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GM Rednal's Legendary Planet AP

Game Master Rednal

The Gash
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Fort Buckle
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Current Goal: Find the Opus Aeterna and learn how to repair Gates


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For when we need to talk about various things!

Important Note: I often wait until several posts have been made in the gameplay thread before checking it. Do you have a question? Ask it here - or PM me. That will get you a faster response every time, guaranteed. ^^


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Hello! Thanks for choosing me, GM! I'm excited for this one. I haven't had any good science fantasy since the Iron Gods game I was in failed. I've been reading the Chronicles of Gor series of fantasy novels as well, which is super sword and planet, like the Barsoom series.

Anyway, cool stuff. I eagerly await the player's guide. :)


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

Hey there, just finished prepping figures and maps for GenCon and I'm checking in. Related to that, I'll only be able to post from my phone until next Tuesday, and then only when I'm not running games or crashed out in my room.

This game looks super sweet, I ended up backing it myself since I'd like to GM it for some friends some day. This is going to be a great opportunity for me to play it first.

It's awesome to see another elf in the group. I read through your backstory and it would make a lot of sense if we travel to Holver's Ferry together. Perhaps I heard of Ackbar's works with telescopes and came to study with him, only to find him with failing health or recently passed and you knowledgeable, but itching to leave Kyonin.

In other, character mechanics news, the brand new ACG errata crushed my character's ability to gain Arcane Reservoir (Consume spells is now limited to CHA times/day). Unless you decide to ignore that particular errata, I'll probably need to play around with my stats a bit to get my CHA up (currently an 8) or I'll never be able to use Summon Monster. I'm interested to see what new things there are in the Player's Guide, which could drive other tweaks to the character though, so we'll just have to wait and see soon.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Wow! It looks like we'll have a lot in common. Depending on what the player's guide says, we could go with your idea, sure.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Also checking in...thanks a lot for choosing me.

As I told Rednal, I'm still on family vacation, so I've got little time this week, but I'll try and make sure to check out both of you Elves as soon as possible :)

Right now, mostly just dotting in.


All right, first things first! When you have some time over the next few days - I know a lot of people are busy right this moment, what with GenCon and vacations and all - please format your profile in the same way this profile has been formatted. This means having things bolded, in alphabetical order, in the same locations, listing traits and feats with your special abilities, etc. Your quick-reference bar should follow the same format as Efin there has - please do not hide that info behind a spoiler.

For those of you who haven't played with me before, I ask this for my own benefit - your aliases are what I reference when I need to check things, and having an identical format for everyone makes it much easier to quickly find what I'm looking for. ^^


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Is this good?


All the side info is good, too (classes, race, size, deity, alignment, ability scores...). ^^

Wild Talents like your Kinetic Blade should be down with Special Abilities (though you can add a note by the Melee section named "Kinetic Blade" to note its availability as an option). When I say that a profile should have the same formatting as the sample, I mean the same formatting as the sample. ^^


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

Efin! I had not made the connection before now. I'm playing Kaval in the same game.


I noticed. XD That actually had nothing to do with my final decision, by the way - I just noticed that the group needed a good arcane caster, and you were the best fit from the remaining submissions.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

Yup, looks like we've got our bases pretty much covered. I'm really interested to see how the 3 player dynamic works out too, since I'm considering GMing an AP for my fiancé and 2 roommates by allowing them to have gestalt characters. I've never GMed a gestalt game before, but it seems like it could work well as a 3 player balancing tool.


Keeping the game balanced for fewer than 4 players is the primary purpose of Gestalt. XD Just be sure to ask them to focus on doing two or more things well, rather than one thing really well. On the whole, being able to take multiple party roles and adapt on the fly is more useful (and often more fun) than, say, hitting enemies even harder.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Yep, the perceived power increase of Gestalt is offset with limited action economy in that case. I think it should work out pretty nice, from a first glance at you two.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4
GM Rednal wrote:

All right, first things first! When you have some time over the next few days - I know a lot of people are busy right this moment, what with GenCon and vacations and all - please format your profile in the same way this profile has been formatted. This means having things bolded, in alphabetical order, in the same locations, listing traits and feats with your special abilities, etc. Your quick-reference bar should follow the same format as Efin there has - please do not hide that info behind a spoiler.

