GM Rednal's Rappan Athuk (Inactive)

Game Master Rednal

Zelkor's Ferry
Level 2


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The door still remains firmly locked - though Brass could feel that she was much closer than before to getting through it.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei makes sure to keep watch on the hallway they came from, hoping the lock wasn't proving an effective distraction.

Perception: 1d20 + 21 ⇒ (16) + 21 = 37


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Perhaps we can return later after all. I am not keen on the idea of bashing this door down. It's up to you Brass."


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"I can do it." Brass glared at the door. "But it's gonna take some time," she added with a sigh. "I can stay here and fight it if you want, and I'll get it eventually, or we can wander off and come back...maybe with something explosive."


One way or another, you'd have to decide what to do.

Or, y'know, sit around until something came by to eat you.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei caws frustratedly. "Dangerous! Keep moving!" he complains, not content to sit around waiting for the damned door to open itself.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Nodding, Brass put away her tools and headed down the long corridor, to take a peek around the corner.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei follows suit, eyes darting around as he tries to avoid danger.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar shrugs and heads off with the rest.


Around the corner, you can see several more doors - three on the right, and one on the left. The hallway continued for quite a ways further down, and takes a right at the far end.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

With no obvious enemies, Brass moved to the first door on the right, since it was the closest one to the corner. Kneeling by it, she tried to listen and see if there was anyone in residence before checking for traps and, if necessary, pick the lock.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

If nothing is heard...
Trapfinding: 1d20 + 14 ⇒ (3) + 14 = 17
Disable Device: 1d20 + 13 ⇒ (5) + 13 = 18


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Wow, this is so much like old D&D


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Haha, that's probably intentional.


Extremely so. XD

The door is easy enough to open - it wasn't even locked. Everything in this room was smashed a long time ago, but has been swept into a pile in the middle of the room. A broom rests in the far corner.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass glanced around. "it's depressing that I'm about to check the broom, isn't it?" She moved over, examining it before touching it. Sure, she'd look a little silly if it was just a regular broom, but if it was the fabled Murder Broom of Calock Bree then she'd be the one laughing, and fighting a broom.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei shakes his head. "Check all!" he squawks as he observes the rest of the area. "Overconfident makes dead!"


The broom doesn't seem deadly, but it does seem magical - probably the type that's activated via command word and automatically cleans a given area. Most wizards won't admit to making them, but they're actually fairly common objects.


So, what would you like to do? Brass is out for a few days, so I'll be botting her for a little bit.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

No other doors in this room, correct? If not we will go to the next door that was on the right.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Yeah, I'm okay with that.


Brass carefully checks over things before you move through the next door, and eventually announces the all-clear for you to go in. Along the walls of this room lie piles of wood and tools, neatly stacked. A large box sits in the center of the room. Various carpentry equipment used for making coffins is stored here, including 120 8 ft. long 2x4s, 3 hammers, 2 saws, one axe, a chisel and roughly 10,000 rusty but usable nails in an iron box.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei is mostly uninterested in the building materials, eyes still darting around the room.

Room to the left of 16 next?


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Sure

Alamar looks around closely for any hidden treasures before going to the next room.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


As before, Brass checks over the door to this room before the three of you push it open - and inside, you see three massive dire rats as well as about several dozen babies - there are so many of them that it's hard to actually count. On the bright side, none of them are capable of reacting faster than the three of you...


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Damnit, looks like my thing stopped noticing updates again.

Round 1

Kei reacts quickly, his mind blade humming into being as he reaches out with a feathered hand and focuses his powers to siphon the life force from one of the adult dire rats.

Kei forms his mind blade (free action) then uses Steal Health on one of the dire rats (standard action).

Steal Health ranged touch attack: 1d20 + 10 ⇒ (18) + 10 = 28
Steal Health damage: 14 = 14 Does anyone actually need the healing right now?

Current Status:
| HP: 122/122; Nonlethal: 33 | AC: 23 T: 14 FF: 21 | CMD: 23 | F: +11 R: +10 W: +16 | Init: +8 Per: +21 | PP: 60/84 | Collective: 4/6, Transfer Wounds: 6/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [1/1], altered penumbra [1/1], brilliant moon [1/1]
. . [stances] leaping spirit dance [1], spirit sensing stance

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: Psionic Focus


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

After Kei does his thing, Alamar shuts the door :)


Dire rats are many things - but possessors of opposable thumbs is not one of them, and there's pretty much nothing they can do except scratch ineffectually on the inside of the door after Alamar quickly whips it shut.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass grunted. "Nice reflexes." She listened to the rats scrabbling at the doors. "So...shall I nail this one shut? We could come back in a week or two." She paused for a moment, considering the squeaks. "Or never. What goodies can rats have? Of course, they must have another way out, since the door was closed before..."


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei glares at the door for a moment, before turning on his heel and heading down the hallway to the next doorway.


In which direction? There's a door behind you, south of room 17, and a turn in the hallway up ahead - no doors up ahead of you, though.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

I was thinking the one next to room 21, but I'll wait on Alamar and Brass to chime in. :)


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Let's move up to the intersection by room 21 to see more corridor.


