GM Rednal's Mark of the Chosen (Inactive)

Game Master Rednal

Unused

Around Caer Sirona


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Your blast of acid splashed over the creature, and with an angry roar, it whirled around to charge you even as the acid ate away at its body, exposing muscle and bone. As it got close, its massive jaws opened for a quick snap-

Bite: 1d20 + 8 ⇒ (2) + 8 = 10

-but its mouth closed only on empty air.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

Did I get an AoO? Since I was on the far side of the wagon did he jump on the wagon or go to the other side past me?


He darted around. As for AoOs, I didn't see anything that would give you one.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She slides under the wagon to the other side, using it as cover. As she moves, she calls on her luck. On the other side, she blasts at him with a basic blast.

Starting archaeologist's luck for +1 luck bonus

acrobatics to avoid AoO: 1d20 + 8 ⇒ (16) + 8 = 24
touch attack: 1d20 + 6 ⇒ (1) + 6 = 7

7 ongoing acid damage from last round


Even aside from the cover that the wagon gave, the blast was... not especially accurate. You could hear the troll groaning in pain as the acid continued to eat into its flesh - then, with a mighty heave, it grabbed the bottom of the wagon from its side and tried to flip it into you in one mighty throw.

Improvised Weapon (Wagon): 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d10 + 5 ⇒ (7) + 5 = 12


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

The pain makes her wince, but if she's under the cart, she's going to use it as cover. It'll have to break through the wagon or lift it off of her. She wriggles around to get a view of the troll, then blasts it.

perception: 1d20 + 15 ⇒ (4) + 15 = 19
1 Sp for 7d blast
touch attack: 1d20 + 6 ⇒ (17) + 6 = 23
bludgeoning damage: 7d6 ⇒ (2, 6, 4, 1, 5, 5, 1) = 24

Are any of the others shooting arrows yet?


They're a little too worried about attracting its attention, since they're FAR less durable than you. ...And out of character, you should generally not expect NPCs to provide help in battle. That'd make the game way too easy. XD This is your story. They'll usually be doing things like keeping watch for other foes instead.

Incidentally, you CAN use the wagon as cover, but you can't attack from behind it at the same time. What's between you is a very solid wagon bottom, after all, basically a wall. Would you like to keep the cover and try to force it to come to you - say, with a readied action to attack it - or would you rather pop up and make that attack now?


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

I was expecting that when NPC's were provided that that would be factored in. After all, a troll is normally a challenge for a party of 5th level characters. While I'm very good, I still only get one action a round.

I was thinking that I was under it and shooting at it's legs. I'll use the ready.


You're a mythic tristalt, and trust me, you're doing just fine. XD Speaking of mythic, at Tier 2 you'll get Amazing Initiative, which will let you burn a point of MP to take another Standard Action. You can't cast a spell with it, but you may find it helpful when you really need some extra action economy.

As you readied your acid blast, you could hear the troll thumping around the wagon... and it tore right through the cloth from the other side, just in time to get smacked right in the face by your readied energy. Howling angrily, it darted away, looking badly weakened after the series of blows. Of course, being a troll, it would definitely recover from injuries... unless you could finish it off before it left, anyway.

It's currently 45 feet away.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

That one wasn't an acid blast.

She slips a little closer to get in range. When she'd close enough, she releases another blast.

Spending a spell point for full damage
touch attack: 1d20 + 6 ⇒ (3) + 6 = 9
bludgeoning damage: 7d6 ⇒ (3, 5, 2, 6, 1, 4, 3) = 24


Hm? Ah, yeah. I marked it as bludgeoning when it was taken - guess I just had the acid on my mind from earlier. XD

Your blast struck the ground by the creature's feet, and it charged away from the damaged caravan at top speed - presumably to continue healing. That might've been the lesser of your worries, though - a sound like glass smashing came from the other side of the caravan, towards the front, and abruptly flames started to engulf one of the vehicles that had survived the troll's assault.

