GM Rednal's Legendary Planet AP (Inactive)

Game Master Rednal

Unused
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Trebelbet
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Current Goal: Find the Opus Aeterna and learn how to repair Gates


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Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Which direction (relative to town) is the manticore heading?


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Oh, yikes. I can probably outrun him if I reconfigure for maximum speed, but without everyone else that's a real bad idea.


    It's heading away from town.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • I'm ok letting it escape for now. It might take the time to rethink its opinion of people as food. That would mean we need to be prepared to face it again though, and to defend the town further. What do you guys think?


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    I think we have few options, there. Certainly, I could levitate you and bull-rush fly after it. But if he simply turns around and starts barraging us, that could turn out...bad.

    If I may offer a suggestion: Make Child invisible, I'll heal him up. Child can reconfigure for flight and see where he goes.
    Or, if it's a ruse and he circles back around, could charge-grapple him via Death-From-Above :)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Invisibility isn't a big enough boon to let me fight him, but yeah, I could try to follow the guy.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    The idea was that you look and see where he goes.

    ONLY if he circles back around into our own range, you could try and grapple him to force him to land. Or unload a full attack when he's in range. Not on your own, I concur.

    But learning where he's headed would be valuable, I think.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • If you'd like invisibility, I can cast it for you, but at our current level, my feet will be remaining planted firmly on the ground, so try not to run off and get killed.

    While you guys are flying about, I'll probably go check out the manticore's lair to make sure he doesn't have anyone trapped there as a snack for later.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Aww, nobody botted me. Back now, from the most plot-tangled game I've ever played—a three-day LARP in which my character got involved in three major interplanetary crimes, built two disguised androids, had four seperate bounties on his head, was forced to remove part of the brain of the the galaxy's most important CEO, and accidentally killed the planet's most famous artist twice, before ultimately getting a strongly-worded letter of commendation and praise from Space Bernie Sanders, who he had helped win control of space congress. Because apparently you can get away with a lot if your character has tenure.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    FYI: While I expected to be able to post during the combined work/private trip over the weekend, life had different plans. I'll be attending a funeral tomorrow and it's kept me busy the past 2 days, too.

    I will try and post again as soon as possible, please do bot as needed.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    ...now I wanna vote for Space Bernie.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Missed your chance =/


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Well, I'm not American anyway. Being British sucks in terms of politics. I miss all the chances.

    I mean, on the plus side, we don't have to deal with the Brain Eating Parasite Formally Known as Trump's Toupee. On the downside, we have to deal with the youngling it Spawned and attached to Theresa May. Nothing but brain eating parasite could come up with the stuff our Government think is a good plan.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    @Isen: Trevor Noah explains that theory pretty well.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Hum...yeah.
    Alas, it's going downhill in lots of places, these past few years.

    Yay ultimate collapse of society and new world order.
    Depending on where one stands, it's actually a decent chance coming up.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Heh, that comment on humans hunting does skip the fact that none of us are actually human o.o


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Humanoid is close enough...amusingly, we do tend to base most of our phantasy races on our own physionomy. Walking upright, on 2 legs, head, 2 regular eyes, mouth, nose(usually), skin, head hair(usually), female breasts, ears, at least 2 arms...

    I think the similarities are sufficient to assume similar capabilities :)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Yeah. Never understood why "lizard people with breasts is a thing," but uh... for some reason people get way more huffy about bad movie physics than about bad movie biology.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    I watch too many animes to mind too much when the laws of physics cry out in suffering in a show or movie.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    I think the problem with movie physics is often that...how do I put that...I think "nice try" would be fitting. It's the co-worker claiming somethings easy who then is rushed to the hospital and getting his arm in a cast.
    They try and do a moon landing, and instead bring the final descent of the Hindenburg.
    In other words: They try to invoke the rule of cool by messing with the laws of physics, but make it so plain obvious thats what they are trying to do that rule of cool goes and hides in a corner, claiming it has nothing to do with whats going on, leaving a ridiculous mess that TRIES to get noticed(unlike those lizardy breasts who are...subtly advertised, in most cases)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    But... that's all movie science. Like, that thing in every spy story ever, where someone gets poisoned, is dying, and is given the antidote at the last minute? It depends on the poison, but unless it's a neurotoxin, any organ damage etc. isn't going away, just not getting worse—if the person was on the verge of death before being given an antidote, they're on the verge of death afterwards too.

