have Yidhra do it...


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

...maybe I should pay a little extra and get some Salve of the Second Chance.


*Smiles and stares*


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

I would post...but I'm dead.


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Went back through the play logs. I included the stuff grabbed by Players Past. I assume they threw it in the party loot pile before leaving. I've struck through anything we sold.

Also, I forgot that we sold stuff and I actually had nearly 700gp than I thought I did. Yay memory!

Masterwork Ranseur
+1 Longsword
+1 Cold Iron Returning Dagger (Tiny)
Silver Dagger
Masterwork Handaxe
Masterwork Dogslicer
Heavy Flail
Masterwork Composite Longbow
Masterwork Composite Longbow
+1 Bastard Sword

+1 Small Leather Armour
Cloak of Resistance +1
Studded Leather Armour
+1 Banded Mail
+1 Breastplate
Odd Medalion (+1 to Saves)

12pp 5gp
Scroll of Flaming Sphere (CL 5)
Scroll of Burning Hands (CL 3) x2
Bottle of Wine
Unknown Wand from Levitating Chamber
Tiara (50gp)
Wand of Produce Flame (33 charges)
Wand of Tree Shape (4 Charges)
Everburning Torch
80 arrows
Wand of Cure Light Wounds


Femme Varisian Aasimar Lunar Guardian Druid / Burglar Rogue Gestalt 6 | HP: 57/57 | AC: 21 T: 15 FF: 20 | Fort +10, Ref +10, Will +9 | Base Atk +4; CMB +8; CMD 20 | Init: +4 Per: +11 | SP: 8/8

Zelani is totally concerned about hidden meanings behind Shalluk becoming a kayal after what happened. That could be fun for our illustrious GM Rednal to play with

...and Shalluk has totally borrowed from my/Aibek's view of shadows. As inverting shadow/light tropes in writing is one of my favourite things to do, I will be interested to see how Shalluk plays with it.

I don't know which items would be most useful for Zelani [and she would never ask] though cloaks and wands are always good, as is this aasimar's love of jewellery...


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Shall we keep the other 250 worth of scrolls in case we run into something melts off my beautiful new face or some such? Take a nap and go back for vengeance? Brutal, force-based vengeance?


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

All have posted, oh mighty GM.

Dark Archive

Male Human Ninja/Warpriest 4 | HP 36/36 | AC 17(18 w/ Tekko-Kagi); T 13; FF 14 | F +5(+2 disease/poison); R +7; W +6 | CMB +5(+2 disarm/sunder slender blade weapon); CMD 18 | Init +5 | Perc +6
Consumables:
Ki Pool 2/5; Blessings 5/5; Fervor 0/4 (1d6); CPE 2/2 (1d6)| Arrows 19/20; CI 50/50; Silver 50/50

Level 4:

Stats:
9 HP
Ability Score +1 Wis
BAB +1 (+1 Att; CMB; CMD)
Reflex +1; Fort +1; Will +1

Ninja Class Abilities Gained:
-Ninja Trick- Weapon Training (Weapon Focus Shortsword);
-Uncanny Dodge;
-Ki Pool increases to 5/5

Warpriest Class Abilities Gained:
-Channel Energy 2/day
-Sacred Weapon +1 (4/4 rounds)
-Blessings increase to 5/5
-Fervor increases to 4/4

2x Warpriest 2nd level spells:
-Bears Strength
-Bears Strength

Skills:(9 + Craft):
-Craft Traps (1)
-Acrobatics (1)
-Bluff (1)
-Disguise (1)
-Escape Artist (1)
-Heal (1)
-Knowledge (arcana)(2)
-Sense Motive (1)
-Use Magic Device. (1)


Femme Varisian Aasimar Lunar Guardian Druid / Burglar Rogue Gestalt 6 | HP: 57/57 | AC: 21 T: 15 FF: 20 | Fort +10, Ref +10, Will +9 | Base Atk +4; CMB +8; CMD 20 | Init: +4 Per: +11 | SP: 8/8

Level 4:

Stats:
8 HP + 1 for favoured class bonus
Ability Score +1
BAB +1 (+1 Att; CMB; CMD)
Reflex +1; Fort +1; Will +1

Druid Class Abilities Gained:
Lunar Guardian's Resist Darkness: At 4th level, the lunar guardian gains a +4 bonus on saving throws against spells with the [light], [darkness], or [shadow descriptor] or spells of the shadow subschool.

Wild Heart: The sphere druid gains the Alteration sphere or a talent from the Alteration sphere as a bonus sphere at 4th, 10th, and 16th level. When spending a spell point to allow a shapeshift on herself and only on herself to endure without concentration, the effect lasts for up to 10 minutes per caster level instead of 1 minute per caster level. At 20th level, the effect can be made permanent until dismissed.
This replaces the Wild shape class feature.

Rogue Class Abilities Gained:
Debilitating Injury: At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability).

Rogue Talent: Esoteric Scholar - A rogue with this talent can attempt any Knowledge skill check, even when she is not trained in that Knowledge skill.

Burglar's Careful Disarm: At 4th level, whenever a burglar attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by 10 or more. If she does set off a trap she was attempting to disarm, she adds double her trap sense bonus to avoid the trap.

Spells:
Spell Pool +1
Magic Talents +1

Destruction Sphere: Destructive Blast

Bonus Alteration Sphere from Wild Heart: Serpentine Transformation, Constrictor

Skills: (9):
Disable Device + 1
Stealth + 1
Diplomacy + 1
Perception + 1
Climb + 1
Handle Animal + 1
Linguistics + 1 [Aklo]
Sense Motive + 2


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Stats:
+10 HP
+1 Dexterity
BAB +1 (+1 Att; CMB; CMD)
Reflex +1; Fort +1; Will +1

Gunslinger
Bonus Feat - Point Blank Shot

Oracle Abilities
Second Level Spells - Automatically Learn Cure Moderate Wounds and Spiritual Weapon.

Spells
Enhanced Diplomacy
Lesser Restoration

Skills: (5+1):
Craft (Food) +1
Sense Motive +1
Diplomacy +1
Perception +1
Survival +1
Swim +1


Male Tiefling Brawler 1 | HP 12/12 | AC: 18, T: 13, FF: 15 | Fort: +4, Ref: +5, Will: +2 | BAB: +1, CMB: +6, CMD: 19, | Init: +2 | Perception: +6 |

Messed up on the Perception check in thread.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13

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