"Verthandi! They're here!" one of the guards yelped, right as a tall, tattooed woman with an axe in one hand and a crossbow in the other came into view.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

"Ah, the brains of the operation." She realizes that she'll have to hunt the troll down later, but With luck, she can put this person down quickly.

With a quick gesture, she attempts to slip inside her mind and put her unconscious.

Wild Arcana to do Sleep (greater) Will save 18 or it's lights out.


Will Save: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
??? Reroll: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

For a moment, it looked like your spell had taken effect - then a bird suddenly erupted from a tree nearby, squawking at the top of its tiny lungs, and distracting you at just the wrong moment, allowing them to brush off the spell. The Mark on your hand pulsed slightly, and your goddess' voice abruptly entered your mind.

<That was... wow, it's been AGES since I saw that. Focus on me a bit, and I'll give you some information.>

You have unlocked the [Gain Knowledge] ability. See the Campaign tab for information. This go 'round, you can roll a DC 14 Arcane or History check to find out more about your opponent's powers, and perhaps figure out a way to exploit them (or at least mitigate what they can do).

"You won't spread your tainted goods any further!" the attacker yelled as she raised her hand crossbow and fired a quarrel off at you.

Ranged Attack: 1d20 + 7 ⇒ (8) + 7 = 15

Fortunately, you were able to avoid it... and whatever had helped her avoid your spell hadn't helped her aim.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

Her eyes twitch as she reaches beyond herself to know what is coming.
Gain knowledge, History: 1d20 + 13 ⇒ (14) + 13 = 27

I think finding out about this before I post my next action is wise.


Yeah, that's high enough. XD

As you focus on your connection to your deity, information starts to filter through your mind.

<Your opponent is a Luckbringer, with the power to alter fate itself. This was a power that was created by the Titan of Chaos to bring a certain degree of... unpredictability to the world. Fortunately, it doesn't look like she's a master of it yet. This one has focused her power in three main directions. What she did to avoid your spell is known as Fool's Luck, probably because she expected something like this to happen and prepared for it, but she isn't good enough to do that whenever she wants. If she tries it again, you can see it coming and avoid letting her waste your energy. She can also tilt near results - it's no good against a solid blow, but if it's too close, she can change it in her favor. Also, hope she doesn't get abnormally lucky with a blow, because she can capitalize on that to make it even more dangerous. A Luckbringer's powers aren't unlimited, though - she can only manipulate chance so many times, so if you can't beat her down quick, you could try to outpace her. Once she's burned through her luck, she'll be a lot weaker.>


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

"Ah, twisting fate, eh? I know a little about that myself." she says as she dodges around to a crate that had fallen from the tossed wagon and hurls a mystic bolt at her

Start a new archaeologist's luck as a swift action. Move to a place with some cover, and augmented blast.

touch attack: 1d20 + 5 ⇒ (13) + 5 = 18
bludgeoning damage: 5d6 ⇒ (2, 4, 4, 5, 1) = 16


Campaign Tab wrote:
Gain Knowledge: By making a Knowledge check as a Move Action - the type of knowledge varies - you can connect with the Third Aspect of Gain...

Move or attack. Hafta pick one, I'm afraid. XD; That particular power is meant to require an actual cost - via action economy spent - in order to use. 'Course, you can still take a 5 Foot Step if you want.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

5 ft step and attack


One of the good things about spells that only needed to hit foes was that they tended to be accurate - and you were burning through a fair bit of power as you continued to hurl augmented bolts of destruction, but the blast did strike. Without hesitating, the woman fired a single bolt at your leg before darting out of sight around one of the caravans.

Ranged Attack: 1d20 + 7 ⇒ (2) + 7 = 9

Maybe the blast had hurt her more than it had looked like, though, because her aim there was terrible...


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She moves forward cautiously, ready to attack when she sees her foe.

touch attack: 1d20 + 5 ⇒ (2) + 5 = 7


The energy around your hand whistled harmlessly through the air as you swung at the warrior once you'd found her - without hesitating, she darted away again, firing a parting shot as she did so. She was definitely trying to force you to pursue... and fight on her terms, rather than yours...