At the corner, you can see a familiar-looking door at the end of the corridor - apparently, this area loops around to a door by where you came in at. Now that you're closer, though, you can easily see a hidden door along the far west side of the southern wall. It wasn't hidden very well.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"How could we possibly miss that?" Brass sighs. "OK...so, we can head back towards the entrance (1) and the two doors there. Or we can go west (21) and whatever is over there. And finally we can go back east to that southern door. I kinda like the southern door, myself."

The one across from 17 to be clear.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

I'll go with Brass's preference.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Likewise.


Pushing open the door to that room is easy. Slightly less easy? Facing down the five ogres inside, who have their weapons in hand and were clearly waiting for you.

Init (Enemy): 1d20 + 5 ⇒ (18) + 5 = 23
Init (Alamar): 1d20 + 10 ⇒ (12) + 10 = 22
Init (Brass): 1d20 + 6 ⇒ (11) + 6 = 17
Init (Iyashi): 1d20 + 8 ⇒ (12) + 8 = 20

...And faster than you, to boot. Without hesitation the biggest ogre creature jabbed out at Brass from ten feet away before stepping backwards.

Melee vs FF (Brass): 1d20 + 14 ⇒ (13) + 14 = 27
Melee vs FF (Brass): 1d20 + 9 ⇒ (18) + 9 = 27
*Snrk*

Both blows missed rather narrowly - but the other ogres shuffled forward a moment later, blocking the way forward... and joining the swings at Brass.

Melee vs FF (Brass): 1d20 + 7 ⇒ (20) + 7 = 27 for Damage: 2d8 + 7 ⇒ (6, 2) + 7 = 15
Melee vs FF (Brass): 1d20 + 7 ⇒ (18) + 7 = 25
Melee vs FF (Brass): 1d20 + 7 ⇒ (2) + 7 = 9
Crit Confirm: 1d20 + 7 ⇒ (4) + 7 = 11


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Round 2

Kei's mind blade hums to life as he steps backwards and squawks at the ogres. "Bad!" he cries, reaching out and attempting to siphon the life from the biggest ogre to undo the damage one had done to Brass.

Kei forms his mind blade (free action), moves back 10 feet (move action), and uses Steal Health on the biggest Ogre (standard action).

Steal Health ranged touch attack: 1d20 + 10 ⇒ (14) + 10 = 24
Steal Health damage: 14 = 14 and heals Brass for 14 HP.

Current Status:
| HP: 122/122; Nonlethal: 33 | AC: 25* T: 16* FF: 21 | CMD: 25* | F: +11 R: +12* W: +16 | Init: +8 Per: +21 | PP: 60/84 | Collective: 4/6, Transfer Wounds: 6/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [1/1], altered penumbra [1/1], brilliant moon [1/1]
. . [stances] leaping spirit dance [1], spirit sensing stance

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: Psionic Focus


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar will wait for Brass and then step in.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Oh, whoa, hey, down folks. Not on a first date. Or any date, for that matter." Hefting her huge hammer with a whirl of machinery Brass brought the weapon down on the ogre that had managed to hit her. It was only good conditioning to show the results of such actions.

Hammer: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 2d6 + 13 ⇒ (2, 2) + 13 = 17

With that she moved back a few feet, trying to get out of the door and allow the others in to the fight.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

When Brass steps back, Alamar steps forward to fill the hole and finish off what she started.

actions:
5' step full attack (fighting defensively and Power attack)

att 1: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 20 ⇒ (7) + 20 = 27

att 2: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d8 + 20 ⇒ (5) + 20 = 25

status:

AC-35
hp-88/88
status- panache (3/3)


Iyashi sent a flicked mind blade through the air, stabbing into the largest ogre - though there wasn't much room to retreat afterwards, given the size of the hall. Brass hammered one of the other ogres a moment later, and Alamar stepped in to finish it off, then pound the next one. It wasn't enough to drop the second, but it was definitely enough to wound it, and the ogres roared angrily before resuming their assault.

Melee (Alamar): 1d20 + 7 ⇒ (8) + 7 = 15
Melee (Alamar): 1d20 + 7 ⇒ (8) + 7 = 15
Melee (Alamar): 1d20 + 7 ⇒ (19) + 7 = 26

Fighting defensively seemed to be working, though, even as the Ogre in the back snarled out a few orders.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar decides to relieve the bottleneck at the door and slides between the legs of the ogre that is blocking the way. Springing up behind him, he lashes out at the wounded ogre.

actions:
Use acrobatics to tumble through the square of the ogre blocking the door into the square behind it. I will nanite surge that roll and use a panache for derring-do. Then attack the wounded ogre the same as before (but since it is not a full attack, I lose defensive parry (+3 AC), and Steel Net (+2 AC).

acrobatics: 1d20 + 1d6 + 16 + 11 ⇒ (11) + (4) + 16 + 11 = 42
The DC is +5 for going through his square, and +2 for each other ogre besides him that would get an AoO vs my movement in his square.

attack vs wounded ogre: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 1d8 + 20 ⇒ (1) + 20 = 21

The markings that look like tattoos on Alamar's body suddenly glow very brightly (give off light as a torch for 1 round) as he throws his maximum effort in dodging the blows of the ogres as he moves.

status:

AC-30
hp-88/88
status-panache (2/3)


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Round 3

Kei suddenly flits out of existence, reappearing in position to flank the wounded ogre. "Go away!" he cries at the over-sized humanoid, mindblade arcing through air to bite into its flesh.