For those of you who haven't played with me before, I ask this for my own benefit - your aliases are what I reference when I need to check things, and having an identical format for everyone makes it much easier to quickly find what I'm looking for. ^^

Do you mind if I wait until after my character tweaks to post the finalized version in this format?


Not at all. ^^ That format is what the end result should look like - it's fine to wait until you're done tweaking things to get it formatted correctly.

Sadly, no player's guide yet, but they're apparently working at sending the emails out while getting to GenCon.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

I'm not terribly surprised. GenCon tends to get crazy. I'm flying out tomorrow morning.

I can only imagine trying to wrap up the Kickstarter, getting all the appropriate materials set and shipped and setting up for the big con all around the same time.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7
GM Rednal wrote:

All the side info is good, too (classes, race, size, deity, alignment, ability scores...). ^^

Wild Talents like your Kinetic Blade should be down with Special Abilities (though you can add a note by the Melee section named "Kinetic Blade" to note its availability as an option). When I say that a profile should have the same formatting as the sample, I mean the same formatting as the sample. ^^

Well, I will do it. But in the future, if you expect people to use the exact same profile style as you it might be helpful to make a template for them.

My old alias format from before I got herolab

Anyway, there is only so much information you can store in the gender/race/whatever lines. I feel putting class, race, deity (which I have none, f those guys), alignment etc is redundant and ugly. It's all in the standard sections of my statblock. I'd really prefer you didn't make me :(


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7
Maverick Silidar wrote:
Yup, looks like we've got our bases pretty much covered. I'm really interested to see how the 3 player dynamic works out too, since I'm considering GMing an AP for my fiancé and 2 roommates by allowing them to have gestalt characters. I've never GMed a gestalt game before, but it seems like it could work well as a 3 player balancing tool.

We do that in our real life Way of the Wicked game. Me, my wife, our friend and our dm. I'm a bard/summoner, she's a fighter/cleric and the last guy's a witch/alchemist. It worked great at low levels, but then by level 10 (where we are now) we are so ridiculously powerful that nothing in the game can challenge us. So our DM pits us against stuff like....

Let's see, the current encounter we're in was a 20th level cleric, some kind of cloud giant or something, 10+ legion archons and then about 20 paladins with some kind of incorporeal knight prestige class or something. We are pwning them pretty easily, but the combat has gone on for multiple sessions already. It's veeeeery boring.

I'm fully confident that we'll reach a point of unplayability soon. High level PF (or d20 in general) is always like that. In 15 years I've never had a successful high level game, despite trying many many times. Gestalt just makes it worse. It's so bad that I recently petitioned our DM to take away gestalt and revert us to normal characters so that we can squeeze out a couple more levels before it becomes completely messed.

The good news is, we're years away from that in PBP speed. :P


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

I ran Rise of the Runelords pretty successfully. We had player attrition due to conflicting personalities unfortunately, but we remained stable throughout books 4-6. With 5 players, the party was very strong for the written encounters, but I would occasionally throw in upgraded, modified or entirely new encounters that would keep them on their toes.

I was especially happy with the final encounter, which I modified as minimally as possible, primarily to stretch the encounter and prevent 1 rounding the boss, but also to target the PC's strengths, so that the players felt that their decisions and character builds truly mattered. They found that they really needed to be a powerful rampaging barbarian, an unhittable paladin, a font of magic mystic theurge, a clutch spell-slinging arcane archer, and a sneaky attack-of-opportunity denying investigator. I hope that next time I GM I can manage the same feat, since it really made the end of the campaign memorable.