Ranged Attack: 1d20 + 7 ⇒ (16) + 7 = 23 for Damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10

...and this time, her bolt was considerably more accurate than before.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She ducks down under cover, not pursuing. She takes a moment to deal with her wounds. With a little energy, she begins healing. While it's slow, it will last a long time.

1 SP for revitalize. Fast healing 1 for four minutes.


There was no sign of your target's movements as you healed... although she'd definitely had more time to get into a position somewhere. You could always head out and try to find her, of course... or try to find some way of luring her back to you.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She carefully hones her senses to try and determine where her foe is. She's looking for something off, a sound, any detail.

perception: 1d20 + 18 ⇒ (17) + 18 = 35

If she is able to find her prey, she'll blast with a basic bolt.

touch attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 3d6 ⇒ (4, 5, 4) = 13


18, not 13? ...I mean, still a really good roll either way, but still. XD

As you rounded a corner - following an excellent moment where you heard a weapon being readied - there was a sharp thrumming sound and a crossbow bolt arced straight towards your arm as the attacker's readied shot went off.

Ranged Attack: 1d20 + 7 ⇒ (5) + 7 = 12

Fortunately, it only managed to impale a barrel beside you, and your own blast impacted against their chest a moment later. They were definitely injured now, but without hesitating, they fired another bolt from their crossbow.

Ranged Attack: 1d20 + 7 ⇒ (18) + 7 = 25 for Damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

14, plus four for the revelation domain. That's assuming she was actively hiding.

Is there a place I could teleport to where I'd be able to get the drop on her? As in duck back where I was, teleport, and then catch her unaware?


Ducking back would probably be a move action. Warping is a standard action. You'd probably have to burn a point of mythic energy in order to actually get an attack in and do something before she was able to react, but yes, that's possible. Well, mostly. XD It's combat, so really, it's pretty hard to catch people 'unaware' in the mechanical sense once things've started... though, I suppose you could turn Invisible one round, then warp, then attack. With your current abilities, there are definitely options.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

Sadly, I don't think I'd get enough benefit from spending mythic.

Moving to get a little cover, she blasts her foe again.

Another dose of luck, move to partial cover, and a spell point for more damage

touch attack: 1d20 + 6 ⇒ (12) + 6 = 18
bludegeonign damage: 5d6 ⇒ (4, 6, 1, 6, 6) = 23


Reflex Save, Narrow Escape vs DC 13: 1d20 + 7 ⇒ (6) + 7 = 13 Oooooh. XD

A wagon wheel broke off as you launched your attack, falling in front of it at exactly the wrong time and taking the blow so she wouldn't.

...

Knowledge really hadn't been kidding around about the foe's ability to affect luck. She looked like she knew it, too, and fired another bolt before retreating once again, breaking the line of sight between you. "I don't know who you are, but you're not going anywhere with these tainted goods!" she called as she went.

Ranged Attack: 1d20 + 7 ⇒ (11) + 7 = 18


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She laughs at that comment. "Tainted goods? You haven't seen what we are carrying, have you?" She kicks one of the torn sandbags they had used to mimic trade goods. "I guess the troll must be the brains of the outfit." She then blasts again to try and use up her accursed luck.

touch attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 3d6 ⇒ (1, 6, 2) = 9


Whatever powers over luck she had weren't quite enough to stop that particular blow - although it wasn't strong enough to drop her, either. Perhaps that was one of the factors...?

"You think I'd work with a troll?" the woman asked scornfully. "Honestly, I was hoping it'd eat some tainted grain or something and get sick enough for me to catch it unawares." she fired another bolt at you, then reloaded her crossbow. "They've been known to attack innocent people, after all, and I'd be just as happy if we could exterminate the lot of them."

