GM Rednal's Jade Regent (Inactive)

Game Master Rednal

Ravenscrag - Cliff Level
Ravenscrag - Prison Level
Party Loot


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Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Oh! That reference. I forgot I mentioned that. Well, take a peek and find out. That page is mostly safe for work.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

LOL. Yes, okay, I've seen that comic in passing, though definitely not that page, and I didn't know it was called Goblins. Thanks, and uhh... *coughs and looks to Rednal expectantly*

;-)


What? o wo I'm leveling you guys based on plot.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Pshhhh... lame excuse.

I kid, I kid!


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

*checks Rednal's activity, supposes he could use a reminder*

Yer up!


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Oh I got ninja'd and didn't notice. South in V4, then. *bangs head against the wall until the dumb stops*


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

And to the west-most door down the new hallway, if you missed that.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Poke.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Was the decapus going to confirm that critical, by any chance? :-P


1d20 + 9 ⇒ (20) + 9 = 29

Yes.

o wo


On the other hand, I don't think Counters can be used against Natural 20's...


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Oh s*%#, you're right; sorry I asked... Well scratch my last post, Aleksson's unconscious then.


HP: 48/48[[ 60/60+60/60temp ]], AC:10 (Current 28) | T:10(12) | FF:10(22)(Current 26) | F:+7(+11), R:+4(+8), W:+11(+13)(+4vsEnchanments) | Perc:+12(+20Darkvision) | Init:+9(+11)]

Level Up 4

Ability Point: Wis to 17

HP: 8, Eidolon: No change
BaB: +1, Eidolon: No Change
Saves: Fort +1, Will +1

Skill Points: +10, and +1 to Profession
+1 to: Perception, Diplomacy, Intimidate, Bluff, Sense Motive, Survival

+2 to: Spell Craft

New Skills 1 Rank Each: Linguistics (Learning Draconic), U.M.D

Special Abilities: Sneak Attack 1d6, Shield Ally

Spells Learned:
Inquisitor 2 (2nd): See Invisibility, Invisibility
Summoner 2 (2nd): Summon Eidolon, Haste

Evolution Pool Increase to 7pts:

1Pt: Improved Natural Armor, Skilled(Perception), Skilled(Survival), Skilled(Diplomacy), Scent,
2Pt: Ability Increase Strength

I think that is everything.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

General
| | HP: +11
| | BAB: +1
| | Base Fort: +1
| | Base Ref: +1
| | Base Will: +1
| | Ability Increase: Dexterity
| | FCB: +1 HP
| | Ranks (10):
| | | | Autohypnosis (+3)
| | | | Disable Device (+1)
| | | | Handle Animal (+1)
| | | | Knowledge (Arcana) (+1)
| | | | Knowledge (Dungeoneering) (+1)
| | | | Perception (+1)
| | | | Sense Motive (+1)
| | | | Swim (+2)

Ranger
| | Terrain Bond

Mystic
| | Maneuver Swap: Forget flowing creek for stopwatch
| | New Maneuver: temporal burn
| | Mystic Artifice
| | Max Animus/Maneuver: 2
| | New Animus Uses: Anima Burn, Increase Potency


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Ding!

HP - +9
Will - +1
New Magical Tail - Charm Person.
BAB - +1
Skills Bluff+1, Diplomacy +1, Disable Device +1, Perception +1, Sense Motive +1

Spells - Detect Poison, Jolt, Cure Moderate Wounds, Lesser Restoration, Hold Monster


Y'all look good to level. o wo b Also, enjoy your new shinies.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Woo! Shinies!

Dusty Rose Prism Resonant Power Chance (Cracked, <25 confirms): 1d100 ⇒ 13
Turquoise Sphere Resonant Power Chance (Cracked, <25 confirms): 1d100 ⇒ 74

Looks like I can get a resonant power from one of my ioun stones with the wayfinder. Which option (Seeker of Secrets, pg. 52) would you like to use, Rednal? Static by ioun stone type, or random?