Perhaps I just got lucky and didn't run into a lot of the problems that can crop up in high level play.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

I think the problem comes from the tendency to run higher than 15 point buy characters, with high wealth by level and larger than 4 person parties. This makes low levels more fun, but in my experience if you have players who have been playing d20 games for years/decades they come up with some beastly stuff usually between levels 8-10.

With no animal companions, and none of the super powerful classes (witch, summoner, alchemist, etc.) things can go more smoothly. It sounds like you were lucky enough to have relatively vanilla PCs.

I've thought about trying another high level game at some point with Core Rulebook only, 4 PCs at 15 point buy and standard WBL, just to see if the system even works well at its most basic.

It is of course possbile to grind through a high level game. I I just find it progressively less fun as the combats grow longer and longer, and there are hundreds and hundreds of points of damage flying back and forth each round followed by mass heal, breath of life, etc.

I prefer nice 3-8 round combats that make the PCs feel like heroes. Normally 3-4 rounds....6-8 for a boss fight. Maybe 10-15 for like a BBEG.


You should each have received a link to the Player's Guide for this game. ^^ As noted in the guide, you should hold off on selecting your campaign trait until after we've finished The Assimilation Strain - the Level 1 prologue that I now have in my possession. As promised, though, you do have several days (i.e. through the end of the week) to read through the Player's Guide and tweak your characters as you'd like.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

I’m just heading off to bed, but I’ll take a look in the morning. Woohoo! :)


And just so everyone knows my plan, the current intention is for you to conquer The Assimilation Strain. Afterwards, there will be a time-skip of several years, during which time your characters will be doing various things - and have the experiences associated with your Campaign Trait. ^^ The main plot will kick into gear after that jump.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Just DLed the player's guide. Will be reading it today as I have time.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Okay, with some slight changes I'm now a Kender Master Summoner/Blood Rager Primalist.

Seriously, though, I am locked in most of my choices and picks, due to backstory and future plans. I may come up with some questions or suggestions on the weekend, when I'm back home...some of which involve alternate paths.(as the game is designed to go to a level where we get use out of our capstone...but cleric has none, and monks is basically just regaining ki points over a couple hours rest(+over what I already have by nature or via spells at that level)...just to not be misunderstood, I am sticking with monk/cleric, obviously, but checking the validity/desirability of level dips or prestiging.

Will be working with a small time frame then, but I trust if open questions remain at the time we start it will not be a serious problem to resolve them afterwards, as fast as possible.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Skimmed the player's guide. The new races aren't really an option for us, and the rest seemed like deity and genre stuff. The genre I'm conversant with, and the deities don't interest me. So the only change I'll need is a campaign trait after Assimilation Strain.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

I took a look at the player's guide, and none of the races really grabbed me, and I like my current backstory, so I won't be changing much. I plan to drop a trait so I can take a campaign trait, and I need to switch up my stats to get better charisma (1 consume spells per day is unacceptably low, since it will make the occultist ability useable only 2 times per day at the expense of every other arcanist ability). I'll be getting those changes made in Tuesday when I get home.

2 games down, 6 more to go at GenCon.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Yep. Eroneinem and Yajaan the World-Dreamer would have been an interesting pick looking at Domains, but Deity's, we would have needed before design(in the cases/classes where it matters).
Same with the races, not really an option for us.
I did slightly shift Attributes(14 Con to 12 Con, 16 Wis/12 Cha to 17 Wis/13 Cha) to enable Selective Channeling as option without needing to spend an attribute increase on Cha.