    (If it *is* a neurotoxin, that's still a week or two in an iron lung or with a pacemaker before they can get out of the hospital)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    So, if we see this guy again, let's see if we can find any anti-flying spells to arcana?


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Sure, if our mythic abilities start working again. =P


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Ohhhhhhh right.

    Well uh... I can prepare any 1st or 2nd-level wizard/cleric spell, if anyone thinks of a useful one.


    Speaking of mythic abilities, the SoP Wiki has the non-psionic mythic class abilities up now if anyone who doesn't have the Mythic Hero's Handbook wants to go take a look.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Okay, I found a spell that lets us track flying creatures!

    ...unfortunately, it's a 4th-level spell, and only for shamans or druids. *shrug* Possibly we could get a scroll or potion of it, but it might take a day or two to commission, which doesn't seem worthwhile.

    * * *

    Also the SoP mythic stuff looks really interesting. I noticed that there's also some additional mythic paths there—are those sort of options? I can keep Child as a trickster, but I'm not sure if the flavor is quite right vs some of the ones listed there.


    Yes, they are options for your characters to take. ^^ Although Living Saint isn't particularly appropriate for this game, so I'd pass on that one.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Sure. But Genius/Stranger seem flavory interesting (I'd have to retrain one of my path abilities, but only one, if I went Stranger). There's generally no rules for retraining mythic abilities, but since we're probably going to be cut-off from our power for a while, what are the chances of mine being able to come back slightly different?


    Exactly equal to your willingness to pay the equivalent of one five-day retraining session per-ability you want to change.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Yay!


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    I think party is agreed: we go back to town, see if anyone there has further thoughts, and plan to head up the road tomorrow.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Yup.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    It's fine, yes. I suggested laying an ambush, but going back to town is good, too.

    I don't think there's much use in heading up the road tomorrow, though. I doubt we'll just get a repetition of today with instant-hostility. In other words, i doubt he'll return to his abode and act as if nothing happened.

    I would be more wary of the chance of a retaliatory strike against the village, or an attempt to gather some more beetles as rations while he lays low for a week or two, until we move on.
    I think asking the Rattish Bartender who told us about Shakes in the first place may be a better course of action over blindly acting the next day.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Well, yeah, ask if they have any other info. But this is very incidental to our actual mission here, and I don't think waiting a week to see if some random monster returns is a good use of our time.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    That may be...but ooc I have a feeling that this creature is a local mythic trial that we may need to overcome to regain our power link.

    In character, we agreed to take care of it, and it may be more angered now that it was wounded, so we'd leave them worse off if we chicken out from our responsibility and move on.(Plus I don't think Vincent would be willing to do that.)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Are mythic trials a general feature of the campaign so far? Just because like, IC, we've been told the survival of the multiverse is hanging by a thread, the best thing we can do to save it is to retrieve an ancient artifact of incredible power, and that there are hordes of armed mercenaries already weeks ahead of us on the path to retrieve this thing. (We're also being offered a *lot* of money). In that context, waiting around for a minor monster that may or not return (when we only promised we'd take a shot at it) feels kind of irresponsible.

    Really, it all feels a bit like an Indiana Jones movie, but this is the part where we steal an airplane so we can map-teleport to Egypt just in time to sabotage the Nazis.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    The survival of the multiverse is at stake, but that thing we retrieve is mainly a way home to me, to prepare my world for what is coming.

