Isen Kalla |
The experimental ability lets me move an extra five feet a couple of times a day. It should allow me to move the seven squares I moved, but I forgot to mention it.
Shall I retcon him back a square?
Isen Kalla |
It is.
Jagladine Experiment #14073 - Move five feet faster than usual, twice per day, as a free action.
Path has been posted. I don't think the chairs get in the way, but 2 and 5 might. I've moved Isen back anyway. I'll take a different approach and use Invisibility.
Phai Kareen |
It is.
Isen's Profile wrote:Jagladine Experiment #14073 - Move five feet faster than usual, twice per day, as a free action.Path has been posted. I don't think the chairs get in the way, but 2 and 5 might. I've moved Isen back anyway. I'll take a different approach and use Invisibility.
On that path...don't forget that in diagonal movement, every second diagonal movement is an extra 5 feet. So your "2" would actually be a 3, the 5 a 7 and the 6 would be an 8, subsequently(meaning 9 steps to close distance, or 45 feet movement).
The new position should be fine, but yeah, I was also wondering how you got to them...figured you did some kind of acrobatic charge-
Child-of-Planes |
Oh man, if I hadn't reflexively summoned my armor, I'd have a speed of 50'. Oh well.
Phai Kareen |
Oh man, if I hadn't reflexively summoned my armor, I'd have a speed of 50'. Oh well.
Which would have been just enough to reach them from the backrow.
Blame not being exactly sure about the distance.Child-of-Planes |
Nah, I'm blaming "wanting to have armor"
Phai Kareen |
But the classic scenario for this is the colony drop one, is it not? The orbital habitat that will smash into the planet due to sabotage...either with a possibility to stop the drop, or simply enough time to flee...
bombs are often too fast for meaningfully long sequences(when the narrative finishes explaining what's happening, impact is imminent...)
that said, I love giving design teams horrible suggestions ^_^
Vincent Riker |
I'll have to get my post up later tonight. I can't access the map until I get home.
Child-of-Planes |
Phai, you misunderstand. My medium-armor-summon is the most offensive buff I can cast.
Child-of-Planes |
Sort of! It's a little wackier, more like wearing an eidolon as armor. And the Trailblazer archetype lets me reconfigure it indefinitely, but at the cost of limiting what I can reconfigure to movement modes. (In this case, offensive armor gives me +1 to hit and +5 damage, while metamorphosis gives me a natural weapon to use these buffs on)
An astral suit has a "base form" that is changed every time I summon it. The astral suit has base abilities that improve with levels.
Unarmored suit: Summoned as swift, dismissed as free. This is basically just a magical jumpsuit I wear under my clothes, but it's what Child switches to when casting spells or blending in. Its static bonuses are +2 Dex, +10 Speed, and Evasion.
Offensive suit: Summoned as move, dismissed as free. This currently functions as chainmail. Its static bonuses are +2 Str, reduced ACP, and +Damage (as though an additional level of power attack; +3 to 2H hits, +2 to 1H hits)
Defensive suit: Summoned as full-round, dismissed as free. Currently functions as half-plate. Its static bonuses are +2 Con, light fortification, and Stalwart. It's his personal favorite suit, but it takes too long to summon for these city fights.
* * *
Astral Suit points: These can be spent on two types of customizations. Trailblazer customizations can be swapped out as a swift action, other ones require a day to change. All customizations apply to any base form.
Fixed customizations: Currently, these let Child use skill crystals to boost his skills (though it takes a round or two to swap and activate), and cast a single psionic power (lesser metamorphosis, which is the bee's knees, and allows him to either gain temporary feats, size increase, natural weapons, or a burrow speed). At level 5, he adds favored terrain.
Trailblazer customizations: Standard choice here is +10' speed. Other options are Swim+Underwater Breathing, Darkvision+5' speed, or climb speed. At 5th level, he adds an all-day flight option, and at 9th level, an all-day burrow speed option.
Phai Kareen |
I do look forward to seeing it. I considered Aegis in a couple games, but almost always ended up with a Synthesist instead :)
But I think I just misunderstood why you pointed out your speed :)
Child-of-Planes |
Huh. Synthesist requires so much stuff to work well, and scales so drastically... and it gets weaker and weaker in higher-powered games.