Static grants me +2 insight to CMB & CMD, while random gives...

d%:
1d100 ⇒ 64
... a +1 competence bonus to a single skill, determined by the stones creator.


Where's this Wayfinder coming from, precisely? I don't think that's in your profile, nor in the loot...?


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

I'm updating my profile as we speak (did it in HL already, just waited for your confirmation before moving it to my alias), and

GM Rednal Post #1067 wrote:
Across the room were a pile of objects apparently made as offerings to the dead creature here, including +1 light fortification light steel shield bearing the image of Castle Brinewall, a +1 returning starknife, a pearl of power (1st level), a ring of the ram with 10 charges remaining, a wayfinder, 1,320 gp, and 800 gp in jewelry and gems.


Ah, yes. XD The earlier pile. Go for the +1 Competence Bonus - and it can be to any skill you want.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Cool! I'll note the choice in the alias once I make it.

Also, Shutai, I never expressed this out loud, but I don't desire to hold onto the +1 returning starknife forever. Mostly, it just sucks to be a finesse-based character without the ability to get past DR/magic; once another serviceable option presents itself (not the +1 longsword, for example), the starknife is all yours. Deal?

...

...

Hmm. Looking over both your aliases and my own, our party has done kind of a crap job of tracking loot (like Aleksson, never realizing he had four +2 evil outsider bane arrows for the entirety of that decapus fight...) Oops.

I'll make up a Google Sheet to track what we've found and who takes what, starting from when Taka and I joined. If there's more to add from before that, would you be so kind as to point me at them either Shutai or Rednal?


There's probably some, though I don't have the post numbers. Look for OOC comments at the bottom of posts real quick? XD


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Alright... well, given that Taka & I came in at the proper WBL for 3rd-level characters, how far back do I go? Should I start from Shutai & Hisoka's 3rd level, or from when they first arrived at Brinewall? And do we reclaim items that other characters walked off with, or...?

Another question (that maybe you're not going to answer): given that this is the 'caravan' adventure path, should we be concerned with arming our fellow travelers at all (such as Kelda, or Ameiko if she wakes up)?


Start from their third level, and don't reclaim items other characters left with - that can do weird things to the party's wealth. XD

No need to arm the other members of the caravan - they take care of their own stuff off-screen.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Here we are. Mind putting this up in the campaign 'short description' next to your maps, Rednal? :-D

Some notes:

  • Column K (Remaining) is where non-zero numbers represent unclaimed loot.
  • I've marked what you guys previously mentioned as wanting to take, regardless of whether you've marked it in your alias. For the most part, you haven't.)
  • You guys need to quit letting me hog all the loot. :-P
  • Is the +1 flail light or heavy?
  • Assumes that any fluff treasure (silverware, gems, etc.) would go for full value once we get a chance to sell it - let me know if that's incorrect.

Taka and Shutai: Let me know what else you guys would like to claim, and I'll list the rest as for sale. Notify me again once your aliases are up to date, and I'll purge those items from the spreadsheet so that we don't double-up.


Naturally not. XD

The flail is standard. ('Light' flails aren't actually a thing.) Valuables like silverware and gems do indeed sell for full price.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Thank you, sheet updated.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Filthy HL, listing flails as light flails...

NP, Shutai! My dusty rose prism resonance power will apply to Swim, and then my alias should be all up-to-date as well. And if you hadn't noticed, we are ready for you in Gameplay, GM. ;-)


HP: 48/48[[ 60/60+60/60temp ]], AC:10 (Current 28) | T:10(12) | FF:10(22)(Current 26) | F:+7(+11), R:+4(+8), W:+11(+13)(+4vsEnchanments) | Perc:+12(+20Darkvision) | Init:+9(+11)]

Profile is up to date. Good work on the loot sheet. I was going to say Taka would carry the Box and Seal but you had listed him already. In theory he the last one standing with his extra HP, but you guys know which compartment the seal is in if he should ever fall and you need to get it.