Regarding Campaigns Traits, as we will have these experiences during a "downtime" after prolog, I think we are free to choose. All the same, the lessons we learned may be different for each of us. Did you guys pick out any specific traits you find interesting?
I considered Klaven Survivor, which would mash nicely with having no penalty on non-lethal damage and could enable us to take prisoners. Of course, we have no idea how often we will come across Klaven and if it will make sense to try and take them alive.
The other two I feel could be a good fit would be Xenobiologist and Xenopidgin. But if Maverick picks up Xenobiologist, I would try and not "copy" you in terms of extensive spending on knowledge-skills. With only 3 people, we need to fan out a bit skillwise to keep all our bases covered.
With Xenopidgin, it would be a purely flavorful choice, considering I'll likely pick up new languages quickly(plan on keeping linguistics skill high) and we can work around that before picking up the local tongues(Comprehend Languages).

@GM on that note, is there a "different" kind of Common in the setting? Like a space trade language? Asking if we should spend 1 "bonus language" we start with on something like that? Because i'd expect "Golarion Common" is not "Space Common", but rather the "local common tongue", but if we have some years after the prologue, we would likely be able of basic communication- and players guide mentions there will be local common tongues on different worlds, but not if there's an overarching "common" where you can expect to find someone(but possibly only few) speaking it on each world one visits.


@Eliphas: If there is a sort of stellar trade language, your characters would have no way of learning it at this point in time. The twelve campaign languages listed in the player's guide cannot be selected as starting languages - you'll need to get past the opening events of To Worlds Unknown to learn them even with Linguistics, and possibly do additional things as well. For now, though, assume there's no "Space Common". If there is, you'll have the chance to learn it later on.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Apologies, I worded it wrongly. I meant to ask if we should reserve one "starting language" for such a universal language, since the "common" we start with may not be of use wherever we end up.

I thought it would work the same way as with the Campaign Trait, leave it open, then fill it in once we are done with the prologue and skip ahead a bit, assuming we "learned" to communicate with others.

I'm totally fine with spending a skill point on linguistics at that time, I think you mentioned campaign starts at level 2, so we will likely level after prologue.
But there was a chance it would be "assumed" we speak some kind of space english at the start of the campaign, rather than just our local tongue, so wanted to verify - thanks for the fast response.


Don't save a starting language for any universal tongue. ^^

I literally do not have the first book of the main campaign in my hands yet. XD If there is something your characters are presumed to know, though, I'll let you know as soon as possible - and permit rebuilding, if necessary.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Just chillin' here waiting for the game to start. I want to wait until after Assimilation Strain to choose my trait.


I'll be ready to start as soon as all three of you are. ^^


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Well, technically, I am ready. some minor build tweaks not relevant at Level 1, finishing backgrounds, properly formatting it to have both the way you want to access information and the way I handle information in the profile-
but no reason to delay from my side, I'm happy.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

Sorry to hold things up guys. I fly home from Gencon tomorrow morning. If you'd like to get started, that's fine with me, I just need to tweak my stat allocation to have a useable arcane reservoir in light of the new errata and clean up my profile to match the GM's preferences.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

I didn't mean to exclude Eliphas. It's just Maverick and I had already talked about traveling to the Ferry together (since we're both coming from Kyonin). I thought we could meet on the road. If you prefer we were already together I can roll with that, but then Arialora would have spoken in Common. But now it's too late to edit the post :/

Anyway, from here out I'll speak common.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

No worries at all, Arialora, I thought so. I took my queue from

Quote:
Finding like-minded people on the road was a bit of a relief, though

that we already arrive there together after having met on the way, basically skipping the banter or realizing none of us know anything about our target location-

I may have interpreted that part wrongly, though, I just thought it's easier if we all get to act normally, already...especially if Maverick will still take a day or 2 to be home from Gencon and ready to fully take part.

But no offense taken at all, as said, didn't think you meant to exclude me, I just took the "easy" way of being around already since it seems we all come from the same direction. Guess we met at a roadside camp or inn in a village nearby and figured we have the same destination. Meaning we travelled together for a day or so, but probably know little of one another, since this is the first worthwhile event to take place.