Ranged Attack: 1d20 + 7 ⇒ (3) + 7 = 10

Maybe it was the talking, but her bolt went wide.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She will hold her hands up in the air, obviously not gesturing or preparing to blast. "Hold on for a moment, you say you've been getting tainted grain? I think we may have another enemy out there. Besides the troll you stopped me from finishing off."

sense motive: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (6) = 21
diplomacy: 1d20 + 11 + 1d6 ⇒ (2) + 11 + (4) = 17


As far as you can tell, the woman seems sincere in her beliefs. Whether or not they're correct is, of course, another matter entirely...

"Well, not me." she answered - respecting your pause in offense and not shooting you while you were more open. "I was just hired to help. Apparently, they've been sending out tainted grain and fish, to be sold under a different name so the old man who owns the farms can get a bigger share of the market when his competitors lose face. Even aside from the nastiness of a plan like that, plenty of people would get hurt along the way..." she raised her crossbow again. "So I hope you'll understand when I say I'm going to put a stop to it. I don't care what kind of money he wants, or what he plans to do with it - it doesn't excuse poisoning innocent people."


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She nods, "And on this side, the story has been that innocent shipments have been attacked by some enemy. I've met Santos, talked with him face to face. If they are being poisoned, I don't believe it's coming from the top. I swear I'll find out, no matter who it implicates."

She kneels down to show that the goods are a sham. "Look, there is no poisoned food here. No food at all. We were responding to the attacks."


The woman eyed the goods for a few moments, clearly analyzing them carefully - and her weapon dipped slightly. "...That proves nothing." she said after a few moments, though she did seem like she was willing to listen to you. After all, it wasn't like she was here to murder people for fun. "Anything like that would be sent out deliberately, and not when they expected it to be lost. Clean goods are easier to come by when you got a hundred farms, and a man like that could afford to lose a couple caravans."


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

"That could be. And I will stop whoever is responsible. I can see several theories. It could be Santos, as you say. It could be one of his competitors. Or it could be a third party trying to cause conflict and create chaos." She holds herself still, an open target.

"One of us has been lied to. Perhaps both of us. I'd like to hear what you know. What you've seen for yourself and what you've heard."


"Tainted food isn't always easy to tell apart from good stuff, and I've no interest in exposing myself to poison - I just ran the people away and put everything to the torch." she explained. "...Making sure the fires wouldn't spread, of course. The farmers are probably innocent in all of this, and they're the kind of people I'm out here to help. My... contact... has been giving me the schedules of caravans with bad stuff in them, and they asked me to take opportunistic strikes when I could. The more pressure there is on Santos, the higher the chance he'll slip up somewhere and my contact can blow his entire plan wide open." she paused thoughtfully. "Or at least get him to stop shipping tainted goods. I'm willing to settle for that if we can't actually nail him. I'd have investigated in town myself if I could, but nobody's gonna share secrets with a stranger, and I'm not lucky enough to just stumble across some evidence." She sounded a bit displeased about that part.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

The next parts she phrases carefully. Keeping her voice inquisitive and making sure not to sound accusatory. "Have you seen the victims of the tainted food? If possible, knowing how they died might help me understand what was in it. Do you know how many victims there are?"

The other point she makes is, "The caravans you've fought, have they had anything distinctive about them? Different people, different livery, anything to make people believe they are from a different source?"

diplomacy: 1d20 + 8 + 1d6 ⇒ (19) + 8 + (5) = 32


The woman shook her head slightly. "Santos' stuff gets shipped all over the place, and his caravans were heading to distant markets, where he can still expand." she said. "He doesn't need to pressure rivals around here because he's already got the market locked down. The caravans themselves looked pretty normal - which was the point, of course. Nothing to really make them stand out. I did see some pennants and stuff in a couple of the boxes, but mostly I was just burning them."


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She sighs, "This is a quandary. At this point I don't know if there is a conspiracy to kill people across the valley or a conspiracy to attack a successful trader. Each requires investigation at a different point. Investigating the poison would be at Santos' settlement. But I won't be able to tell between there being no poison or a better conspiracy."

"On the other hand, looking at the other side will either confirm the poisoning or get me started on finding the other conspiracy." She nods, "I hope you can see that measn it's the best place to start."