    As for being told there are hordes of mercenaries already looking for it? There have been for a long time, I reckon, this is not a dead world for nothing, AND we've been told there's no functional gates off-world, either. So if you want to go by what we have been told, we are not in a hurry since we'll be stuck here until the end of eternity. And IF this thing provides a way off-world, then most certainly, local noteworthy people would have tried to aquire it, with no luck so far, meaning rushing in may be a bad idea and probably lethal to these mercenaries in a hurry.

    If you want to meta-game, and assume that we will have a way off-planet, then we can also meta-game and assume that mythic foes are just that, trials to be overcome...especially if conveniently placed near where we lost access to our mythic powers, possibly establishing a pattern of having to make do without them on each world until we can "tap" into a local source for them.

    That said, it's fine if you have a feeling of urgency here, but Phai is seeing things more relaxed...simply for the reason that she is/has meticulous as a drawback. In her eyes, that "danger to the multiverse", the Ultari Hegemony, the Jagladine....it's an ancient force moving like a glacier - nigh unstoppable but not in a hurry.
    The fact the threat of closing gates to bar advance exists makes this something established in my eyes. So she'd rather take it slow and do things right, rather than rush into action and possibly make a grave mistake.
    In other words, while she may acknowledge that we are working on a timer, that timer should have years left on it.
    Of course, if Indiana Jones stole that airplan to map-port to Egypt in 1932, he would still find a German expedition of future nazis there he needs to sabotage, but he could still wait around to get the future fuhrer to sign his dads notebook before rushing off, since that excavation would not be done until years later, unless he arrives early.

    I mean, our rent is paid for a year in advance. Unless that Lady is utterly certain that we will save the multiverse, we can't be in that much of a hurry.

    Also, that minor monster, if killing more of the beetles, may cause their population to go below critical threeshold, forcing the people here to starve/relocate/whatever...that's not very nice. It could have lasting effects on the community if we simply move on. Of course, if we were to not come along, one could reason they would have that same problem...but then, thats why heroes do come along in a movie in the nick of time.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Child hates his home, but again, "survival of the multiverse" and all. Don't want the Jagladine taking that thing. And it stands to reason, if there's a chance we'll ever leave this plane, that doorway must be open to all the other hunters as well—and then suddenly taking extra time on our part is a really, really bad idea, and definitely the opposite of "relaxing." If there really are going to be problems in the ecosystem, we can come back and deal with them once we have the MacGuffin in hand (the time-sensitive part is getting to it before the Jagladine agents, not their invasion).

    Sure, with the classic interpretation of mythic it makes sense. But outside of meta-game, I can't think of any reason why our characters aren't already barreling down the road (outside "confronting the local monster out of moral compulsion" on the part of certain party members), which is why I assumed from the posts that all the other characters are eager to go too.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Yeah, but i don't understand where your sense of urgency comes from.

    As far as we know, the only other people through the gate was some criminal who run from someone, and a group of guys a month ago.

    If they have a one-month head-start on the mcguffin, one of which we have no idea where on the world it could be (we are simply heading towards the next largest settlements currently), then it takes an ungodly amount of luck anyway to get there first.

    It's like, ASIDE from the urgency I don't get, I don't see much sense in hurrying towards some random place only for the sake of moving fast(as in, by which logic are we picking destinations...only run from place to place until some old guru randomly knows about the legend we seek?).
    Did I miss something? Do we have a proper idea of where to find the McGuffin?
    Or a way off this rock, for after we found it?(Because honestly, spending most of our resources on finding the McGuffin only to be tracked down by Jagladine agents who are fresh and rested since we did their work FOR them does not sound enticing either)

    Because meta-game argumentation reloaded: Otherwise it simply feels like rushing through content for the sake of moving things along fast.