That's also in the Campaign Info tab, by the way. XD Those two objects are, uh, kind of important to this campaign.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Taka's gone to bed, so you're free to update.


*Pokes Shutai* o wo


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Rednal, you're up!

...Shutai, you're early :-)


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

I blame the horrible fever. I knew there was a reason I hadn't posted, and then I forgot.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Nah, I feel ya. I mean, not about the fever, that sucks. But I also prematurely posted earlier today too. :-P


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

If I missed one, let me know - but I was surprised Shutai to go down before me, so I ran the math...

....Total Damage ....|| Subtracted from total HP || Adding Spivey's channel
10+8+8+9+7 = 42 ||......... 36 - 42 = -6 ........||.... -6 + 8 = 2

Should have started the fight at full health, yeah? I think you've got 2 HP left, Shutai.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

I missed the channel. Thank you.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Got caught up getting housework done, and I will likely be driving out of town for some shopping tomorrow morning. Probably will post tomorrow night, if not then Saturday night.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

I'm afraid I'm heading a funeral, and may not be on as much, so GM please feel free to bot as needed (especially if it means asking exactly the right question to what we need to do).


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Ready for you GM. Also, meant to say so earlier: sorry to hear about your loss, JG.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Thank you.


HP: 48/48[[ 60/60+60/60temp ]], AC:10 (Current 28) | T:10(12) | FF:10(22)(Current 26) | F:+7(+11), R:+4(+8), W:+11(+13)(+4vsEnchanments) | Perc:+12(+20Darkvision) | Init:+9(+11)]

Alright looks like we are off to search for a guide.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Do we need to do a Gather Info roll?


If you're looking for someone to do a job, that probably wouldn't hurt. o wo~


HP: 48/48[[ 60/60+60/60temp ]], AC:10 (Current 28) | T:10(12) | FF:10(22)(Current 26) | F:+7(+11), R:+4(+8), W:+11(+13)(+4vsEnchanments) | Perc:+12(+20Darkvision) | Init:+9(+11)]

i'm back


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Hmm, boards seem to be acting funny at least for me, but you've got two games waiting on you, Rednal. :-)


HP: 48/48[[ 60/60+60/60temp ]], AC:10 (Current 28) | T:10(12) | FF:10(22)(Current 26) | F:+7(+11), R:+4(+8), W:+11(+13)(+4vsEnchanments) | Perc:+12(+20Darkvision) | Init:+9(+11)]

I am not seeing updates.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Yeah, they're not showing stuff right. The easiest way around it is to go to Play by Post and Discussion (at the top of this page) and click Focus. It'll only show games you're in/looked at. Much easier to see what's new.


Kitsune Seeker Oracle 6 / Tattooed Sorcerer 6| HP: 29/54 | AC: 19, T: 15, FF: 15 | Fort: +3, Ref: +8, Will: +5 | BAB: +4, CMB: +5, CMD: 1 |8 Init: +4 | Perception: +10 | Concentration: +9
Oracle Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 1/4
Sorcerer Spell Slots:
1st - Level 5/7 | 2nd Level 6/6 | 3rd Level 2/4

Just to be clear - we're subduing these guys, since there ill-equipped right now, questioning them and if they don't have the information we want (hey, Touch of Truthtelling) Shutai will disguise herself and lure more people out, two by two?

Just wanted to be sure before I start throwing out Hold Persons.


M Human Prodigy 7//Ranger (skimirsher, warden) 7 | HP: 74/74 | AC/T/FF: 19/14/15 | F/R/W: +6/+9/+8 | CMB: +8, CMD: 22 | Defense: Fortification 25% | Init: +5, Perception: +13
Resource Tracking:
Sequence: 0 of 6 | Focus: Yes | SP: 13/13 | Hunter’s Trick: 6/6 | Improved Adaptation: 6/6
Status Effects:
Improved Adaptation: | Imbue: | Steady Skill: Survival

Yeah. That sounds correct. Taka and I will do non-lethal to subdue them if the spells don't work, and then we just question the conscious ones.

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