Also: Everybody's-moved-bump
Child-of-Planes |
Didn't think you did! I just regularly bump my games, when I notice.
GM Rednal |
(In my case, feel free to bump 24 hours after the last person we were waiting on posted. ^^ If it takes me longer than that, it's probably because I didn't realize you were waiting on me. I don't check every time people post - only when I see enough posts to suggest that everyone has gone. That helps me keep track of which games are waiting on me, since I run so many.)
Child-of-Planes |
That's exactly what I did. :p
Phai Kareen |
Huh. Synthesist requires so much stuff to work well, and scales so drastically... and it gets weaker and weaker in higher-powered games.
Hu, interesting.
I always had the feeling that the Eidolon-variant offered more wiggle room for suboptimal flavor-options than Aegis.(or, if that is more one's thing, options to min-max). Generally it seemed more versatile-Guess I should be taking another look at Aegis? (were new options added?)
Child-of-Planes |
Synthesist doesn't boost your physical abilities—it replaces them. It's much harder to dismiss/resummon, can only chance abilities once/level, etc. If you're gestalt, it actually *reduces* your BAB and saves, etc. The sheer number of abilities you have to choose from is more varied, but you're becoming a monster instead of adding one onto yourself.
Aegis, on the other hand, is much more flexible, even if the list of options is slightly less diverse. It basically acts like one super-magical piece of equipment. And you can change it once per day. Trailblazer, on the other hand, slows down those changes, but lets you instantly and infinitely reconfigure your movement. Since I wanted to create the most flexible character I could, I went with Trailblazer Aegis.
Phai Kareen |
@Synthesist replaces physical: Yeah, a nice aspect both for flavoring things, or for optimization.
I don't get the "can only change once per level" thing though. Is that not what Transmogrify is for? And Evolution Surge for ad-hoc adaptations?
@reduce bab and saves, I don't really understand either. You use the Eidolons bab, but not saves(which should actually get a circumstance bonus from shielded meld?), and by adding a full caster or a 3/4th bab class you don't lose anything on the bab side-(plus some effects override things and use your character level as bab if it's really an issue)
I do understand why you picked Aegis for Child, but I think we have different values placed on aspects, here :) Which is, ultimately, great, because that's how we all make diverse and interesting characters.
Child-of-Planes |
Err, Transmogrify costs 1,000 gp and takes an hour to cast, so it's not a really practical option. Evolution Surge is okay, sure. I was wrong about Synthesist replacing saves, but you do lose out on the BAB side if you gestalt.
Phai Kareen |
Err, Transmogrify costs 1,000 gp and takes an hour to cast, so it's not a really practical option. Evolution Surge is okay, sure. I was wrong about Synthesist replacing saves, but you do lose out on the BAB side if you gestalt.
Shouldn't have to replace things that often, though. Thats what I meant. I understand why for maximum flexibility you went with Aegis since it's simpler to swap out things.
Just said it's not like you're locked into picks with Eidolons either in between levels. And by the time it comes online and Surge doesn't cut it, 1k GP is peanuts since it's supposedly not a permanent expenditure(as you should still "regain" stuff to stay around your WBL)I still don't understand what you mean with the BAB stuff? If I don't use a full bab class in gestalt, how do I lose out on this? Say, for sake of example, I'm adding a unchained Rogue to the second side...I should still be at 3/4th bab(well, actually, one level ahead)?
That said, as mentioned, I think it's just different philosophies, there.
You opted to build a specialist that is flexible by changing specialisation. My approach would have been to build a universalist with some adaptation potential(and radical change if necessary).
Completely different approaches, with their respective advantages and disadvantages(e.g. I utterly lack the time to run a micro-intense build.)
I simply misunderstood why you choose the one over the other, but yeah, thats clear now. Matter of preference, really, in my eyes.
Child-of-Planes |
Yeah—but a melee gestalt character will always have a full BAB. I was just talking about opportunity costs.
But yeah, our approaches here are quite different! (And Isen went with "do only 2-3 roles but do them well"). It was pretty brutal formatting my character sheet, though.
