GM Rednal's Rappan Athuk (Inactive)

Game Master Rednal

Zelkor's Ferry
Level 2


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You doing all right, Alamar?


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Yes, was trying to post from my phone and it wasn't working. I am home now, but I seem to be a little lost in this combat. Are any more left by me? Or all the remainders by Brass?


One gargoyle is still alive.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Btw, what time zone is everyone in? That way I have an idea of posting times.


Pacific (GMT -8).


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Eastern (GMT -5) here.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

yeah, i'm Eastern too.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

GMT, but I work nights. I go to bed about two in the morning EST.


Forgot to post it here, drat. XD; I won't be posting for the next three days, but plan to resume promptly on Monday morning!


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Alamar, are you okay?


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Just waiting for the results of Brass's actions.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Rednal doesn't tally everything up until we've all acted. So you need to act, then the enemies will, then we go again.


^
True

I generally wait for everyone to do something, and you're going to thank me for this later. For example, I COULD spring traps on you if the first person to go fails their Perception check, but if all three of you go and one of you makes it, then I'll say you spotted it. XD If you're unsure about whether or not to post, you should always come down on the side of posting.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

I did act, I went first remember. that's why I was waiting. I noticed kei had put round 2 in his post, but it was still round 1.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

You went before the bad guys. That was Round 1, which the bad guys finished. Then me and Brass went, and you need to go. Then the bad guys will go, and that'll be the end of Round 2.


Round 1 is before the enemies act for the first time. Round 2 is after they act, regardless of how many players went before them. Players are always acting in the same round - it's too confusing when half the party labels their stuff Round 1 and the other half labels Round 2, especially if you're doing a bunch of rounds in one post.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

ahhh, I see, that was a bit confusing then.


In play by post, it's more confusing otherwise. XD

A good way to think of it is that the enemy's turn always signals the end of a round. So the first time they go, it's the end of Round 1. The next time they go, end of Round 2. And so on.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Yep. That's how I started wrapping my head around it.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Got it. That works for me as it still allows for high initiative to count.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Alamar? Brass? You guys still around?


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Yup, missed it was my turn to post. Shall hop on that.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Was waiting for update.


I generally don't even look at the Gameplay thread until there are several new posts there - it helps me keep track of where in the round you are. ^^ When in doubt, don't wait - post.


Looks like you're up, Alamar. ^^


When lots of low-level enemies get full attacks... many dice get rolled. XD Probability theory alone can make them a bigger threat than you might expect - and I believe you're still up to act, Alamar!


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Just a note: I'm starting student teaching tomorrow, but all it means is that I will have to post during the weekends/evenings.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Sorry, student teaching has left me completely exhausted and this game wasn't progressing particully quickly even when I did have time. I'll try and get something up today, but honestly this is kind of becoming a slog.

I didn't think it would be this... well, boring.


There is a plot going on, but you have to look fairly close to find it - Rappan Athuk is not an adventure path, with an up-front story and lots of NPCs to chat with. It is, first and foremost, a dungeon - it's best to think of it in terms of exploration, not plot. ^^


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

I think I was expecting more story, instead of "find door, search door, enter door, kill things, search room, repeat". It's really not what I was expecting at all.


If you really want to uncover details of the plot, I encourage gathering rumors in town. ^^ That's a good way of starting to piece together what's going on here.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

I mean, that sounds cool. But it's taken us weeks to check a handful of rooms. I just don't think the three of us have the availability to make this really work.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

So, Alamar, do you want us to take you back to town for some sweet Raising action, or would you prefer another character?


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

going back would be preferable :)


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Cool, we can do that. Hopefully.


If anyone was wondering, I didn't take a look at your collective GP and deliberately make his price just a bit higher. XD That's the price written in the book, and it will remain as such.

(Incidentally, you could also explore the area around Rappan Athuk if you'd like to gather more coin before venturing forth again - there are a number of stories and adventures to come across, and while many of these places are still dangerous, they are less so than the dungeon itself.)

(Also, Zelkor's ferry has a very low purchase limit. XD For selling anything REALLY valuable, you might have to make a long-distance trip outside the area...)


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

I have a headband of vast intelligence +2, as a necromancer he might be very interested in that. The skill in it is Knowledge (religion).


...No shopping any of you'd like to do?


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

I don't think I can afford any of the things I would want for Kei, and he doesn't really need potions or any of that stuff.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Alright, I hate to do this, but it's pretty clear to me that I just can't keep up in my PbP games and take care of all the stuff life is throwing at me right now. I thought things would get better once student teaching was over, but between looking for a new job, a new car, and a new place to live I just don't have the time to spend on these games anymore. :(

I really feel bad about leaving you guys in the lurch, but I haven't been able to give you guys enough of my time and attention for quite awhile now.


Right-o. Things've been pretty quiet here anyway, so it's understandable. XD;

Note to Self: Plotless dungeon diving does not work too well in PbP...

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