    So yeah, with neither a way off the rock, no inmediate competition from the Hegemony, and no idea where the McGuffin is, Phai is NOT in a hurry and would rather do what she thinks is proper, or might secure help from the local population.
    That said, I would obviously not oppose the group on it, I'm simply trying to understand, both IC and OOC, why you feel there's a need to hurry, since instinct tells me we are supposed to kill that thing(OOC) and have no better idea than random travelling anyway(IC) so may as well try and make friends-.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • One of the interesting things I'm finding in the play-by-post format is that it's very easy to forget some of the details due to the time scale the game is played over. Something that could be the day before in game can easily be months back in real time. So if you guys remember clues/hints/goals that I seem to have forgotten, please remind me (in character works too because Vincent pretty commonly gets mired down in the task at hand and can sometimes lose sight of the larger goal.

    As for dealing with the manticore: Near term, Vincent would want to return to town and explain what's transpired to the man who sent us out there in the first place. My biggest concern is if the manticore returns and attacks the village/villagers/beetles, which is why I want to return to the town to see what they think.

    As far as meta-game concerns, perhaps your experience is different, but I've not played in many games where you must hunt down and kill every potential enemy in order to secure power. Not to mention killing stuff to steal their power doesn't really sit right with a paladin in general. I suspect there's a bigger issue going on, and in order to restore our connection to mythic power, we need to repair the linked portals. We're cut off from the source of our power just like the gates are, and since we originally gained our power by traveling through the gates, I'm guessing they're related.

    Lastly, did I miss a clue about where we need to go? We're on a new planet, there's a problem with the gates so no one can leave and the world itself is mostly a dead wasteland. I'm a bit fuzzy about what our goal was in coming here in the first place, I'll need to go back and reread some of the earlier posts later when I have more time. As far as I know, we don't have any good leads yet on where our ultimate goal here is though, so just running in a random direction doesn't seem very useful compared to learning more about what's in that direction first.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    IIRC, we're currently literally at the end of the world. All roads lead somewhere, and we're still very close to the end of one of those roads, with very little at this end.


    @Vincent: It was only mentioned a few times, so you may have forgotten... but your goal is to find something called the Opus Aeterna, which is thought to hold information on repairing damaged and shut-down gates.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Awesome, thanks for the reminder. I'll search back through the threads later tonight when I get home, and the key word will help sort through it all immensely.


    *Tosses it up in the info box up top, too* XD Should be easier to remember if you see the goal more often, yeah?


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Fantastic :D


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Yeah, it's good to list vital information if it's gonna be vital for, say, more than ten pages.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    @Hunt down and kill: Aye, I admit I am metagaming on that aspect, probably, since I know how mythic trials work.
    But since that creature is causing great trouble for the community, it seemed sensible in-character to make sure it would trouble them no more.

    So OOC-meta-knowledge and IC-reasoning combined into a hunting stance.
    Sorry for that :)

    Also, thanks for the info tag, I had forgotten the name of the McGuffin, but yeah, as said, I doubt we're the first one's to try, and would rather not rush things, and rather approach slow and methodical.
    If many people failed before us, we will want to know how and why, not just roll with it when the same things happen to us.


    *Tosses popcorn into his mouth*

    You sound very sure that hunting Shakes is a mythic trial. o wo~


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    *shrug* if there's grass, play ball.
    I'm not sure at all. I'm just considering the possibility. And considering we actually skipped forward a level last time due to missed content, I'm rather reluctant to leave open ends, or ignore such possibilities.

    Let me put it this way: If I feel 50:50 about something, I would prefer to err on the side of caution/content, rather than skip forward. *shrug*
    That said, I'll totally go with what the team decides.


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Good call, Phai, looks like the locals won't advise us on which road to take.

    Also, I'll be preparing Invisibility and Shadow Trap for tomorrow, unless anyone has a better suggestion (Hideous Laughter instead of Invisibility, and swap in Magic Missile or Snowball for L1 damage?).

    Anybody want me to craft them any Wondrous Items with the rest of the day?

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