Kei uses Fading Strike to get behind and attack the wounded ogre (standard action).

+2 Keen Mind Blade attack (Power Attack, Flanking): 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Crit confirmation (Power Attack, Flanking): 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
+2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (3, 1) + 21 = 25
Crit damage (Power Attack): 2d6 + 21 ⇒ (1, 4) + 21 = 26

Current Status:
| HP: 122/122; Nonlethal: 33 | AC: 25* T: 16* FF: 21 | CMD: 25* | F: +11 R: +12* W: +16 | Init: +8 Per: +21 | PP: 60/84 | Collective: 4/6, Transfer Wounds: 6/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [0/1], altered penumbra [1/1], brilliant moon [1/1]
. . [stances] leaping spirit dance [1], spirit sensing stance

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: Psionic Focus


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass laughed nastily as Alamar killed off one. Shifting her grip a little, Brass took a swing at another. There didn't seem to be much difficulty with these creatures.

Hammer: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19


Alamar was able to finish off the wounded ogre - and suddenly bereft of the original target, Iyashi was able to stab out to the side instead, impaling a third and dropping it in a single blow. That left just one more of the smaller ogres - weakened by Brass' hammer strike - and the leader. They wasted no time in lunging out at the bird-man.

Melee (Iyashi): 1d20 + 7 ⇒ (2) + 7 = 9
Melee (Iyashi): 1d20 + 14 ⇒ (20) + 14 = 34 for Damage: 2d8 + 11 ⇒ (7, 3) + 11 = 21
Melee (Iyashi): 1d20 + 9 ⇒ (4) + 9 = 13
Crit Confirm: 1d20 + 14 ⇒ (11) + 14 = 25 for Damage: 2d8 + 11 ⇒ (7, 1) + 11 = 19

One of the attacks from the leader actually managed to hit - and hit pretty hard, at that, as the massive ogre quite literally tried to crush every bone in Iyashi's body.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Round 4

Kei squawks in pain, but regains his composure quickly. Bringing his weapon down low, he swings upward, the blade leaving a trail of purple psionic power in its wake. He then seems to fade out of existance, only to appear rushing away from the monstrous humanoid.

Kei uses Brilliant Moon on the leader ogre (standard action), then expends his psicrystal's psionic focus to use Psychoportive Talent to move 5 feet away from the leader ogre, then moves away (move action).

+2 Keen Mind Blade attack (Power Attack, Brilliant Moon): 1d20 + 13 ⇒ (15) + 13 = 28 vs. flat-foot AC
+2 Keen Mind Blade damage (Power Attack, Brilliant Moon): 2d6 + 21 + 4d4 ⇒ (3, 2) + 21 + (3, 1, 3, 2) = 35

Current Status:
| HP: 82/122; Nonlethal: 33 | AC: 25* T: 16* FF: 21 | CMD: 25* | F: +11 R: +12* W: +16 | Init: +8 Per: +21 | PP: 60/84 | Collective: 4/6, Transfer Wounds: 6/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [0/1], altered penumbra [1/1], brilliant moon [1/1]
. . [stances] leaping spirit dance [1], spirit sensing stance

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: None


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar steps to the leader and unleashes a full attack against him.

actions:
5' step if necessary. Full attack using PA and fighting defensively. I assign crane wing to the leader.

att 1: 1d20 + 16 ⇒ (19) + 16 = 35
confirm crit: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 2d8 + 35 ⇒ (1, 5) + 35 = 41

att2: 1d20 + 11 ⇒ (1) + 11 = 12

status:

AC-35, 37vs leader
Hp-88/88
Status- panache 3/3, if leader was dropped, then assign crane wing to other ogre instead. If the target of my crane wing attacks and mosses me, I will riposte.
riposte: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 20 ⇒ (3) + 20 = 23


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

With the others attacking the leader, Brass chooses to finish off the minion.

Hammer: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21


Iyashi darted across the room, and with a flash of manifested light, his weapon plunged straight into the big ogre. Alamar stepped forward a moment later, thrusting his rapier straight into the massive beast's heart. Even as it started to topple, Brass hammered the last of the minions - and the room was clear. The leader's body shook the floor as it landed, scattering a number of small coins on the floor - before the disturbance, at least, there seemed to have been three rows of 100 CP each, all heads, tails, then heads again.

The leader was also carrying a sack with human skull and hunk of uncooked meat, an empty bag, and a 5 SP silver ring. Furthermore, there was another door to the south, across from the entrance, and a tunnel heading east.

2130 XP - and 89 GP in addition to the CP lying on the floor.

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