Apologies for putting you in such a situation :)


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

No worries. RP fodder :P

I'm easy going. Just prefer to be overly cautious with a new group. Sometimes people can be touchy (^_^)


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Haha, I'm not touchy at all(unless I am put into remote-control mode...feeling I lose all control over what I'm doing(except if botted, obviously)...or if GM more or less sees rules as guidelines and is inconsistent in their enforcement between enemies and players...but those are both GM-specific issues, and AFAIK, neither is the case with ours.)

But I understand the caution. I'm also slightly paranoid about these things. But in-character, I sometimes(doubt that will really be applicable with Eliphas but still saying) test boundaries, so let me just say that if I am doing anything or acting in a way/put you in a situation that you feel uncomfortable about(for whatever reason) do let me know. Not taking offense at something like that.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Cool. It shouldn't be an issue, I think we'll all have fun.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

And I'm home and all up to date. Had to dump a bit of INT/DEX/WIS to get my CHA to a respectable amount, but it should be fine. Is there a faster way to get the [b] tags in to the character sheet than going and adding them for about 50 different headers? That took forever.


Copy/Pasting is probably the fastest method if you don't have an automatic output. Once the profile's formatted properly, though, the only real need for future changes should be in the addition of new abilities, and that'll be hardly any work at all. ^^


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Wow. You shocked me for a second there. But I do assume the 7 int is a typo ^_^

Also, yep, took forever. Plus I can't work with this kind of profile. E.g. with skills I need to key up all modifiers for myself, to keep track of what affects what and why something is the value it is. But no worries, I'll just keep a double profile...the Rednal simplified statblock above for easy access, and the more extensive personal below.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

Dump INT to the ground! Or yeah... typo. >.>

17 INT sounds much better, no?

I used hero lab to output the stat block, but I was hoping there was a way to have hero lab output the tags too? That would allow me to just copy/paste the whole output of hero lab each level.

Barring that, I guess I'll just have to go through each bit as it changes.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

Hu? Hero Lab makes those? I would not have needed to make all of those lines by hand? -_-
I already wondered on the weirdly placed bold parts...

Oh well. I don't have Hero Lab so I suppose it's a moot point...


Hm? For Hero Lab, just do Output Hero Statblock, then hit the BB Code tab. That should be all you need to do.


Mnk 1 / Clr 1 | HP: -1/12(stable) | AC: 15(SS) / T: 15(SS) / FF: 13 | Fort: +3, Ref: +4, Will: +5 (+2 vs Mind-Affecting) | M. Touch: +3, R. Touch: +3 | CMB: +3, CMD: 17 | Init: +2, Perception: +9 | Ki Points: NaN/NaN

@Rednal...just out of curiosity, for how many posts will you wait in gameplay with 3 players before checking back there? I know you do wait, but I'm wondering what the threeshold is.
Because for example right now, I think we are all waiting on results for our actions...it would just be good to know a number that will cause you to update, so that if we reach a situation where we can't add meaningful actions except idle party chatter, we can notify you in discussion.
(Just as a convenient way to let you know we are waiting for an update, not in a demanding way)


I usually hope for three posts unless there's a good reason to expect less (if, for example, only one player beat an enemy's initiative, I'm very likely to check after one post). You are always free to leave a note here in the Discussions tab if you think you're ready to advance. ^^

I'll get to posting here in a moment.


Male Elf Arc 1 / Slyr 1 | HP: 10/12 | AC: 19 / T: 17 / FF: 16 | Fort: +3, Ref: +5, Will: +3; +2 vs. Enchantment | CMB: +3, CMD: 16 | Init: +3, Perception: +5 | Arcane Res. 1/4

Ahhhh, the BBCode tab. I figured there'd be someway to do it.


HP: -2/12 | AC: 12 / T: 12 / FF: 10 | Fort: +5, Ref: +4, Will: +3 (+2 vs enchantments) | R. Touch: +2 | CMB: -1, CMD: 11 | Init: +2, Perception: +7

Yeah, the BBcode tab is basically the only reason I got Hero Lab :P

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