Phai Kareen |
Bleh at opportunity costs :P
If you don't have full BAB you should either be able to compensate with spells(would probably pair it with some divine caster to get a completely different spell list...and some domains could synergize well), or be able to make those hits count more(e.g. with sneak attack). I mean, you can make sure all the attacks you make are primary attacks, so full BAB would feel a bit gamey, anyway.
Either way, looking forward to seeing Child in Action, in various situations ^_^
Child-of-Planes |
Fair enough.
And Full BAB is never about damage; it's about hit-rates on your iteratives. But that's probably enough talk of mechanics. Amusing things might happen when this battle ticks forward—namely, a lack of enemies for us all to clobber.
Isen Kalla |
I tend to create a character partially by concept and partially by a mechanic or class I'm interested in. I knew I wanted to play a Unchained Rogue this time, for example. The winter theme and spellcasting came later. It get really awkward when you end up wanting to base something around a third party thing, though, which is why I'm Rednal's personal nightmare - he lets me play with third party.
But yes, I like to, especially in gestalt, try and do all four of the main party roles - hit things, sneak things, blow things up and heal things - at least somewhat well, and usually have a specific focus in one or two things. In this case, sneakery and explosive magics. And yes, I have mauled the English language until it obeys me.
Child-of-Planes |
Yeah, and Spirit Dancer and Trailblazer were both archetypes I've wanted to try for a while, but they both felt a little too one-dimensional/slow to gain new abilities for it to be fun to play one at a time.
Phai Kareen |
Hehe...and hit-rates on iteratives are not, ultimately, about damage? ^_^
But yeah, I think we understand each other.
@Kalla: Totally understand, but often, I settle for non-optimized role performance in a few of the roles :) Whatever fits the character at hand ^_^
@Third party: aye, original character for this game was a Theosophist Cleric of Yidhra opting for Envoy of Balance, using Enlightened Warrior for the Unchained Monk Side to stay true Neutral(necessary for the cleric side because Yidhra is LN and CN) ^_^
Vincent Riker |
3 days of con complete! Not going to the last day, since that's my day to finally rest.
Yin, Daughter of Nug |
"Hu, what are you talking about? Yiddy is one of my bestestest friends I have. It's why I wanted to make something for her but it seems it didn't last very long. The next thing I make will be more durable!"
Phai Kareen |
Oh, totally would not have killed them in public. One can always try to stop them from bleeding out, and hand them to authorities on behalf of trying to murder a woman.
^_^
I just figured thats the better alternative over having heavily-wounded people escape and tell Lomrick what's happening :P
GM Rednal |
The decisions, of course, are yours. XD I just wanted to note that for the record, in case anyone was expecting a "PCs can do anything, anywhere, with no legal response" sort of game.
(You never know, especially if you don't know the other people in the game in real life. o wo/ It doesn't hurt to be clear about how the game works, after all.)
Child-of-Planes |
Heck, you'll see no complaint here—channeling LE at the moment.
(Also, used daily resources, in case I forget later: 4 rounds of spirit dance [3 this fight, 1 from earlier diplomacy], 1 influence from surge)
Phai Kareen |
@Rednal: Totally understand. Alas, the crowds have gathered exactly because a fight broke out in the Weave Runner. Then we enter, and heavily wounded guys flee. I think the implication that we got involved is already there, if authorities arrive on scene.
The main difference I saw was "does lomrick know or not?"
But yeah, just wanted to be clear: Even if using lethal force, here, I would not murder these guys in cold blood if it can be helped.(also because I doubt the bodies would dissolve, and questions would be asked).
EDIT: Ah, I see Plany already took care of it.
Child-of-Planes |
Ha, Plany! I like that.
Child-of-Planes |
Ooookay. Not sure how close we are to that. What are we waiting on now?
Vincent Riker |
Sounds like we're going to go pick up gear, then bum around until it's time to meet up with Kaetrix.
Phai Kareen |
That's how I understood it. Since we have spent some time here: how easy would it be to aquire things like alchemists fire/acid/holy water? Readily available without many question?
Just in case we run into any incorporeal swarms...