The woman scratched her chin slightly. "When you're transporting caravans full of bad goods, you have to store it somewhere." she noted, gesturing at the wagons. "The usual ones are maybe thirty, forty wagons long, stuffed full and going to places like Garnet's dominion. The bad goods could be going anywhere, and it'd take forever to find them that way. If it can be busted at all, I think in town's the only timely way to do so." she explained. "I can't just ignore caravans for the time it'd take to travel elsewhere, not with so many people's lives at stake." she sounded a bit apologetic about that, but also determined to protect people from poisoned food.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

"But if you only have reports from a third party, I don't know if there is poisoned food. Did you hear it from multiple sources or only the people who hired you? Is it common news, or vague rumors?" She desperately wants to punish the guilty, but she does want to figure out who did it.

But there's a part of her that seems to focus on her foe. Does she seem to be unnaturally obsessed with vengeance? Is there any sign that she might have been supernaturally manipulated?

sense motive: 1d20 + 8 + 1d6 ⇒ (14) + 8 + (2) = 24


"Just the person who hired me - which isn't surprising, given how far away the caravans were going." the woman pointed out. As near as you could tell, she was being totally honest with you, and there was no sign of supernatural manipulation. She genuinely believed everything she was saying - and rather than being focused on vengeance, she seemed far more concerned about protecting the people who might eat the tainted food in question (assuming it existed), and quite willing to give up on vengeance if need be.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

she nods at this, "We now come to the point where we need to make a decision. You were hired to attack the caravans. I was hired to stop the caravans from being attacked. Neither of us wants to see unneeded death and destruction. I have skills and magic that can aid in my investigations. Will you trust me to find out the truth of this? I offer to have you come with me to watch."


"Somebody's being played here... and I don't know who." she said with a grimace. "I'll sleep better if I know who, and if it's me, I'll have some apologies to make. I can let you go until the next caravan heads out, which'll probably be in a few days. I'm sorry, I know you're just doing your job, but I can't risk tainted food being spread. I mean, just imagine if it was your family that would be eating it, you know? If you want to investigate, you'll have to finish before then."


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

"And if you are wrong, you think about the people whose children are going hungry. They are the people that you will need to make your amends to. If you want to help, tell me who hired you. They will either know more about the poisoning or they are part of the plot."

She continues, "We also have another task. finding that troll and stopping it."


"Rather than telling you... I could show you." she mused. "I have a meeting scheduled for late tomorrow so I can get paid. If you can wrap up your investigation before then, we could confront him with any evidence you pick up... whatever it might be. I won't risk blowing his cover just on suspicions, but any proof one way or the other, and I'll bring you to him."


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She nods, "That's fair." She looks over her once opponent and now possible ally and she says, "Let me return the favor." And then releases a pulse of positive energy.

channel energy: 2d6 ⇒ (2, 6) = 8


She looked surprised by the healing, but nodded in gratitude. "I'll step off for now so the rest of your people don't get too suspicious. Leave a message for 'The Hunter' at the First Harvest tavern, and I'll be there in an hour." With that, she stowed her weapons away and withdrew out of sight, heading into the woods.


Bard 5 // Incanter 5 // Mageknight 3 / Eliciter 2 | AC: 22 / T: 18 / FF: 19 / DR: N/A, SR: 15, Resist: N/A, Immune: N/A | Fort: +5*, Ref: +9*, Will: +7* | M. Atk: +6, R. Atk: +6, M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 21 | Init: +4, Perc +15* HP: 60/60 | Spell Points: 16/18 | Mythic 5/5 | Channel 7/7 | Hypnotism 4/4 | Inspiration 5/5 | Luck 14/14 | Door Sight 7/7 | Recall 7/7 | Active Powers: foreshadow (5hr), see hazard (5 hr)

She will turn and hail the other guards. "I've got a lead on the person behind the attacks. I'm going forward to investigate further. Ask Santos to delay the next shipment for a couple of days. I'll let him know if I find him."

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